Page 1 of 48 1234511 ... Last
  1. #1
    Goldrusher's Avatar
    Registered
    15/11/03
    Location
    Brugge
    Posts
    28,881
    iTrader
    158 (100%)
    Mentioned
    9 Post(s)
    Reputation
    1485/1564

    BioShock Infinite



    officiële site

    release: 26 maart 2013
    genre: FPS
    dev: Irrational Games

    /!\ ondersteunt Move

    >>> GameTrailers | Metacritic | 9lives


    BioShock 1912.

    Ontwikkeld door de studio van de eerste game, inclusief bedenker Ken Levine.

    Indebted to the wrong people, and with his life on the line, hired gun Booker DeWitt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia. Forced to trust one another, Booker and Elizabeth form a powerful bond during their daring escape. Together, they learn to harness an expanding arsenal of weapons and abilities, as they fight on zeppelins in the clouds, along high-speed Sky-Lines, and down in the streets of Columbia, all while surviving the threats of the air-city and uncovering its dark secret.
    Last edited by Goldrusher; 07-05-2013 at 16:58. Reason: typo
    no votes  

  2. #2
    Razor 81's Avatar
    Registered
    05/03/03
    Location
    Gent
    Posts
    2,637
    iTrader
    19 (100%)
    Mentioned
    0 Post(s)
    Reputation
    36/37
    Bioshock 3 aka bioshock infinity terug van irrational
    no votes  

  3. #3
    MegaMentor's Avatar
    Registered
    12/03/05
    Location
    Putte
    Posts
    10,704
    iTrader
    11 (100%)
    Mentioned
    1 Post(s)
    Reputation
    121/124
    Anyways, tof, de originele ontwikkelaars? Sweet.
    Goed dat ze Rapture achter hun laten, bij de 2de was de "wow"-factor er ook al af. Nu dus in de lucht, van het ene extreme naar het andere.
    no votes  

  4. #4

    Registered
    29/04/08
    Location
    Genk
    Posts
    4,141
    iTrader
    73 (100%)
    Mentioned
    0 Post(s)
    Reputation
    1/28
    Kijk er al naar uit!
    no votes  

  5. #5
    no votes  

  6. #6
    Goldrusher's Avatar
    Registered
    15/11/03
    Location
    Brugge
    Posts
    28,881
    iTrader
    158 (100%)
    Mentioned
    9 Post(s)
    Reputation
    1485/1564
    PR...

    2K Games and Irrational Games Announce BioShock(R) Infinite
    Creators of original BioShock(R) look to the sky in the next chapter of the award-winning franchise

    2K Games announced today that BioShock(R) Infinite, a first-person shooter, is currently in development at Irrational Games, the studio behind the original BioShock(R) which has sold over 4 million units worldwide. Set in 1912, BioShock Infinite introduces an entirely new narrative experience that lifts players out of the familiar confines of Rapture and rockets them to Columbia, an immense city in the sky. BioShock Infinite is currently planned for release during calendar 2012.

    Originally conceived as a floating symbol of American ideals at a time when the United States was emerging as a world power, Columbia is dispatched to distant shores with great fanfare by a captivated public. What begins as a brand new endeavor of hope turns drastically wrong as the city soon disappears into the clouds to whereabouts unknown.

    The player assumes the role of former Pinkerton agent Booker DeWitt, sent to the lost city to rescue Elizabeth, a young woman imprisoned there since childhood. He develops a relationship with Elizabeth, augmenting his abilities with hers so the pair may escape from a city that is literally falling from the sky. DeWitt must learn to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harness the power of dozens of new weapons and abilities.

    “We are excited to expand the world of BioShock, which is one of the industry’s most critically acclaimed and beloved franchises,” said Christoph Hartmann, president of 2K. “We believe that Irrational Games will lend their meticulous attention to detail and unique storytelling expertise to make BioShock Infinite an incredible entertainment experience that will immerse new and diehard fans of BioShock alike.”

    With the original BioShock, Irrational Games won “Game of the Year” awards from Game Informer, IGN, G4’s X-Play, and BAFTA and redefined what players expect from a first-person shooter. “But when it came to begin work on BioShock Infinite,” said Ken Levine, creative director of Irrational Games, “we only had one rule: No sacred cows. This game is both true to what people love about the series and unafraid to question every assumption.”

