1. #1
    Devastate's Avatar
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    Max Damage voor Weapons / Mods / Inscriptions

    Max Damages

    Melee Weapons

    Sword: 15 - 22 Dmg
    Axe: 6 - 28 Dmg
    Scythe: 9 - 41 Dmg
    Daggers: 7 - 17 Dmg
    Hammer: 19 - 35 Dmg

    Ranged Weapons

    Bow: 15 - 28 Dmg
    (= Flatbow, Recurve Bow, Longbow, Shortbow, Hornbow)
    Spear: 14 - 27 Dmg

    Caster Staves and Wands

    Wand: 11 - 22 Dmg
    Staves: 11 - 22 Dmg / Energy +10 / Halves Skill recharge of Spells (Chance: 20%)

    Offhands

    Focus: 12 Energy
    Shield: 16 Armor

    ===============================

    Perfect Mods



    Axe

    Axe Hafts (Prefix)
    Sundering: Armor Penetration +20% (Chance: 20%)
    Zealous: Energy Gain on Hit: 1 / Energy Regeneration -1
    Vampiric: Life Strealing 3 / Health Regeneration -1
    Barbed: Lengthens Bleeding duration on Foes by 33%
    Crippling: Lengthens Crippled duration on Foes by 33%
    Cruel: Lengthens Deep Wound duration on Foes by 33%
    Poisonous: Lengthens Poison duration on Foes by 33%
    Heavy: Lenghtens Weakness duration on Foes by 33%
    Furious: Double Adrenaline on hit (Chance: 10%)
    Icy: Cold Damage
    Ebon: Earth Damage
    Shocking: Lightning Damage
    Fiery: Fire Damage

    Axe Grips (Sufix)
    Fortitude: Health +30
    Defence: Armor +5
    Shelter: Armor +7 (vs. Physical Damage)
    Warding: Armor +7 (vs. Elemental Damage)
    Axe Mastery: Axe Mastery +1 (20% Chance when using Skills)
    Enchanting: Enchantments Last 20% Longer

    Axe Inscriptions
    Strenght And Honor: Damage +15% (While Health above 50%)
    Guided by Fate: Damage +15% (While Enchanted)
    Dance with Death: Damage +15% (While in a Stance)
    To the Pain: Damage +15% / Armor -10 (While Attacking)
    Brawn over Brains: Damage +15% / Energy -5
    Too Much Information: Damage +15% (vs. Hexed Foes)
    Vengeance is Mine: Damage +20% (While Health is below 50%)
    Don't Fear the Reaper: Damage +20% (While hexed)
    Don't Think Twice: Halves casting time of Spells (Chance: 10%)
    I Have the Power!: Energy +5
    Let the Memory Live Again: Halves skill recharge of spells (Chance: 10%)



    Sword

    Sword Hilts (Prefix)
    Sundering: Armor Penetration +20% (Chance: 20%)
    Zealous: Energy Gain on Hit: 1 / Energy Regeneration -1
    Vampiric: Life Strealing 3 / Health Regeneration -1
    Barbed: Lengthens Bleeding duration on Foes by 33%
    Crippling: Lengthens Crippled duration on Foes by 33%
    Cruel: Lengthens Deep Wound duration on Foes by 33%
    Poisonous: Lengthens Poison duration on Foes by 33%
    Furious: Double Adrenaline on hit (Chance: 10%)
    Icy: Cold Damage
    Ebon: Earth Damage
    Shocking: Lightning Damage
    Fiery: Fire Damage

    Sword Pommels (Sufix)
    Fortitude: Health +30
    Defence: Armor +5
    Shelter: Armor +7 (vs. Physical Damage)
    Warding: Armor +7 (vs. Elemental Damage)
    Swordmanship: Swordmanship +1 (20% Chance when using Skills)
    Enchanting: Enchantments Last 20% Longer

