1. #1
    Goldrusher's Avatar
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    (cancelled) Six Days In Fallujah

    release: 2010
    genre: third person shooter, horror
    dev: Atomic Games

    Quote Originally Posted by Peter Tamte, president of Atomic Games
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    The genesis of Six Days in Fallujah -- what is perhaps the most controversial mainstream game premise we've ever heard -- stretches back to 2003. "One of the divisions in our company was developing training tools for the US Marine Corps," Tamte explains, "and they assigned some marines from the Third Battalion First Marines to help us out." By an unfortunate coincidence, some months later that same battalion was called into action in Iraq to engage in the bloodiest battle of the war -- the Battle of Fallujah. "Fallujah was, and still is, the largest urban assault since the Vietnam War," Tamte says, "and just under half of the Marines in that battalion were killed or wounded." Tamte's team had already grown very close to these marines and considered them friends. "When they came back from Fallujah, they asked us to create a videogame about their experiences there," Tamte reminisces. "It seemed like the right thing to do."


    "Marines are trained to not back down from anything," Benito explains, "so what we had in Fallujah was the irresistible force meeting the immovable object." When the marines first penetrated the northern edge of Fallujah, they were energized and enthusiastic. But by the third and fourth days of the battle, the combat high had "turned into the depths of despair," Benito says. "The marines weren't prepared for the ferocity of the resistance in Fallujah...this was a very new situation, and they had to adapt." Adapt they did.


    According to the developers, the game's environments are 100 percent destructible and degradable thanks to a completely custom rendering engine. Fully destructible environments -- settings that collapse and explode realistically under bombs and bullets -- remain a massive technological hurdle for most game programmers. And though "destructible environments" have been hyped in games ranging from 2000's Red Faction (and Red Faction Guerrilla) to 2007's Battlefield Bad Company, the results have been limited and disappointing. Not so in Six Days to Fallujah, according the development team. "This engine gives us more destructive capability than we've seen in any game," Tamte interjects, "even games that aren't finished yet." According to the developers, destructible environments are critically important to telling the true story of the events in Fallujah, as the marines eventually learned to blow holes in houses (using C4, grenade launchers, air strikes and more) to surprise the insurgents waiting within. Referring to these moments as "combat puzzles," Tamte claims that the destructible environments "change literally every aspect of how you play this game." Though Six Days in Fallujah is not yet in playable form, the Tamte claims that "you can do everything from creating a new line of attack by blasting through a wall, to taking out a sniper by blowing up part of the building." According to Benito, the destructible environment adds so much to the gameplay that it's "frustrating" to go back to games like Call of Duty 4 or Gears of War 2.


    In parts of the "game-amentary," as the developers of "Six Days" have called it, users are forced to make hard choices. In one opening sequence, an enemy bursts from a door without a weapon in hand. Players can decide if this character qualifies as a hostile and can act accordingly. Whether you choose to shoot the unarmed person will drastically change your experience with the game and will be heavily based on the player's own support or objections to the war. Those personal feelings are complicated by the need to survive to succeed in the game.
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  2. #2
    SpArkLeS's Avatar
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    Screens doen mij beetje denken aan America's Army
    Now Playing:
    PS4: Destiny 2 , Yakuza 0
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    Switch: -
    no votes  

  3. #3
    Dark_ParaSite's Avatar
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    Hm heb zo'n vermoeden dat er hier amerikaanse kritieken gaan opkomen. Dacht dat Fallujah nu nie echt een geweldige opsteker was voor de us army...
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  4. #4

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    kweet al wat ik zou kiezen bij die 'moeilijke' keuzes. Afknallen, die handel!
    no votes  

  5. #5
    dr.salt's Avatar
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    worst title ever!
    PSN: NoFunAtAll
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  6. #6

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    klinkt alsinds heel interessant, als ze de spanning en sfeer van bevoorbeeld black hawk down derin kunnen houden...
    PSN = tis_God
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  7. #7
    Atrox's Avatar
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    Ziet er goed uit opt eerste zicht, alleszins mijn type spel. Maar idd, kvind die titel ook op nieveel trekke
    PSN: Atrox87.
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  8. #8
    Goldrusher's Avatar
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    Cancelled.

    Konami Digital Entertainment Co. has decided to pull a videogame that realistically reproduces the bloody street battles between U.S. forces and terrorists and insurgents in Fallujah, Iraq, in 2004.

    "After seeing the reaction to the videogame in the United States and hearing opinions sent through phone calls and e-mail, we decided several days ago not to sell it," a public relations official of Konami said. "We had intended to convey the reality of the battles to players so that they could feel what it was like to be there."

    "Six Days in Fallujah," developed by U.S. company Atomic Games, was showcased earlier this month at an event in the United States for magazines specializing in the videogame industry.

    Konami had planned to put the game on sale in or after 2010.

    However, bereaved families of soldiers, retired troops and citizens' groups in the United States and Europe criticized the game as in poor taste and insensitive.

    The fighting in Fallujah in November 2004 was among the most intense after the U.S.-led war against Iraq's regular forces ended in 2003. More than 2,000 people, including many citizens, were killed in the street battles over several weeks.

    In "Six Days in Fallujah," gamers play the roles of U.S. Marines deployed on the streets to wipe out the enemy. In some situations, the players must decide whether to shoot unarmed people.

    Jamin Brophy-Warren, a journalist for the Wall Street Journal and a specialist on videogames, reported that about 40 U.S. soldiers who saw action in Fallujah helped in the production of the videogame by, for example, offering their diaries and journals to Atomic Games.

    The times of the battles, the locations of troops and other details in the game are extremely close to what had actually happened in Fallujah, Brophy-Warren reported.

    The reporter also said several thousand photos, including satellite images classified by the U.S. military, were used in the production of "Six Days in Fallujah."
    asahi.com - Under criticism, Konami ditches realistic "Fallujah" videogame - English
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  9. #9
    Gavin's Avatar
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    Binnen een paar jaar nog eens opnieuw proberen.
    no votes  

  10. #10

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    oh man, ze laten zich weer doen door een hoop moraal ridders aka bleters
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  11. #11
    TM-Worthless's Avatar
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    4/4
    Tis te gruwelijk ofzo voor een game, maar int echt ist geen probleem
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  12. #12
    kay-gell's Avatar
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    Zal wel een andere reden achterzitten, ik kan moeilijk geloven dat ze zoveel tijd en geld wegsmijten omwille van wat moraalridders.

    Dan had Bully, GTA en co ook nooit uitgebracht geweest.
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  13. #13
    BuZzZeR's Avatar
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    Quote Originally Posted by kay-gell View Post
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    Zal wel een andere reden achterzitten, ik kan moeilijk geloven dat ze zoveel tijd en geld wegsmijten omwille van wat moraalridders.

    Dan had Bully, GTA en co ook nooit uitgebracht geweest.
    de crisis wsl en de kans zit er in dat het flopt omdat het 1 van de zovele shooters is en dat risico willen ze niet lopen, i guess
    2x Vestax pdx-2000 | Stanton Sa-5
    no votes  

  14. #14
    V1nce's Avatar
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    Quote Originally Posted by Goldrusher View Post
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    Cancelled.



    Nee niet cancelled ,atomic games werkt er nogaltijd aan verder en ze verwachten dat het klaar is in 2010

    Alleen konami heeft afgezegd als uitgever maar ze kunne nogaltijd een andere uitgever zoeken of het zelf uitgeven.
    Gaylo The Avatar :
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