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  1. #1
    tuner111's Avatar
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    Smile [BF2142] patch 1.25 Is er

    patch 1.25 is er en brengt weer wat beterschap in de game (of niet )

    voor de fixes en finetuning, zie de benedenstaande post...

    Mvg,

    Tuner11!1
    Last edited by Thallyos; 25-04-2007 at 19:39.

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  2. #2

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    [BF2142] Battlefield 2142 patch 1.25 released

    Electronic Arts en Digital Illusions hebben enkele uren geleden een nieuwe patch voor Battlefield 2142 vrijgegeven. Inmiddels is dit nummert 6 en brengt ons bij 1.25. Hieronder vind je het bericht van Electronic Arts, afkmostig van de Battlefield Portal inclusief changelog.
    Greetings!

    The 1.25 update is here and we wanted to say “Thank You” to all the players who visited the Beta servers and Forums to play and talk about the changes. Thanks to everyone who flew gunships, spammed APMs, and fired the SAAW at those gunships and transports so this update can continue the trend of improving the Battlefield for everyone’s enjoyment. Here is the final change list for 1.25 which will be available starting at 5pm CET / 4pm GMT / 11am EST / 8am PST:

    * Fixed PAC Titan geometry exploit: Players may no longer sink into the hull of the PAC titan to freely attack defenders, consoles and the core.
    * Fixed EU Titan geometry exploit: Players may no longer sink into the hull of the EU Titan to freely attack defenders, consoles and the core.
    * Fixed Squad Leader Drone bug: The spawn placement of the SL drone has been raised to prevent instances where the drone would kill the Squad Leader.
    * APM Tuning: The detection radius for Anti-Personnel Mines has been reduced. Players will need to walk much closer to APMs in order to set them off. The blast radius of the APM has also been decreased.
    * Fixed radar grenade bug: The bug which caused the radar grenade to sometimes not appear on players’ mini-map has been fixed.
    * Fixed Bridge at Remagen Exploit: Players will no longer be able to move inside the west facing slope on the bridge.
    * Moding addition: Editing for ‘Physics. AirDensityZeroAtHeight’ has been added.
    * Moding addition: The command ‘object.listObjectsofTemplate’ has been re-added to the rcon_invoke command list.
    * Improved SAAW missile tracking: The SAAW will now consistently track all airborne targets. The missiles still require visual lock to be maintained in order to seek targets.
    * SAAW Missile damage increase: SAAW Damage per missile has been slightly increased.
    * Improved Gunship missile tracking: The Gunship missiles will now correctly track all other airborne targets. Please note that the missile behavior when fired at ground targets is unchanged
    * Improved Gunship Gunner Cannon: The projectile speed and damage for the gunner position cannon has been increased for both gunships.
    * Static AA missile tracking improvement: The EMP missiles fired from the static AA has been improved to properly track when locked on to enemy ships.
    * Static AA Missile lock on range decreased: The range which static AA may lock onto ships has been reduced to allow ships ‘spaces of safety’ around the maps.
    * Fixed Gunship and Transport Ship Active Defense: A tail section for each of these ships was not properly covered by active defense. This has been corrected to fully protect all ships. Please note that the visual effect for active defense has not changed.
    * Gunship TV Missile Adjustment: Damage for Gunship TV guided missiles has been slightly increased
    * Fixed fence exploit: Bullet deviation has been added to all fences to prevent a game play exploit. Please note that players behind fences will be more difficult to hit at medium-long ranges due to this change
    * Duplicate CD- Key issue: Changes to the CD key check to help prevent issues where players receive a duplicate cd-key error when joining servers.
    * LMG Adjustments: The Bianchi and Shuko have been normalized in their settling rates to correct a minor imbalance.
    * Automatic Drone adjustment: Health points for the Sentry Gun, Accipiter and Otus drones have been reduced.
    * Sentry Gun targeting adjustment: Sentry guns will now take slightly longer to fire on their targets. The sight range for the sentry has also been slightly reduced.
    * Fixed Medic Hub bug: Fixed a bug where players would occasionally receive a new medical hub immediately after it was deployed

    As we begin to enjoy the warmer days here in Stockholm our sights to the coming summer and the plans to continue improving Battlefield. One event we hope to make a regular occurrence for our players is to ‘Challenge DICE’. So far we have met two excellent teams on the 2142 Battlefield. If you and 9 other friends want to take on DICE then head over to the EA forums and declare yourself!

