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  1. #1
    Acolyte's Avatar
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    Exclamation Oblivion .ini aanpassingen

    Hoe zorg je ervoor dat Oblivion beter draait op jouw PC. In de .ini file die je vindt in Mijn Documenten > My Games > Oblivion kan je een resem aanpassingen doen om al jouw geheugen te benutten en om optimaal gebruik te maken van Dual Core processoren:

    Dual Core Tweaks:

    bUseThreadedBlood=1
    bUseThreadedMorpher=1
    bUseThreadedTempEffects=1
    bUseThreadedParticleSystem=1
    bUseMultiThreadedTrees=1
    bUseMultiThreadedFaceGen=1
    iNumHavokThreads=5
    iThreads=9
    iOpenMPLevel=10


    Verander je huidige settings naar de bovenstaande.

    RAM volledig benutten:

    Standaard:

    uInterior Cell Buffer=3
    uExterior Cell Buffer=36

    iPreloadSizeLimit=26214400


    1Gig RAM:

    uInterior Cell Buffer=6
    uExterior Cell Buffer=72

    iPreloadSizeLimit=52428800


    2Gig RAM:

    uInterior Cell Buffer=12
    uExterior Cell Buffer=144

    iPreloadSizeLimit=104857600


    Ook deze tweaks zouden op '1' moeten staan om de wereld sneller in te laden:

    bBackgroundLoadLipFiles=1
    bLoadBackgroundFaceGen=1
    bBackgroundCellLoads=1
    bLoadHelmetsInBackground=1
    iBackgroundLoadLoading=1
    bBackgroundPathing=1


    Meer eye candy:

    Betere Water reflectie:

    bUseWaterReflectionsMisc=1
    bUseWaterReflectionsStatics=1
    bUseWaterReflectionsTrees=1
    bUseWaterReflectionsActors=1


    Verspreiding van de grasperkjes:

    iMinGrassSize=80


    Het Make-it-pretty Mod Pack van gamespot zorgt er ook voor dat de game er mooier gaat uitzien. (Gebruik het persoonlijk ook)

    http://www.gamespot.com/pc/rpg/theel...=1&sid=6148348

    Een .ini voor een Dual Core PC met 2 Gig Ram en eentje waar je screenshots mee kan maken ziet er zo uit:
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  2. #2
    Acolyte's Avatar
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    Code:
    [General]
    SStartingCell=
    
    SStartingCellY=
    SStartingCellX=
    SStartingWorld=
    
    STestFile10=
    STestFile9=
    STestFile8=
    STestFile7=
    STestFile6=
    STestFile5=
    STestFile4=
    STestFile3=
    STestFile2=
    STestFile1=
    
    bEnableProfile=0
    bDrawSpellContact=0
    bRunMiddleLowLevelProcess=1
    iHoursToSleep=3
    bActorLookWithHavok=0
    SMainMenuMusicTrack=special\tes4title.mp3
    bUseEyeEnvMapping=1
    bFixFaceNormals=0
    bUseFaceGenHeads=1
    bFaceMipMaps=1
    bFaceGenTexturing=1
    bDefaultCOCPlacement=0
    uGridDistantTreeRange=15
    uGridDistantCount=25
    uGridsToLoad=5
    fGlobalTimeMultiplier=1.0000
    bNewAnimation=1
    fAnimationDefaultBlend=0.1000
    fAnimationMult=1.0000
    bFixAIPackagesOnLoad=0
    bForceReloadOnEssentialCharacterDeath=1
    bKeepPluginWhenMerging=0
    bCreate Maps Enable=0
    SLocalSavePath=Saves\
    SLocalMasterPath=Data\
    bDisableDuplicateReferenceCheck=1
    bTintMipMaps=0
    uInterior Cell Buffer=12
    uExterior Cell Buffer=144
    iIntroSequencePriority=3
    bPreloadIntroSequence=1
    fStaticScreenWaitTime=3.0000
    SCreditsMenuMovie=CreditsMenu.bik
    SMainMenuMovie=Map loop.bik
    SMainMenuMovieIntro=Oblivion iv logo.bik
    SIntroSequence=bethesda softworks HD720p.bik,2k games.bik,game studios.bik,Oblivion Legal.bik
    iFPSClamp=0
    bRunVTuneTest=0
    STestFile1=
    bActivateAllQuestScripts=0
    fQuestScriptDelayTime=5.0000
    SMainMenuMusic=Special\TES4Title.mp3
    bUseThreadedBlood=1
    bUseThreadedMorpher=1
    bExternalLODDataFiles=1
    bBorderRegionsEnabled=1
    bDisableHeadTracking=0
    bTrackAllDeaths=0
    SCharGenQuest=0002466E
    uiFaceGenMaxEGTDataSize=67108864
    uiFaceGenMaxEGMDataSize=67108864
    SBetaCommentFileName=
    bCheckCellOffsetsOnInit=0
    bCreateShaderPackage=0
    uGridDistantTreeRangeCity=4
    uGridDistantCountCity=4
    bWarnOnMissingFileEntry=0
    iSaveGameBackupCount=1
    bDisplayMissingContentDialogue=1
    SSaveGameSafeCellID=2AEEA
    bAllowScriptedAutosave=1
    bPreemptivelyUnloadCells=0
    iNumBitsForFullySeen=248
    iPreloadSizeLimit=104857600
    SOblivionIntro=OblivionIntro.bik
    bUseHardDriveCache=0
    bEnableBoundingVolumeOcclusion=0
    bDisplayBoundingVolumes=0
    bUseThreadedTempEffects=1
    bUseThreadedParticleSystem=1
    bUseMyGamesDirectory=1
    bCheckIDsOnInit=0
    
