Thread: NBA 2K13
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14-08-2012, 15:33 #1Approved 9-lifer
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NBA 2K13

officiële site
release: 5 oktober 2012
genre: basketbal
dev: Visual Concepts
>>> GameTrailers | Metacritic
NBA 2K13.
With more than 5 million copies sold worldwide and more than 25 Sports Game of the Year awards won, NBA 2K12 was another monster release for the biggest NBA video game simulation franchise in the world. This year, NBA 2K13 will represent all things basketball and take virtual hardwood to the next level. Featuring an enhanced My Player mode and all-new gameplay features, NBA 2K13 will let gamers pit the best players in NBA history against the new dynasty of talent.Spoiler for soundtrack:


Ik kan haast niet meer wachten tot deze game verschijnt.Last edited by Goldrusher; 27-10-2012 at 19:32. Reason: MC
PSN: Virtoxno votes
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15-08-2012, 00:48 #2Approved 9-lifer
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25 aanpassingen/vernieuwingen ten opzichte van NBA 2K12: 25 Things We Know About NBA 2K13 - NBA 2K13 - Xbox 360 - www.GameInformer.com
Dit zijn toch wel de voornaamste:
Dubbed the Control Stick, the right analog stick now works for dribbling, shooting, post play, and passing. Visual Concepts says this new control scheme opens up a plethora of new moves they didn’t have before.Visual Concepts revamped the passing so players are smarter about which passes they make. This year if you take the ball down the middle on the fast break and see a guy filling the lane you will make a nice bounce pass instead of an overhead pass that is easy for the defender to pick off. If you want to guarantee your player throws a bounce pass, you can hold the left trigger and press the pass button.For the first time in the series, the controls for a dribbler and a player in the post mimic one another. Twirling the right analog stick to spin works in both states. Since players no longer need to master a different minigame when posting up, it should be much easier for players to transition between attacking the basket and playing with your back to the rim.Previous NBA 2K games married the passing and catching systems, which meant that the moment you made the pass, the catch was determined as well. This made it hard to jump the lane and cause a turnover on defense because if you weren’t in the passing lane at the time of the pass the system wouldn’t register you as a factor. In NBA 2K13, Visual Concepts has separated these systems. The game makes the appropriate pass at the time you press the button, and the intended receiver makes the appropriate catch based on when the ball is arriving. This should inject more variety into the pass catching animations and hopefully make some balls more susceptible to interception.NBA 2K games have always packed in a ridiculous amount of animations, but shots tended to play out the same regardless of contact. Thanks to the new Dynamic Shot Generator, the game now uses a physics system to takes into account momentum, the degree of contact, player size, and strength ratings to determine if a player knifes through the defender, is stopped at the point of contact, or gets the shot off but stumbles and falls to the floor. Visual Concepts hopes this will make contact more realistic and keep the outcomes from looking like canned animations.In past games, fans found that it didn't matter how wide the player ratings scale was, because the talented players at a respective position always played the same. To better differentiate between players, Visual Concepts has taken a page out of FIFA and Madden by introducing Signature Skills. Each player can have up to five signature skills, which cover everything from being a spot up shooter or alley-ooper on offense to being a chasedown artist or pick-pocketer on defense.PSN: Virtoxno votes
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16-08-2012, 02:06 #3Approved 9liver
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De NBA games van 2K zien er wel echt altijd super uit. Toen ik het een paar jaar geleden even uitgetest had stond ik echt te kwijlen van de gfx. EA mag hier wel heel wat van implementeren in FIFA, vooral het publiek!
Ik blijf het wel lastig vinden om mij aan de regels te houden, mijn defense zuigt altijd
. En als ik de bal kan afnemen is het vaak nog eens fout. Maar dit jaar gaan we het nog eens proberen op PC dan wel
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TRC Member Since 13-11-2005
no votes
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16-08-2012, 02:52 #4Crew Member
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Al enorm lang geleden dat ik nog eens een NBA game gespeeld heb, maar deze gaat er hoogstwaarschijnlijk wel inkomen.
no votes
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16-08-2012, 09:27 #5Approved 9liver
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Ga wachten tot hij ergens goedkoop staat. Ondanks dat ik een grote NBA fan ben, speel ik het game elk jaar gewoon te weinig om de volle pot te betalen
Het kan me gewoon niet lang genoeg boeien.
PSN: Xavveno votes
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16-08-2012, 16:36 #6
Samen met Madden 13 en NHL 13 is deze een instant buy
no votes
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16-08-2012, 17:26 #7Member
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Zot dat ze de controls helemaal veranderd hebben. Die van 2K12 waren nagenoeg perfect imo. Hoe dan ook, ik kan niet wachten.
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16-08-2012, 18:09 #8Approved 9liver
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insta buy
voor de grote fans
Utah Jazzno votes
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16-08-2012, 18:17 #9Member
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NBA 2K13 Developer Insight #1 - Dribble Moves - YouTube
2012 viel tegen. Ik hoop dat deze beter zal zijn. Insta buy sowieso.no votes
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17-08-2012, 09:41 #10Member
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ik hoop dat ze dit jaar vooral iets doen aan de snelheid van de spelers.
in 2k12 zijn de centers even snel als point guards wat een beetje ridicuul is
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29-08-2012, 13:05 #11Approved 9-lifer
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29-08-2012, 13:17 #12
Geen online speelmodus?
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08-09-2012, 01:31 #13Approved 9-lifer
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Ultimate team in NBA 2K13:
En nog een gameplay trailer:
PSN: Virtoxno votes
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08-09-2012, 10:35 #14Member
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ik speel toch enkel my player
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10-09-2012, 22:35 #15Approved 9-lifer
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Officiële trailer:
PSN: Virtoxno votes
