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30-01-2008, 20:27 #1
[HL2] Free steam support voor gamedevelopers!
http://www.steampowered.com/steamworks/
In't kort, Andere developers mogen van Valve gratis en voor niks gebruik maken van veel van de developer features van steam.Valve Unveils Steamworks
January 29, 2008, 2:43 pm - Eric Twelker
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Complete Suite of Publishing Tools Available Free of Charge
January 29, 2008 – Valve, creators of best-selling game franchises (such as Half-Life and Counter-Strike) and leading technologies (such as Steam and Source), today announce Steamworks, a complete suite of publishing and development tools – ranging from copy protection to social networking services to server browsing – is now available free of charge to developers and publishers worldwide.
Steamworks, the same suite of tools used in best-selling PC titles Half-Life 2 and The Orange Box, is available for all PC games distributed via retail and leading online platforms such as Steam. The services included in Steamworks may be used a la carte or in any combination.
Specifically, Steamworks offers:
• Real-time stats on sales, gameplay, and product activation: Know exactly how well your title is selling before the charts are released. Find out how much of your game is being played. Login into your Steamworks account pages and view up to the hour information regarding worldwide product activations and player data.
• State of the art encryption system: Stop paying to have your game pirated before it’s released. Steamworks takes anti-piracy to a new level with strong encryption that keeps your game locked until the moment it is released.
• Territory/version control: The key-based authentication provided in Steamworks also provides territory/version controls to help curb gray market importing and deliver territory-specific content to any given country or region.
• Auto updating: Ensures all customers are playing the latest and greatest version of your games.
• Voice chat: Available for use both in and out of game.
• Multiplayer matchmaking: Steamworks offers you all the multiplayer backend and matchmaking services that have been created to support Counter-Strike and Team Fortress 2, the most played action games in the world.
• Social networking services: With support for achievements, leaderboards, and avatars, Steamworks allows you to give your gamers as many rewards as you would like, plus support for tracking the world’s best professional and amateur players of your game.
• Development tools: Steamworks allows you to administer private betas which can be updated multiple times each day. Also includes data collection tools for QA, play testing, and usability studies.
“Developers and publishers are spending more and more time and money cobbling together all the tools and backend systems needed to build and launch a successful title in today’s market,” said Gabe Newell, president of Valve. “Steamworks puts all those tools and systems together in one free package, liberating publishers and developers to concentrate on the game instead of the plumbing.”
“As more developers and publishers have embraced Steam as a leading digital distribution channel, we’ve heard a growing number of inquiries regarding the availability of the platform’s services and tools,” said Jason Holtman, director business development at Valve. “Offering Steamworks is part of our ongoing efforts to support the needs of game developers and our publishing partners.”
Steam is a leading platform for the delivery and management of PC games and digital content. With over 13 million active accounts and more than 250 games, plus hundreds of movie files and game demos available, Steam has become a frequent destination for millions of gamers around the world.
Click here for more information regarding Steamworks. To find out about more about Steamworks contact jasonh@valvesoftware.com
Wat vragen,
- Wie betaald die bandbreedte?
- Zijn andere ontwikkelers bereid hun beta en QA programma's te doen via een applicatie van een andere mogelijk rivaliseerende firma?
- Mogen (populaire) mods ook van deze service genieten?
Dit heeft niets met de source engine te maken.
Natuurlijk ook een manier om mogelijke concurentie van steam een hak te zetten.
(alhoewel ik het niet erg vind omdat 1 zo een programma op je pc al meer als genoeg is)no votes
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30-01-2008, 22:28 #2Member
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Valve heeft dit er wel voor over. Bovendien worden momenteel al verschillende van hun servers gesponserd door Nvidia en anderen. Bij het laden vanonder staat dan vanonder vermeld door wie de server voorzien wordt. Steam wordt steeds populairder dus dit is een manier om de bandbreedte door te schuiven naar anderen in ruil voor reclame.Het hangt er vanaf van welke ontwikkelaars je bekijkt. Blizzard produceert bijvoorbeeld alleen RTS/RPG games dus ze zitten in een heel ander vaarwater.Ik hoop dat dit verwezelijkt wordt. Stel je voor dat je mods zich vanzelf up-to-date houden
"At the beginning of the Portal development process, we sat down as a group to decide what philosopher or school of philosophy our game would be based on. That was followed by about fifteen minutes of silence and then someone mentioned that a lot of people like cake."
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30-01-2008, 22:41 #3Approved 9liver
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Zijn Steamgames eigenlijk vrij van piraterij?
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30-01-2008, 23:04 #4Approved 9-lifer
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Kdenk van wel, tlijkt mij moeilijk om online te spelen met een niet originele versie aangezien ge op steam moet zitten om te kunnen spelen
(\__/)this is bunny, copy bunny into your sig and help
(O.o )him to dominate the world.
(> < )no votes
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30-01-2008, 23:18 #5Approved 9liver
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no votes
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30-01-2008, 23:19 #6Member
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Kheb nog gelezen over bepaalde tweaks waarbij ge gewoon alle steamgames voor niets aan uw account kon toevoegen. Ik heb het echter nooit geprobeerd - ik ben een eerlijke jongen
- dus kan ik ook niet met zekerheid zeggen dat het werkte.
Dit was ook al een tijdje geleden, dus waarschijnlijk werd er al iets aan gedaan.Fiery the angels fell, deep thunder rolled around their shores, burning with the fires of Orc.no votes
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30-01-2008, 23:45 #7Approved 9-lifer
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da ware gewoon scams om uuw steam account af te pakken
altij zeer slecht gedaan ook (ge moest bv u login en pass naar valve@gmail.com ofzo sturen - wie trapt daar nu in :/)no votes
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30-01-2008, 23:57 #8Approved 9liver
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Gmail
't Valt echt niet op ze.
Nee, maar 'kwist niet dat ge nog altijd illegaal Steam games kon downloaden, en dat zoiets dan effectief werkt. Multiplayers zijn zoiezo al lastiger te kraken omdat je 'n unieke serial nodig hebt.no votes
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31-01-2008, 00:04 #9Member
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31-01-2008, 14:07 #10Approved 9-lifer
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There may be no 'I' in team, but there's a 'ME' if you look hard enough.
¡uʍop ǝpısdn sı sn ɟo ǝuo 'sıɥʇ pɐǝɹ uɐɔ noʎ ɟıno votes
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31-01-2008, 15:35 #11Member
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True, gewoon niet doen. Die zaken werken gewoon niet ofwel komt Valve er achter.
"At the beginning of the Portal development process, we sat down as a group to decide what philosopher or school of philosophy our game would be based on. That was followed by about fifteen minutes of silence and then someone mentioned that a lot of people like cake."
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31-01-2008, 18:03 #12Approved 9-lifer
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nu back on topic
over de content servers: http://www.steampowered.com/v/index....=content_stats
zijn er toch al een hoop die niet van valve uitkomen
nu ze zeggen gratis, is dat dan echt voor gans het pakket?
ik neem aan van wel en dan zouden de mods echt wel snel deze toolkit moeten beginnen gebruiken.
Nu ik neem aan dat ze niet alles zullen aanvaarden (kwestie van dat valve de content verspreid en dus ook legaal verantwoordelijk daarvoor zijn, dus mods die copyrighted material gebruiken zullen ze al niet kunnen supporten etc)no votes
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31-01-2008, 18:59 #13no votes