    
    [Display]
    uVideoDeviceIdentifierPart1=3619102270
    uVideoDeviceIdentifierPart2=298795472
    uVideoDeviceIdentifierPart3=604461045
    uVideoDeviceIdentifierPart4=902545920
    fDecalLifetime=10.0000
    bEquippedTorchesCastShadows=0
    bReportBadTangentSpace=0
    bStaticMenuBackground=1
    bForcePow2Textures=0
    bForce1XShaders=0
    bHighQuality20Lighting=0
    bAllow20HairShader=1
    bAllowScreenShot=1
    iMultiSample=0
    bDoTallGrassEffect=1
    bForceMultiPass=1
    bDoTexturePass=1
    bDoSpecularPass=1
    bDoDiffusePass=1
    bDoAmbientPass=1
    bDoCanopyShadowPass=1
    bDrawShadows=0
    bUseRefractionShader=1
    bUse Shaders=1
    iNPatchNOrder=0
    iNPatchPOrder=0
    iNPatches=0
    iLocation Y=0
    iLocation X=0
    bFull Screen=1
    iSize W=1024
    iSize H=768
    iAdapter=0
    iScreenShotIndex=0
    SScreenShotBaseName=ScreenShot
    iAutoViewMinDistance=2000
    iAutoViewHiFrameRate=40
    iAutoViewLowFrameRate=20
    bAutoViewDistance=0
    fDefaultFOV=75.0000
    fNearDistance=10.0000
    fFarDistance=10000.0000
    iDebugTextLeftRightOffset=10
    iDebugTextTopBottomOffset=10
    bShowMenuTextureUse=1
    iDebugText=2
    bLocalMapShader=1
    bDoImageSpaceEffects=1
    fShadowLOD2=400.0000
    fShadowLOD1=200.0000
    fLightLOD2=1500.0000
    fLightLOD1=1000.0000
    fSpecularLOD2=800.0000
    fSpecularLOD1=500.0000
    fEnvMapLOD2=800.0000
    fEnvMapLOD1=500.0000
    fEyeEnvMapLOD2=190.0000
    fEyeEnvMapLOD1=130.0000
    iPresentInterval=1
    fSpecualrStartMax=1000.0000
    fSpecularStartMin=0.0000
    iActorShadowIntMax=10
    iActorShadowIntMin=0
    iActorShadowExtMax=10
    iActorShadowExtMin=0
    fGammaMax=0.6000
    fGammaMin=1.4000
    iMaxDecalsPerFrame=10
    bDynamicWindowReflections=1
    fShadowFadeTime=1.0000
    fGamma=1.0000
    bDecalsOnSkinnedGeometry=1
    iShadowFilter=2
    bAllowPartialPrecision=1
    iShadowMapResolution=1024
    bShadowsOnGrass=1
    bActorSelfShadowing=0
    iActorShadowCountInt=4
    iActorShadowCountExt=2
    bAllow30Shaders=0
    iTexMipMapMinimum=0
    iTexMipMapSkip=0
    bDoStaticAndArchShadows=0
    bDoActorShadows=0
    bIgnoreResolutionCheck=0
    fNoLODFarDistancePct=1.0000
    fNoLODFarDistanceMax=10240.0000
    fNoLODFarDistanceMin=1700.0000
    bFullBrightLighting=0
    iMaxLandscapeTextures=0
    bLandscapeBlend=1
    
    
    