    Levine continued, “In order to explore the floating city of Columbia, we needed an entirely new engine. To bring Elizabeth to life, we had to build brand-new animation and AI systems. To create wide-ranging indoor and outdoor firefights at 30,000 feet, we had to rethink, rebuild and expand the BioShock arsenal. The only thing gamers can be certain of is this: the rules of the BioShock universe are about to change.”

    BioShock Infinite is in development for the Xbox 360(R) video game and entertainment system from Microsoft, PlayStation(R)3 computer entertainment system and Games for Windows(R), and is not yet rated by the ESRB.
    no votes  

  7. #7
    Rubentje's Avatar
    Registered
    26/05/09
    Location
    Destelbergen
    Posts
    583
    iTrader
    26 (100%)
    Mentioned
    0 Post(s)
    Reputation
    1/1
    Beetje vreemd om Bioshock zo te moeten zien.

    Maar toch, ik wil deze game wel. Bioshock 1 en 2 waren vermakelijke spellen.
    no votes  

  8. #8
    Humfrie's Avatar
    Registered
    15/01/08
    Location
    Leuven
    Posts
    2,042
    iTrader
    33 (100%)
    Mentioned
    0 Post(s)
    Must Buy! Bioshock was persoonlijk 1 van mijn favoriete FPS-games. Bioshock 2 was ietwat een teleurstelling, maar deze komt hier sowieso in huis!
    no votes  

  9. #9
    MrKend54l's Avatar
    Registered
    01/08/04
    Location
    De K.
    Posts
    29,744
    iTrader
    51 (100%)
    Mentioned
    11 Post(s)
    Reputation
    189/826
    Bioshock 2 was top!
    Deze heeft een heel andere setting.
    Maar 2012 is nog lang dus het zal nog een beetje afwachten worden.
    Maturity is often more absurd than youth and very frequently is most unjust to youth
    PSN:Mrkend54l
    no votes  

  10. #10
    sypro9000's Avatar
    Registered
    01/02/04
    Location
    Brugge
    Posts
    5,617
    iTrader
    3 (100%)
    Mentioned
    0 Post(s)
    Reputation
    13/21
    Fucking fuck da ziet er zot zalig uit. Doet me zo hard denken aan Dark City, de film.
    PC||Antec P182 4x Noctua NF-P12 :: Asus P7P55D LE :: i7 860 @ 4.0 (20x200 Vcore 1.35v IMC 1.40v Scythe Mugen II) :: 4x2gig Corsair Dominator @ 1600 (8-8-8-20 1.6v) :: Asus 5870 @ 930/1250 :: 40gig Bootdisk SSD 500gig workdisk :: Roccat Kave :: Roccat Kone :: Logitech G19
    no votes  

  11. #11
    ULTRAnumb's Avatar
    Registered
    02/02/06
    Location
    Asse
    Posts
    6,251
    iTrader
    0
    Mentioned
    0 Post(s)
    Reputation
    50/93
    1912 een stad in de lucht?
    damn hoe flikken ze da
    no votes  

  12. #12
    Goldrusher's Avatar
    Registered
    15/11/03
    Location
    Brugge
    Posts
    28,881
    iTrader
    158 (100%)
    Mentioned
    9 Post(s)
    Reputation
    1485/1564
    Superlang interview met Ken op de PS Blog:

    Irrational Games’ Next Project Coming to PS3, First Video and Ken Levine Q&A

    SS: What brings the player to the airborne city of Columbia?

    You’re contacted by an individual who wants you to go to Columbia, a city which has disappeared into the clouds. Columbia was founded as sort of a shining city on a hill, an example of American ideals — Jeffersonian, Democratic ideals — and the city would move around the world like the White Fleet. Like the Apollo space project, it was an example of what American ingenuity and ideals can do. The city, as it moved around the world, got caught up in a violent international incident that was shocking to the world. And then Columbia disappeared into the clouds, and nobody has known where it is for quite some time. The man who has contacted you knows where the city is, and he wants you to go there to find a young woman named Elizabeth. She’s been imprisoned in a tower there since she was five years old, for 15 years, and your mission is to get Elizabeth out of the city and back to Earth.

    When you arrive in Columbia, you sense this is going to be a different kind of mission. You also learn that Elizabeth is squarely in the center of a conflict that’s going on in the city. And you get more than you bargained for.

    SS: Some people might call Columbia a sort of “New Rapture.” Is that accurate?

