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08-08-2007, 12:58 #1Approved 9-lifer
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Max Damage voor Weapons / Mods / Inscriptions
Max Damages
Melee Weapons
Sword: 15 - 22 Dmg
Axe: 6 - 28 Dmg
Scythe: 9 - 41 Dmg
Daggers: 7 - 17 Dmg
Hammer: 19 - 35 Dmg
Ranged Weapons
Bow: 15 - 28 Dmg
(= Flatbow, Recurve Bow, Longbow, Shortbow, Hornbow)
Spear: 14 - 27 Dmg
Caster Staves and Wands
Wand: 11 - 22 Dmg
Staves: 11 - 22 Dmg / Energy +10 / Halves Skill recharge of Spells (Chance: 20%)
Offhands
Focus: 12 Energy
Shield: 16 Armor
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Perfect Mods
Axe
Axe Hafts (Prefix)
Sundering: Armor Penetration +20% (Chance: 20%)
Zealous: Energy Gain on Hit: 1 / Energy Regeneration -1
Vampiric: Life Strealing 3 / Health Regeneration -1
Barbed: Lengthens Bleeding duration on Foes by 33%
Crippling: Lengthens Crippled duration on Foes by 33%
Cruel: Lengthens Deep Wound duration on Foes by 33%
Poisonous: Lengthens Poison duration on Foes by 33%
Heavy: Lenghtens Weakness duration on Foes by 33%
Furious: Double Adrenaline on hit (Chance: 10%)
Icy: Cold Damage
Ebon: Earth Damage
Shocking: Lightning Damage
Fiery: Fire Damage
Axe Grips (Sufix)
Fortitude: Health +30
Defence: Armor +5
Shelter: Armor +7 (vs. Physical Damage)
Warding: Armor +7 (vs. Elemental Damage)
Axe Mastery: Axe Mastery +1 (20% Chance when using Skills)
Enchanting: Enchantments Last 20% Longer
Axe Inscriptions
Strenght And Honor: Damage +15% (While Health above 50%)
Guided by Fate: Damage +15% (While Enchanted)
Dance with Death: Damage +15% (While in a Stance)
To the Pain: Damage +15% / Armor -10 (While Attacking)
Brawn over Brains: Damage +15% / Energy -5
Too Much Information: Damage +15% (vs. Hexed Foes)
Vengeance is Mine: Damage +20% (While Health is below 50%)
Don't Fear the Reaper: Damage +20% (While hexed)
Don't Think Twice: Halves casting time of Spells (Chance: 10%)
I Have the Power!: Energy +5
Let the Memory Live Again: Halves skill recharge of spells (Chance: 10%)
Sword
Sword Hilts (Prefix)
Sundering: Armor Penetration +20% (Chance: 20%)
Zealous: Energy Gain on Hit: 1 / Energy Regeneration -1
Vampiric: Life Strealing 3 / Health Regeneration -1
Barbed: Lengthens Bleeding duration on Foes by 33%
Crippling: Lengthens Crippled duration on Foes by 33%
Cruel: Lengthens Deep Wound duration on Foes by 33%
Poisonous: Lengthens Poison duration on Foes by 33%
Furious: Double Adrenaline on hit (Chance: 10%)
Icy: Cold Damage
Ebon: Earth Damage
Shocking: Lightning Damage
Fiery: Fire Damage
Sword Pommels (Sufix)
Fortitude: Health +30
Defence: Armor +5
Shelter: Armor +7 (vs. Physical Damage)
Warding: Armor +7 (vs. Elemental Damage)
Swordmanship: Swordmanship +1 (20% Chance when using Skills)
Enchanting: Enchantments Last 20% Longer
Sword Inscriptions
Strenght And Honor: Damage +15% (While Health above 50%)
Guided by Fate: Damage +15% (While Enchanted)
Dance with Death: Damage +15% (While in a Stance)
To the Pain: Damage +15% / Armor -10 (While Attacking)
Brawn over Brains: Damage +15% / Energy -5
Too Much Information: Damage +15% (vs. Hexed Foes)
Vengeance is Mine: Damage +20% (While Health is below 50%)
Don't Fear the Reaper: Damage +20% (While hexed)
Don't Think Twice: Halves casting time of Spells (Chance: 10%)
I Have the Power!: Energy +5
Let the Memory Live Again: Halves skill recharge of spells (Chance: 10%)
Scythe
Scythe Snathes (Prefix)
Sundering: Armor Penetration +20% (Chance: 20%)
Zealous: Energy Gain on Hit: 1 / Energy Regeneration -1
Vampiric: Life Strealing 5 / Health Regeneration -1
Barbed: Lengthens Bleeding duration on Foes by 33%
Crippling: Lengthens Crippled duration on Foes by 33%
Cruel: Lengthens Deep Wound duration on Foes by 33%
