“Stability has been one of the largest areas we’re focusing our attention at Visceral while developing Hardline. I think we can all agree that Battlefield 4’s stability at launch was less than stellar,” zei hij. “In order to address stability for our game at launch, we’ve had the game up and running in the multiplayer environment for the last two years with both the development and quality assurance teams playing in daily matches."
Binnen onafzienbare tijd kunnen we het met zijn allen zelf aan den lijve ondervinden. Laat ons hopen dat Mike gelijk heeft...





















