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Discussie: Final Fantasy XIV

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    Final Fantasy XIV



    release: 22/09/2010
    genre: MMORPG
    dev: Square-Enix

    platform: PS3, PC
    Officiële site

    >> Gametrailers

    >>Apply for beta!

    Citaat Oorspronkelijk geplaatst door Vimes Bekijk bericht
    Deze quote is verborgen omdat je deze gebruiker negeert. Weergeven
    Allez, ik doe een poging om de community wat te uniten :P

    1/ Linkshell.

    Check SnR Swords and Roses Final Fantasy XI en XIV Linkshell -- Nederlandstalige linkshell, waar ik en nog andere 9livers (spikie, Obs, ...) ook zitten.

    2/ Voice comm.

    XIV fans zijn ook welkom op Mumble, ook altijd welkom na release hé.

    Host: nabiki.rbox.be
    Poort: <default>
    Channel: FFXIV

    Zit meestal wat man van SnR op en kunde gebruiken om een party te vinden of whatever. Voorlopig is er 1 channel voor XIV (we zien wel hoe da gaat, wellicht een apart SnR channel op release). Wilde een tijdelijke channel voor je party of voor 9livers ofzow, moet je even nick registeren op server (rechterklik op je nick > Register) en dan kunde een channelke toevoegen onder FFXIV. Moest ge een dedicated channel willen, moede maar laten weten.
    ____________________________________________

    producer: Hiromichi Tanaka (FFI, FFII, FFIII, XI)
    director: Nobuaki Komoto (FFIX, FFXI)
    art director: Akihiko Yoshida (Vagrant Story, FFXII)
    music: Nobuo Uematso

    ____________________________________________

    Races:
    Elezen (male & female):
    The ancestral race of Eorzea, the Elezen have clashed with the Hyur in the past to defend their homeland

    Roegadyn (enkel male):
    A muscular race of fishermen that live near the Northern Sea.


    Hyur (male & female):
    A race that migrated from different continents, the Hyur brought with them great technology and innovation that raised the civilization of Eorzea to new heights.

    Miqo'te (enkel female):
    A race of cat-like people who are known as fierce hunters.


    Lalafell (male & female):
    A race of farmers who live mainly near the Southern Sea, the Lalafell boast an exceptional degree of intelligence as well as agility


    jobs/classes:
    What is the Armoury System?
    The Armoury System is what guides individual player growth in Final Fantasy XIV. Through the Armoury System, players can change their skill sets, play styles and character appearances by equipping different weapons or tools. The system is meant to give players optimal flexibility in how they experience FFXIV.

    How the Armoury System Works
    On the FFXIV Web site, the functionality of the system is illustrated through a fictional character named Leeroy. Here's what happens during a day in the life of Leeroy:

    Leeroy decides to try his hand in swordplay, choosing the discipline of the Gladiator. He goes outside to fight wildlife on the edge of his town's borders.
    Then some friends come and invite Leeroy to party with them in some nearby ruins. The party already has several accomplished warriors and mages, so Leeroy sheathes his sword and equips his staff, assuming the role of Thaumaturge, his most advanced class. He then joins his friend, fitting in with the party seamlessly.
    After the ruins party, Leeroy is following the river back to town when he suddenly feels the urge to fish. He puts away his staff and pulls out his fishing rod, taking on the skills and abilities of a Fisherman.
    When he finally gets back to town, Leeroy equips a hammer to take on the abilities of a blacksmith. Using his skills he goes to work sharpening his blade and pounding the dents out from his armor. All in a day's work!


    Disciples of war
    ---------------
    Archer:
    Archers are the uncontested masters of the bow and arrow in all its forms. Devoting themselves entirely to this ages-old technology, they are most respected, and most feared, for their virtuosity in such battle tactics as sharpshooting and high-angle fire. Archers excel at adeptly seeking out the most suitable ground for releasing their barrages, and are experts at deftly determining which type of arrows will best fell their quarry. Military-trained Elezen are generally considered to be the most skilled among archers, but tales of Miqo'te hunters and their prowess with the shortbow have also become commonplace across the realm.
    When quivers run empty, as they are wont to do, archers are also known to be formidable adversaries at range with nothing more than a simple rock.


    Lancer:
    Lancers, who are among the Disciples of War, are physical fighters who wield a variety of two-handed polearms. The length of polearms allow lancers to deal lethal damage through stabs and thrusts from just out of range of their opponents. Polearms come in various designs, allowing lancers to deal slashing and bludgeoning damage in addition to piercing damage. Lancers can also through javelin-style weapons to damage or defeat enemies from afar.