    KL: One is a city floating in the air, another lies at the bottom of the sea. But the feel of the cities, and the beliefs of the populace, are things that you can sink your teeth into. It’s relatable: politics and culture. Like Rapture, Columbia is a city of ideas – very strong ideas! And those ideas are represented by how the world is visually constructed. We don’t always want to use words — I think the visuals are the strongest element we have to communicate what Columbia is.
    Last edited by Goldrusher; 12-08-2010 at 23:20.
    no votes  

  13. #13
    sypro9000's Avatar
    Registered
    01/02/04
    Location
    Brugge
    Posts
    5,617
    iTrader
    3 (100%)
    Mentioned
    0 Post(s)
    Reputation
    13/21
    PC||Antec P182 4x Noctua NF-P12 :: Asus P7P55D LE :: i7 860 @ 4.0 (20x200 Vcore 1.35v IMC 1.40v Scythe Mugen II) :: 4x2gig Corsair Dominator @ 1600 (8-8-8-20 1.6v) :: Asus 5870 @ 930/1250 :: 40gig Bootdisk SSD 500gig workdisk :: Roccat Kave :: Roccat Kone :: Logitech G19
    no votes  

  14. #14
    Goldrusher's Avatar
    Registered
    15/11/03
    Location
    Brugge
    Posts
    28,881
    iTrader
    158 (100%)
    Mentioned
    9 Post(s)
    Reputation
    1485/1564
    En nog een lap tekst...

    A Message from Ken Levine | Irrational Games

    Keeping secrets is hard.

    The last three years for me have been dominated by a single question: “What are you guys doing there?”

    Some of you were pretty certain it was an X-COM game, which I can now safely say it is not. It is also not part of the Freedom Force, SWAT, X-Wing vs. Tie Fighter, Kingdom Hearts or Yar’s Revenge franchises. The time for discussing what Irrational Games is NOT doing is over.

    Today we announce BioShock Infinite.

    That’s right, this is a BioShock game.

    It’s a sequel.

    But it’s also not a sequel.

    Let me explain.

    [...]

    When we completed the original BioShock, we felt we had said all we wanted to say with Rapture, but we weren’t done with the idea that is BioShock. BioShock is so much more than a story of a single place or a single time. We had so much more we wanted to say.

    There are two core principles for us that define a BioShock game. First, it has to be set in a world that is both fantastical and yet also grounded in the human experience. Second, it has to provide gamers with a large set of tools, and then set them loose in an environment that empowers them to solve problems in their own way.

    It would have been easier for us to go back to the well. We could have taken the easy route. We could have simply done more of the same, but we would not have been true to ourselves as game developers. Making the original BioShock was hard. We challenged ourselves every step of the way, and we tossed aside many elements and ideas simply because they weren’t good enough.

    So when we started the sequel, we said to ourselves: “We want to expand on those core principles, but beyond that, there are no sacred cows. Everything else that people know or think they know about BioShock is open for negotiation.”

    You will find yourself in a completely new world. Columbia is not an unknown secret city at the bottom of the sea. It’s a creation of an America transforming from a regional agrarian collection of states into a world power with global reach.

    You now play an actual character, and not a cypher who is unaware of his own identity. You are Booker Dewitt, a particular character with an established history, with a voice you will hear as he talks to himself and others in the game.

    You’ve come to Columbia for a reason: to find a mysterious young woman named Elizabeth and bring her safely out of the city. She will travel with you, interact with you, and react to the situations you cause to happen, and through your relationship with her, we’re able to tell the story of this new and amazing world.

    This world of Columbia presents radical differences in scale from what you are used to. You’re not crawling through corridors on the ocean floor, claustrophobic with the weight of the ocean bearing down on you. Instead you find yourself navigating through huge environments, zipping around on Sky-Lines at eighty miles per hour and getting into firefights at ranges of two thousand yards.

    In fact, there is so much new and radical about BioShock Infinite that we simply can’t tell you all about it in one revelation. What we present to the world today is merely the tip of a very large iceberg. In the coming months we’ll begin to reveal more of what BioShock Infinite is all about and let the world know why we are so excited.
    no votes  

  15. #15
    SpeedySpeedsUp's Avatar
    Registered
    05/08/09
    Location
    Brugge
    Posts
    3,677
    iTrader
    140 (100%)
    Mentioned
    0 Post(s)
    Reputation
    17/18
    Can't wait, can't wait. De screens zien er wel minder sfeervol uit maar deze koop ik zowiezo! Bioshock is nog altijd m'n nummer 1
    Last edited by SpeedySpeedsUp; 12-08-2010 at 23:47.

    no votes  

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Log in

Log in