Poisonous: Lengthens Poison duration on Foes by 33%
Heavy: Lenghtens Weakness duration on Foes by 33%
Furious: Double Adrenaline on hit (Chance: 10%)
Icy: Cold Damage
Ebon: Earth Damage
Shocking: Lightning Damage
Fiery: Fire Damage
Scythe Grips (Sufix)
Fortitude: Health +30
Defence: Armor +5
Shelter: Armor +7 (vs. Physical Damage)
Warding: Armor +7 (vs. Elemental Damage)
Scythe Mastery: Scythe Mastery +1 (20% Chance when using Skills)
Enchanting: Enchantments Last 20% Longer
Scythe Inscriptions
Strenght And Honor: Damage +15% (While Health above 50%)
Guided by Fate: Damage +15% (While Enchanted)
Dance with Death: Damage +15% (While in a Stance)
To the Pain: Damage +15% / Armor -10 (While Attacking)
Brawn over Brains: Damage +15% / Energy -5
Too Much Information: Damage +15% (vs. Hexed Foes)
Vengeance is Mine: Damage +20% (While Health is below 50%)
Don't Fear the Reaper: Damage +20% (While hexed)
Don't Think Twice: Halves casting time of Spells (Chance: 10%)
I Have the Power!: Energy +5
Let the Memory Live Again: Halves skill recharge of spells (Chance: 10%)
Daggers
Dagger Tangs (Prefix)
Sundering: Armor Penetration +20% (Chance: 20%)
Zealous: Energy Gain on Hit: 1 / Energy Regeneration -1
Vampiric: Life Strealing 3 / Health Regeneration -1
Barbed: Lengthens Bleeding duration on Foes by 33%
Crippling: Lengthens Crippled duration on Foes by 33%
Poisonous: Lengthens Poison duration on Foes by 33%
Silencing: Lengthens Dazed duration on Foes by 33%
Cruel: Lengthens Deep Wound duration on Foes by 33%
Icy: Cold Damage
Ebon: Earth Damage
Shocking: Lightning Damage
Fiery: Fire Damage
Dagger Handles (Sufix)
Fortitude: Health +30
Defence: Armor +5
Shelter: Armor +7 (vs. Physical Damage)
Warding: Armor +7 (vs. Elemental Damage)
Dagger Mastery: Dagger Mastery +1 (20% Chance when using Skills)
Enchanting: Enchantments Last 20% Longer
Dagger Inscriptions
Strenght And Honor: Damage +15% (While Health above 50%)
Guided by Fate: Damage +15% (While Enchanted)
Dance with Death: Damage +15% (While in a Stance)
To the Pain: Damage +15% / Armor -10 (While Attacking)
Brawn over Brains: Damage +15% / Energy -5
Too Much Information: Damage +15% (vs. Hexed Foes)
Vengeance is Mine: Damage +20% (While Health is below 50%)
Don't Fear the Reaper: Damage +20% (While hexed)
Don't Think Twice: Halves casting time of Spells (Chance: 10%)
I Have the Power!: Energy +5
Let the Memory Live Again: Halves skill recharge of spells (Chance: 10%)
Hammer
Hammer Hafts (Prefix)
Sundering: Armor Penetration +20% (Chance: 20%)
Zealous: Energy Gain on Hit: 1 / Energy Regeneration -1
Vampiric: Life Strealing 5 / Health Regeneration -1
Cruel: Lengthens Deep Wound duration on Foes by 33%
Heavy: Lenghtens Weakness duration on Foes by 33%
Furious: Double Adrenaline on hit (Chance: 10%)
Icy: Cold Damage
Ebon: Earth Damage
Shocking: Lightning Damage
Fiery: Fire Damage
Hammer Grips (Sufix)
Fortitude: Health +30
Defence: Armor +5
Shelter: Armor +7 (vs. Physical Damage)
Warding: Armor +7 (vs. Elemental Damage)
Hammer Mastery: Hammer Mastery +1 (20% Chance when using Skills)
Enchanting: Enchantments Last 20% Longer
Hammer Inscriptions
Strenght And Honor: Damage +15% (While Health above 50%)
Guided by Fate: Damage +15% (While Enchanted)
Dance with Death: Damage +15% (While in a Stance)
To the Pain: Damage +15% / Armor -10 (While Attacking)
Brawn over Brains: Damage +15% / Energy -5
Too Much Information: Damage +15% (vs. Hexed Foes)
Vengeance is Mine: Damage +20% (While Health is below 50%)
Don't Fear the Reaper: Damage +20% (While hexed)
Don't Think Twice: Halves casting time of Spells (Chance: 10%)
I Have the Power!: Energy +5
Let the Memory Live Again: Halves skill recharge of spells (Chance: 10%)
Bow
BowStrings (Prefix)
Sundering: Armor Penetration +20% (Chance: 20%)