    The long pike was once widely used throughout Eorzea because of the influence of the esteemed lancer sentries from Ala Mhigo. Polearms evolved alongside advances in weapons technology and metallurgy.


    Gladiator:
    Gladiators are expert swordsmen, known for their battle prowess with blades of all designs: short and long, single- and double-edged, straight and curved. They favor combat at close range, where they masterfully execute a deadly array of hacks and slashes. The skill and pride of a gladiator instill such confidence that they are said to never shun a fight.
    For ages, gladiatorial techniques have evolved and proliferated to a staggering degree, adapting to fit any combat style. Dauntless gladiators will often ready sturdy shields in their off-hands, eager to defend comrades-in-arms. Others opt to forego such encumbrance, focusing all effort instead on their sword arm and pure offense. In addition, gladiators are also known to be formidable with throwing knives, and are master battle tacticians.


    Marauder:
    The marauder is a combat specialist whose weapon of choice is the greataxe—a fearsome arm emblematic of Eorzea’s pirates. Their approach to battle is one of brute force, relying on strength and steel to crush enemies and sunder weapons.
    They are highly sought after for their ferocity and intimidating presence, and are often employed to hunt down monsters plaguing the land, or to turn the tide of battle between warring nations. Throwing axes such as the francisca supplement the marauders’ arsenal, making them fearsome adversaries even at range.


    Pugilist:
    Pugilists are renowned for being rugged combatants tempered by ceaseless training and rigorous self-discipline. Though formidable even when bare-fisted, through the use of hand-to-hand weapony their destructive capabilities are compounded with the strength of metal, leather, and bone. They strike to close the distance between their opponents and themselves, as they outmatch nearly any adversary in close-quarters combat. Some have become so adept at this maneuvering that they are able to negate the reach advantages of even the longest blade or spear.
    Many are also known to be proficient with throwing implements such as the chakram. Hurling them with massive force, the pugilist then deftly negotiates the distance to his foe to deal his devastating strikes.


    Disciples of magic
    -----------------
    Conjurer:
    Conjury calls upon elemental forces present in nature and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. The seat of the Conjurers’ Guild lies at the Stillglade Fane in Gridania, where the voices of Eorzea’s elementals are said to be most powerful.



    Thaumaturge:
    In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection.
    To then mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium—a natural stone imbued with magical properties. The guild is centered at the Arrzaneth Ossuary in Ul’dah, within whose hallowed halls are said to reside powers of life, death, and the beyond.



    Disciples of the land
    -------------------
    Botanist:
    The botanist's profession encompasses the procurement of resources from all forms of plant life. This includes harvesting various vegetables and grains, tending to fruit-bearing trees, gathering wild grasses, cultivating fibrous plants for use in textiles, cutting lumber to supply the carpentry trade, and more.
    This wide range of raw materials draws the custom of various other guilds, notably the Carpenters', Weavers', Alchemists', and Culinarians'. Botanists also attempt to educate others about the importance of achieving a symbiotic relationship with Eorzea's plants, rather than carelessly stripping them of their useful parts. This is perhaps best exemplified by the revolutionary irrigation methods devised by Gridania, which first made low-impact, high-yield crop propagation possible.


    Fisherman:
    Fishers are the harvesters of the realm's marine and freshwater animal resources. The goods they obtain from their catch place them in direct dealings with both culinarians and goldsmiths.
    Be it from the shore of a sea, the bank of a river, or the deck of a boat, Eorzea's anglers must constantly account for a wide range of factors to optimize their success, including season, time, place, tools, and bait. In addition, the sometimes perilous nature of desirable fishing holes, be they on or offshore, above or below ground, prompts many fishers to employ the protection of more combat-oriented professions. The primary tool of the fisher is the fishing rod.



    Miner:
    The Miners' Guild is responsible for the excavation and handling of Eorzea's mineral wealth, be it ores, fossils, precious stones, or otherwise. It should come as no surprise, then, that their most eager customers are the realm's Blacksmiths and Goldsmiths.
    One of the Disciples of Land who specializes in drawing ore from the earth. To fully master the advanced techniques developed by the great mining nation Ul'dah, miners must undertake a wide range of tasks, from the meticulous prospecting of the most minute deposits to large-scale civil engineering. The guild staunchly subscribes to the theory of continental drift, and as such many among its ranks give praise for their patron deity Oschon, the Wanderer.