    Sword Inscriptions
    Strenght And Honor: Damage +15% (While Health above 50%)
    Guided by Fate: Damage +15% (While Enchanted)
    Dance with Death: Damage +15% (While in a Stance)
    To the Pain: Damage +15% / Armor -10 (While Attacking)
    Brawn over Brains: Damage +15% / Energy -5
    Too Much Information: Damage +15% (vs. Hexed Foes)
    Vengeance is Mine: Damage +20% (While Health is below 50%)
    Don't Fear the Reaper: Damage +20% (While hexed)
    Don't Think Twice: Halves casting time of Spells (Chance: 10%)
    I Have the Power!: Energy +5
    Let the Memory Live Again: Halves skill recharge of spells (Chance: 10%)



    Scythe

    Scythe Snathes (Prefix)
    Sundering: Armor Penetration +20% (Chance: 20%)
    Zealous: Energy Gain on Hit: 1 / Energy Regeneration -1
    Vampiric: Life Strealing 5 / Health Regeneration -1
    Barbed: Lengthens Bleeding duration on Foes by 33%
    Crippling: Lengthens Crippled duration on Foes by 33%
    Cruel: Lengthens Deep Wound duration on Foes by 33%
    Poisonous: Lengthens Poison duration on Foes by 33%
    Heavy: Lenghtens Weakness duration on Foes by 33%
    Furious: Double Adrenaline on hit (Chance: 10%)
    Icy: Cold Damage
    Ebon: Earth Damage
    Shocking: Lightning Damage
    Fiery: Fire Damage

    Scythe Grips (Sufix)
    Fortitude: Health +30
    Defence: Armor +5
    Shelter: Armor +7 (vs. Physical Damage)
    Warding: Armor +7 (vs. Elemental Damage)
    Scythe Mastery: Scythe Mastery +1 (20% Chance when using Skills)
    Enchanting: Enchantments Last 20% Longer

    Scythe Inscriptions
    Strenght And Honor: Damage +15% (While Health above 50%)
    Guided by Fate: Damage +15% (While Enchanted)
    Dance with Death: Damage +15% (While in a Stance)
    To the Pain: Damage +15% / Armor -10 (While Attacking)
    Brawn over Brains: Damage +15% / Energy -5
    Too Much Information: Damage +15% (vs. Hexed Foes)
    Vengeance is Mine: Damage +20% (While Health is below 50%)
    Don't Fear the Reaper: Damage +20% (While hexed)
    Don't Think Twice: Halves casting time of Spells (Chance: 10%)
    I Have the Power!: Energy +5
    Let the Memory Live Again: Halves skill recharge of spells (Chance: 10%)


    Daggers

    Dagger Tangs (Prefix)
    Sundering: Armor Penetration +20% (Chance: 20%)
    Zealous: Energy Gain on Hit: 1 / Energy Regeneration -1
    Vampiric: Life Strealing 3 / Health Regeneration -1
    Barbed: Lengthens Bleeding duration on Foes by 33%
    Crippling: Lengthens Crippled duration on Foes by 33%
    Poisonous: Lengthens Poison duration on Foes by 33%
    Silencing: Lengthens Dazed duration on Foes by 33%
    Cruel: Lengthens Deep Wound duration on Foes by 33%
    Icy: Cold Damage
    Ebon: Earth Damage
    Shocking: Lightning Damage
    Fiery: Fire Damage

    Dagger Handles (Sufix)
    Fortitude: Health +30
    Defence: Armor +5
    Shelter: Armor +7 (vs. Physical Damage)
    Warding: Armor +7 (vs. Elemental Damage)
    Dagger Mastery: Dagger Mastery +1 (20% Chance when using Skills)
    Enchanting: Enchantments Last 20% Longer

