Thread: Gamedesign boeken
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05-09-2011, 17:04 #1Member
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Gamedesign boeken
Hallo iedereen,
Ik verkoop bij deze twee boeken met betrekking tot gamedesign. Het eerste boek is de 3Ds Max 2009 Bible (Kelly L. Murdock), hét naslagwerk voor elke Max-gebruiker. Boek verkeert in absolute nieuwstaat en de CD-rom (bevat tutorials, project-files etc.) is uiteraard ook inbegrepen.
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Minimum -en meeneemprijs staat op €20 excl.The only comprehensive reference–tutorial on 3ds Max available, this book is everyone′s favorite. Whether you′re a beginner looking for 3D basics or a full–fledged animator seeking new ways to dazzle viewers with your creations, it′s all here. You′ll find pages of professional tips, loads of advice, and more than 150 step–by–step tutorials guaranteed to build your skills and spark your creativity. A 16–page color insert highlights cutting–edge work from 3D artists. A valuable companion DVD provides all the examples and content from the book, including unique models and textures you can customize on your own, and a searchable, full–color version of the book.
3ds Max 2009 Bible covers both 3ds Max 2009 and 3ds Max 2009 Design and covers:
Navigating the viewports with the ViewCube, SteeringWheels, and other ways.
Creating realistic materials with new ProMaterials.
Using Spline Mapping to improve texture mapping over irregular shaped objects.
Blending multiple texture maps together with the new Composite Map.
Creating architectural walkthroughs with the Walkthrough Assistant.
Het tweede boek is geschreven door Luke Ahearn en draagt de titel '3D Game textures: create professional game art using photoshop'. Naar mijn mening het beste boek op de markt wat betreft texturing. Dit boek heeft voor mij de basis gelegd voor al mijn verdere texture-werk. Boek verkeert tevens in perfecte staat. Hetzelfde kan gezegd worden van de CD-rom.
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Minimum -en meeneemprijs staat op €20 excl.Game artists, architects, simulation developers, web designers and enthusiasts alike can learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the market, this book is the first of its kind to provide an in-depth guide to game texturing with hundreds of high-quality examples. This guide teaches everything a game artist will need to know--from researching textures, basic artistic principles, tools and techniques, to specific step-by-step tutorials that explain how to create textures for a myriad of environments. The goal of this book is to give the reader a guide that will actually help them secure a job as a developer/artist-even providing them with images created using the tutorials that can be used in a portfolio.
* Learn everything you need to create stunning, professional textures from one easy to follow guide which features tutorials and over 500 high-quality images
* Follow the step-by-step tutorials to learn how to create suitable images which you can add to your portfolio and WOW prospective employers
* Companion CD includes sample textures and electronic versions of images you saw in the book-all the tools you need in one place!
* Hit the ground running or get a leg up on the competition with the tips, tricks, and real world examples featured in this comprehensive guide
Beide boeken samen mogen de deur uit voor €35 excl.
Let wel op dat beide boeken Engelstalig zijn. Afhalen is mogelijk in Gierle (2275), Turnhout centrum of Antwerpen centrum. Verzending is uiteraard ook mogelijk maar geschiedt volledig op kosten en risico van de koper.
B.T.
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05-09-2011, 19:46 #2Approved 9-lifer
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Bod van 35 euro, mijn ma komt ze afhalen in Antwerpen.
Leer en zoek naar het geluk in je leven en trek je geen kloten van de rest aan. Want er bestaat geen erger gevoel dan te beseffen dat je het allemaal vergooid hebt en er veel meer had kunnen uithalen. Had ik maar een tweede kans, ik zou het weten. Dus go and live it~ Spade VI + 23/01'/12