    Disciples of the hand
    --------------------
    Goldsmith:
    Goldsmithing is the practice of working precious metals and stones into a multitude of accessories that appeal to the Eorzean aesthetic. It also makes use of gold and silver, rubies and sapphires, and a myriad of other materials to decorate weapons, armor, and tools.
    Due to the extreme value of the source materials being worked with, the guild has adopted a philosophy of "high risk, high return." This has given them a reputation for being laborious scrutinizers of market trends, always paying heed to the fluctuating economy.


    Carpenter:
    The foremost workers of wood, carpenters possess expert knowledge of the hardness, pliability, weight, and value of all types of timber. Their creed is to bring these natural traits to bear in the form of various wares, including utensils and furniture. Woodworking techniques were, and continue to be, developed and refined by the shipbuilding endeavors of Limsa Lominsa, as well as the towering architectural pursuits of Ishgard. However, it is in and around Gridania, home to the highest quality timber, that the craft's greatest strides have been made. Gridanian carpentry produces everything from the masks used in their religious ceremonies to the enormous structures that make up their city.


    Alchemist:
    Masters of Science and Nature, the devilish and the divine, alchemist ensure their livelihood through the transmogrification of mundane materials into wonderous wares-from curative concoctions to potent potables. Upon conducting their symphonies of commixing and combining, distilling and decocting, the impossible waxes possibles, and miracles are born.
    The Eorzean school only recently came to be recognized in scientific circles as valid branch of alchemical orthodoxy. It is based on the fundamental principles originating in the Near East tradition, but draws heavily upon esoteric elements of both Lalafell herbalism and Miqo'te occultism as well.
    "These crafters have a profound knowledge of rock materials, spirits, and so on. They can create medicine which has various effects. Their main tool is the alembic. Impressions: They can make medicine to cure and even to poison people. Can they also produce medicine from the herbs in the field? It seems like they have skills from Miqo'te mythology and Lalafell botanical study."


    Black smith:
    Often covered from head to toe in soot and sweat, blacksmiths forge their livings from red-hot steel, ever coaxing the unyeilding metal into submission with their tireless poundings. Whether it be smelting an ingot in the fires of a city forge, or hammering the dents from an adventurer's breastplate at a remote aetheryte camp deep in the wilderness, their work knows no boundaries-making smithing one of Eorzea's most widespread professions.
    The roots of smithing can be traced back to Hydaelyn's bronze era. It was during this period that a system of apprenticeship was established, ensuring the methods of this art would be passed along to future generations. And while these basic techniques have survived the ages, countless different branches of smithing, including gunsmithing, have emerged in recent years, further broadening the scope of this ancient trade.
    It is in the fires and on the anvils of Eorzea’s blacksmiths that weapons and tools of metal are crafted. Their work is in demand at all times in nearly every location, whether it be hammering the blade of a sword at the forge, or whetting the edge of an axe at camp. The tradition itself stretches back to the realm’s Age of Bronze, though the advanced metallurgical techniques passed on from master to apprentice today bear little resemblance to the simple practices of ancient times. The relatively recent birth of firearms has created an entirely new area of expertise which is being adopted with fervor by many ambitious members of the guild.
    Blacksmithing techniques are capable of weakening enemies constructed of metal, as well as discovering loot that would othersie be overlooked by the untrained eye. Blacksmiths provide an edge to themselves and others by ensuring that weapons are always kept in optimal condition.


    Culinarian:
    Whetting appetites from dawn until dusk with prowess of pot and pan, culinarians provide more than simple sustenance. Armed with a cornucopia of ingredients from across the realms, and versed in methods from the far corners of Hydaelyn, these master chefs help adventurers maintain their strength on the battlefield, bringing truth to the age-old adage that the road to victory does run through one's stomach.
    Although an established trade far before recorded history, it wasn't until half a century ago when Limsa Lominsan admiral and self-proclaimed gourmand, Guolskyf Bhaldwaensyn, known by the masses as "Mastercleaver", put forth a thalassocratic decree proclaiming the culinary arts a guildworthy craft. Henceforth, it has been recognized across Eorzea as a legitimate member of the tradescraft Society- its recipe compendiums now grace the shelves of every librarium in the realm.
    "These crafters have great knowledge of food ingredients and how to cook them. Their meals have elemental properties such as fire and water. Their main tools are skillets. Impressions: I wonder if “food with elements” means food which has elemental properties inside or food which is made by using certain elements."


