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Thread: SOMA

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    SOMA



    officiële site

    release: 22 september 2015
    genre: horror, adventure
    dev: Frictional Games (SE)


    Van de makers van Amnesia.

    Strange occurrences are disrupting the routines of the PATHOS-2 research facility. The radio is silent. Behavioral anomalies of the machines are increasingly dangerous, if not... malevolent. The facility is devolving into chaos. No weapons, and the only escape is practically unthinkable.

    Last edited by Goldrusher; 11-12-2018 at 15:33. Reason: fix
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    Creepy.

    Maar komen er de eerste twee levensjaren van de PS4 ook nog niet-horror games uit?
    Valt gewoon op dat er nu zoveel horror games zitten aan te komen.
    Frigo™
    You don’t win the battle by doing what’s right. You win by doing what’s necessary.
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    Welke dan nog?
    Goodbye 9lives, welcome BeyondGaming!
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    Quote Originally Posted by BuYcKi View Post
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    Welke dan nog?
    The Evil Within, Daylight, Outlast en Dying Light (wel in mindere mate) zijn de eerste waaraan ik nu denk
    Frigo™
    You don’t win the battle by doing what’s right. You win by doing what’s necessary.
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    Zowaar 1 min verspilt aan een nietszeggende trailer.
    PSN: macgruder | steam: macgbe [now playing : Mafia Definitive Edition]
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    Release 22 september.

    PS4 sci-fi horror SOMA release date confirmed, gameplay trailer released - PlayStation.Blog.Europe

    We at Frictional Games started working on SOMA in the autumn of 2010, so the game has been in development for almost five years now. This makes it extremely satisfying for us to finally be able to reveal a release date and to look forward to unleashing our creation upon the world.

    So why has the game taken so long to make?

    The biggest issue has been how to handle our themes properly. We didn’t want SOMA to be just another ‘run from the monster’-affair. While it does have that sort of thing too, as our gameplay video shows, the horror runs way deeper.

    The aim with SOMA is to explore the unsettling aspects of subjects such as consciousness, identity and our very existence. We didn’t want to do this by simply having some ham-fisted exposition now and then, we wanted the player to experience this first-hand.

    Getting this right has been extremely hard as it’s not something you can easily iterate on. Creating that disturbing sense of existential horror just right takes hours of setup. It also requires a lot of assets to be in place before it can be tested properly. So while other games can make several iterations a week on their foundational elements, it’s taken us roughly a year for each iteration.

    Two months ago we sent out the beta, our final iteration, to a bunch of testers. This was quite scary as we knew this would be our final major revision. We’d carried out two big tests prior to that and were pretty clear on what issues to hone in on, but of course we couldn’t be sure that we had made the right choices. If testers failed to have the experience that we wanted them to this time around, there wouldn’t have been much we could do about it.

    So it came as a huge relief when the feedback came back overwhelmingly positive. Even those who gave us negative feedback experienced the crucial aspects of the game as we’d intended and liked the game overall. While there were a wide range of reactions, they were all strong and dealt with the topics we’d intended to raise. This makes us quite confident that we managed to achieve our goals and have created a horror game that delves into new, spine-chilling territory.

    So all that’s left for us now is just to polish as much of the game as we can, and to make our final release the best one possible. We are all extremely excited about releasing SOMA, and looking forward to hearing what you guys think of it!
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    Eentje waar onzen StanTem waarschijnlijk naar uitkijkt
    PSN : Brent-4
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    Quote Originally Posted by Brent-4 View Post
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    [Eentje waar onzen StanTem waarschijnlijk naar uitkijkt
    Lol! Ging net de video posten
    Niks voor mij ze.
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    Vanaf morgen beschikbaar op zowel PS4 als PC.
    PSN: macgruder | steam: macgbe [now playing : Mafia Definitive Edition]
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  13. #13
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    Nope!

    En Amnesia heb ik echt letterlijk maar 3 minuten gespeeld. Grootste NOPE! van mijn leven dat spel
    PSN: Xerpes

    StanTem: "Gisteren miste ik je skills en Xtra miste je zwoele stem."
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    StanTem's Avatar
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    Quote Originally Posted by pamperke View Post
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    Nope!

    En Amnesia heb ik echt letterlijk maar 3 minuten gespeeld. Grootste NOPE! van mijn leven dat spel
    'k Mocht de review doen. 'k Heb vriendelijk bedankt

    Of anders spelen we het samen en streamen we met de PS camera?
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