    [Controls]
    fVersion=1.8000
    Forward=0011FFFF
    Back=001FFFFF
    Slide Left=001EFFFF
    Slide Right=0020FFFF
    Use=00FF00FF
    Activate=003803FF
    Block=002E01FF
    Cast=0039FFFF
    Ready Item=0021FFFF
    Crouch/Sneak=001DFFFF
    Run=002AFFFF
    Always Run=003AFFFF
    Auto Move=0010FFFF
    Jump=0012FFFF
    Toggle POV=001302FF
    Menu Mode=000FFFFF
    Rest=0014FFFF
    Quick Menu=003BFFFF
    Quick1=0002FFFF
    Quick2=0003FFFF
    Quick3=0004FFFF
    Quick4=0005FFFF
    Quick5=0006FFFF
    Quick6=0007FFFF
    Quick7=0008FFFF
    Quick8=0009FFFF
    QuickSave=003FFFFF
    QuickLoad=0043FFFF
    Grab=002DFFFF
    bInvertYValues=0
    fXenonLookXYMult=0.0005
    fMouseSensitivity=0.0020
    ;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6
    iJoystickMoveFrontBack=2
    iJoystickMoveLeftRight=1
    fJoystickMoveFBMult=1.0000
    fJoystickMoveLRMult=1.0000
    iJoystickLookUpDown=6
    iJoystickLookLeftRight=3
    fJoystickLookUDMult=0.0020
    fJoystickLookLRMult=0.0020
    fXenonMenuMouseXYMult=0.0003
    bBackground Mouse=0
    bBackground Keyboard=0
    bUse Joystick=1
    fXenonLookMult=0.0030
    fXenonMenuStickSpeedMaxMod=5.0000
    iXenonMenuStickSpeedThreshold=20000
    iXenonMenuStickThreshold=1000
    ;Language values: 0-English, 1-German, 2-French, 3-Spanish, 4-Italian
    iLanguage=0
    Attack=00FF0005
    Ready Weapon=0021FF01
    Sneak=001DFFFF
    Change View=00130206
    Journal=000FFF07
    Wait=0014FFFF
    fXenonMenuStickMapCursorMinSpeed=1.0000
    fXenonMenuStickMapCursorMaxSpeed=15.0000
    fXenonMenuStickMapCursorGamma=0.1700
    fXenonMenuStickSpeedPlayerRotMod=3000.0000
    fXenonMenuDpadRepeatSpeed=300.0000
    fXenonMenuStickSpeed=300.0000
    iXenonMenuStickDeadZone=15000
    SlideLeft=001EFFFF
    SlideRight=0020FFFF
    
    
    [Water]
    fAlpha=0.5000
    uSurfaceTextureSize=128
    SSurfaceTexture=water
    SNearWaterOutdoorID=NearWaterOutdoorLoop
    SNearWaterIndoorID=NearWaterIndoorLoop
    fNearWaterOutdoorTolerance=1024.0000
    fNearWaterIndoorTolerance=512.0000
    fNearWaterUnderwaterVolume=0.9000
    fNearWaterUnderwaterFreq=0.3000
    uNearWaterPoints=8
    uNearWaterRadius=1000
    uSurfaceFrameCount=32
    uSurfaceFPS=12
    bUseWaterReflectionsMisc=1
    bUseWaterReflectionsStatics=1
    bUseWaterReflectionsTrees=1
    bUseWaterReflectionsActors=1
    bUseWaterReflections=1
    bUseWaterHiRes=1
    bUseWaterDisplacements=1
    bUseWaterShader=1
    uDepthRange=125
    bUseWaterDepth=1
    bUseWaterLOD=1
    fTileTextureDivisor=4.7500
    fSurfaceTileSize=2048.0000
    uNumDepthGrids=3
    bUseObliqueFrustumCulling=1
    
    [Audio]
    bDSoundHWAcceleration=1
    fMinSoundVel=10.0000
    fMetalLargeMassMin=25.0000
    fMetalMediumMassMin=8.0000
    fStoneLargeMassMin=30.0000
    fStoneMediumMassMin=5.0000
    fWoodLargeMassMin=15.0000
    fWoodMediumMassMin=7.0000
    fDialogAttenuationMax=35.0000
    fDialogAttenuationMin=7.7500
    bUseSoundDebugInfo=1
    fUnderwaterFrequencyDelta=0.0000
    bUseSoftwareAudio3D=0
    fDefaultEffectsVolume=0.8000
    fDefaultMusicVolume=0.3000
    fDefaultFootVolume=0.8000
    fDefaultVoiceVolume=0.8000
    fDefaultMasterVolume=1.0000
    bMusicEnabled=1
    bSoundEnabled=1
    fLargeWeaponWeightMin=25.0000
    fMediumWeaponWeightMin=8.0000
    fSkinLargeMassMin=30.0000
    fSkinMediumMassMin=5.0000
    fChainLargeMassMin=30.0000
    fChainMediumMassMin=5.0000
    fDBVoiceAttenuationIn2D=0.0000
    iCollisionSoundTimeDelta=50
    fGlassLargeMassMin=25.0000
    fGlassMediumMassMin=8.0000
    fClothLargeMassMin=25.0000
    fClothMediumMassMin=8.0000
    fEarthLargeMassMin=30.0000
    fEarthMediumMassMin=5.0000
    bUseSpeedForWeaponSwish=1
    fLargeWeaponSpeedMax=0.9500
    fMediumWeaponSpeedMax=1.1000
    fPlayerFootVolume=0.9000
    fDSoundRolloffFactor=4.0000
    fMaxFootstepDistance=1100.0000
    fHeadroomdB=2.0000
    iMaxImpactSoundCount=32
    fMainMenuMusicVolume=0.6000
    
    
    [ShockBolt]
    bDebug=0
    fGlowColorB=1.0000
    fGlowColorG=0.6000
    fGlowColorR=0.0000
    fCoreColorB=1.0000
    fCoreColorG=1.0000
    fCoreColorR=1.0000
    fCastVOffset=-10.0000
    iNumBolts=7
    fBoltGrowWidth=1.0000
    fBoltSmallWidth=3.0000
    fTortuosityVariance=8.0000
    fSegmentVariance=35.0000
    fBoltsRadius=24.0000
    
