
Originally Posted by
EJ Raidleader
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Well, they said they didn't really have time to flesh out a lot of the quest lore for the 5-man instances too. Time is time. Should they have left us playing pre-TBC Patch 2.0 until March so they could "finish" the game? I don't think so, ultimately.
Endgame is always going to be a lower priority than core mechanics and leveling content. With finite resources, if you have to choose between Al'ar being an untuned mess and half the quests in Shadowmoon bugging out, you're going to go with the former every time.
Maybe, but would it have been such a stupid decision to delay 2.0 for a while and let new guilds enjoy naxx some more? Or let the whole 'pvp madness' settle down and let guilds that want to do naxx do it abit more while guilds that have cleared naxx can test some fights more extensivly on PTR.
Also, they could have done alot of stuff right from the first time. It took one glance at Kara and t4/5 epics to realise something was wrong with their itemisation. Stuff like that should have been fixed alot sooner. I'm not saying it had to happen on launch, but somewhere between 2.0 and 2.0.X would have been obvious.
When did you make the legendary consumables post Praetorian? People had been complaining about consumables ever since Naxx got released (+-), yet it took them more then 6 months to change anything about it. I realize changes like these are massive, but I doubt I'm the only one that expected them to be done by the time TBC raiding started.
TBC gave them the chance to correct the biggest mistakes in pre 2.0 raiding, yet they just added some more (itemisation). I understand quests and 5 mans are more important when you're on a strict time schedule, but the only time schedule blizzard had was their own (or Vivendi's?) and they created it by pushing 2.0 so early and creating information on TBC so soon.
Anyway, best part of the chat was defenitly the 'tomorrow patch!' part. Though I am intersted in how they might change crushing blows in the (probably distant) future.