    Dagger Inscriptions
    Strenght And Honor: Damage +15% (While Health above 50%)
    Guided by Fate: Damage +15% (While Enchanted)
    Dance with Death: Damage +15% (While in a Stance)
    To the Pain: Damage +15% / Armor -10 (While Attacking)
    Brawn over Brains: Damage +15% / Energy -5
    Too Much Information: Damage +15% (vs. Hexed Foes)
    Vengeance is Mine: Damage +20% (While Health is below 50%)
    Don't Fear the Reaper: Damage +20% (While hexed)
    Don't Think Twice: Halves casting time of Spells (Chance: 10%)
    I Have the Power!: Energy +5
    Let the Memory Live Again: Halves skill recharge of spells (Chance: 10%)



    Hammer

    Hammer Hafts (Prefix)
    Sundering: Armor Penetration +20% (Chance: 20%)
    Zealous: Energy Gain on Hit: 1 / Energy Regeneration -1
    Vampiric: Life Strealing 5 / Health Regeneration -1
    Cruel: Lengthens Deep Wound duration on Foes by 33%
    Heavy: Lenghtens Weakness duration on Foes by 33%
    Furious: Double Adrenaline on hit (Chance: 10%)
    Icy: Cold Damage
    Ebon: Earth Damage
    Shocking: Lightning Damage
    Fiery: Fire Damage

    Hammer Grips (Sufix)
    Fortitude: Health +30
    Defence: Armor +5
    Shelter: Armor +7 (vs. Physical Damage)
    Warding: Armor +7 (vs. Elemental Damage)
    Hammer Mastery: Hammer Mastery +1 (20% Chance when using Skills)
    Enchanting: Enchantments Last 20% Longer

    Hammer Inscriptions
    Strenght And Honor: Damage +15% (While Health above 50%)
    Guided by Fate: Damage +15% (While Enchanted)
    Dance with Death: Damage +15% (While in a Stance)
    To the Pain: Damage +15% / Armor -10 (While Attacking)
    Brawn over Brains: Damage +15% / Energy -5
    Too Much Information: Damage +15% (vs. Hexed Foes)
    Vengeance is Mine: Damage +20% (While Health is below 50%)
    Don't Fear the Reaper: Damage +20% (While hexed)
    Don't Think Twice: Halves casting time of Spells (Chance: 10%)
    I Have the Power!: Energy +5
    Let the Memory Live Again: Halves skill recharge of spells (Chance: 10%)



    Bow

    BowStrings (Prefix)
    Sundering: Armor Penetration +20% (Chance: 20%)
    Zealous: Energy Gain on Hit: 1 / Energy Regeneration -1
    Vampiric: Life Strealing 5 / Health Regeneration -1
    Barbed: Lengthens Bleeding duration on Foes by 33%
    Crippling: Lengthens Crippled duration on Foes by 33%
    Poisonous: Lengthens Poison duration on Foes by 33%
    Silencing: Lengthens Dazed duration on Foes by 33%
    Icy: Cold Damage
    Ebon: Earth Damage
    Shocking: Lightning Damage
    Fiery: Fire Damage

    Bow Grips (Sufix)
    Fortitude: Health +30
    Defence: Armor +5
    Shelter: Armor +7 (vs. Physical Damage)
    Warding: Armor +7 (vs. Elemental Damage)
    Marksmanship: Marksmanship +1 (20% Chance when using Skills)
    Enchanting: Enchantments Last 20% Longer

    Bow Inscriptions
    Strenght And Honor: Damage +15% (While Health above 50%)
    Guided by Fate: Damage +15% (While Enchanted)
    Dance with Death: Damage +15% (While in a Stance)
    To the Pain: Damage +15% / Armor -10 (While Attacking)
    Brawn over Brains: Damage +15% / Energy -5
    Too Much Information: Damage +15% (vs. Hexed Foes)
    Vengeance is Mine: Damage +20% (While Health is below 50%)
    Don't Fear the Reaper: Damage +20% (While hexed)
    Don't Think Twice: Halves casting time of Spells (Chance: 10%)
    I Have the Power!: Energy +5
    Let the Memory Live Again: Halves skill recharge of spells (Chance: 10%)



