Discussie: The Long Dark

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    The Long Dark



    officiële site

    release: 1 augustus 2017 (episodic), 7 september 2018 (disc)
    genre: survival, adventure
    dev: Hinterland (CA)

    >>>


    The Long Dark.

    Survivor Mode is a non-narrative, open-world survival sandbox where the only goal is to survive for as long as you can. The world is nearly 50 square kilometres (about 20 square miles) of deep forest, frozen hills, cliffs and mountain tops, and all the abandoned man-made structures you’d expect to find: fishing cabins, lighthouses, forestry lookouts, and the occasional remnant of pre-disaster industry. Nothing electrical works, so humans have been knocked down a few links in the food chain. Between blizzards, starvation, bears, and dysentery, you’ll need all your wits and a blend of quick-thinking and long-term planning if you have any hope of surviving.

    Wintermute is our narrative mode. It’s a five-episode story about bush pilot Will Mackenzie, who along with Dr. Astrid Greenwood, crashes in the middle of the Canadian wilderness in the aftermath of a mysterious geomagnetic disaster. Wintermute builds on our core survival gameplay from Survivor Mode by adding a rich storyline and cast of characters whose trust you’ll need to earn if you want to survive.

    Laatst gewijzigd door Goldrusher; 12 augustus 2018 om 19:28 Reden: fix

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    I'm thrilled to announce that on the 1st of August, we’re bringing the exploration-survival experience, The Long Dark, to PlayStation players worldwide. This is a huge milestone for our small independent studio!

    About five years ago, The Long Dark was only a dream. I’d been working for years in the “triple-A” games industry, working on blockbuster entertainment experiences that were exciting, but not personal. I wanted to create an experience that would channel the best wilderness survival literature and films, and also explore a post-disaster setting that was distinctly Canadian, like me. I was fortunate enough to be able to attract other like-minded game developers to this endeavour, and it’s incredible to us that after all this time, it’s finally happening!

    We’re launching the first two episodes on the 1st of August — Episode One: “Do Not Go Gentle,” and Episode Two: “Luminance Fugue,” with the remaining three Wintermute episodes arriving throughout the rest of 2017 and part of 2018. At least, that’s our current plan!

    We’ve poured our hearts and souls into crafting this experience for you, and we’re thrilled to finally be able to share it with PlayStation players all around the world. We hope you enjoy our thoughtful — and hopefully, thought-provoking — take on post-disaster wilderness survival fiction and gameplay.


    https://blog.eu.playstation.com/2017...august-on-ps4/

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    Episode 3 op 22 oktober.

    It’s been nearly 10 months since we released the Redux version of our Episodes One and Two, so we know fans are curious to know more about the story of Mackenzie and Astrid.

    In Episodes One and Two, we learned more about Great Bear, the mysterious Aurora, and experienced the first parts of the Wintermute story from Mackenzie’s point of view. We hope you enjoy stepping into Dr. Astrid Greenwood’s boots in Episode Three: Crossroads Elegy. See you in the Quiet Apocalypse!

    https://blog.eu.playstation.com/2019...-release-date/


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