Thread: Keep upgrade system
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28-03-2009, 13:00 #1Approved 9liver
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Keep upgrade system
Mythic Entertainment | Warhammer HeraldSo, you’ve got a recently claimed Keep and want to make sure it’s well defended? The Keep Upgrade system is coming in 1.2.1 to make that a reality! Upgrades come in several varieties, ranging from utility upgrades, such as vault access, to upgrading your guards to champion level, and more!
Nu nog veranderingen aan de keep layouts hopelijk
Notch: But let’s get one thing clear: people who think “free to play” is a great future are mostly game developers, not game players.no votes
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28-03-2009, 13:52 #2Member
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daar zijn ze ook aan bezig
maar tschijnt niet zo makkelijk te zijn
der komt wel meer bij kijken dan een extra ramp opsmijten.
PS4 : sir_kowlierno votes
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28-03-2009, 14:09 #3Approved 9liver
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Mja dat het geen easy fix is weet ik. Maar als ze verbeteringen aanbrengen voor de verdediging mogen ze toch ook wel eens kijken naar de aanvallers. Meer mogelijkheden kan t alleen maar spannender maken.
Ladders ofzo?
Notch: But let’s get one thing clear: people who think “free to play” is a great future are mostly game developers, not game players.no votes
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28-03-2009, 14:10 #4Approved 9liver
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Nice
Approvedno votes
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28-03-2009, 14:45 #5Member
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no votes
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28-03-2009, 15:32 #6Approved 9liver
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Voor minor patch toch wel redelijk wat veranderingenThe time has come for another update, and next week we will be rolling V1.2.1 on to the Public Test Servers. As always, please come help us test this version; it contains a number of what we hope are key and necessary changes to the game. So, as usual, here are some highlights from the patch.
1) Combat Responsiveness Improvements – This subject has been an object of much discussion, both internally at Mythic, and externally among the community over the past few months and the team has been focusing especially heavily on this issue over the past few weeks. The result is that we have made a number of important improvements to this aspect of the game. In V1.2.1, casting times have become more accurate under normal play conditions, and players should no longer see a significant “stretch” or “pause” when casting spells while playing in “normal” conditions. We have also changed the UI display so increments of ½ second will be shown to give the player a more accurate and correct representation of time, and in high-lag situations, there will be a slight pause after the bar has filled up instead of the current “stretching” system. We have also made improvements to the animations and special effects-systems, which will result in better transitions especially when players are “chain-casting.”
2) Keep Upgrade System – Our new Keep Upgrade system allows guilds that own a Keep to increase the Keep’s utility and defensive capabilities in a number of ways which we will talk about in a ton of detail later today. Upgrades need to be paid for, of course, through a maintenance fee, and upgrades will decay over time if maintenance fees aren’t paid. We will have a Keep Upgrade Interface to help the guild track the status of its Keep and associated upgrades. And for those guilds that take and hold a Keep until the zone is taken, a special reward awaits.
3) General UI Improvements – We have made a number of improvements to the UI, including a major overhaul of the Guild Window that includes making it larger, adding more tabs and even more useful information. We have also made changes to the User Settings window to make it easier to use.
4) RvR Zone Control Rewards- We have made a number of improvements to reward players receive for capturing an entire zone as opposed to individual Objective and Keep captures. Battlefield Objectives will also buff players in the zone, and the players who have captured a Keep or Battlefield Objective will also see a doubling in the amount of Renown gained when the zone is captured.
5) The Battle for the Gates of Ekrund Expands! – We have added a special 6-on-6 version of the Gates of Ekrund for players between the Ranks of 19-24. This will help players at these Ranks gain experience faster while the team continues to work on other improvements to the experience-gain pace for those Ranks. Of course, this new Scenario “Broken Gates of Ekrund” is also accompanied by its own quest.
6) Beyond the Sands Live Event – It’s time for another Live Event, and the rise of the Tomb Kings is getting closer by the minute!
7) Lots of Bug Fixes – While nowhere near the size of the main 1.2 patch, the team still found time to crush a bunch of bugs while working on the rest of 1.2 and the upcoming 1.3.
8) Return to Nordenwatch Weekend Event – We will also be holding a special Nordenwatch-themed weekend event.
9) And More! – Lots more features, career balancing, and improvements to the game are on their way. More details about this next week.
So, those are some of the highlights for Patch 1.2.1. As the patch number suggests, this is not considered a major patch for us, but it does include some important improvements to the game. As I said above, our current plan is for this to be rolled to the PTS early next week. So, please, come help us fill the PTS so we can test these changes in a more “robust” and challenging environment. This will really help us stress test the CRI improvements and as that has been a major issue of concern for players, we ask you again for your help in closing the book (or would that be Tome?) on this issue.
As always, we thank you for your patronage and support.
MarkNotch: But let’s get one thing clear: people who think “free to play” is a great future are mostly game developers, not game players.no votes
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28-03-2009, 16:16 #7Member
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*hugz mythic*
gogo mythic
PS4 : sir_kowlierno votes
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28-03-2009, 16:19 #8Member
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Kheb deze nieuwe notes nog niet gelezen, maar sinds de vorige patch werken Pick Lock (WH/WE) en Bypass Defenses (Marauder/WL), waardoor die classes toch al chaos kunnen veroorzaken binnen de muren van een keep.
Als ge een paar healers die groupheal spammen dicht genoeg tegen de muur kunt krijgen kunt ge zo veel defenders oprollen
Anderzijds veranderen keeps atm veel te snel/vaak van kant om het claimen de moeite te maken. Als ge toevallig in de buurt zijt als uw keep wordt aangevallen kunt ge gaan verdedigen voor een schone bonus, maar als uw guild in een andere zone zit gaat ge nooit op tijd bij de keep geraken en is dus al die tijd/geld dat ge aan de keep hebt gespendeerd voor niets geweest.
Als die upgrades er voor zorgen dat keeps claimen wel de moeite is, zoals in DAoC, kan ik dat enkel maar steunen.Last edited by Archangelus; 28-03-2009 at 16:28.
What a difference indifference can make.no votes
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02-04-2009, 20:23 #9Approved 9liver
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Ik dacht echt dat er id beta gesproken was van teleports naar je guildkeep. Of heb ik me dat ingebeeld?
Notch: But let’s get one thing clear: people who think “free to play” is a great future are mostly game developers, not game players.no votes
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05-04-2009, 17:52 #10
Voor wanneer is de volgende grote patch voorzien?
no votes
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05-04-2009, 23:13 #11Approved 9liver
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Er is nog niets aangekondigd voor 1.3 als je dat bedoelt.
Notch: But let’s get one thing clear: people who think “free to play” is a great future are mostly game developers, not game players.no votes
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16-04-2009, 21:33 #12Approved 9liver
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Patch is voor morgen normaal
Mythic Entertainment | Warhammer HeraldNotch: But let’s get one thing clear: people who think “free to play” is a great future are mostly game developers, not game players.no votes