    [Pathfinding]
    bDrawPathsDefault=0
    bPathMovementOnly=0
    bDrawSmoothFailures=0
    bDebugSmoothing=0
    bSmoothPaths=1
    bSnapToAngle=0
    bDebugAvoidance=0
    bDisableAvoidance=0
    bBackgroundPathing=1
    bUseBackgroundPathing=1
    
    [MAIN]
    bEnableBorderRegion=1
    fLowPerfCombatantVoiceDistance=1000.0000
    iDetectionHighNumPicks=40
    fQuestScriptDelayTime=5.0000
    iLastHDRSetting=-1
    
    
    [Combat]
    bEnableBowZoom=1
    bDebugCombatAvoidance=0
    fMinBloodDamage=1.0000
    fHitVectorDelay=0.4000
    iShowHitVector=0
    fLowPerfNPCTargetLOSTimer=1.0000
    fHiPerfNPCTargetLOSTimer=0.5000
    iMaxHiPerfNPCTargetCount=4
    fLowPerfPCTargetLOSTimer=0.5000
    fHiPerfPCTargetLOSTimer=0.2500
    iMaxHiPerfPCTargetCount=4
    iMaxHiPerfCombatCount=4
    
    
    [HAVOK]
    bDisablePlayerCollision=0
    fJumpAnimDelay=0.7500
    bTreeTops=0
    iSimType=1
    bPreventHavokAddAll=0
    bPreventHavokAddClutter=0
    fMaxTime=0.0167
    bHavokDebug=0
    fRF=1000.0000
    fOD=0.9000
    fSE=0.3000
    fSD=0.9800
    iResetCounter=5
    fMoveLimitMass=95.0000
    iUpdateType=0
    bHavokPick=0
    fCameraCasterSize=1.0000
    iHavokSkipFrameCountTEST=0
    fHorseRunGravity=3.0000
    fQuadrupedPitchMult=1.0000
    iNumHavokThreads=5
    fChaseDeltaMult=0.0500
    iEntityBatchRemoveRate=100
    iMaxPicks=40
    bAddBipedWhenKeyframed=0
    
    
    [Interface]
    fDlgLookMult=0.3000
    fDlgLookAdj=0.0000
    fDlgLookDegStop=0.2000
    fDlgLookDegStart=2.0000
    fDlgFocus=2.1000
    fKeyRepeatInterval=50.0000
    fKeyRepeatTime=500.0000
    fActivatePickSphereRadius=16.0000
    fMenuModeAnimBlend=0.0000
    iSafeZoneX=20
    iSafeZoneY=20
    iSafeZoneXWide=20
    iSafeZoneYWide=20
    fMenuPlayerLightDiffuseBlue=0.8000
    fMenuPlayerLightDiffuseGreen=0.8000
    fMenuPlayerLightDiffuseRed=0.8000
    fMenuPlayerLightAmbientBlue=0.2500
    fMenuPlayerLightAmbientGreen=0.2500
    fMenuPlayerLightAmbientRed=0.2500
    bAllowConsole=1
    bActivatePickUseGamebryoPick=0
    iMaxViewCasterPicksGamebryo=10
    iMaxViewCasterPicksHavok=10
    iMaxViewCasterPicksFuzzy=5
    bUseFuzzyPicking=1
    fMenuBGBlurRadius=2.0000
    
    [LoadingBar]
    iMoveBarWaitingMilliseconds=10
    iMoveBarChaseMilliseconds=100
    iMoveBarMaxMilliseconds=2500
    fLoadingSlideDelay=15.0000
    fPercentageOfBar3=0.1500
    fPercentageOfBar2=0.4400
    fPercentageOfBar1=0.3500
    fPercentageOfBar0=0.0600
    bShowSectionTimes=0
    
    [Menu]
    fCreditsScrollSpeed=40.0000
    iConsoleTextYPos=890
    iConsoleTextXPos=30
    iConsoleVisibleLines=15
    iConsoleHistorySize=50
    rDebugTextColor=255,251,233
    iConsoleFont=3
    iDebugTextFont=3
    
    
    
    [GamePlay]
    bDisableDynamicCrosshair=0
    bSaveOnTravel=1
    bSaveOnWait=1
    bSaveOnRest=1
    bCrossHair=1
    iDifficultyLevel=50
    bGeneralSubtitles=1
    bDialogueSubtitles=1
    bInstantLevelUp=0
    bHealthBarShowing=0
    fHealthBarFadeOutSpeed=1.0000
    fHealthBarSpeed=80.0000
    fHealthBarHeight=4.0000
    fHealthBarWidth=40.0000
    fHealthBarEmittanceFadeTime=0.5000
    fHealthBarEmittanceTime=1.5000
    STrackLevelUpPath=
    fDifficulty=0.0000
    bTrackLevelUps=1
    bAllowHavokGrabTheLiving=0
    bEssentialTakeNoDamage=1
    iDetectionPicks=21
    bSaveOnInteriorExteriorSwitch=1
    
