Thread: [CoD4] Bug thread
-
11-11-2007, 19:46 #1
[CoD4] Bug thread
Vul hier jullie bugs in dat je tot nu toe bent tegen gekomen.En eventuele fixes.
Ik heb op single player een gigantische error als ik een bepaald level wil spelen.
Dit naar het laden tussen 2 levels in.Namelijk tussen "War Pig" en "Shock and Awe"
Meer bepaald " iw3sp.exe" kan iemand mij helpen
deze is de ERROR
----- Initializing Renderer ----
----- Client Initialization Complete -----
Attempting 44 kHz 16 bit [Windows default] sound
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 2.0
Vertex shader version is 2.0
Video card or driver doesn't support vertex shader 3.0 or better.
Shader model 3.0 rendering path will not be available.
Video card or driver doesn't support pixel shader 3.0 or better.
Shader model 3.0 rendering path will not be available.
Shader model 2.0 code path is available.
Using Shader model 2.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 70 hz
Game window successfully created.
Using 2x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 128 MB of video memory and 302 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Waited 5515 msec for asset '$white' of type 'image'.
Waited 35 msec for asset '$default' of type 'material'.
Waited 13 msec for asset '$additive' of type 'material'.
Waited 4 msec for asset 'clear_alpha_stencil' of type 'material'.
Waited 8 msec for asset 'depthprepass' of type 'material'.
Waited 2 msec for asset 'shadowclear' of type 'material'.
Waited 2 msec for asset 'shadowcookieoverlay' of type 'material'.
Waited 4 msec for asset 'shadowcookieblur' of type 'material'.
Waited 105 msec for asset 'shadowcaster' of type 'material'.
Waited 2 msec for asset 'shadowoverlay' of type 'material'.
Waited 10 msec for asset 'stencilshadow' of type 'material'.
Waited 12 msec for asset 'cinematic' of type 'material'.
------- sound system initialization -------
Loaded zone 'code_post_gfx'
Waited 40 msec for asset 'soundaliases/channels.def' of type 'rawfile'.
------- sound system successfully initialized -------
end $init 7261 ms
--- Common Initialization Complete ---
Waited 199 msec for asset 'ui/menus.txt' of type 'menufile'.
Loaded zone 'ui'
Working directory: C:\Program Files\Activision\Call of Duty 4 - Modern Warfare
Loaded zone 'common'
openmenuondvar: cannot find dvar ui_sp_unlock
unknown UI script stopRefresh in block:
"open" "main_text" ; "uiScript" "addPlayerProfiles" ; "uiScript" "openMenuOnDvar" "com_playerProfile" "" "player_profile"
; "uiScript" "openMenuOnDvarNot" "ui_playerProfileCount" 1 "player_profile" ; "uiScript" "stopRefresh" ;
Save Message First Frame Shown: 11380
execing options_graphics.cfg from disk
execing options_graphics.cfg from disk
Com_TouchMemory: 0 msec. Using sum: 0
Recovering lost device...
Using 2x anti-aliasing
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Finished recovering lost device.
------ Server Initialization ------
Server: bog_b
----- R_Init -----
DirectX reports 128 MB of video memory and 296 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Using previously reported texture memory size of 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Save Message First Frame Shown: 72255
Unloaded fastfile ui
Loading fastfile bog_b
Waited 3967 msec for asset 'maps/bog_b.d3dbsp' of type 'col_map_sp'.
Save game build number: 525 nightly Wed Oct 03 2007 06:03:10PM
Waited 209 msec for asset 'm1a1_turret' of type 'weapon'.
Waited 68 msec for asset 'm203' of type 'weapon'.
Waited 78 msec for asset 'm1a1_coaxial_mg' of type 'weapon'.
Waited 1250 msec for asset 'bog_b_spotter_casual_2_spot' of type 'xanim'.
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
-----------------------------------
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
Loaded zone 'bog_b'
CL_InitCGame: 0.97 seconds
Com_TouchMemory: 0 msec. Using sum: 1518577095
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
No channels added or hidden
=== G_LoadGame ===
Com_TouchMemory: 0 msec. Using sum: 2105791987
WARNING: no alias prefix defined, using default
Load time: 11668 msec
Com_TouchMemory: 0 msec. Using sum: 2105791987
Recovering lost device...
Using 2x anti-aliasing
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Finished recovering lost device.
Com_TouchMemory: 0 msec. Using sum: 2105791987
Recovering lost device...
Using 2x anti-aliasing
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Finished recovering lost device.
------ Server Initialization ------
Server: airlift
----- R_Init -----
DirectX reports 128 MB of video memory and 374 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Using previously reported texture memory size of 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Save Message First Frame Shown: 112883
Unloaded fastfile bog_b
Loading fastfile airlift
Waited 1931 msec for asset 'maps/airlift.d3dbsp' of type 'col_map_sp'.
Fastfile for zone 'airlift' appears corrupt or unreadable (code 107.)Last edited by wolfboris; 12-11-2007 at 15:32.
PC: <<< Boris >>> PSN: <<< MicroVi3us >>>no votes
-
-
11-11-2007, 20:37 #2
impressive error list tbh

hebde al eens een reinstall geprobeerd , mss is er een file corrupt ofzowww.loopy.be Awesome GoPro Actionno votes
-
11-11-2007, 21:22 #3
volledig opnieuw installen ofwa ??
PC: <<< Boris >>> PSN: <<< MicroVi3us >>>no votes
-
11-11-2007, 23:30 #4Member
- Registered
- 11/12/04
- Location
- Maldegem/ Kortr
- Posts
- 7,934
- iTrader
- 28 (97%)
- Mentioned
- 0 Post(s)
- Reputation
- 2/8
Duurt toch niet overdreven lang ...
no votes
-
11-11-2007, 23:36 #5
is het geval van zo'n bug zou ik reinstallen moest het dan nog niet werken kunne we verder kijken , maar normaal fixed een reinstall het wel
www.loopy.be Awesome GoPro Actionno votes
-
12-11-2007, 15:31 #6
shit kga ier dan wel mijn save's kwijt zijn
PC: <<< Boris >>> PSN: <<< MicroVi3us >>>no votes
-
12-11-2007, 16:00 #7Approved 9-lifer
- Registered
- 02/04/06
- Location
- Izegem
- Posts
- 541
- iTrader
- 1 (100%)
- Mentioned
- 0 Post(s)
- Reputation
- 0/0
nee, sla gewoon u savedgames ergens anders op en zet ze dan terug als ge reinstalled hebt
Bescene.netno votes
-
13-11-2007, 19:15 #8
Heb ik gedaan maar werkt gelijk niet.Dus nu moet ik alles terug opnieuw spelen om te weten of het geholpen heeft
PC: <<< Boris >>> PSN: <<< MicroVi3us >>>no votes