    Also keep your knife sharp as another DICE Dog Tag event is on the horizon.

    -The DICE Live Team
    Full Patch 1.25 - Download Mirrors (287,80 MB)
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    Windows Server 1.25 - Download Mirrors (105,91 MB)
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    Last edited by Laserboy88; 24-04-2007 at 23:08.
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  3. #3
    BleKKie's Avatar
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    geen incrementals? :'(
    ++ Winnaar 9lives JPL prono - seizoen 2012-2013 ++
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  4. #4
    demon326's Avatar
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    how een patch van 287MB leuk
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  5. #5
    Yunastie's Avatar
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    YaY Wanner komen ze nog es met een free map.
    W00t Amp mine reduced^^
    Nothing is true, everything is permitted.
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    BleKKie's Avatar
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    da werd wel tijd, tis al sinds BF2 dat ek me daar mateloos aan erger
    ++ Winnaar 9lives JPL prono - seizoen 2012-2013 ++
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  7. #7

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    Quote Originally Posted by BlackAngel86 View Post
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    geen incrementals? :'(
    Nee, geen incrementals. Laten we dit onderwerp maar naar de prullenbak verhuizen. Dubbele onderwerpen zijn een beetje onzinnig.
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  8. #8

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    Beetje opmaken mag best Tuner111! Dan heb je tenminste en mooi en overzichtelijk onderwerp. Ik ga eens spelen en kijken wat ik er van vind.

    Battlefield Community
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  9. #9
    Yunastie's Avatar
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    Laserboy van Gamevillage ?
    Nothing is true, everything is permitted.
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  10. #10
    BleKKie's Avatar
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    Quote Originally Posted by Laserboy88 View Post
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    Beetje opmaken mag best Tuner111! Dan heb je tenminste en mooi en overzichtelijk onderwerp. Ik ga eens spelen en kijken wat ik er van vind.

    Battlefield Community
    daarvan dat ek op uwe post gereplyed had, kvond om mooier

    :ontopic:

    ebben ze dan al es met een free map gekomen?
    wake ja tss
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  11. #11
    Solid Q's Avatar
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    ik vind deze beter ? mooie Quote tag (zoals het altijd is) , die * per puntje,

    anders zet de downloadmirrors van Tuner111 er nog bij , dan heb je de perfecte post !

    en wis dan die van Tuner111 maar zet er bij op deze post Dank voor het melden Tuner 111 ...ofzoiet
    "And, irrespective of what one might assume, in the life of a science, problems do not arise by themselves. It is precisely this that marks out a problem as being of the true scientific spirit: all knowledge is in response to a question. If there were no question, there would be no scientific knowledge. Nothing proceeds from itself. Nothing is given. All is constructed." - Social Constructivism
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  12. #12
    tuner111's Avatar
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    beter ?

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  13. #13
    Yunastie's Avatar
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    Quote Originally Posted by BlackAngel86 View Post
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    daarvan dat ek op uwe post gereplyed had, kvond om mooier

    :ontopic:

    ebben ze dan al es met een free map gekomen?
    wake ja tss

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    Iets tegen wake ofzo ?
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  14. #14
    WillemVM's Avatar
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    hoe kunde iets tege ne plaats gemaakt uit pixels ebbe :O
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  15. #15
    massief's Avatar
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    wake bestaat echt mutten
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