    
    [Fonts]
    SFontFile_1=Data\Fonts\Kingthings_Regular.fnt
    SFontFile_2=Data\Fonts\Kingthings_Shadowed.fnt
    SFontFile_3=Data\Fonts\Tahoma_Bold_Small.fnt
    SFontFile_4=Data\Fonts\Daedric_Font.fnt
    SFontFile_5=Data\Fonts\Handwritten.fnt
    
    
    [SpeedTree]
    iTreeClonesAllowed=1
    fCanopyShadowGrassMult=1.0000
    iCanopyShadowScale=512
    fTreeForceMaxBudAngle=-1.0000
    fTreeForceMinBudAngle=-1.0000
    fTreeForceLeafDimming=-1.0000
    fTreeForceBranchDimming=-1.0000
    fTreeForceCS=-1.0000
    fTreeForceLLA=-1.0000
    fTreeLODExponent=1.0000
    bEnableTrees=1
    bForceFullLOD=0
    fLODTreeMipMapLODBias=-0.7500
    fLocalTreeMipMapLODBias=-0.2500
    
    
    [Debug]
    bDebugFaceGenCriticalSection=0
    bDebugFaceGenMultithreading=0
    bDebugSaveBuffer=0
    
    
    [BackgroundLoad]
    bBackgroundLoadLipFiles=1
    bLoadBackgroundFaceGen=1
    bUseMultiThreadedFaceGen=1
    bBackgroundCellLoads=1
    bLoadHelmetsInBackground=1
    iAnimationClonePerLoop=5
    bSelectivePurgeUnusedOnFastTravel=0
    bUseMultiThreadedTrees=1
    iExteriorPriority=50
    bCloneModelsInBackground=0
    iBackgroundLoadFaceMult=200
    fBackgroundLoadingPerLoop=20.0000
    fBackgroundLoadClonedPerLoop=5.0000
    iBackgroundLoadExtraMaxFPS=20
    iBackgroundLoadExtraMinFPS=10
    iBackgroundLoadExtraMax=3000
    iBackgroundLoadExtraMin=5
    iBackgroundLoadExtraMilliseconds=2
    iBackgroundLoadTreeMilliseconds=7
    iBackgroundLoadMilliseconds=1
    iBackgroundLoadLoading=1
    bUseBackgroundFileLoader=0
    iPostProcessMillisecondsEditor=50
    iPostProcessMillisecondsLoadingQueuedPriority=20
    iPostProcessMilliseconds=5
    
    
    [LOD]
    fLodDistance=500.0000
    bUseFaceGenLOD=0
    iLODTextureTiling=2
    iLODTextureSizePow2=8
    fLODNormalTextureBlend=0.5000
    bDisplayLODLand=1
    bDisplayLODBuildings=1
    bDisplayLODTrees=1
    bLODPopTrees=0
    bLODPopActors=0
    bLODPopItems=0
    bLODPopObjects=0
    fLODFadeOutMultActors=15.0000
    fLODFadeOutMultItems=15.0000
    fLODFadeOutMultObjects=15.0000
    fLODMultLandscape=1.0000
    fLODMultTrees=2.0000
    fLODMultActors=5.0000
    fLODMultItems=5.0000
    fLODMultObjects=5.0000
    iFadeNodeMinNearDistance=400
    fLODFadeOutPercent=0.9000
    fLODBoundRadiusMult=3.0000
    fTalkingDistance=2000.0000
    
    fTreeLODMax=2.0000
    fTreeLODMin=0.0200
    fTreeLODDefault=1.2000
    fObjectLODMax=15.0000
    fObjectLODMin=1.0000
    fObjectLODDefault=5.0000
    fItemLODMax=15.0000
    fItemLODMin=1.0000
    fItemLODDefault=2.0000
    fActorLODMax=15.0000
    fActorLODMin=2.0000
    fActorLODDefault=5.0000
    bLODUseCombinedLandNormalMaps=1
    bForceHideLODLand=0
    fLODQuadMinLoadDistance=65536.0000
    fLODFadeOutActorMultInterior=1.0000
    fLODFadeOutItemMultInterior=1.0000
    fLODFadeOutObjectMultInterior=1.0000
    fLODFadeOutActorMultCity=1.0000
    fLODFadeOutItemMultCity=1.0000
    fLODFadeOutObjectMultCity=1.0000
    fLODFadeOutActorMultComplex=1.0000
    fLODFadeOutItemMultComplex=1.0000
    fLODFadeOutObjectMultComplex=1.0000
    fLODLandVerticalBias=0.0000
    
    [Weather]
    fSunGlareSize=350.0000
    fSunBaseSize=250.0000
    bPrecipitation=1
    fAlphaReduce=1.0000
    SBumpFadeColor=255,255,255,255
    SLerpCloseColor=255,255,255,255
    SEnvReduceColor=255,255,255,255
    
    [Voice]
    SFileTypeLTF=ltf
    SFileTypeLip=lip
    SFileTypeSource=wav
    SFileTypeGame=mp3
    