    Spear

    Spearheads (Prefix)
    Sundering: Armor Penetration +20% (Chance: 20%)
    Zealous: Energy Gain on Hit: 1 / Energy Regeneration -1
    Vampiric: Life Strealing 3 / Health Regeneration -1
    Barbed: Lengthens Bleeding duration on Foes by 33%
    Crippling: Lengthens Crippled duration on Foes by 33%
    Poisonous: Lengthens Poison duration on Foes by 33%
    Silencing: Lengthens Dazed duration on Foes by 33%
    Heavy: Lengthens Weakness duration on Foes by 33%
    Cruel: Lengthens Deep Wound duration on Foes by 33%
    Icy: Cold Damage
    Ebon: Earth Damage
    Shocking: Lightning Damage
    Fiery: Fire Damage

    Spear Grips (Sufix)
    Fortitude: Health +30
    Defence: Armor +5
    Shelter: Armor +7 (vs. Physical Damage)
    Warding: Armor +7 (vs. Elemental Damage)
    Spear Mastery: Spear Mastery +1 (20% Chance when using Skills)
    Enchanting: Enchantments Last 20% Longer

    Spear Inscriptions
    Strenght And Honor: Damage +15% (While Health above 50%)
    Guided by Fate: Damage +15% (While Enchanted)
    Dance with Death: Damage +15% (While in a Stance)
    To the Pain: Damage +15% / Armor -10 (While Attacking)
    Brawn over Brains: Damage +15% / Energy -5
    Too Much Information: Damage +15% (vs. Hexed Foes)
    Vengeance is Mine: Damage +20% (While Health is below 50%)
    Don't Fear the Reaper: Damage +20% (While hexed)
    Don't Think Twice: Halves casting time of Spells (Chance: 10%)
    I Have the Power!: Energy +5
    Let the Memory Live Again: Halves skill recharge of spells (Chance: 10%)


    Wands

    Wand Wrappings (Sufix)
    Memory: Halves Skill recharge of Spells on Item's Attribute (Chance: 20%)
    Quickening: Halves skill recharge of spells (Chance 10%)

    Wand Inscriptions
    Strenght And Honor: Damage +15% (While Health above 50%)
    Guided by Fate: Damage +15% (While Enchanted)
    Dance with Death: Damage +15% (While in a Stance)
    To the Pain: Damage +15% / Armor -10 (While Attacking)
    Brawn over Brains: Damage +15% / Energy -5
    Too Much Information: Damage +15% (vs. Hexed Foes)
    Vengeance is Mine: Damage +20% (While Health is below 50%)
    Don't Fear the Reaper: Damage +20% (While hexed)
    Don't Think Twice: Halves casting time of Spells (Chance: 10%)
    Aptitude not Attitude: Halves Casting time on Spells of Item's Attribute (Chance: 20%)
    Seize the Day: Energy +15 / Energy Regeneration -1
    Hale and Hearty: Energy +5 (While health is above 50%)
    Have Faith: Energy +5 (While Enchanted)
    Don't Call it a Comeback: Energy +7 (While health is below 50%)
    I am Sorrow: Energy +7 (While Hexed)



    Staves

    Staff Heads (Prefix)
    Insightful: Energy +5
    Hale: Health +30
    Adept: Halves casting time on spells of item's attribute (Chance: 20%)
    Swift: Halves casting time of spells (Chance: 10%)
    Defensive: Armor +5

    Staff Wrappings (Sufix)
    Mastery: Item's Attribute +1 (Chance: 20%)
    Enchanting: Enchantments last 20% longer
    Fortitude: Health +30
    Devotion: Health +45 (While Enchanted)
    Endurance: Health +45 (While in a stance)
    Valor: Health +60 (While hexed)
    Defence: Armor +5
    Shelter: Armor +7 (vs. Physical Damage)
    Warding: Armor +7 (vs. Elemental Damage)

