We’ve kept the basic premise of the game, getting the blob of mercury from the start to the finish, keeping as much of the blob in the level as possible, mixing of colours, splitting and merging mechanics. We’ve streamlined a majority of the elements within the levels, the floor is now really funky with lighting effects and along with some features that you really do need to see live in the game.
We’ve made the game more accessible and in general the levels themselves as a whole are easier to complete. The majority of them fit into the 30-60 second time frame if played well, some are shorter and some are longer. We set ourselves a limit of 2 minutes max for the successful 100% completion of a level and all of the levels adhere to that philosophy.