Thread: CS:S > High FPS cfg + Cvar?
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16-05-2007, 21:24 #1Approved 9liver
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CS:S > High FPS cfg + Cvar?
Kspeel sinds dit weekend terug css, na 15maand terug begonne. Alsk nu war wil spele op een server met Cvar reset hij al mn grafix :/ Normaal heb echt geen detail, nu dus wel...
Iemand een idee hoe dak mijn low gfx kan houde op een server met cvar erop?
mn config:
Code:// netcode rate 25000 cl_cmdrate 100 cl_updaterate 100 cl_interpolate 1 cl_interp_ratio 0.01 cl_interp 0.01 cl_interp_all 0 cl_allowdownload 0 cl_allowupload 0 cl_downloadfilter nosounds cl_dynamiccrosshair 0 cl_lagcomp_errorcheck 1 cl_lagcompensation 1 cl_resend 2 cl_showfps 0 cl_smooth 1 cl_smoothtime 0.01 cl_timeout 9999 fps_max 101 net_maxfragments 1280 sv_alternateticks 0 sv_unlag 1 cl_restrict_server_commands 0 //GFX cl_c4dynamiclight 1 cl_ejectbrass 0 cl_phys_props_enable 0 cl_phys_props_max 0 cl_ragdoll_physics_enable 0 cl_ragdoll_collide 0 cl_showsplashes 0 con_enable 1 fog_enable 0 fog_enable_water_fog 0 fog_enableskybox 0 r_rainradius 0 r_rainsplashpercentage 0 r_rainsimulate 0 r_rainalpha "0" r_rainalphapow "0" r_raindensity"0" r_rainlength "0" r_RainProfile "0" r_rainradius "0" r_RainSideVel "0" r_rainspeed "0" r_rainwidth "0" mp_decals 4096 cl_ejectbrass 0 // _disables shells flying out of guns_ cl_forcepreload 1 // _forces preload to help increase performance_ cl_phys_props_enable 0 // _disables trash and cans etc_ cl_phys_props_max 0 // _disables trash and cans etc_ cl_ragdoll_physics_enable 0 // _disables dead animations and bodies_ cl_show_splashes 0 // _disables splashes when in water_ fps_max 60 // _caps FPS_ mat_antialias 0 // _disables antialiasing_ mat_forcean mat_bloomscale 0 mat_hdr_level 0 mat_bumpmap 0 // _disables bumpmapping_ mat_clipz 1 // _disabled non visible object rendering_ mat_fastnobump 1 // _faster bump mapping_ mat_fastspecular 1 // _fast specular lighting_ mat_mipmaptextures 1 // _texture quality decreases with distance_ mat_picmip 4 // _lower texture quality--set between 0 and 4_ mat_reducefillrate 1 // _reduces shader fill rate_ mat_specular 0 // _disables specular lighting_ mat_trilinear 0 // _disables trilinear filtering_ mat_wateroverlaysize 16 // _lowers water quality_ mat_dxlevel 81 // _kakapipi:)_ mat_vsync 0 // _disables vertical synchronization_ mat_forceaniso 0 // disables AF muzzleflash_light 0 // _disables muzzleflash_ r_avglight 0 // _disables average lighting_ r_cheapwaterend 1 // _worse water rendering_ r_cheapwaterstart 1 // _worse water rendering_ r_drawdetailprops 0 // _disables detail props_ r_drawmodeldecals 0 // _disables decals on models_ r_dynamic 0 // _disables dynamic lighting_ r_eyes 0 // _removes eyes from player models_ r_lightaverage 0 // _disables average lighting_ r_lightinterp 0 // _disables light interpolation_ r_renderoverlayfragment 0 r_lod 3 // _adjusts model quality--set between -5 and 5_ r_rootlod 2 // _lower overall game detail level_ r_shadows 1 // _set to 0 to disable shadows (not recommended)_ r_teeth 0 // _removes teeth from player models_ r_waterforceexpensive 0 // _disables high-quality water_ rope_averagelight 0 // _disables average lighting on ropes_ rope_smooth 0 // _disables antialiasing on ropes_ rope_subdiv 0 rope_wind_dist 0 // _disables wind effects on ropes_ cl_downloadfilter "nosounds" // _disables annoying sound downloads_ jpeg_quality 100 // _high quality screenshots_ mat_monitorgamma 1.6 // _maximum ingame brightness_ sv_forcepreload 1 // _forces preload to help increase performance_ mat_trilinear "0" mat_disable_bloom "1" r_DoCovertTransitions 1 r_dopixelvisibility 0 r_drawdetailprops 0 r_drawflecks 0 r_dynamic 0 r_eyeglintlodpixels 0 r_eyegloss 0 r_eyemove 0 r_eyes 0 r_flex 0 mat_shadowstate 0 r_shadowmaxrendered 16 r_shadowrendertotexture 1 // blood cl_show_bloodspray 1 violence_agibs 1 violence_hgibs 1 violence_hblood 1 violence_ablood 1 show_bloodspray 1 //Graphische tweaks fps_max 101 showhitlocation 1 jpeg_quality "100" budget_show_history 0 // blood violence_agibs "1" violence_hgibs "1" violence_hblood "1" violence_ablood "1" cl_show_bloodspray "1" show_bloodspray "1" // cross cl_crosshaircolor "5" cl_dynamiccrosshair "0" cl_scalecrosshair "1" cl_crosshairscale "8000" cl_crosshairusealpha "1" crosshair "1" //radar cl_radartype "1" cl_radaralpha "200" // grafiek commands net_graph "0" // voice en sound options bgmvolume 0 dsp_enhance_stereo 0 dsp_slow_cpu 1 dsp_spatial 40 dsp_speaker 50 dsp_volume 2 dsp_water 14 snd_digital_surround 1 snd_flushasync snd_mixahead 0.1 snd_musicvolume 0 snd_noextraupdate 1 soundscape_flush suitvolume 0 volume 2 voice_forcemicrecord 0 r_mmx "1" r_sse "1" r_sse2 "1" bind "0" "slot10" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" clear echo "MorGo7h's config loaded" echo "[G]ood [L]uck - [H]ave [F]un"
Last edited by MorGo7h; 16-05-2007 at 21:41.