Zealous: Energy Gain on Hit: 1 / Energy Regeneration -1
Vampiric: Life Strealing 5 / Health Regeneration -1
Barbed: Lengthens Bleeding duration on Foes by 33%
Crippling: Lengthens Crippled duration on Foes by 33%
Poisonous: Lengthens Poison duration on Foes by 33%
Silencing: Lengthens Dazed duration on Foes by 33%
Icy: Cold Damage
Ebon: Earth Damage
Shocking: Lightning Damage
Fiery: Fire Damage
Bow Grips (Sufix)
Fortitude: Health +30
Defence: Armor +5
Shelter: Armor +7 (vs. Physical Damage)
Warding: Armor +7 (vs. Elemental Damage)
Marksmanship: Marksmanship +1 (20% Chance when using Skills)
Enchanting: Enchantments Last 20% Longer
Bow Inscriptions
Strenght And Honor: Damage +15% (While Health above 50%)
Guided by Fate: Damage +15% (While Enchanted)
Dance with Death: Damage +15% (While in a Stance)
To the Pain: Damage +15% / Armor -10 (While Attacking)
Brawn over Brains: Damage +15% / Energy -5
Too Much Information: Damage +15% (vs. Hexed Foes)
Vengeance is Mine: Damage +20% (While Health is below 50%)
Don't Fear the Reaper: Damage +20% (While hexed)
Don't Think Twice: Halves casting time of Spells (Chance: 10%)
I Have the Power!: Energy +5
Let the Memory Live Again: Halves skill recharge of spells (Chance: 10%)
Spear
Spearheads (Prefix)
Sundering: Armor Penetration +20% (Chance: 20%)
Zealous: Energy Gain on Hit: 1 / Energy Regeneration -1
Vampiric: Life Strealing 3 / Health Regeneration -1
Barbed: Lengthens Bleeding duration on Foes by 33%
Crippling: Lengthens Crippled duration on Foes by 33%
Poisonous: Lengthens Poison duration on Foes by 33%
Silencing: Lengthens Dazed duration on Foes by 33%
Heavy: Lengthens Weakness duration on Foes by 33%
Cruel: Lengthens Deep Wound duration on Foes by 33%
Icy: Cold Damage
Ebon: Earth Damage
Shocking: Lightning Damage
Fiery: Fire Damage
Spear Grips (Sufix)
Fortitude: Health +30
Defence: Armor +5
Shelter: Armor +7 (vs. Physical Damage)
Warding: Armor +7 (vs. Elemental Damage)
Spear Mastery: Spear Mastery +1 (20% Chance when using Skills)
Enchanting: Enchantments Last 20% Longer
Spear Inscriptions
Strenght And Honor: Damage +15% (While Health above 50%)
Guided by Fate: Damage +15% (While Enchanted)
Dance with Death: Damage +15% (While in a Stance)
To the Pain: Damage +15% / Armor -10 (While Attacking)
Brawn over Brains: Damage +15% / Energy -5
Too Much Information: Damage +15% (vs. Hexed Foes)
Vengeance is Mine: Damage +20% (While Health is below 50%)
Don't Fear the Reaper: Damage +20% (While hexed)
Don't Think Twice: Halves casting time of Spells (Chance: 10%)
I Have the Power!: Energy +5
Let the Memory Live Again: Halves skill recharge of spells (Chance: 10%)
Wands
Wand Wrappings (Sufix)
Memory: Halves Skill recharge of Spells on Item's Attribute (Chance: 20%)
Quickening: Halves skill recharge of spells (Chance 10%)
Wand Inscriptions
Strenght And Honor: Damage +15% (While Health above 50%)
Guided by Fate: Damage +15% (While Enchanted)
Dance with Death: Damage +15% (While in a Stance)
To the Pain: Damage +15% / Armor -10 (While Attacking)
Brawn over Brains: Damage +15% / Energy -5
Too Much Information: Damage +15% (vs. Hexed Foes)
Vengeance is Mine: Damage +20% (While Health is below 50%)
Don't Fear the Reaper: Damage +20% (While hexed)
Don't Think Twice: Halves casting time of Spells (Chance: 10%)
Aptitude not Attitude: Halves Casting time on Spells of Item's Attribute (Chance: 20%)
Seize the Day: Energy +15 / Energy Regeneration -1
Hale and Hearty: Energy +5 (While health is above 50%)
Have Faith: Energy +5 (While Enchanted)
Don't Call it a Comeback: Energy +7 (While health is below 50%)
I am Sorrow: Energy +7 (While Hexed)
Staves
Staff Heads (Prefix)
Insightful: Energy +5
Hale: Health +30
Adept: Halves casting time on spells of item's attribute (Chance: 20%)