    Tanner:
    Contrary to popular belief, a tanner's skills are not limited to the mere boiling and dying of pelts and skins, but also encompass those of an armorer and clothier, for a true leatherworker would never entrust his hides to the hands of another. Perhaps a tanner's most arduous and time-consuming task is procuring the various coats and furs necessary for his trade, which is the reason why many who choose this profession tend to dabble in hunting and trapping as well.
    The Elezen have long been known for their skill in leathercrafting, yet for centuries their techniques were heavily guarded. However, when dwindling numbers of guildmasters were threatened with the disappearance of their immense wealth of compiled knowledge, Elezen leatherworkers set aside pride and reluctantly began revealing those techniques to a select few. As a result, the quality of Eorzean-made leather improved significantly, creating an increased demand for products using the superior-quality material.
    "They produce leather-based items such as boots and belts by sewing up tanned leathers. Their skill is originated from the Elezen secret techniques of dealing with tanned leather. Their main tool is the head knife.
    Impressions: They can also make armor made of leather from boots and such."


    Weaver:
    From fiber to thread, thread to cloth, cloth to dress, and path of a tailor literally weaves its way from basic beginnings to extravagant ends. And while this alone can prove a long and arduous journey, a weaver's work spans more than just the spinning of strings and the sewing of seams. Those who wish to excel as clothcrafters must also stay attuned to the latest fashion trends, ensuring their custom are never scoffed by their peers for looking anything less than posh.
    Just as the Spinner, Nymeia, spins the fate of all Eorzeans, the warp and weft of a weaver's work, too, have been known to alter the course of destinies both large and small. Perhaps this is why so many of the realm's tailors pay homage to the fickle goddess.
    "These crafters use fabric. They make threads, fabric and clothes. They pay homage to the goddess Nymeia, who spins people fates on her own spinning wheel. Their main tool is the needle. Impressions: It seems that they can use all the fabrics from cloth materials. Moreover they can think about what is fashionable now and add colors on their fabric to make it more appealing."






    Laatst gewijzigd door spikie; 6 september 2010 om 11:44
    Metro App Developer Network (wp8 / win8 dev User Group) founder & board member
    Microsoft MVP Windows Platform Development
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    ik vond hier ni direct een thread van terug op het mmo subforum, vandaar deze

    FFXIV ga ik zeker spelen als jarenlange FFXI speler
    ik heb de kans gehad om de alpha versie te spelen op gamescom en het zag er prachtig uit!

    met hun battlesysteem en classsysteem stappen ze ook af van de traditionelere methodes

    zeker eentje om in het oog te houden!
    Metro App Developer Network (wp8 / win8 dev User Group) founder & board member
    Microsoft MVP Windows Platform Development
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    spikie's schermafbeelding
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    nieuwe info over char creation en storyline:
    screens zijn op de 9lives frontpage te vinden

    Final Fantasy XIV features a simple, yet comprehensive character creation system which allows players to customize their avatars.

    Once a race and clan have been selected, players can proceed to choose from a wide variety of face types and hair styles. From there, detailed adjustments can be made to hair, skin, and eye color, as well as mouth, nose, and eye shape. A character's sense of individuality may be enhanced even further with the addition of such features as scars and tattoos. The possibilities are almost endless.
    A Realm Divided

    It is nigh on ten years since the fearsome beings known as the primals first appeared in these lands. Ten years since they were summoned forth by the destructive ambition of the beast tribes. Ten years, and still those tribes, drunk on the power granted them by the primals, continue to wreak havoc upon the free peoples of Eorzea.

    To the northeast, the Garlean Empire stirs, casting an ominous shadow across the realm. Seeking dominion over the continent of Aldenard, the Garleans set out on a campaign of conquest, smiting all opposition with their superior technology and overwhelming military might. In a relentless drive to the south and west, they lay ruin to the once flourishing city-state of Ala Mhigo.

    It is in the midst of this embattled Eorzea that a mysterious power surfaces. Known simply as the Echo, it is said to cause the souls of those touched by it to resonate with others. And of this is born the ability to relive their past experiences--to see and feel them as though they were one's own.

    Can these seeds of the past somehow serve to sow hope for the future?

    What is the origin of this eldritch power?

    Is it a deific gift of righteousness? Or the deception of some sinister sorcery?