Fractal Design R6 -- Intel Core i7 8700k @ 5.0Ghz -- Asus Hero X -- Corsair Vengeance 16GB -- MSI Gaming X 1080 TI @ 2040Mhz/1000mV-- Corsair RM850x (2018) -- Custom water loop
Samsung 970 EVO 500GB -- Samsung 850 EVO 500GB -- Seagate Barracuda ST500DM002 -- Acer XB271HU (165hz 1440p IPS)
Corsair K70 -- Zowie FK2 -- Steelseries QcK heavy -- Sennheiser HD598 + Modmic 4.0no votes
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16-05-2007, 21:29 #2Member
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autoexec @ alleen lezen ?
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16-05-2007, 21:29 #3Approved 9liver
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Fractal Design R6 -- Intel Core i7 8700k @ 5.0Ghz -- Asus Hero X -- Corsair Vengeance 16GB -- MSI Gaming X 1080 TI @ 2040Mhz/1000mV-- Corsair RM850x (2018) -- Custom water loop
Samsung 970 EVO 500GB -- Samsung 850 EVO 500GB -- Seagate Barracuda ST500DM002 -- Acer XB271HU (165hz 1440p IPS)
Corsair K70 -- Zowie FK2 -- Steelseries QcK heavy -- Sennheiser HD598 + Modmic 4.0no votes
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16-05-2007, 23:57 #4
Kerl gij ebt wel e vree zwak pc'tje, dien cfg es uitgetest ma die graphics vent =s
Tomorrowland
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17-05-2007, 07:51 #5
cl_interp_ratio moet gwn op 1 btw gelovek.... mja zBlock laat de meeste shit nie door
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17-05-2007, 10:54 #6
mat_picmip 2 en r_lod -1
en dan hebde denkek geen problemen meer
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17-05-2007, 11:17 #7Approved 9liver
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Ty, kgaat sebiet is gaan testen.
EDIT: Werkt dus niet... Mn grafix staan weer gewoon... Vroeger nooit last mee gehad en na 15 maand speelk terug en tis al fucked??Last edited by MorGo7h; 17-05-2007 at 11:27.
Fractal Design R6 -- Intel Core i7 8700k @ 5.0Ghz -- Asus Hero X -- Corsair Vengeance 16GB -- MSI Gaming X 1080 TI @ 2040Mhz/1000mV-- Corsair RM850x (2018) -- Custom water loop
Samsung 970 EVO 500GB -- Samsung 850 EVO 500GB -- Seagate Barracuda ST500DM002 -- Acer XB271HU (165hz 1440p IPS)
Corsair K70 -- Zowie FK2 -- Steelseries QcK heavy -- Sennheiser HD598 + Modmic 4.0no votes
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17-05-2007, 11:18 #8Approved 9liver
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Fractal Design R6 -- Intel Core i7 8700k @ 5.0Ghz -- Asus Hero X -- Corsair Vengeance 16GB -- MSI Gaming X 1080 TI @ 2040Mhz/1000mV-- Corsair RM850x (2018) -- Custom water loop
Samsung 970 EVO 500GB -- Samsung 850 EVO 500GB -- Seagate Barracuda ST500DM002 -- Acer XB271HU (165hz 1440p IPS)
Corsair K70 -- Zowie FK2 -- Steelseries QcK heavy -- Sennheiser HD598 + Modmic 4.0no votes
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17-05-2007, 11:54 #9
jah zou kunne ma het rare is bij mij, ofda ik nu op heel hoge graphics speel of op heel lage, mn fps blijft hetzelfde...
Tomorrowland
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17-05-2007, 12:11 #10Member
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tis gewoon nie mee mogelijk om op superlow gfx te spelen omdat die een voordeel kan geven tov anderen.. (train , geen wielen etc.. )
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17-05-2007, 12:20 #11
Ahzo, want als ek soms alles op high graphics zet krijg ek dan zelfs meer fps
Tomorrowland
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17-05-2007, 12:45 #12Approved 9liver
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Fractal Design R6 -- Intel Core i7 8700k @ 5.0Ghz -- Asus Hero X -- Corsair Vengeance 16GB -- MSI Gaming X 1080 TI @ 2040Mhz/1000mV-- Corsair RM850x (2018) -- Custom water loop
Samsung 970 EVO 500GB -- Samsung 850 EVO 500GB -- Seagate Barracuda ST500DM002 -- Acer XB271HU (165hz 1440p IPS)
Corsair K70 -- Zowie FK2 -- Steelseries QcK heavy -- Sennheiser HD598 + Modmic 4.0no votes
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17-05-2007, 12:47 #13
css ftw nog altijd maarja gewoon wachten op nieuwe pc deze zomer ....
Tomorrowland
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17-05-2007, 12:50 #14Approved 9-lifer
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no votes
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17-05-2007, 12:51 #15
wa ge ook kunt doen is via ati tray tools(als ge ati hebt) uwen picmip low te zetten en in uw cfg dan wel mat_picmip 2 dan blijfde toch diejen mat_picmip 4 eiglijk hebbe
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