Swift: Halves casting time of spells (Chance: 10%)
Defensive: Armor +5
Staff Wrappings (Sufix)
Mastery: Item's Attribute +1 (Chance: 20%)
Enchanting: Enchantments last 20% longer
Fortitude: Health +30
Devotion: Health +45 (While Enchanted)
Endurance: Health +45 (While in a stance)
Valor: Health +60 (While hexed)
Defence: Armor +5
Shelter: Armor +7 (vs. Physical Damage)
Warding: Armor +7 (vs. Elemental Damage)
Staff Inscriptions
Strenght And Honor: Damage +15% (While Health above 50%)
Guided by Fate: Damage +15% (While Enchanted)
Dance with Death: Damage +15% (While in a Stance)
To the Pain: Damage +15% / Armor -10 (While Attacking)
Brawn over Brains: Damage +15% / Energy -5
Too Much Information: Damage +15% (vs. Hexed Foes)
Vengeance is Mine: Damage +20% (While Health is below 50%)
Don't Fear the Reaper: Damage +20% (While hexed)
Don't Think Twice: Halves casting time of Spells (Chance: 10%)
Aptitude not Attitude: Halves Casting time on Spells of Item's Attribute (Chance: 20%)
Seize the Day: Energy +15 / Energy Regeneration -1
Hale and Hearty: Energy +5 (While health is above 50%)
Have Faith: Energy +5 (While Enchanted)
Don't Call it a Comeback: Energy +7 (While health is below 50%)
I am Sorrow: Energy +7 (While Hexed)
Focus
Focus Cores (Sufix)
Fortitude: Health +30
Devotion: Health +45 (While enchanted)
Endurance: Health +45 (While in a stance)
Valor: Health +60 (While hexed)
Swiftness: Halves Casting time of spells (Chance: 10%)
Aptitude: Halves Casting time of spells of item's Attribute (Chance: 20%)
Focus Inscriptions
Serenity Now: Halves skill recharge of spells (Chance: 10%)
Forget me Not: Halves skill recharge of spells of item's attribute (Chance: 20%)
Live for Today: Energy +15 / Energy regeneration -1
Faith is My Shield: Armor +5 (While enchanted)
Ignorance is Bliss: Armor +5 / Energy -5
Life is Pain: Armor +5 / Health -20
Man for all Seasons: Armor +5 (vs. elemental damage)
Survival of the Fittest: Armor +5 (vs. Physical damage)
Might makes Right: Armor +5 (while attacking)
Knowing is Half the Battle: Armor +5 (while casting)
Down but Not out: Armor +10 (while health below 50%)
Hail to the King: Armor +5 (while health above 50%)
Be just and Fear not: Armor +10 (while hexed)
Luck of the Draw: Recieved Physical Damage -5 (Chance: 20%)
Sheltered by Faith: Recieved Physical damage -2 (While enchanted)
Nothing to fear: Recieved damage -3 (while hexed)
Run for your life!: Recieved damage -2 (while in a stance)
Master of my domain: Item's attribute +1 (chance: 20%)
Not the face!: Armor +10 (vs. blunt damage)
Leaf on the wind: Armor +10 (vs. Cold damage)
Like a rolling stone: Armor +10 (vs. Earth Damage)
Riders on the storm: Armor +10 (vs. Lightning Damage)
Sleep now in the fire: Armor +10 (vs. Fire damage)
Through thick and thin: Armor +10 (vs. Piercing damage)
The riddle of steel: Armor +10 (vs. Slashing damage)
Fear cuts deeper: Reduced bleeding duration on you by 20%
I can see clearly now: Reduced blind duration on you by 20%
Swift as the wind: Reduced Crippled duration on you by 20%
Strenght of Body: Reduced deep wound duration on you by 20%
Cast out the unclean: Reduced disease duration on you by 20%
Pure of heart: Reduced poison duration on you by 20%
Soundness of Mind: Reduced Dazed duration on you by 20%
Only the strong survive: Reduced Weakness duration on you by 20%
Shields
Shield Handles (Sufix)
Fortitude: Health +30
Devotion: Health +45 (While enchanted)
Endurance: Health +45 (while in a stance)
Valor: Health +60 (while hexed)
Shield Inscriptions
Luck of the Draw: Recieved Physical Damage -5 (Chance: 20%)
Sheltered by Faith: Recieved Physical damage -2 (While enchanted)
Nothing to fear: Recieved damage -3 (while hexed)
Run for your life!: Recieved damage -2 (while in a stance)
