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Thread: Crackdown 2

  1. #1
    Razor 81's Avatar
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    Crackdown 2



    IGN:
    June 1, 2009 - Today at the Microsoft Press Conference in LA Crackdown 2 was announced. The game is being worked on by Ruffian Studios, not the original developer Realtime Worlds.

    The only thing we've seen so far is a computer generated trailer but we hope to hear more about the game soon. We'll have more updates from the Press Conference as the day continues.
    YouTube - Xbox 360 - Crackdown 2 - E309
    Last edited by Razor 81; 01-06-2009 at 23:21.
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  2. #2
    Koonut's Avatar
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    mjah Ruffian is ontstaan vanuit Realtime nee?
    soit kijk er wel naar uit, zolang de focus nog altijd vooral op het platformen ligt en de actie een pak intressanter(/uitdagender) word
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  3. #3
    Razor 81's Avatar
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    Idd Ruffian is grootendeels mensen van Realtime Worlds.
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    Creamium's Avatar
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    announcement van de show. Crackdown 2
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  5. #5
    Razor 81's Avatar
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  6. #6
    Spandi's Avatar
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    Crackdown

    Springpret!
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  7. #7
    _ns_'s Avatar
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    IS NIZE , nog altijd 1 vd betere games die ik gespeeld heb!
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  8. #8
    Dennoman's Avatar
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    Geil. Ben zo happy nu ^^ ook keer benieuwd of je nu tegen giant monsters zult moeten vechten, trailer doet het althans zo uitschijnen ^^
    ~ "You don't see faith healers working in hospitals for the same reason you don't see psychics winning the lottery." ~
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  9. #9
    I~MushrooM's Avatar
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    En hopelijk nu 1000 hidden orbs
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  10. #10
    Proto's Avatar
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    Nice, ben net bezig met de eerste crackdown. Een tweede zie ik al helemaal zitten
    Kijk mij op TWITCH, of speel mee! Momenteel spelen we
    http://twitch.tv/GroozL
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  11. #11
    IIcon's Avatar
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    eindelijk !
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  12. #12
    Creamium's Avatar
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    Eerste interview, happy day!

    Interview: Ruffian Games | Edge Online

    beste paragraaf wat mij betreft:

    Not everyone connected with the freeform nature of the original. Will the sequel feature more visible characters and interactions?

    BT: One thing we’re not getting caught up in is dialogue-driven cutscenes. It’s not what we do and we’ve no business going towards that kind of thing. If we got dragged into the fight that’s going on between other games in this genre, I think that’d be a bad move. We’ll definitely have variation with the objectives and push forward with the freeform structure; we don’t just want ‘find-the-boss, kill-the-boss’. We made the first game and we know what was lacking. We’ve listened a lot to the community and the reviews. Obviously, we can’t take every comment on board, but we’re doing our best to address the biggest issues.
    In het hele interview laten ze doorschijnen dat ze goed weten wat de sterke punten waren van het origineel, maar dat ze zullen proberen om de zwakke punten wat bij te schaven. Ik denk dat Ruffian wel weet hoe ze dit moeten aanpakken. Can't wait.
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  13. #13
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  14. #14
    el slettos's Avatar
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    da wordt weer springpret tot en met
    Dem gainz
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  15. #15
    Karre's Avatar
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    Als ze echt de mindere punten kunnen aanpakken en het qua bazen wat minder repetitief maken (minder zoek baas, dood baas, zoek baas, dood baas, ... ) dan wordt dit echt één van de beste games van deze generatie. Dat nieuwe wapen dat ze tonen ziet er trouwens echt tof uit .
    For science.
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