    Staff Inscriptions
    Strenght And Honor: Damage +15% (While Health above 50%)
    Guided by Fate: Damage +15% (While Enchanted)
    Dance with Death: Damage +15% (While in a Stance)
    To the Pain: Damage +15% / Armor -10 (While Attacking)
    Brawn over Brains: Damage +15% / Energy -5
    Too Much Information: Damage +15% (vs. Hexed Foes)
    Vengeance is Mine: Damage +20% (While Health is below 50%)
    Don't Fear the Reaper: Damage +20% (While hexed)
    Don't Think Twice: Halves casting time of Spells (Chance: 10%)
    Aptitude not Attitude: Halves Casting time on Spells of Item's Attribute (Chance: 20%)
    Seize the Day: Energy +15 / Energy Regeneration -1
    Hale and Hearty: Energy +5 (While health is above 50%)
    Have Faith: Energy +5 (While Enchanted)
    Don't Call it a Comeback: Energy +7 (While health is below 50%)
    I am Sorrow: Energy +7 (While Hexed)



    Focus

    Focus Cores (Sufix)
    Fortitude: Health +30
    Devotion: Health +45 (While enchanted)
    Endurance: Health +45 (While in a stance)
    Valor: Health +60 (While hexed)
    Swiftness: Halves Casting time of spells (Chance: 10%)
    Aptitude: Halves Casting time of spells of item's Attribute (Chance: 20%)

    Focus Inscriptions
    Serenity Now: Halves skill recharge of spells (Chance: 10%)
    Forget me Not: Halves skill recharge of spells of item's attribute (Chance: 20%)
    Live for Today: Energy +15 / Energy regeneration -1
    Faith is My Shield: Armor +5 (While enchanted)
    Ignorance is Bliss: Armor +5 / Energy -5
    Life is Pain: Armor +5 / Health -20
    Man for all Seasons: Armor +5 (vs. elemental damage)
    Survival of the Fittest: Armor +5 (vs. Physical damage)
    Might makes Right: Armor +5 (while attacking)
    Knowing is Half the Battle: Armor +5 (while casting)
    Down but Not out: Armor +10 (while health below 50%)
    Hail to the King: Armor +5 (while health above 50%)
    Be just and Fear not: Armor +10 (while hexed)
    Luck of the Draw: Recieved Physical Damage -5 (Chance: 20%)
    Sheltered by Faith: Recieved Physical damage -2 (While enchanted)
    Nothing to fear: Recieved damage -3 (while hexed)
    Run for your life!: Recieved damage -2 (while in a stance)
    Master of my domain: Item's attribute +1 (chance: 20%)
    Not the face!: Armor +10 (vs. blunt damage)
    Leaf on the wind: Armor +10 (vs. Cold damage)
    Like a rolling stone: Armor +10 (vs. Earth Damage)
    Riders on the storm: Armor +10 (vs. Lightning Damage)
    Sleep now in the fire: Armor +10 (vs. Fire damage)
    Through thick and thin: Armor +10 (vs. Piercing damage)
    The riddle of steel: Armor +10 (vs. Slashing damage)
    Fear cuts deeper: Reduced bleeding duration on you by 20%
    I can see clearly now: Reduced blind duration on you by 20%
    Swift as the wind: Reduced Crippled duration on you by 20%
    Strenght of Body: Reduced deep wound duration on you by 20%
    Cast out the unclean: Reduced disease duration on you by 20%
    Pure of heart: Reduced poison duration on you by 20%
    Soundness of Mind: Reduced Dazed duration on you by 20%
    Only the strong survive: Reduced Weakness duration on you by 20%



    Shields

    Shield Handles (Sufix)
    Fortitude: Health +30
    Devotion: Health +45 (While enchanted)
    Endurance: Health +45 (while in a stance)
    Valor: Health +60 (while hexed)