Master of my domain: Item's attribute +1 (chance: 20%)
Not the face!: Armor +10 (vs. blunt damage)
Leaf on the wind: Armor +10 (vs. Cold damage)
Like a rolling stone: Armor +10 (vs. Earth Damage)
Riders on the storm: Armor +10 (vs. Lightning Damage)
Sleep now in the fire: Armor +10 (vs. Fire damage)
Through thick and thin: Armor +10 (vs. Piercing damage)
The riddle of steel: Armor +10 (vs. Slashing damage)
Fear cuts deeper: Reduced bleeding duration on you by 20%
I can see clearly now: Reduced blind duration on you by 20%
Swift as the wind: Reduced Crippled duration on you by 20%
Strenght of Body: Reduced deep wound duration on you by 20%
Cast out the unclean: Reduced disease duration on you by 20%
Pure of heart: Reduced poison duration on you by 20%
Soundness of Mind: Reduced Dazed duration on you by 20%
Only the strong survive: Reduced Weakness duration on you by 20%
PERSONAL NOTES
* Gelieve het lange werk hieraan te respecteren en niet Offtopic te gaan.
* Sticky?
* Comments? Ingame Name: Moo HacksA "racist rapist" sounds worse than a regular rapist when u first hear it, but it's actually better 'cause less people get raped.no votes
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08-08-2007, 13:30 #2
lange werk?
kopieer en plak ftw
no votes
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08-08-2007, 13:33 #3Approved 9-lifer
- Registered
- 15/01/06
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ge bent al snel 2u bezig
A "racist rapist" sounds worse than a regular rapist when u first hear it, but it's actually better 'cause less people get raped.no votes
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08-08-2007, 13:36 #4
omg dan zal ik het u is moete uitlegge hoe het werkt:
je selecteert het gedeelte dat je wil kopiëren
je drukt op rechtermuis + kopiëren
dan zet je je cursor op de plaats waar je wilt plakken
je drukt op rechtermuis en plakken
no votes
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08-08-2007, 13:37 #5
tees zou eigelijk ne sticky verdienen
no votes
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08-08-2007, 13:39 #6Approved 9-lifer
- Registered
- 15/01/06
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A "racist rapist" sounds worse than a regular rapist when u first hear it, but it's actually better 'cause less people get raped.no votes
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08-08-2007, 14:55 #7Member
- Registered
- 19/11/06
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proper gedaan jongen (y)
ello
Xbox Live: Frantiiiiicno votes
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08-08-2007, 18:13 #8Approved 9-lifer
- Registered
- 29/12/03
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- Torhout
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Meest nuttige post dit jaar hier ?
Imo wel, Sticky !no votes
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08-08-2007, 18:48 #9Member
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- 19/11/06
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doe die recruiting dan maar weg...
ello
Xbox Live: Frantiiiiicno votes
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08-08-2007, 19:12 #10Approved 9liver
- Registered
- 08/03/06
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- .
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- 120/217
Verveelde u?

Nice one
Fractal Design R6 -- Intel Core i7 8700k @ 5.0Ghz -- Asus Hero X -- Corsair Vengeance 16GB -- MSI Gaming X 1080 TI @ 2040Mhz/1000mV-- Corsair RM850x (2018) -- Custom water loop
Samsung 970 EVO 500GB -- Samsung 850 EVO 500GB -- Seagate Barracuda ST500DM002 -- Acer XB271HU (165hz 1440p IPS)
Corsair K70 -- Zowie FK2 -- Steelseries QcK heavy -- Sennheiser HD598 + Modmic 4.0no votes

