Originele schetsen van Crash Bandicoot duiken op

Trip down memory lane. Een dikke maand geleden dook er nog een vergeten cartoon van Crash Bandicoot op, nu mogen we onze ogen laten rusten op enkele coole (en zéér prille) beginschetsen van de eerste Crash Bandicoot-game.

Het is David Siller, de producer van Crash 1, die via de Facebook-pagina Untold Story of Crash Bandicoot af en toe wat assets vrijgeeft van de game. Zo mooi en cool zijn de schetsen, zo triest en zuur is de relatie tussen Siller en de overige Crash Bandicoot-bedenkers Jason Rubin, Andy Gavin en Mark Cerny. Het Universal Interactive Studios-trio zou ook andere medewerkers (Charles Zembillas en Joe Pearson), die een groot aandeel hadden in Crash Bandicoot, compleet uit de geschiedenisboeken geschrapt hebben. Siller sprak zich ook uit over de houding van Rubin, Gavin en Cerny, alsof enkel zij de bekende PlayStation-mascotte zouden ontworpen hebben.

“Andy and Jason didn’t ‘steal’ from Charles and I. We were paid to work on the game on a standard “work for hire” contract. Perhaps our contributions were arguably worth three or four times what we were paid for, but it was our choice to accept the terms of the contract and the money offered. So, I never had an issue with that…

I did have an issue with the way Naughty Dog initially excluded Charles and I from any real credit for what we did (aside from being “a couple of outside artists that were brought in to ‘tweak’ the look of the game”). I broke off my relationship with ND after that.

To his credit, Jason called me… and left a long message, apologizing for that. To my regret, I never responded. I should have. Or perhaps not. Now that I understand how ND systematically went out of their way to cut David out of the credit loop for his HUGE role in the game, my walking away from ND was perhaps the best idea.”

Vriendschappen zijn misschien verloren gegaan, maar enkele schetsen van levelconcepten uit de originele Crash Bandicoot gelukkig niet.

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