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Thread: Thief

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    Thief



    officiële site

    release: 28 februari 2014 (PS4, PS3)
    genre: stealth
    dev: Eidos Montreal

    >>> GameTrailers | Metacritic | 9lives


    Thief 4.

    Series hero Garrett returns to the Gothic, industrial metropolis known simply as the City to steal any and everything that will make him richer. Unfortunately, the City is broiling with social tension as it is ravaged by a plague and lorded over by a political tyrant known as the Baron. In order to survive his adventures, Garrett will have to pay attention to his environment and make use of the may possible paths through each of the game's levels.




    Last edited by Goldrusher; 04-03-2014 at 15:34. Reason: flag
    Frigo™
    You don’t win the battle by doing what’s right. You win by doing what’s necessary.
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    http://www.gameinformer.com/b/news/a...led-thief.aspx

    Eidos Montreal has been working for years to reboot the classic stealth series Thief, and the fruits of its labor will finally be revealed in issue 240 of Game Informer Magazine.

    Our April cover story is a world-exclusive look at this next-generation stealth title. Series hero Garrett returns to the Gothic, industrial metropolis known simply as the City to steal any and everything that will make him richer. Unfortunately, the City is broiling with social tension as it is ravaged by a plague and lorded over by a political tyrant known as the Baron. In order to survive his adventures, Garrett will have to pay attention to his environment and make use of the may possible paths through each of the game's levels.

    Square Enix plans to release Thief for PS4, PC, and other next-gen platforms sometime in 2014.
    Frigo™
    You don’t win the battle by doing what’s right. You win by doing what’s necessary.
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    MrKend54l's Avatar
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    Re: Thief

    Heb een beetje gemengde gevoelens hierbij. Het heeft veel weg van dishonored, en of dit zo goed is weet ik niet.
    Maturity is often more absurd than youth and very frequently is most unjust to youth
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    En geen AC-rip off?
    Hack & slash hell yeah!!

    PSN: kimme1975
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    Quote Originally Posted by kimme1975 View Post
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    En geen AC-rip off?
    ja tuurlijk wel.

    Deze moet ik zo hard hebben.Die boog was cool.
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    Np : Anthem, Elder scrolls online, Metro exodus, World Of Tanks.
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    Thief 1, 2 & 3 blijven één van mijn meest favo spellen.

    Er is geen enkel ander spel dat dezelfde sfeer kan neerzetten.

    Een ideale combinatie van mystiek & horror.

    Thief 3 is trouwens nog zowat het beste horrorgame ooit.
    Een van de weinige games waarbij ik gekluisterd zat op mijn stoel.

    Hele mansions en kastelen doorzoeken, elke kamerdeur proberen te openen.
    Vergeet rechtlijnigheid.


    De muziek alleen al:

    Thief 1 Soundtrack - Return to the Cathedral - YouTube
    Thief Deadly Shadows OST - Shalebridge Cradle - YouTube

    Thief - Into The Maw of Chaos - YouTube
    Last edited by Oldskooler; 05-03-2013 at 19:46.
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    Waslijst met details en openings sequence:

    Overview/opening sequence

    Spoiler:


    AI

    - Garrett isn’t a fighter
    - Fighting against four or more guards in combat won’t go well
    - Guards and other NPCs are aware of the level design, so they know where a person might try to hide
    - Guards understand the topography of the level and which areas could be useful for hiding
    - Different NPCs will look for Garrett in different ways

    Gameplay mechanics

    - Navigation beacon shows players where to go
    - Dev. team wants players to explore environments as they see fit
    - Multiple entrances and exists in each room
    - Multiple options available for stealth approach
    - “Focus” mechanic: has many uses, including being able to aid Garrett’s vision as he navigates through open levels
    - Focus lights up the screen and highlights pipes you can climb + candles you can put out to make the room darker
    - Can upgrade Focus
    - Doing so will give you a bigger radius of things to see
    - Fingerpints system: gives you hints on which drawers are best to look in
    - Every drawer is accessible
    - Can pickpocket
    - Use Focus while pickpocketing to slow time and swipe up to three times as many items from others
    - Can spend money to upgrade supplies and equipment at the end of each mission
    - Various artifacts are scattered throughout the game’s levels
    - Can use these to decorate Garrett’s hideout
    - Garrett is motivated by the thrill of stealing something that others can’t take
    - Focus will show a number of attack points on enemies
    - Can select a point (like the chest) to do a quick push that will buy him more time to dash off into the shadows
    - Can also string together a number of points to perform a more debilitating attack
    - Team is trying to find a balance between making combat enjoyable and allowing players to enter combat if they want
    - Major mechanics are in place

