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  1. #1
    thomatzi's Avatar
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    [Trick] Early Game +7% Mineral Boost

    Het topic komt letterlijk van TeamLiquid maar vond het wel zeer intressant daarom dacht ik het toch hier te posten voor iedereen die TL niet leest.

    Waar het op neer komt is dat u worker nadat hij gedaan heeft met mine 0,5 seconden niets doet voordat hij terug gaat naar u hatch/nexus/cc. Als je nu kan zorgen dat ze die seconden niet wachten kan je dus tot 7% extra income halen (dit vereist wel zeer veel micro).

    Al maakt het voor de gemiddelde speler niets uit omdat het verschil te klein is en het teveel APM vereist kan het voor sommige high end diamond spelers toch wel een mooie boost zijn early game.

    Link naar het origigineel topic: [Trick] Early Game +7% Mineral Boost

    I was just messing around with my probes early game when I discovered a trick that allows you to gain about a 7% mining rate with your workers. This can cut several seconds off your build. It requires alot of APM to fully utilize and is only really useful early game, which fortunately is when you have actions to spare. Personally, I find it very difficult to use this trick close to optimally, but even poor usage can save at least a second. I refer to this trick as mineral boosting.

    Mineral Boosting
    If you carefully observe your workers mining, you will notice that they sit around for half a second after they mine a mineral before realizing they need to return it to your CC. I'm not sure why the AI is slow on this, but the delay is actually not necessary. By removing this delay, mining speed is increased by up to 7%.

    Method 1
    Select a worker that just finished mining some minerals. He should have the 'Return Cargo' ability, which has the hotkey C by default. Hold shift and right click back to his mineral patch. Then as quickly as possible spam C followed by right click and repeat. The last command issued should be right click. Release shift, and repeat this with another worker.

    The reason this works is quite simple. You are just queueing up many copies of the commands "Gather Minerals, Return Cargo, Gather Minerals, Return Cargo ...". Then rather than waiting for the AI to tell the worker to return cargo, the worker follows your instructions and returns the minerals immediately. However, if you end with return cargo, your worker will just wait at the CC after he goes through the whole queue. Hence, you should either end with right click, or keep extending the queue.

    Method 2
    Select a worker that is about to return minerals. Hold shift, and then hold C. Just spam right click on the appropriate mineral patch.

    Holding C after shift effectively spams the Return Cargo command very quickly, as with making units. This method requires less effort and is limited only by your clicking speed. However, the extra 'C' presses will fill up your queue and your maximum amount of commands will be more limited. Also, often the last command will be Return Cargo, so make sure you add a right click at the end of the queue.

    Method 3
    This is more of a specialized method in order to get the worker to return quickly on the first trip (you can't execute the above methods until after they return). As a worker is mining, just shift+right click on the CC. It will make the worker run immediately back to the CC once his mining is done. However, he will just sit there, mineral in hand, unless you issue the return cargo command and also tell him to return to mining.

    The only real use for this method imo is on mules. On some close patches, the mules will return an extra 30 minerals, but only if you use this trick on the first return (and boost the rest of the mining as well).

    Data
    I tested this trick by mining with two workers (so I could do the trick perfectly) and counting the number of minerals returned after 5 minutes. This was done for both close patches and far patches. This data is also used to determine how much time this trick saves from each mining trip.

    Minerals after 5 Minutes
    Close Patches with Normal Mining: 495
    Close Patches with Boosted Mining: 530
    Percent Increase: ~7%

    Far Patches with Normal Mining: 440
    Far Patches with Boosted Mining: 470
    Percent Increase: ~6.5%

    Round trip mining time (seconds)
    Close Patches with Normal Mining: 6.74
    Close Patches with Boosted Mining: 6.25
    Time decreased: 0.49

    Far Patches with Normal Mining: 7.69
    Far Patches with Boosted Mining: 7.14
    Time decreased: 0.55

    Thus, this trip removes about 0.5 secs from each trip, and gives up to a 7% increase in minerals.

    Recommended Use
    This trick is difficult to use optimally as I mentioned. After trying several methods, the best way I've found to use this trick is to start with a 3/3 split. One worker will arrive (and hence will return) first for each group. Select the first worker ahead of time and quickly spam. Then try to get the other two workers of that group of three. Repeat on the next return trip for the other group. Then keep extending these queues as much as possible, while boosting the newly arriving workers as well.

    Once the workers start running around looking for patches, this trick doesn't really boost mining rate anymore since they will keep trying to return to the same busy patch. However, careful pairing up of workers can reduce this problem, and I don't think it actually hurts. Eventually there is no point to this trick however, because the actual mining time becomes the limiting factor.

    I've found that by using this trick, mules mining from close patches will return 300 minerals instead of 270, which seems worthwhile for your first few mules. Some far patches normally only return 240, so this trick will give the full 270 in these cases.