    To what end has it been given?

    The search for the answers to such questions falls to you. So go forth. Seek out and join your brethren. And together claim your place among the legends in the annals of time.


    Vertaling uit Famitsu:
    Page 25

    The prologue to Final Fantasy XIV’s story is here! Different sorts of “powers” are present all over Eorzea. Today, Famitsu brings you 11 throbbing pages of new information revolving around the keywords that hold together the prologue.

    In this issue, we’re bringing you information and speculation about the setting of Final Fantasy and an exclusive interview with Yaeko Satou about the main story. We also have character customization information and a load of screenshots, faster than anyone in Japan. The last big scoop of information this year is jam-packed into this magazine!

    Exclusive Interview
    Yaeko Satou, Planner

    Yaeko Satou is the supervisor in charge of the main story. She is known for her work in the incredible story telling in the scenarios and cut scenes in Final Fantasy XI.

    Page 26

    Main Story

    Instead of being a straight-forward battle between the forces of good and evil, FFXIV appears to be a complicated conflict between multiple forces. What lies in the battles ahead?


    ~Prologue~

    About 10 years ago, the “primals” appeared suddenly in Eorzea. Primals were guardians summoned by odd-looking people called the “beast tribes.” The beast tribes were threatening citizens, enjoying their power.

    Meanwhile, the “Military Garlean Empire” was coming on from the Northeast. The Empire seemed to be intending to take over the continent of Aldenard with its overwhelming military force, and Ala Mhigo, a state nation, fell to them.

    Eorzea is now exposed to two threatening powers, and adventures are getting mysterious power: reliving past events.

    And the power is alleged to be able to change the world… but who brought this power? Is it power a good thing? Why was it given to adventurers?

    Adventurers have to find the answer…


    Page 27

    Interview: Story

    Famitsu(Fam): The prologue for FFXIV’s story has been released, so we’d like to take this time to interview Ms. Satou about the story. Ms. Satou, what part of the story are you in charge of?
    Satou(Sat): I’m in charge of the main story, the first thing adventurers are faced with when they arrive in Eorzea. There are many parts to FFXIV’s story, including many subplots aside from the large, overarching main part of the story.
    Fam: Would you say Eorzea is based on the main story you wrote for FFXIV?
    Sat: I would say it was quite the opposite. In the beginning, there was Eorzea. The stage and the style of play were decided before the story was written. There were a few instances where I asked them to let me use cities in certain ways according to the story, and we made sure that didn’t get in the way of gameplay. I’m pretty pleased with the results (she laughs).
    Fam: Were there times when your ideas for the story changed because of further developments in the world and setting?
    Sat: There were a few times where things in the story have changed, but I have a set image of what I want the main story to convey, and the plot has not changed since the beginning of production. Sub-stories actually had more of an effect on the main story, and if there was an interesting sub-story I sometimes allowed changes or additions to the ending.

    Fam: Will Final Fantasy’s ever-present “crystals” also be making an appearance in FFXIV?
    Sat: They exist as the concept of “the light of creation,” the force behind everything in this world. Of course, this is an indispensable presence in everyday life, and will be available to the players in the form of “power of the crystals.”


    Page 28

    Caption: Do the beast tribes fight humans to gain the adventurers' power, or do they fight to gain land? It's still a mystery.

    Fam: What are the “strange-looking” beast tribes and what role do they play in the world?
    Sat: Well, as far as appearances go, beast tribes are races that that look different than us humans. To put it simply, The beast tribes are considered savage by the Eorzean nations, but the beast tribes themselves do not see themselves that way.
    Fam: Of course they don’t (laugh). So why do they fight with humans?
    Sat: Many reasons. Actually, there are many beast tribes, and each one has their own ideology that they hold dear. For example, one tribe considers unrestrained freedom important above all things, while another thinks that “might makes right.” For each tribe, there are different ways of thinking, so their reasons for fighting are all quite different.
    Fam: So “beast tribes” is a term describing any different-looking race at war with the humans?
    Sat: Right. It’s probably similar to the way quadavs, orcs, and yagudo were all called “beastmen” in FFXI.
    Fam: Are there ever times where multiple beast tribes band together to attack?
    Sat: This depends on the tribe. Some tribes will ally if their problem with the humans is similar, and some tribes have problems with other tribes as well. They are kind of like humans in that aspect (she laughs).


