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In Until Dawn you play the parts of all eight friends as they gather at a remote mountain getaway for a night of unexpected terror.
We wrote the story in collaboration with horror auteurs Larry Fessenden and Graham Reznick who’ve been bringing great independent horror movies to the big and small screen for decades. That story challenges you to unravel the terrifying mysteries of Blackwood Pines. Look out for clues while we test your limits of fear but remember, things aren’t always as they seem!
Whichever way you choose to play it’s a rollercoaster of emotion and fear and, to support the authenticity of your characters, we’ve been lucky enough to work with an outstanding and talented cast including Hayden Panettiere and Brett Dalton.
At Gamescom two years ago Until Dawn was announced for PS Move, on PlayStation 3.
We re-designed, re-built and re-wrote the game so now you have a more mature, darker and fundamentally more terrifying experience on PS4.
One of the first changes you’ll notice, apart from how much more beautiful it now looks and sounds, is that we’ve moved from first person to third person perspective. This allows a much more cinematic experience for you, so you feel completely immersed in this beautiful but spine-chilling world.
We’re also using an updated version of the Killzone Shadow Fall engine, leveraging its great visual power together with some amazing, cutting-edge facial animation, lighting and audio techniques to give compelling character performances in our creepy and realistic environments.