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  1. #16
    lantaarnpaal's Avatar
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    Wow, nice steampunk-setting. Nog nooit iets gelijkaardig gespeeld
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  2. #17
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    Doet mij wat denken aan Dishonored.
    Goodbye 9lives, welcome BeyondGaming!
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    The Order 1886 is probably a franchise: "first game" set in post-industrial London | VG247

    At the first tech demo for The Order 1886 at Gamescom today, Ready at Dawn CEO Ru Weerasuriya stated that the “first game” takes place in post-industrial London. This suggests that the game is already planned as the first in a franchise.

    This isn’t a huge surprise, as the majority of triple-A games these days are created with a franchise in mind. Still, it speaks of a certain confidence in the project. It also leaves room for speculation that we might see a Vita spin-off for the game, as well as an eventual sequel. Still, that is very much speculation.
    Frigo™
    You don’t win the battle by doing what’s right. You win by doing what’s necessary.
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  4. #19
    Dr. Sheldon Cooper's Avatar
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    Quote Originally Posted by BuYcKi View Post
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    Doet mij wat denken aan Dishonored.
    Dacht ook meteen aan Dishonored.
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  5. #20
    koolcast's Avatar
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    Frigo™
    You don’t win the battle by doing what’s right. You win by doing what’s necessary.
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  6. #21

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    http://www.psx-sense.nl/145330/in-ac...he-order-1886/

    Next-gen kracht om kippenvel van te krijgen
    Na dit vermakelijke verhaal over hoe de studio het van tevoren heeft aangepakt, kregen we dan eindelijk beelden uit de game te zien. Hier viel onze mond toch wel een moment open van verbazing. Je gelooft het waarschijnlijk niet, maar een Battlefield is hier werkelijk niks bij. In The Order: 1886 kan werkelijk alles kapot! Als voorbeeld kregen we te zien hoe de speler een houten kratje uit elkaar schoot en hierbij viel niet alleen de stapel kratten om. Integendeel.

    Als je wilt, kan je elk plankje van elke krat stuk voor stuk van het geheel afschieten en dat is werkelijk al verbluffend. Maar nu komt het mooie pas. Elk kleine stukje dat je kapot schiet en dat op de grond terecht komt, blijft daar net zo lang liggen tot jij bij het volgende laadscherm komt. Mits die er überhaupt zijn. Niks fade meer weg na een tijdje. Iets wat we ook niet gewend zijn, is dat vlaggen nu niet meer geanimeerd zijn, maar daadwerkelijk een stukje stof zijn. Door het windsysteem beweegt elk stukje papier of stof nu anders. Alles is los van elkaar, wat de stad daadwerkelijk echt doet aanvoelen en het net lijkt alsof we naar een film aan het kijken zijn.

    Voorlopige conclusie:
    Na het zien van deze techdemo’s, hadden we echt even een moment nodig om dit alles te laten bezinken. We hebben sinds de onthulling van de PS4 veel gezien van wat de next-gen consoles voor elkaar kunnen krijgen. Maar dit, dat wat The Order: 1886 gaat doen. Daar hebben wij nog maar één woord voor: wauw. ReadyAtDawn heeft hier zoveel werk en perfectie in gestoken en werkelijk alles van deze game straalt dat uit. Als The Order: 1886 geen toptitel voor de PS4 gaat worden, dan weten wij het ook niet meer. Na de presentatie zijn we echter op inhoudelijk vlak nog steeds niet veel wijzer geworden, maar desondanks was het indrukwekkend, heel erg indrukwekkend. Een game om in de gaten te houden!
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  7. #22
    fatexends's Avatar
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    dat ze maar eens snel met die techdemo's naar buiten komen!
    PSN: fatexends
    Steam: fatexends
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  8. #23
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    Dit wordt volgens mij samen met Infamous: Second Son de eerste echte next-gen game.
    PSN : Brent-4
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  9. #24

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    Last edited by Goldrusher; 22-10-2013 at 23:33. Reason: spatie tussen screens
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  10. #25

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    Info uit GI:
    - In concept since 2005
    - Trailer graphics are what you can expect it to look like in-game
    - Everything in the world is rendered with soft body physics
    - Metal beams react for example to magnetic forces, bending and shifting in real time
    - Incredible attention to detail: Lens flare catches light as you rotate the camera, oil lamps flash independently in an underground scene, light bouncing off every object provides uncanny realism, insane attention to material detail like wood, leather and cloth.
    - Clouds and particles of dust float around lamp flames, subtely settling down on the camera lense
    - Ready at Dawn spent a lot of time making the weapons unique, giving each personality. Grounded in understandable science but also have behaviors that you wouldn't expect
    - Examples of guns: Arc Gun like you saw in the trailer, Combo Gun has two different settings, you can blow enemies back with a non-lethal charge to make space as well as using standard rifle fire, Thermite Rifle can shoot a chemical onto enemies, using secondary fire to shoot flares to light them on fire, frag grenades can be used typically or hoisted onto the environment via spikes
    - Around 7th or 8th century, humanity splinters, with many getting 'beastial traits', becoming 'half breeds'
    - Thus begins the conflict
    - Humanity basically forms a version of the Knights of the Round Table, in this case, The Order to fight off this enemy
    - Through a strange turn of events, they discover a substance called "black water", giving them unusually long lives and unique ability to recover from injury
    - The Knights continue to age, but at a much, much slower rate which they use to battle for centuries
    - It's basically a curse given they continuously see everything around them leave and die off, it's both a salvation and a curse for them
    - This leads up to the 19th century and the changes facilitate the unique futuristic Industrial Age you see before you
    - You play as Grayson, known as "Sir Galahad" (guy with the porn stache)
    - A new threat emerges as parts of society (humans) begin to rebel against the rulership and are disgruntled with the inequality between layers of society
    - Battle scenes are chaotic and exciting, with use of cover, somewhat similar to of Gears of War
    - "While the focus is on third-person gunplay combat, The Order sometimes pulls back for slower paced moments of investigation and exploration."
    - Ready at Dawn took a unique twist to QTEs, sometimes melee attacks occur during gameplay, time slows down and you can rotate your camera and find different things in the environment to give you an edge. These can range from dodging a punch or grabbing an improvised weapon for example
    - Focused on a very strong story driven single player now, not willing to talk about any multiplayer
    - Interactive cutscenes keep players in control of part of the action (like shooting) while a preset dramatic moment plays out.
    Tons of new The Order 1886 details - NeoGAF
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  11. #26
    Den_John's Avatar
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    Die mannen hebben wel nog oude devkits staan (0:17) precies
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  12. #27

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  13. #28
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    Nieuwe screens:












    Nog een pak meer screens, waaronder ook concept art en details van character models en weapon models via onderstaande link.

    The Order 1886 gets details & screens - Gamersyde
    flickr | PSN: Pannepot
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  14. #29
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    deze komt in mijn lijst
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  15. #30

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    Wow, zie die screens nu pas. Amai.
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