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05-06-2009, 12:46 #46Approved 9-lifer
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da zijn extreme, optionele bosses maar die bestaan effectief.
ze zijn ondertussen wel allemaal al neergehaald dachtek.
google maar is op absolute virtue
voor deze heeft SE een video tutorial gepost hoe ge hem kunt killen
Metro App Developer Network (wp8 / win8 dev User Group) founder & board member
Microsoft MVP Windows Platform Development
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05-06-2009, 12:53 #47Member
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05-06-2009, 13:16 #48Member
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maar Zor iedereen negeerde hem tot nu toe
.
krijg terug goesting in ffxi als ik die filmkes op utube zie ^^• Macbook pro •no votes
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05-06-2009, 13:40 #49Approved 9-lifer
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Metro App Developer Network (wp8 / win8 dev User Group) founder & board member
Microsoft MVP Windows Platform Development
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05-06-2009, 15:49 #50Member
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05-06-2009, 22:29 #51Approved 9-lifer
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Metro App Developer Network (wp8 / win8 dev User Group) founder & board member
Microsoft MVP Windows Platform Development
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12-06-2009, 13:39 #52Approved 9-lifer
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beetje meer info:
het idee om de moghouse in ffxi te verlaten en in ffxiv uit te komen spreekt mij wel aanDoes the new land of Eorzea hold any connections or similarities to Vana'diel?
Tanaka reiterates that while Vana'diel was an fully developed world, Eorzea is simply a region within the world of Final Fantasy XIV. This will, however, be the main region in which players interact, so webmasters who snatched up an Eorzea based URL can breathe a sigh of relief. The world itself will be named ハイデリン (ha-i-de-ri-n), but we have yet to receive an official English spelling of the word. As for differences between the two worlds, Final Fantasy XIV will be a little more "high-tech" in line with the sci fi style of Final Fantasy XIII. However, they still wish to have the foundation of the game's setting based in traditional fantasy.
Are there any connections beyond the style of Avatars?
Tanaka states that players can go into Final Fantasy XIV expecting no significant similarities. However, they realize some comforts just cannot be abandoned so easily - like friends. Therefore, they are looking at ways to allow names to transfer as well as other methods to keep adventurers together. The main objective here is to make transferring to Final Fantasy XIV as comfortable as possible without providing the advantage of transferring completed characters. The ideal situation is one in which players can choose freely between playing in Vana'diel one day, and Eorzea the next. Tanaka envisioned a new door in one's Mog House that would act as a dimensional portal into Eorzea, allowing players in either game to quickly join their friends wherever they may be. Unfortunately, despite his best efforts, Tanaka was unable to bring this plan to fruition.
If there are no levels, how do characters advance?
Although Final Fantasy XIV will eschew the traditional leveling system in favor of something new, there will be parts of the Job System that make it over. Most importantly, they wish to retain the concept of being able to switch roles and work on one job one time and another job the next time. At this time, the developers are unable to give any specifics.
How will the payment plan look?
While Final Fantasy XI runs on a monthly plan through PlayOnline, Final Fantasy XIV will drop PlayOnline and utilize the recently established Square Enix IDs and Security Tokens. The monthly plan is also due for a change, and Tanaka says they are considering a more versatile plan, based on 30-day payment cycles. Some people have been confused by this, but all it involves is altering when a player's plan stops and starts. If you count by days instead of months, you have the freedom to stop and start more freely. This would allow billing to break free from the shackles of the monthly cycle and possibly really help out customers by helping them avoid paying for unused time and lessen the inconvenience of the regularly scheduled billing maintenance.
How is the announcement of Final Fantasy XIV affecting the current players?
Tanaka realizes that playing both XI and XIV could take up way too much time for the average player. Taking this into account, Final Fantasy XIV is designed to be much lighter on one's schedule and contain a wider variety of content so players can find the best way to enjoy the game for themselves. Final Fantasy XIV definitely will not be as rough on the player, and it is speculated that this will cause as eventual shift of users to the game.
Is this the untimely end of Final Fantasy XI?
Updates for Final Fantasy XI are planned out for the next year already, and there is no intention to stop after that. The development team has been divided between both games for some time now, so Tanaka says there is no reason to panic. There is still much more left that the team wants to do. Even within the next two Version Updates, the developers claim there is plenty of content in the works, and it will be tough to get it all in. Of course, this includes the next add-on scenario, "A Moogle Kupo d'Etat" - an addition that all players can look forward to!
When does the Beta start?!
According to the announcement, Final Fantasy XIV will go on sale and begin service sometime in 2010. Looking at how things will go forth, Tanaka confirms that a beta test beginning next year will be most likely, with the test leading into the public release of the game. However, the exact timing is still unknown.