    
    [Grass]
    iMinGrassSize=80
    fGrassEndDistance=8000.0000
    fGrassStartFadeDistance=7000.0000
    bGrassPointLighting=0
    bDrawShaderGrass=1
    iGrassDensityEvalSize=2
    iMaxGrassTypesPerTexure=2
    fWaveOffsetRange=1.7500
    fGrassWindMagnitudeMax=125.0000
    fGrassWindMagnitudeMin=5.0000
    fTexturePctThreshold=0.3000
    
    [Landscape]
    bCurrentCellOnly=0
    bPreventSafetyCheck=0
    fLandTextureTilingMult=2.0000
    fLandFriction=2.5000
    iLandBorder2B=0
    iLandBorder2G=0
    iLandBorder2R=0
    iLandBorder1B=0
    iLandBorder1G=255
    iLandBorder1R=255
    
    
    [bLightAttenuation]
    fQuadraticRadiusMult=1.0000
    fLinearRadiusMult=1.0000
    bOutQuadInLin=0
    fConstantValue=0.0000
    fQuadraticValue=16.0000
    fLinearValue=3.0000
    uQuadraticMethod=2
    uLinearMethod=1
    fFlickerMovement=8.0000
    bUseQuadratic=1
    bUseLinear=0
    bUseConstant=0
    
    
    [BlurShaderHDRInterior]
    fTargetLUM=1.0000
    fUpperLUMClamp=1.0000
    fEmissiveHDRMult=1.0000
    fEyeAdaptSpeed=0.5000
    fBrightScale=2.2500
    fBrightClamp=0.2250
    fBlurRadius=7.0000
    iNumBlurpasses=1
    
    
    [BlurShaderHDR]
    fTargetLUM=1.2000
    fUpperLUMClamp=1.0000
    fGrassDimmer=1.3000
    fTreeDimmer=1.2000
    fEmissiveHDRMult=1.0000
    fEyeAdaptSpeed=0.7000
    fSunlightDimmer=1.3000
    fSIEmmisiveMult=1.0000
    fSISpecularMult=1.0000
    fSkyBrightness=0.5000
    fSunBrightness=0.0000
    fBrightScale=1.5000
    fBrightClamp=0.3500
    fBlurRadius=4.0000
    iNumBlurpasses=2
    iBlendType=2
    bDoHighDynamicRange=1
    
    
    [BlurShader]
    fSunlightDimmer=1.0000
    fSIEmmisiveMult=1.0000
    fSISpecularMult=1.0000
    fSkyBrightness=0.5000
    fSunBrightness=0.0000
    fAlphaAddExterior=0.2000
    fAlphaAddInterior=0.5000
    iBlurTexSize=256
    fBlurRadius=0.0300
    iNumBlurpasses=1
    iBlendType=2
    bUseBlurShader=0
    
    
    [GethitShader]
    fBlurAmmount=0.5000
    fBlockedTexOffset=0.0010
    fHitTexOffset=0.0050
    [MESSAGES]
    bBlockMessageBoxes=0
    bSkipProgramFlows=1
    bAllowYesToAll=1
    bDisableWarning=1
    iFileLogging=0
    bSkipInitializationFlows=1
    [DistantLOD]
    bUseLODLandData=0
    fFadeDistance=12288.0000
    iDistantLODGroupWidth=8
    [GeneralWarnings]
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
    
    SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
    This may result in errors. Saving again will clear this message
    but not necessarily fix any errors.
    
    [Archive]
    SMasterMiscArchiveFileName=Oblivion - Misc.bsa
    SMasterVoicesArchiveFileName2=Oblivion - Voices2.bsa
    SMasterVoicesArchiveFileName1=Oblivion - Voices1.bsa
    SMasterSoundsArchiveFileName=Oblivion - Sounds.bsa
    SMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsa
    SMasterMeshesArchiveFileName=Oblivion - Meshes.bsa
    SInvalidationFile=ArchiveInvalidation.txt
    iRetainFilenameOffsetTable=1
    iRetainFilenameStringTable=1
    iRetainDirectoryStringTable=1
    bCheckRuntimeCollisions=0
    bInvalidateOlderFiles=1
    bUseArchives=1
    SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa
    [CameraPath]
    iTake=0
    SDirectoryName=TestCameraPath
    iFPS=60
    SNif=Test\CameraPath.nif
    [Absorb]
    fAbsorbGlowColorB=1.0000
    fAbsorbGlowColorG=0.6000
    fAbsorbGlowColorR=0.0000
    fAbsorbCoreColorB=1.0000
    fAbsorbCoreColorG=1.0000
    fAbsorbCoreColorR=1.0000
    iAbsorbNumBolts=1
    fAbsorbBoltGrowWidth=0.0000
    fAbsorbBoltSmallWidth=7.0000
    fAbsorbTortuosityVariance=2.0000
    fAbsorbSegmentVariance=7.0000
    fAbsorbBoltsRadius=5.0000
    [OPENMP]
    iThreads=9
    iOpenMPLevel=10
    [TestAllCells]
    bFileShowTextures=1
    bFileShowIcons=1
    bFileSkipIconChecks=0
    bFileTestLoad=0
    bFileNeededMessage=1
    bFileGoneMessage=1
    bFileSkipModelChecks=0
    bFileCheckModelCollision=0
    [CopyProtectionStrings]
    SCopyProtectionMessage2=Insert the Oblivion Disc.
    SCopyProtectionTitle2=Oblivion Disc Not Found
    SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
    SCopyProtectionTitle=CD-ROM Drive Not Found
    no votes  

