Thread: promod 4 final
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24-02-2009, 16:59 #1Approved 9-lifer
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promod 4 final
Source: Team Dignitas – Professional eSport teamAfter the release of Promod 4.30 and the quick fix 4.31 the Promod developers team had mentioned that the day of release of the Promod4final was only weeks away. Today, even sooner then expected the promod coders team Carlisle, JUSZN and former DAMN coder MavlP) have released their final version of Promod4. This version shows changes to: graphics (FPS gains), damage amplifiers, security enhancements and many more.
Changelog:
- M4/MP5 rebalanced to approximate the current calibre of AK47/74u for wider variety of
gun use with revised hitbox system
- Game environment physics further reduced (10-15 % FPS Boost)
- Car's instantaneously delete glass/bumper/bonnet from game environment (FPS Boost)
- Deadly bolts for sniper rifles introduced to potentially remove chest & neck direct hit
tagging on a moving target
- End of round no longer freezes the player to the floor, enabling free movement whilst
scores appear
- Promod graphic setting "Stock lighting" has now been restored to its original value
- Various security enhancements added
- Shoutcaster overlay now supports widescreen monitors
- RUP function lagg fixed
- Logprints added to rup mode indicating which area of the model has been hit
- Revised Intensive hitbox (see below)
Intensive aim-based hitbox feature
- Damage amplifier to legs/arms changed from 0.7 to 0.8 to fixed 99 damage issue
- Damage amplifier to feet & hands lowered from 0.7 to 0.6
Server details:
set fs_game mods/promod4final
Statement Jasdev 'JUSZN' Virdee: "Its been a long time coming, but we finally made it. Some of the changes you see here are fully revised and voted on by the theCODalliance, if you have any queries please visit #tca. As for the project itself, its been pretty great and lets look forward to a very competitive year ahead of us in Call of Duty 4. Enjoy"
Download link: Team Dignitas
Test server: 78.157.198.172:28960no votes
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24-02-2009, 17:30 #2Approved 9liver
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Pub Server :
TDM:
78.22.57.21:28960 ! :
PBN | Pulic Server ..::PROMOD Final::.. [cod4] Call of Duty 4
SD:
78.22.57.21:28961
PBN | Pulic Server ..::PROMOD Final::.. [cod4] Call of Duty 4Last edited by tuner111; 24-02-2009 at 17:38.
no votes
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24-02-2009, 17:32 #3
"Car's instantaneously delete glass/bumper/bonnet from game environment (FPS Boost)"
No more irritating sounds!!!!no votes
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24-02-2009, 18:01 #4Approved 9-lifer
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no votes
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24-02-2009, 21:14 #5Member
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is er nog ne andere download link zonder registratie?
op deze site Call of Duty 4 promod. A mod made for the pro's by the pro's. is het versie 3Intel C2D 8500 EO revision (current OC:9,5*422=4009)|| Asus P5Q Pro|| Corsair Dominator 2*2gig pc8500|| Scythe Mugen|| Antec P182 + 3x Scythe S-flex 120mm fans(1200rpm) + Scythe Kaze Master|| Corsair 620W|| Club 3d Ati 4870 mb OC|| Creative Xfi ExtremeGamer Fatal1ty series|| WD Rapter 150gig + Samsung F1 1T + 2*Maxtor 300gig + Lacie 1T external|| HP L2475w|| Creative Inspire 5.1|| Logitech G9 + G15no votes
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24-02-2009, 22:00 #6
promod 4 final is slecht, en er zijn onder tusse nog 3 of meer andere finals in de maak :/
dunno waar het naartoe gaatwww.loopy.be Awesome GoPro Actionno votes
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24-02-2009, 23:52 #7Member
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ik weet het gewoon niet meer lol. Ik ben onlangs terug wat cod4 begonnen na lange tijd cod2 te hebben gespeeld.(rifle ziekte te pakken na het spelen van de 5 maar aangezien niemand die speelt dan maar naar cod2 overgegaan.)
Ik las al van promod4, dawn mod,...
WTF? Oo
Wie gebruikt welke mod en waarom worden er zoveel mods gemaakt? Kunnen ze gewoon niet samen aan één mod werken? Of zijn er te grote verschillen ofzo?tiediiee // Frag-O-Matic // FoM on FBno votes
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25-02-2009, 09:38 #8Approved 9liver
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pam mode suckt hard, damn mod ook, dus promod is de enige
no votes
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25-02-2009, 13:41 #9Member
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no votes
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26-02-2009, 05:35 #10
Wij blijven bij Promod 3 ,vind ik nog altijd de beste van alemaal
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26-02-2009, 20:30 #11Approved 9liver
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no votes
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26-02-2009, 20:51 #12
Het spel is nog heel levend: Infused cup --> 150 sign ups
no votes
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26-02-2009, 20:57 #13
Mss moeten ze ipv mods een paar extra maps a la strike, backlot, vacant, crash maken ipv die overgrown bog rommel.
no votes
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26-02-2009, 21:36 #14Member
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Er zijn toch maps genoeg..
no votes
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27-02-2009, 00:08 #15
Maar geen goei .
Als ikzelf al speel is dat zowat enkel met snipe op kleine FFA servers, van promod of custom map rotatie dan haast nooit sprake .
Die maps die ik als goed opnoem zijn ook de enige die ik echt graag speel, bij de rest ga ik al snel disconnecte.
Op dat vlak zoude ze voor mij dat spelleke toch weer wat nieuwer leven kunnen inblazen.
edit, ('k snap wel dat het om twee verschillende teams gaat, mod creators en game ontwikkelaar)no votes