    Shield Inscriptions
    Luck of the Draw: Recieved Physical Damage -5 (Chance: 20%)
    Sheltered by Faith: Recieved Physical damage -2 (While enchanted)
    Nothing to fear: Recieved damage -3 (while hexed)
    Run for your life!: Recieved damage -2 (while in a stance)
    Master of my domain: Item's attribute +1 (chance: 20%)
    Not the face!: Armor +10 (vs. blunt damage)
    Leaf on the wind: Armor +10 (vs. Cold damage)
    Like a rolling stone: Armor +10 (vs. Earth Damage)
    Riders on the storm: Armor +10 (vs. Lightning Damage)
    Sleep now in the fire: Armor +10 (vs. Fire damage)
    Through thick and thin: Armor +10 (vs. Piercing damage)
    The riddle of steel: Armor +10 (vs. Slashing damage)
    Fear cuts deeper: Reduced bleeding duration on you by 20%
    I can see clearly now: Reduced blind duration on you by 20%
    Swift as the wind: Reduced Crippled duration on you by 20%
    Strenght of Body: Reduced deep wound duration on you by 20%
    Cast out the unclean: Reduced disease duration on you by 20%
    Pure of heart: Reduced poison duration on you by 20%
    Soundness of Mind: Reduced Dazed duration on you by 20%
    Only the strong survive: Reduced Weakness duration on you by 20%



    PERSONAL NOTES
    * Gelieve het lange werk hieraan te respecteren en niet Offtopic te gaan.
    * Sticky?
    * Comments? Ingame Name: Moo Hacks
    A "racist rapist" sounds worse than a regular rapist when u first hear it, but it's actually better 'cause less people get raped.
    no votes  

  2. #2

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    lange werk?

    kopieer en plak ftw
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  3. #3
    Devastate's Avatar
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    ge bent al snel 2u bezig
    A "racist rapist" sounds worse than a regular rapist when u first hear it, but it's actually better 'cause less people get raped.
    no votes  

  4. #4

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    omg dan zal ik het u is moete uitlegge hoe het werkt:


    je selecteert het gedeelte dat je wil kopiëren
    je drukt op rechtermuis + kopiëren
    dan zet je je cursor op de plaats waar je wilt plakken
    je drukt op rechtermuis en plakken


    no votes  

  5. #5
    ULTRAnumb's Avatar
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    tees zou eigelijk ne sticky verdienen
    no votes  

  6. #6
    Devastate's Avatar
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    Quote Originally Posted by Pieke View Post
    This quote is hidden because you are ignoring this member. Show
    omg dan zal ik het u is moete uitlegge hoe het werkt:


    je selecteert het gedeelte dat je wil kopiëren
    je drukt op rechtermuis + kopiëren
    dan zet je je cursor op de plaats waar je wilt plakken
    je drukt op rechtermuis en plakken


    mja; maar ik heb naast guildwars wel geen enkele externe bron gebruikt zodat'k zeker ben dat'k alle mods heb en alles klopt.

    zo hebde bvb heavy wel op scythe en niet op daggers enz
    A "racist rapist" sounds worse than a regular rapist when u first hear it, but it's actually better 'cause less people get raped.
    no votes  

  7. #7
    FrAnt1c's Avatar
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    proper gedaan jongen (y)
    ello
    Xbox Live: Frantiiiiic
    no votes  

  8. #8
    Slabby's Avatar
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    Meest nuttige post dit jaar hier ?
    Imo wel, Sticky !
    no votes  

  9. #9
    FrAnt1c's Avatar
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    doe die recruiting dan maar weg...
    ello
    Xbox Live: Frantiiiiic
    no votes  

  10. #10
    MorGo7h's Avatar
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    Verveelde u?
    Nice one
    Fractal Design R6 -- Intel Core i7 8700k @ 5.0Ghz -- Asus Hero X -- Corsair Vengeance 16GB -- MSI Gaming X 1080 TI @ 2040Mhz/1000mV-- Corsair RM850x (2018) -- Custom water loop
    Samsung 970 EVO 500GB -- Samsung 850 EVO 500GB -- Seagate Barracuda ST500DM002 -- Acer XB271HU (165hz 1440p IPS)
    Corsair K70 -- Zowie FK2 -- Steelseries QcK heavy -- Sennheiser HD598 + Modmic 4.0
    no votes  

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