A word for Final Fantasy XI players...
Tanaka states his admiration for the players helping Final Fantasy XI to continue all these past seven years and how they helped it mature into such a fantastic experience. While Final Fantasy XIV will take the series in a new direction, Tanaka sincerely looks forward to delivering something that all users can thoroughly enjoy, and hopes you look forward to its release.
Komoto also expresses his fascination at the amazing world that the users have built Final Fantasy XI into. Komoto hopes to continue to develop a place where users can meet each other, make lasting friendships, maintain sporting rivalries, and most importantly, enjoy the experience in any manner they wish. Final Fantasy XIV will be an MMO that provides such freedom, and introduce a new land in which players can accompany their friends and challenge their rivals.
spijtig genoeg gaat het er ni inzitten
(lijkt mij technisch gezien ook moeilijk te realiseren)
ik begin hoe langer hoe meer uit te kijken naar deze MMO
de info die ik al gehoord heb spreekt mij zeker aan
hopelijk geven ze snel meer info over levelling/job systemenMetro App Developer Network (wp8 / win8 dev User Group) founder & board member
Microsoft MVP Windows Platform Development
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12-06-2009, 13:44 #53Eindredacteur
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Ben er benieuwd naar. Begin WoW beetje beu te worden, binnenkort ook nieuwe pc, dus zou leuk zijn om eens een FF-MMO te spelen. Qua muziek, wereld, sfeer, personages, etc... Leunt een FF-MMO meer aan bij een FF7, FF8 of FF9? Middeleeuws, steampunk, hoogtechnologisch?
no votes
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12-06-2009, 13:45 #54Member
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ze zeggen dat er niets hetzelfde zal zijn behalve de rassen maar...
een groot deel van de jobs zullen toch ook dezelfde zijn? dat kan toch niet anders?no votes
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12-06-2009, 14:21 #55Member
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Sign me up! Ik was ZOO hard aant hopen dat ze Project Rapture zouden voorstellen op deze E3 ik kon het amper geloven toen het effectief gebeurde
en het was nog een FF ook!<3 Maar dat had ik wel half en half verwacht aangezien FF toch SE's main cannon is >_>
POL was bedoeld als een portal voor meerdere games, in de jp POL stonden effectief meer games dan FFXI(en triad ofzoiets hadden wij nog zeker?). Omdat veel van deze games zijn weggevallen hebben ze POL gedumpt aangezien het geen functie meer heeft. En ja het was het tegenovergestelde van handig en snel dus yay
Obsessed: ze geven verwijzingen naar jobs+ op de art op de site zijn er jobs herkenbaar(WHM en BLM zéker en ik meen ook een DNC, voor de rest nog iets RDM achtig, DRK/PLD/WAR achtig en BRD achtig als je t mij vraagt
..)
Randii: de stijl van XI was meer middeleeuws, wel met airships enzo.. kzou zeggen een volwassen versie van IX? De sfeer en personages zijn wel uniek tov andere FFs vond ik. Er waren wel enkele areas die echt fantasy waren(allemaal mission-areas en endgame areas) en niet echt middeleeuws; google maar eens garden of ru'hmet, ru'aun gardens of promyvion en er zijn nog enkele meer. Kzou niet direct weten wat voor stijlen dit zijn. Een van de latere expansions was ook arabisch getint
XIV gaat een mix worden vermoed ik van XI, Vagrant story en XII(de stijl niet de game voordat er harde woorden vallen..) aangezien het dezelde artdirector is als van VG en XII. Viel me al meteen op in de trailers ook
voor de liefhebbers
als je t mij vraagt zou die mithra int midden een kerel kunnen zijn..
(Mithra) (man) (Can I have it?)Locked up in chains
I get fed
But the hunger still remainsno votes
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12-06-2009, 16:57 #56Approved 9-lifer
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(Thank's for the offer, but I'll have to pass)

doet er mij aan denken, hopelijk komt de auto-translate functie terug, kunne leuke dingen mee gevormd worde
setting zou sci-fi elementen bevatten maar in een fantasy settingMetro App Developer Network (wp8 / win8 dev User Group) founder & board member
Microsoft MVP Windows Platform Development
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12-06-2009, 17:01 #57Approved 9-lifer
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12-06-2009, 17:14 #58Member
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12-06-2009, 17:18 #59Member
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Post jij dan je afkeer in elke thread van elke game die je niets kan schelen?
Best wel wat werk.no votes
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12-06-2009, 17:51 #60Member
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no votes

