Thread: CS:S - FPS > need good cfg plz
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22-03-2007, 17:47 #1
CS:S - FPS > need good cfg plz
yow kan er iemand me miss een een link naar een goede css config geven aub.
ik speel nooit css omdat ik zon mega framedrops heb altijd zelfs binnen enzo en altijd op dezelfde plaatsen.
mijn pc specs : p4 3600ghz/2gig ddr2/7800gtx
details maken me niets uit low is goed, wel zou ik een resolutie van 1024*768 of 1280*1024 op 100 hertz (scherm, want met originele cfg staat da mega low en krijg ik koppijn en ik weet nie waar ik displayrefresh kan instellen) hebben en een klein crosshair
bedankt alvast
aBx|CRACK
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22-03-2007, 17:59 #2Member
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dit is caseys config.// Casey's Config v2 (CAL compliant)
// Updated for new season by CAL|Stone
// Updated 01/06/07 - Lowered some vars to increase FPS within rule limits. Also removed one cheat var.
// Updated 01/07/07 - Reorganized and updated original version
//_Set Netcode vars_
cl_cmdrate "101"
cl_interp "0.01"
cl_interpolate "1"
cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems.
cl_lagcompensation "1"
cl_updaterate "101"
cl_smooth "1"
rate "25000"
//_Set MP vars_
mp_decals "0" // How many player sprays will be shown.
//_Set Client vars_
cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ragdoll_physics_enable "0" // Disables ragdoll.
cl_show_splashes "0" // Disables water splashes.
cl_phys_props_enable "1" // Enables Phsyics Props.
cl_phys_props_max "50" // Maximum amount of Physics props allowed.
cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
cl_restrict_server_commands "0" // Compatible/needed with serverplugins
//_Set Render vars_
r_decals "0" // Disables decals.
r_drawbatchdecals "1" // Enables the rendering of decals in batch.
r_decal_cullsize "9999" // Any decals under this size are not rendered.
r_rootlod "2" // Base lod of the model in the memory.
r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.
r_modellodscale "1.0" // The transitioning power of LOD.
r_drawmodeldecals "0" // Models decals, I.E. Blood.
r_shadowmaxrendered "32" // Max shadows the game will render.
r_shadows "0" // Disables shadows (Change to 1 if you like them.)
r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model.
r_dynamic "0" // Disables dynamic lights.
r_propsmaxdist "1200" // Max distance at which props are rendered.
r_drawdetailprops "1" // Enables the rendering of detail props.
r_occlusion "1" // Enables the Model Occlusion system.
r_renderoverlayfragment "0"
r_3dsky "0" // Disables the rendering of 3d sky boxes.
r_waterdrawreflection "0" // Disables the rendering of water reflections.
r_waterforceexpensive "0" // Forces cheap water.
r_drawflecks "0" // Disables the sparks and dirt from bullet impacts.
r_eyes "0" // Disables eyes in models.
r_teeth "0" // Disables teeth in models.
gl_clear "0" // Disables the gl_clear convariable!
//_Set Materials vars_
mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen.
mat_disable_bloom "1" // Disables bloom effects.
mat_hdr_enabled "0" // Disables HDR.
mat_hdr_level "0" // Double Disables HDR.
mat_specular "0" // Disables Specularity on objects.
mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.
mat_antialias "0" // Disables the use of multisampling to smooth out edges.
mat_bumpmap "0" // Disables bump mapping.
mat_clipz "0" // Disables optimized Z-Buffer rendering.
mat_compressedtextures "0" // Disables texture compression. Users with low amounts of system memory should turn this on.
mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth.
mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8.
mat_trilinear "0" // Disables the use of Trilinear mipmapping.
mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.
//_Set Violence vars_
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
//_Set HUD vars_
net_graph "3" // Enables net_graph (Required in SS round)
net_graphpos "2" // Adjusts netgraph position-set between 1 and 3.
clear
echo _Casey's Config v2 (CAL compliant) loaded
je had ook het sticky-topic kunnen lezen hier op TNG.. soit.
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22-03-2007, 18:22 #3
ok bedankt he man ik ga het straks eens testen en ga de sticky eens lezen
aBx|CRACK
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23-03-2007, 19:21 #4
n1 tnx
-=( #Dunebugs ~~ Dunebugs.be )=-no votes
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24-03-2007, 07:01 #5Member
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gasten doe es de moeite om de search button te gebruiken pls , er staan hier echt al talloze treads over dit onderwerp
http://games.telenet.be/forum/search...archid=1274432no votes
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24-03-2007, 13:39 #6
hahahah
Sorry - no matches. Please try some different terms.no votes
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28-03-2007, 22:33 #7
in welke map moet die?
en met welke naam moet ik em opslaan?
steam/steamapps...?
thxLast edited by Arkaine; 28-03-2007 at 22:44.
no votes
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28-03-2007, 23:30 #8Approved 9-lifer
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steam/steamapps/accountname/counter-strike souce/cstrike/cfg
en dan in autoexec.cfg
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31-03-2007, 14:12 #9
nen 7800gtx en fpsdrops???? wtf
check u drivers is andersno votes
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31-03-2007, 14:28 #10Member
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in u drivers zetten op max performance ipv quality.
vsync afzette?
config opzetten.
enkele goede:
core
casey
amadeus
cevo
css nation?
...
moestek van u zijn, ik gebruik casey of cevo
Ikzelf gebruik eetje van core. /noah, mr dat is gwn kwestie van gewenning en uitproberen.
Steek er wat tijd in om iets te vinden dat u bevalt, je zal het je niet berouwen.no votes
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01-04-2007, 15:20 #11no votes
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01-04-2007, 18:54 #12Member
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Omdat jij zogezegd niets vind op google, en voor alle andere kerels heb ik er een heleboel op mijn webspace gezet.
core cfg (dit is prolly niet zijn laatste, maar een erg toffen om mee te spelen. Ik gebruik hem in een ietwat editted vorm.)
cevo cfg
casey cfg v2
cadre cfg
cssnation cfg
ixxi cfg
Probeer verschillende, en neem diegene waarvan jij vindt dat hij lekker speelt, smooth, ruw, whatever you want.no votes
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