    Conclusion
    Using this trick early game can save seconds of your build. For low level players, this may not be worth the hassle, but I think it is definitely worth it at high levels. To summarize, here is a list of pros and cons.

    Pros:
    • Cuts several seconds off your build
    • Only requires actions when you have them to spare (very early game).


    Cons:
    • Instead of rerallying and boxing workers, you have to do useful tasks.
    • Making mistakes and not correcting them can cost mining time instead.
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  2. #2
    Greenie's Avatar
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    toch maar eerst bewijs van zien, want soms zie ik die toch niet direct stil staan

    zelf geen zin om de moeite op te brengen om dat allemaal na te gaan
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  3. #3

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    YouTube - SC2 Noob School - Mineral Boosting

    Filmke ervan.

    En jah het is al confirmed geweest door heel veel mensen waaronder betrouwbare mensen zoals trump & zelniq
    #9lives.Sc
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  4. #4
    Raaf's Avatar
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    Het lijkt zeker handig in de beginfase.
    "gij moet gewoon alles sneller doen"
    hey willy.
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  5. #5
    thomatzi's Avatar
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    Nu is de enigste vraag, zal/moet Blizzard dit patchen of niet ? :-)
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  6. #6
    Raaf's Avatar
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    Heb het net 'ns geprobeerd en het werkt inderdaad goed. Had plots meer geld ^^
    "gij moet gewoon alles sneller doen"
    hey willy.
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  7. #7
    Raekhor's Avatar
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    Quote Originally Posted by Raaf View Post
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    Heb het net 'ns geprobeerd en het werkt inderdaad goed. Had plots meer geld ^^
    wel fameus pijnlijk voor mn hand
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  8. #8
    Varathx's Avatar
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    Cons:
    Instead of rerallying and boxing workers, you have to do useful tasks.
    Making mistakes and not correcting them can cost mining time instead

    Tenzij je high plat speler bent zou ik hier mijn tijd niet direct in steken.
    Oefen op eerst snel probe/scv maken en 3/3 split uit te voeren... zou ik zeggen
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  9. #9
    Raaf's Avatar
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    Ik heb het slechts gedaan tot ik mijn 2de rax (en ik ging 3 rax)... Veel is er niet te doen daarvoor behalve wat scouten en waypoints zetten.
    "gij moet gewoon alles sneller doen"
    hey willy.
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  10. #10

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    Even wat tests gedaan:

    Terran, standaard BO:

    10 Supply op 0.57 met 10 minerals

    12 Rax op 1.39 met 10 mins

    13 Gas op 1.57 met 30 mins (3 in gas)

    15 OC op 2.40 met 110 min

    OC klaar op 3.15 met 400 min


    Terran, Standaard BO +Trick:

    10 Supply op 0.55 met 10 mins

    12 Rax op 1.36 met 10 mins

    13 Gas op 1.54 met 30 mins (3 in gas)

    15 OC op 2.35 met 80 mins (Door de tijdwinst is de Rax klaar VOOR de 15de supply scv !!!)

    OC klaar op 3.10 met 380 min

    Conclusie

    5 Seconden winst op de standaard Terran BO !!!

    P.S. dit is met een APM van 200 (speed op normal gezet )
    Last edited by Jehryn; 14-09-2010 at 16:55.
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  11. #11
    Daedie's Avatar
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    Das wel shiek, iets nuttigs om te doen int begin ipv spammen .
    PSN: Daedie
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  12. #12

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    wa zitten oefenen op Fastest (vs AI) en met een APM van 120-140 kan ik men OC klaar krijgen op 3.12, toch al 3 seconden minder
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  13. #13
    maartendq's Avatar
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    Quote Originally Posted by Varathx View Post
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    Cons:
    Instead of rerallying and boxing workers, you have to do useful tasks.
    Making mistakes and not correcting them can cost mining time instead

    Tenzij je high plat speler bent zou ik hier mijn tijd niet direct in steken.
    Oefen op eerst snel probe/scv maken en 3/3 split uit te voeren... zou ik zeggen
    3/3 split heeft geen enkel voordeel. Werd ook al uitgerekend door TL.
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  14. #14
    Daedie's Avatar
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    Die berekening was niet accuraat, heb ook in die thread gepost waarom maar dat leest natuurlijk niemand als mensen 50 pagina's rubbish toevoegen .
    PSN: Daedie
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  15. #15
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    Quote Originally Posted by Daedie View Post
    This quote is hidden because you are ignoring this member. Show
    Die berekening was niet accuraat, heb ook in die thread gepost waarom maar dat leest natuurlijk niemand als mensen 50 pagina's rubbish toevoegen .
    Post het dan hier nog es, want het interesseert me wel.
    Gelieve de flauwe opmerkingen rond mijn nick - if any - voor uzelf te houden.
    Het is intussen bijna 10 jaar geleden dat ik hier registreerde en was toen veeleer een inside joke.
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