  3. #3
    Kill0rBee's Avatar
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    Ge weet toch dat er veel van die RAM tweaks, nietmeer werken met Patch 1.2 (die ram tweaks waren ook voor landschap in de verte aan te passen, maar dit is dus al verholpen met 1.2)

    Maar ik gebruik deze Guide
    is een zeer deftige guide waarin het goed word uitgelegd.
    no votes  

  4. #4
    Acolyte's Avatar
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    Veel van die dingen zitten ofwel al in het bovenstaande of bij het make it pretty mod pack van gamespot dus ik denk dat het ongeveer overeen zal komen.
    no votes  

  5. #5
    Kill0rBee's Avatar
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    Bwa, 't zitten er veel bij waar ik op gamespot niets over gelezen heb (ik gebruikte dat vroeger) Zoals bvb scherpere schaduwen v/d bomen of tijdens een gesprek, voor niet meer in de ander z'n neus te kijken tijdens zo'n dialoog

    (DlgFocus=4.0000 (default 2.1000) = Staat ge verder van een persoon bij een dialoog/gesprek.)
    no votes  

  6. #6
    nigel555's Avatar
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    die make it pretty mod heeft hopelijk geen bekende conflicten met andere mods??
    en voor de rest thanks
    direct gaan instellen zie
    my litle place I call home!
    Pictures of people, urban, light painting and much more
    http://nigelpoint.blogspot.com/
    no votes  

  7. #7
    Acolyte's Avatar
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    Ik gebruik die Make-it-Pretty dingen buiten de nieuwe map, ik hou wel van het monochrome.

    En het geeft geen enkel conflict nee, ik heb draaien van mods:

    Mijn MOD's


    -Eagle Eye Realistic Archery
    Zorgt ervoor dat pijlen sneller en verder gaan e.d.

    -Arena Loot Mod
    Hierdoor kan je wapens van je tegenstanders in de arena wel looten

    -Akaviri Stronghold
    Je eigen Cloud Ruler Temple om in te wonen, zeer fijn! Dicht bij Anvil

    -Knights of the White Stallion
    Quest die de White Stallion toestanden met Mazoga the Orc ontzettend uitbreiden, ook bijzonder leuke toevoeging.

    -Artifacts of the Ancestors
    Quest

    -Lyngess Gnoll Mountain
    Quest in de Jerral Mountains, de barre kou trotseren,...

    -VampireRing
    Voegt een ring toe die je onmiddellijk naar Stage 3 Vampirism brengt en terug

    -Book jackets
    Geeft alle boeken in Cyrodiil unieke kaften

    -Bravil Sea Domes
    Onderwaterhuis in Niben Bay

    -Bruma Guild Rebuild

    -Castle Volengrad

    Dracula-achtig kasteel

    -Castle of Night
    Kasteel met quests en puzzels a la castlevania

    -Castle Domrose
    Kasteel te koop tegen Chorrol

    -DEJ Harvest
    De dingen die je plukt van een bloem/plant verdwijnen nu ook daadwerkelijk - aanrader!

    -DLC Frostcrag Spire
    -DLC Horce Armor
    -DLC Mehrunes Razor
    -DLC Orrery
    -DLC Shivering Isles
    -DLC Spell Tomes
    -DLC Thieves Den
    -DLC Vile Lair


    -The Romancing of Eyja
    Quest waarin je kindjes kan maken Wat liefde toegevoegd in Rosethorn Hall waar Eyja je slaafje is!

    -Enhanced Roleplaying

    -FormID Bugfix

    -GoblinWatch Keep

    -Javbs
    Voegt het Blades Ceremonial Armor toe

    -King of Worms is a Lich


    -Knights of the Nine

    -Kvatch Aftermath
    Zie topic

    Horen bij Modular Oblivion Enhanced:

    -Alternative Script Icon

    -Bone Names & Priced Skulls

    -Disable Fast Travel

    -Ethereal State Spell

    -Fatigue Loss from Running

    -Hunger Effects

    Je moet eten of je wordt zwakker en hongert uiteindelijk uit...

    -Icons for Mythic Dawn Armor

    -Martin & Jauffre Killable

    -Levitation Magic

    -Lock Spells

    -Lychantropy & Lichcraft

    Zie topic

    -Main Quest Delayer

    -New Classes

    -New Staffs - Blight & Ashstorms

    Voegt nieuwe staffs toe zoals een one hit kill staf, weer-bepalers en twee nieuwe weertypes.

    -Playable Dremora

    -Playable Scythe

    -Realistic Law Enforcement
    [SIZE=1]De naamt zegt het zelf, hierdoor kan je de guards omkopen en kan je ook geëxecuteerd worden in de arena, wat een spektakel is me dat!! Zeer fijn!

    -Teleportation Magic and Icarian Flight

    -The Black Sacrament
    [SIZE=1]Je kan het Night Mother ritual zelf doen en zelf een Db member roepen om iemand te vermoorden

    -Tools of Kagrenac
    Quest om in het paleis in te breken gegeven door de lich queen...

