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  1. #31
    smon's Avatar
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    Er zijn scans van het Game Informer artikel en het ziet er ongelofelijk goed uit.

    Samenvatting:
    - Portal was a 'trial'. Size and assets specifically kept minimal. Had no idea it would be this popular.
    - Portal was a 'test bed', Portal 2 is a 'game'.
    - GlaDOS returns as the antagonist.
    - Chell returns, and we play as her.
    - Portal 2 takes place a long time after the original. Hundreds of years, in fact. The complex has overgrown.
    - Those orbs seen at the end of Portal are personality orbs. They've cornered off sections of the labs as their own, and are concerned about the decaying state of the complex.
    - The opening sounds **** awesome. Im a bit **** I spoiled it for myself.
    - Portal gun remains unchanged.
    - Physics will now be part of portal puzzle solving. EG: A vent that sucks air in can be combined with a portal to 'suck' from a different location.
    - "Paint" mechanic, various liquid substances that cause some reaction. For example, in the demo shown a orange substance on the floor caused Chell to be propelled upwards. Using portals you can apply these 'paints' to other areas of the level for puzzle solving.
    - Reflection cubes will allow Chell to reflect lazers for various puzzles.
    - The co-op campaign will have you playing as two bipedal robots. The like to hold hands.
    - Splitscreen for people playing on the console, and 'picture in picture' available for those playing remote co-op (eg: PC). This allows you to easily communicate with the other player and combine efforts for puzzle solving.
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  2. #32
    Bv202's Avatar
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    Ik weet eigenlijk niet wat ik moet denken.

    Portal was een zalige game, maar natuurlijk heel kort. Nu willen ze Portal 2 uitbrengen, die een stuk langer zou zijn met full retail prijs (€50). Dat klinkt allemaal goed, maar het lijkt me wel dat die puzzeltjes na een tijdje wel gaan vervelen.

    Natuurlijk is het te vroeg om echt een goed oordeel te kunnen geven, maar Valve zal toch serieus met wat originele ideeën moeten afkomen. Valve kennende zal dit wel geen probleem zijn en dus verwacht ik er toch wel iets deftigs van
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  3. #33
    smon's Avatar
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    During Gabe Newell's GDC Award presentation, the video screen 'accidentally' blue-screened. Captured on film, the BSOD clearly relates to Portal, mentioning facilities, test subjects, and the like. Further sleuthing revealed that the hexadecimal crash info says "S U S : P E N D ... U N T ( I ) L ... E E E." when converted to Extended Binary Coded Decimal Interchange Code.
    http://ve3dmedia.ign.com/images/06/8...een_normal.jpg
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