    Page 29

    KEYWORD: Human

    “Human” is the term that encompasses the player races: elezen, hyur, lalafell, roegadyn, and miqo’te. Each race has different backgrounds, but their reasons for fighting are the same.

    Interview (continued)

    Fam: How big is each tribe?
    Sat: This varies greatly from tribe to tribe. There are tribes that are comprised of a select few, and there are other tribes that are quite large and powerful.
    Fam: Let’s talk about the “primals” the tribes summoned 10 years ago. What happened?
    Sat: The only thing known about the events 10 years ago is speculation on the parts of the adventurers. The only thing known for sure is that, about 10 years ago, a decidedly different and decidedly powerful presence arose.
    Fam: It’s not something I’d really like to think about, but does each tribe control a primal guardian of their own?
    Sat: It’s safe to say that most tribes probably do. How each primal appears and what each one does is one of the biggest mysteries unraveled during the course of the story, so please look forward to it.

    Caption: A powerful god summoned by a beast tribe. Anyone would be intimidated by this overwhelming legendary-beast-like form.


    Page 30

    Military Empire Garlean

    Fam: Military Empire Garlean is eyeing for the conquer of Aldenard from the North East. Can we consider this military nation, player and the beast tribes mentioned before to be the three major factions here?
    Sat: Yes, it's what we call a three way struggle.

    Fam: In broad terms, how was this empire built?
    Sat: This empire has a capital that's far away from Eorzea's culture circle. It can be considered as a nation that possesses high technology. It borders some very harsh terrain. There are sub nations that belongs to the empire. To the normal citizens Eorzea, they usually do not have a chance to interact with this nation.

    Fam: So reading into the possible meaning of "North East", is it because the kimon (literally translates to the gate of ghost, it's used to mean the North East direction in Japan, and usually indicate something you want to avoid) is that direction in the real world?
    Sat: (She laughs) We didn't exactly plan it like that to have that setting. At first when the Hydaelyn's map was created, there was a giant continent North East of Eorzea, therefore naturally it was set to be used as the land for Garlean Empire. However, we still have not published the entire map of Hydaelyn. Our development has been based on looking at this map and structural important elements of the game around it. If the map didn't exist, we might have had other excuse to think up something else.

    Fam: Ah, so that's how it is, I wish we would be able to see the entire world map soon (Laugh). Then next, speaking of superior technological and mechanical advances. The first thing people would think about would be the flying machines that we saw int he very first trailer. Are those machines what Garlean Empire uses?
    Sat: That might be it, I’ll just leave it at that. (She laughs)

    Fam: So can we think it as that the Garlean technology would be seen as very unreachable even for the players?
    Sat: They are indeed very ahead in term of tech.

    Fam: The military might obtained from the high technology is what Garlean used to attack one of Eorzea's city state Ala Mhigo. Is this related to the story in some way?
    Sat: Of course it is related to the story. Garlean Empire has conquered many nations, and has grown because all the nations they absorbed. And finally, they have arrived at Eorzea's door step.


    Page 31

    Interview (continued from P30)

    Fam: What kind of city nation was Ala Mhigo?
    Sat: It is a city nation that a lot of Hyur Highlanders lived in. Because it neighbors Garlean's land, geographically speaking it is the first nation that was attacked. However, Ala Mhigo is a nation that even the most powerful city state in Eorzea feared. That's why it wasn't attacked because it's weak. Eorzea citizens must be thinking "Is it that Ala Mhigo?!" when they heard the news about its fall to the Garlean Empire. Please look forward to the fallen state of Ala Mhigo in game! (She laughs)

    Top Picture Caption:
    It is a form that's hard to be described in words. It most likely is some type of weapon from Garlean. As you can see, there are some type of limbs coming out of it.

    Bottom Picture Caption:
    Small type warship that was also seen in the first public trailer, It is believed to be created by Garlean's technology.


    Page 32

    Caption: Was the adventurers’ mysterious power given to them by someone, or was it the will of the gods? The answer lies at the end of the journey.

