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    Goldrusher's Avatar
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    Risen 2: Dark Waters



    officiële site

    release: 3 augustus 2012
    genre: action RPG
    dev: Piranha Bytes

    >>> GameTrailers


    Drink up me hearties, yo ho.

    Several years after the end of Risen, furious titans have ravaged the world and brought humanity on the brink of extinction. Later, monstrous creatures have risen from the deep ocean, and marine activity has been abruptly interrupted. Our hero, now member of the Inquisition, has the quest to stop the chaos created by the sea creatures. His mission begins when rumors are heard that the only people who know how to stop the monsters and their reign of terror once and for all are the pirates of the southern isles.
    Last edited by Goldrusher; 21-04-2012 at 12:50. Reason: release
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  2. #2
    Goldrusher's Avatar
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  3. #3
    FEW's Avatar
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    yahrrr, een piratenspel, hopelijk wordt het de moeite. de trailer laat alleszins niet veel zien vermits het een CGI trailer is. de developer ken ik ook niet meteen... er komen blijkbaar ook monsters in, waarom toch?
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    jeeeez weer een poging ve pirategame. why o why ? ooow ja der komt ne nieuwe pirates of the caribbean uit en ja de hoop piraterubbish die er aan plakt
    PS3, SONYHD 40v4000, NDS,PSP, toshiba satellitep200
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    http://forum.deepsilver.com/forum/sh...ad.php?t=54966

    Facts:
    - "hand made" world
    - about the size of Gothic 3 *
    - travel between islands via boats (requires loading time)
    - special movement skills ("dirty tricks")
    - combat system multi-direction with recovery time
    - firearms can be improved with special ammunition
    - crafting, including improved weapons
    - much more clothes and equipments
    - ability to disable the "helper" functions, such as quest markers and life bar
    - 5 attributes and +/- 75 active and passive skills
    - players experiencing by themselves will be rewarded with amazing results (?)
    - alcohol and women play an important role

    Strengths:
    + several possibilities of solution
    + varied combat system
    + polyvalent equipment options
    + strong narrative component
    + more quests with twists

    Weaknesses:
    - to be seen how the world remains "open" with respect to the structure of the islands
    - the identification with the hero may suffer for lack of strict system for factions
    * ongeveer dubbel zo groot als Fallout 3 of Oblivion
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    Ik vond de eerste Risen maar matig eerlijk gezegd.
    PSN : Ge0force2008
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    Quote Originally Posted by Ge0force View Post
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    Ik vond de eerste Risen maar matig eerlijk gezegd.
    Deel 1 nooit gespeeld.
    Qua sfeer zit die screen en trailer toch wel goed vind ik. Was Risen 1 ook een pirate action rpg game?
    PSN: TotallyZen
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    Darius Craven's Avatar
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    Deel 1 was best goed, maar vrij kort. En deel 1 was geen pirate game, en deze volgens mij ook niet echt. Een action RPG met pirateninvloeden tot daar toe...
    Been gaming since the 90's... And still going strong... Consoles / PC / Handhelds...
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    Ge0force's Avatar
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    Quote Originally Posted by totallyzen View Post
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    Deel 1 nooit gespeeld.
    Qua sfeer zit die screen en trailer toch wel goed vind ik. Was Risen 1 ook een pirate action rpg game?
    Ik heb deel 1 indertijd op pc gespeeld. Het was geen pirate game, eerder een oerklassieke RPG zoals Gothic waarbij je op een bizar eiland terecht kwam. Maar het spel had zoveel bugs en gebreken, slechte combat, de graphics waren matig en de quests werden na een tijdje behoorlijk saai. De consoleversie (x360) was overigens nog meer broken, dus ik hou m'n hart vast als die mannen voor ps3 gaan ontwikkelen. Best eerst wat reviews lezen voor ge het vervolg koopt.
    PSN : Ge0force2008
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  11. #11
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    Risen 2: Dark Waters Q&A - Voodoo Priestesses and Personal Pirate Ships - PC Previews at GameSpot

    What's generally needed to create any good RPG is an immersive gameworld with interesting characters who offer the player a convincing backdrop for the gameplay to happen in. What makes it "piratey"? First of all, the architecture has to reflect the culture of pirates, so everything you see in the game has to fit the period we want to convey to the player and the lifestyle of pirates. Pirates don't rely on civil engineers to build their houses, so everything looks a bit improvised and chaotic.

    Secondly, you must have a language and tone throughout the game which fits the setting. The pirates in Risen 2 live in a dark and gritty world, so living like a pirate also means talking like a pirate. Thirdly, the weaponry we give to the player matches the setting as well: muskets, rapiers, sabres, pistols, bombs, powder kegs, coconuts, and parrots. Yes, you read that right--you can launch your very own parrot at people to annoy them, and knock them unconscious with coconuts. And last but not least, you can craft your own weapons and booze from the items you collect during your adventures.
    Yes, you will be able to command your very own ship in Risen 2! The decision to make the ship the central means of transport in the game was based on the feedback from the fans. In Risen 1, even key characters dropped in and out of the storyline, and the players felt a bit isolated--they wanted a sense of ongoing companionship. For this reason, the ship in Risen 2 will not only get you from point A to point B, but will function as a hub for your companions where the player can talk to and get quests from them. So it helps to add the flavor of a party in an RPG without the hassle to the player of having to manage multiple characters all the time.




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  12. #12
    Goldrusher's Avatar
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    Mooi...

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    Ziet er niet slecht uit maar die monsters hè...
    Brilpoetsdoekje
    om nom nom
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    Bijzonder aangenaam verrast door Risen 1. Kijk hier zeker naar uit!

    Quote Originally Posted by Cranberry View Post
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    Ziet er niet slecht uit maar die monsters hè...
    Die spin ziet er op Goldrushers post hierboven behoorlijk komisch uit.
    Miyamoto: "A delayed game is eventually good, a bad game is bad forever."
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