    Tools

    - Blackjack: use when sneaking up behind guards to knock them unconscious
    - Bow: powerful, can be used outside of combat (ex: fire at a bottle in another room to lure a guard away, trigger a switch to lock the guard inside)
    - Specialty Arrows: different uses; dry-ice arrow can be used to snuff flames from far away; smoke-starter arrow: cover and a distraction
    - Claw: grapple attaches to certain points

    General

    - Garrett design made by game director Nicolas Cantin
    - Garrett’s scar represents that his past has left long-lasting effects on his life
    - Eidos being vague about how faithful the team is remaining to the original Thief lore
    - Many of the series’ magical elements will be toned down
    - “Eidos-Montreal compares game development to a high-speed train collision between art and technology.”
    - Team was kept small and “stayed within the concept phase of development for a longer period of time.”
    - The staff experimented with featuring a new character, making it a third-person game involving either tactical gameplay or environmental clambering (like Assassin’s Creed)
    - “At one point in development, the game had so many third-to-first-person transitions that the constant camera shifting was making people sick.”
    - Many experiments during first three years of development
    Gaming Everything » Thief - tons of details from Game Informer
    Frigo™
    You don’t win the battle by doing what’s right. You win by doing what’s necessary.
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    Thief

    Quote Originally Posted by kimme1975 View Post
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    En geen AC-rip off?
    Argh! In Thief draaide het er net om van zo weinig mogelijk gezien te worden en een of ander object te stelen. Liefst met zo weinig mogelijk casualties... In AC is het hoofddoel de assassinations.

    Mijn interesse is alvast gewekt :-)
    PSN: Xerpes

    StanTem: "Gisteren miste ik je skills en Xtra miste je zwoele stem."
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    Ga deze eens volgen!
    Goodbye 9lives, welcome BeyondGaming!
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    Nog nooit één gespeeld, maar de interesse is er nu wel
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    Quote Originally Posted by Xhizor View Post
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    Nog nooit één gespeeld, maar de interesse is er nu wel
    Ik ook niet, en ga dit toch ook opvolgen.
    Ben wel benieuwd.
    Vragen? Opmerkingen? Suggesties? -> PM
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    Rip-off van Assassin's Creed, lijkt op Dishonored. Thief bestaat al langer dan die twee samen denk ik.
    PSN: younglink
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    Quote Originally Posted by younglink View Post
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    Rip-off van Assassin's Creed, lijkt op Dishonored. Thief bestaat al langer dan die twee samen denk ik.
    Ik hoop alleszins dat het zo weinig mogelijk overneemt van AC. IMO een van de meest overgewaardeerde franchises van de huidige generatie. Als het bij iemand leentjebuur gaat spelen, dan liever bij Dishonored. Thief bestaat inderdaad al veel langer.
    Fire, walk with me
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    Er zat zelfs een easter egg in Dishonored met een verwijzing naar Thief.

    Deze ga ik zeker in het oog houden en ben vooral benieuwd naar gameplay. De eerste screenshots die de ronde doen zien er alvast veelbelovend uit.
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    Thief allows for pacifist playthroughs | VG247

    Quote Originally Posted by Nicolas Cantin
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    “Players will have multiple ways to approach their objectives and each objective can be reached using Garrett’s various tools, by exploring and by playing with your environment. And yes, you can complete the game without killing anybody – Garrett is a Master Thief, not a killing machine.”
    Frigo™
    You don’t win the battle by doing what’s right. You win by doing what’s necessary.
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