    Power Awakened

    Fam: Can you tell us more about the adventurers’ ability to “relive the past?”
    Sat: It’s pretty self explanatory. They can see and experience the events of the past as if they were actually doing it themselves. This helps them uncover things hidden in the past. However, this ability is only to relive these experiences, so they cannot use this ability to change the past. However, it will lead to other things…
    Fam: Is it only adventurers that posses this ability?
    Sat: All adventurers have this power, but there are also other people in Eorzea that have this power for some reason or another. There are many “chosen people,” including adventurers.
    Fam: Are there only a few people in Eorzea with this power?
    Sat: No, this power is not a rare thing. It’s a useful power, but one that comes with a lot of mystery. It may actually be a dangerous power.
    Fam: With this power to relive the past be something the player can use at will, like an ability?
    Sat: Hmm, it’d be nice if they could. (She laughs)
    Fam: Will solving the mystery behind this power be a big part of the adventurers’ quest?
    Sat: The mystery behind this power will be one of the driving forces of the story. This power is intricately woven into the story and may or may not help in the battles with the beast tribes and the Garlean Empire.


    Page 33

    To Adventure!

    Fam: Lastly, we’d like you to tell us a part of the scenario or a theme that you’d really like players to pay attention to.
    Sat: From even the smallest differences in opinion or interpretation, great drama, battles, and emotion are born. I kept this in mind at all times when creating this story. On top of that, this time, what would normally be considered a happy ending in some aspects ends in a dark way.
    Fam: Would you say human nature is depicted strongly in the story?
    Sat: I would say so. Since many MMORPG players are older, I hope they will understand that part. Additionally, there are many different types of dramatic situations in the game, and I’m hoping that, even though this is set in a different world, some players may actually be able to identify themselves with situations in the story. I hope these parts of the game really make the player stop and think. If the story can really support peoples’ hopes and dreams, I’ll be even happier. Dark stories can have a sort of educational effect sometimes. (She laughs)
    Fam: Ms. Satou, do you think you’ve completed the main story in your head?
    Sat: Of course it’s finished! (She laughs) I think the day I can talk more in-depth about the story is still a long way off, but I hope players enjoy it.


    Page 34

    Character Making

    Character creation, like the story, hasn’t had much said about it up until now. We’ve taken a close look at the pictures released for hints about the creation system.

    Hyuran (Female)

    This is the picture of a female Hyuran’s whole body. Their sexy underwear is eye-catching, but you can also see that there are variations in the colors of eyes, hair and skin. Moreover, there are minute differences in textures of lingerie and colors of eyes.


    •Lip color seems to change to match skin color. Could it be possible for players to choose lip colors, as well?
    •Yes it is trivial, but color of eyes do give different impression, so we have to be careful when choosing it.
    •Seven types of underwear have been released at this time.
    •If you look closely [and I know you did —SteveManly], you can see that each set of underwear is made of different materials.


    Page 35

    Face Type

    Five face types for Roegadyn were also released. There are variations in beards, scars on faces and hair style. Moreover, you can see something like tattoos on face and some faces have bandages. It looks like their shape of noses and lips are slightly different.


    •This type has three scars on face. Maybe you can change size, place and shape of scars?
    •This type has a bandage on his face. Maybe there’re items that you can put on your face?
    •This type has a unique looking hair style and patterns around eyes.


    How far can you go with customization?

    From female Hyur's body building and Roegadyn's face type's information, we can see that character making is a process that involves setting many elements of the physical appearance of the character. However, in the current stage, there are still elements for the character that we are not sure if it is customizable. We will have to wait for more information on that. However we can expect a very detailed customized character for players.

    Possible (expectation included)

    •Race

    •Gender

    •Eye color

    •Face scar

    •Face tattoo

    •Face Bandaid

    •Hair style

    •Hair color

    •Skin color

    •Lip color

    •Underwear color

    •Underware texture


    Not known yet

    •Nationality

    •Age

    •Birthday

    •Blood type

    •Height

    •Weight

    •Bust size

    •Waist size

    •Hip size

    •Underwear design

    •Shoe design

    •Voice
    ik ga toch mijn elvaan uit FFXI zo goed mogelijk namaken

    alleen mijn eerste job ben ik nog ni zeker van, daarvoor wacht ik op meer info

    bron: www.ffxivcore.com
    Laatst gewijzigd door spikie; 24 december 2009 om 10:48
    Metro App Developer Network (wp8 / win8 dev User Group) founder & board member
    Microsoft MVP Windows Platform Development
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  4. #4
    Obs's schermafbeelding
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    Deze quote is verborgen omdat je deze gebruiker negeert. Weergeven

    FFXIV ga ik zeker spelen als jarenlange FFXI speler
    Nu toch wel wat meer met s&r zeker!