    -Travel Services

    -Unlocked Dremora Armor

    -Unlocked Blades Armor (tutorial)

    -Unlocked Palace Guard Armor

    -Unlocked Hairstyles

    -Vampire Clan Railu

    Voegt heuse Vampire Guild toe!

    -Visit Valen Dreth Topic
    ________________________________________

    -Natural Water *

    -Natural Weather *


    -Order of the Cloud Knights
    Quest

    -Pets of Chorrol
    [SIZE=1]Je kan een eigen huisdier hebben dat je steeds kan roepen dat je helpt,... Zo heb je een leeuw, beer, rat, imp, krab, hond.

    -Quest for the Elements
    Zeer fijne quest gebaseerd op Golden Sun

    -Sanctum Sanctorum
    Zie ander topic...: Huisje - tempel in Imp City - overpowered maar zeer leuk

    -Servant of the Dawn
    Voegt na de mainquest een dark-side mainquest toe - Guild v/d Mythic Dawn

    -Short Grass *

    -Spear of Bitter Mercy
    Voegt een speelbare speer toe + quest

    -Starsouls
    Bijzonder sterke / speciale soulgems

    -The Legacy
    Quest die je doet inzien waarom jij nu precies Cyrodiil moest redden...

    -The Welkynd Sword
    Voegt quest toe op zoek naar Welkynd Sword - zie elders

    -Wargriders
    Wolfjes om op te rijden - gaan belachelij ksnel waardoor ze zich snel bezeren...

    -Bank Mod
    Voegt de Bank of Cyrodiil toe

    -Normal Maps *

    -Natural Envirements *

    -4096*4096 textures

    -Quest Award Leveler

    -Kumiko Manor

    -Texture LOD replacement Borders (2048x2048) *

    -Better Night Sky *

    -Seasonable Weather *


    Die ùet * zijn afkomstig van Make it Pretty pak
    Last edited by Acolyte; 09-04-2007 at 23:52. Reason: Klaaaar! ^^ + update :p
    no votes  

  8. #8
    Utred's Avatar
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    Wat met 1.5 GB ram?
    Weer een non-antwoord, of beter gezegd een utred-antwoord.
    no votes  

  9. #9
    Kill0rBee's Avatar
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    iPreloadSizeLimit=78643200
    uInterior Cell Buffer=9
    uExterior Cell Buffer=108

    (dunno of het klopt, 'k heb het met rekenmachine berekend adhv de getallen die in 1ste post stonden.)
    'k heb het als volgt berekend:
    iPreloadSizeLimit ->
    Code:
      iPreloadSizeLimit=52428800      -    1.0gb RAM
    + iPreloadSizeLimit=104857600     -    2.0gb RAM
    ------------------------------------------------
      iPreloadSizeLimit=157286400     -    3.0gb RAM
    / 2
    ------------------------------------------------
      iPreloadSizeLimit=78643200      -    1.5gb RAM
    Last edited by Kill0rBee; 09-04-2007 at 19:59.
    no votes  

  10. #10
    nigel555's Avatar
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    wow, redelijk veel mods
    ene tis goe dak et weet
    my litle place I call home!
    Pictures of people, urban, light painting and much more
    http://nigelpoint.blogspot.com/
    no votes  

  11. #11
    Acolyte's Avatar
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    Wat ben ik er trots op - bijna een uur liggen klooien aan die post

    Een aantal MODS ja, maar ALLEMAAL aanraders, proberen zou ik zeggen! Geeft verder ook dé beste speelervaring!
    Heb één klein probleempje maar dat is niet noemenswaardig. Heb bij enkele NPC's een optie om te praten: 'what do i get for doing that', slaagt nergens op en hoort bij geen enkele mod (nee, niet bij enhanced roleplaying) en krijg je ook een antwoord op gelijk, vind je het leuk in Anvil? Voor de rest loopt alles als een trein. Vooral de 4096x4096 textures zijn best gezellig! ^^
    no votes  

  12. #12
    nigel555's Avatar
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    hahaha
    Enja kzie wel Kvatch rebuild niet staan
    hihi

    edit,
    door die aanpassingen in mij .ini werkt het spel lijk een stuk vlotter
    veel beter
    my litle place I call home!
    Pictures of people, urban, light painting and much more
    http://nigelpoint.blogspot.com/
    no votes  

  13. #13
    Acolyte's Avatar
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    Jawel! Kvatch Aftermath is Kvatch Rebuild.
    Met de zie topic beschrijving.
    no votes  

  14. #14
    nigel555's Avatar
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    Quote Originally Posted by Acolyte View Post
    This quote is hidden because you are ignoring this member. Show
    Jawel! Kvatch Aftermath is Kvatch Rebuild.
    Met de zie topic beschrijving.
    woops
    my litle place I call home!
    Pictures of people, urban, light painting and much more
    http://nigelpoint.blogspot.com/
    no votes  

  15. #15
    Kill0rBee's Avatar
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    @Acolyte: Wa zijn u specs/instellingen dan?
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