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    zaj's schermafbeelding
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    zijn final fantasy mmo's eigelijk nog altijd turn based zoals de console games? of hoe zit dat? ik speel wel graag turn based games (<3 jrpgs) maar vraag me af hoe dat dan in elkaar zit in raids enzo :o
    Laatst gewijzigd door zaj; 24 december 2009 om 23:04

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    Citaat Oorspronkelijk geplaatst door zaj Bekijk bericht
    Deze quote is verborgen omdat je deze gebruiker negeert. Weergeven
    zijn final fantasy mmo's eigelijk nog altijd turn based zoals de console games? of hoe zit dat? ik speel wel graag turn based games (<3 jrpgs) maar vraag me af hoe dat dan in elkaar zit in raids enzo :o
    Neen.
    zelfs FFXII had toch ook al geen turn-based meer.
    MMO's zijn realtime. Je kunt moeilijk al je partyleden laten wachten hé =)

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    ja heb al genoeg mmo's gespeeld hoor vroeg het me gewoon af omdat die interface van ff11 er net hetzelfde uitzag als de console ff games .. in plaats van een skillbar door die menus gaan :o

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    ok maar en interface en turn based zijn 2 volledig andere dingen hé

    interface FFXI ziet er gewoon zo uit omdat hij initieel is gemaakt voor een console.

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    Welke alpha hebde gespeeld? PC of PS3?
    Does this unit have a soul?

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    Citaat Oorspronkelijk geplaatst door Fredvdp Bekijk bericht
    Deze quote is verborgen omdat je deze gebruiker negeert. Weergeven
    Welke alpha hebde gespeeld? PC of PS3?
    pc versie


    Citaat Oorspronkelijk geplaatst door zaj Bekijk bericht
    Deze quote is verborgen omdat je deze gebruiker negeert. Weergeven
    ja heb al genoeg mmo's gespeeld hoor vroeg het me gewoon af omdat die interface van ff11 er net hetzelfde uitzag als de console ff games .. in plaats van een skillbar door die menus gaan :o
    ge kunt u acties selecteren via het menu in FFXI ma ge kunt ook macro's maken, en da komt overeen met een skillbar met meer mogelijkheden
    Metro App Developer Network (wp8 / win8 dev User Group) founder & board member
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    Wat ik mij ook afvraag is of het spel in de eerste plaats voor PC of PS3 wordt ontwikkeld. Ik heb ergens gelezen dat de PS3-versie een port is, maar ik vertrouw die info ni echt.
    Does this unit have a soul?

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    spikie's schermafbeelding
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    Citaat Oorspronkelijk geplaatst door Fredvdp Bekijk bericht
    Deze quote is verborgen omdat je deze gebruiker negeert. Weergeven
    Wat ik mij ook afvraag is of het spel in de eerste plaats voor PC of PS3 wordt ontwikkeld. Ik heb ergens gelezen dat de PS3-versie een port is, maar ik vertrouw die info ni echt.
    de ps3 versie is een port, vandaar dat de pc beta eerst zal zijn

    ps3 en pc gamers zullen ook op dezelfde servers zitten
    Metro App Developer Network (wp8 / win8 dev User Group) founder & board member
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    Maar het is niet omdat de PS3 versie een port is dat het daarom veel minder zal zijn.
    Het is niet de eerste MMO die SE maakt voor console en het was de bedoeling right from the start.
    De PS3 versie zal niet zoveel moeten onderdoen imho.

  14. #14
    spikie's schermafbeelding
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    Citaat Oorspronkelijk geplaatst door Obs Bekijk bericht
    Deze quote is verborgen omdat je deze gebruiker negeert. Weergeven
    Maar het is niet omdat de PS3 versie een port is dat het daarom veel minder zal zijn.
    Het is niet de eerste MMO die SE maakt voor console en het was de bedoeling right from the start.
    De PS3 versie zal niet zoveel moeten onderdoen imho.
    denk ik ook ni, de pc versie van ffxi was ook een port van de ps2 versie, en die was zelfs beter
    Metro App Developer Network (wp8 / win8 dev User Group) founder & board member
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    Citaat Oorspronkelijk geplaatst door spikie Bekijk bericht
    Deze quote is verborgen omdat je deze gebruiker negeert. Weergeven
    de ps3 versie is een port, vandaar dat de pc beta eerst zal zijn

    ps3 en pc gamers zullen ook op dezelfde servers zitten
    Hoe gaan ze de communicatie dan regelen? Op de PC gade sowieso beter kunnen chatten.
    Does this unit have a soul?

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