1. #1
    FoRCe's Avatar
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    Q4 1.4(beta) + Q4MAX 0.78

    http://www.esreality.com/?a=post&id=1333892


    So the news is here. Latest mod q4max is now available for download and it is compatible with latest id patch 1.4 beta.
    I am not going to write too much about it as it is an early hour, so you will rather read what Anthony already wrote on q4max.com.

    On top of simply supporting 1.4, we've also got a number of changes of our own. This includes some changes to the multipov functionality, with the ability to change the layout of the views, and cycle around the different players. Multipov has also been extended to support Q4TV, and can be used by any viewer at any time.

    Viewers of Q4TV may also be pleased to hear that the "follow" command (including "follow quad" etc) is available for use.... as is the "say" command (and cg_notvchat for those who dont want the spam!).

    There are a number of other features, such as the ability for the client to predict the fire effects for rail, shotgun, and machinegun, removing the feeling of a delay in firing these weapons (cg_predict*), and the introduction of sizeup/sizedown commands.

    Don't forget to write your opinions and feelings about this mod on q4max forums.

    *note* Do not push your servers too high with si_fps/net_serversnapshotdelay rates, because it will cause too many fps drops, higher ping, big lag and some servers crash... Q4MAX team recommends si_fps 90 / net_serversnapshotdelay 30 !!!

    * Download Mirrors


    Levitation
    escapedturkey
    team-infinity
    planetquake4
    slashquit
    wision.myftp.org (500mb per day = limit)

    * Changelog


    * add: Q4 1.4 compatibility - this version of Q4Max does not run on Q4 1.3.
    * add: Q4TV Chat. Clients can disable it with cg_notvchat [0|1, default 0]. Q4TV Servers can disable it with g_notvchat [0|1 default 0].
    * add: "multipov" command is now supported for Q4TV.
    * add: cg_predictMG cg_predictSG cg_predictRG) [0|1, default 0]. When enabled, your own mg/sg/rg effects will be predicted as you fire, instead of waiting for the info to come back from the server. This makes for extra responsiveness at the cost of accuracy.
    * add: cg_poweruplights, cg_muzzleflashlights toggle different kinds of dynamic lights. (not available with forceambient).
    * add: Thinner lg graphic with cg_thinshaft 2, spiral only railtrail with cg_railstyle 2.
    * add: cg_deadbody 2 darkens dead players.
    * add: Speed meter (hud_showspeed). Move it around with hud_speedposition (x y, default 550 70)
    * add: Alternative multipov view styles with hud_multipovstyle (0-4, 1 default, 0 for .77 style)
    * add: Current player highlighted on the hud in duel/ffa.
    * add: Slight viewmodel recoil on NG/HB/RL.
    * add: viewSizeUp / viewSizeDown commands resize the main view. Can also be set explicitly via r_viewSizePercent.
    * chg: Network traffic optimizations.
    * chg: Bobbing-related cvars now default to 0.
    * chg: cg_teamchatonly works outside of teamgames.
    * chg: The cubemap pass on textures/terminal/floor_mp and frozen player materials only shows up when "High quality special effects" are enabled. (found in system/advanced settings, or r_skipnewambient)
    * chg: Removed com_warnings. Use developer 1 if you need to see warnings from now on, thanks to the 1.4 update.
    * chg: cycling spectators no longer takes you to freefloat after cycling through all players.
    * chg: XML Stats output updated, and XSL template significantly updated. Note that this is part 1 of an ongoing improvement to the MAXStats package.
    * chg: display si_fps in the serverinfo gui section.
    * chg: Light Detail Level properly archived and applied when joining games through r_archivedLightDetailLevel. This effectively replaces r_lightDetailLevel.
    * fix: (Partial) Actual shooting and shooting animations/sounds were going out of sync when holding _attack over the course of a weapon switch.
    * fix: Simpleitems disappeared in front of some surfaces.
    * fix: Endgame statistics showed a "score" of 100 (their handicap) for everyone.
    * fix: Cycling through players as a spectator dropped back to freefloat after a complete cycle.
    * fix: Missing rocket launcher viewmodel animation.
    * fix: Items disappearing when dropped / respawned in multipov mode, if g_simpleitems was set to 1.
    * fix: Items make no respawn sound if g_simpleitems 1.
    * fix: Players seeing weapon fire-fx (muzzleflash etc) on players firing if they are out of ammo.
    * fix: Added the airdefense_big_gun vehicle as a static item, to correct one of the entries in the 1.4 CMP.
    * fix: ui_name now set correctly when edited in the main menu.
    * fix: ammo indicator glows on some weapons updated.
    * fix: Create server gui now correct sets the dedicated / lanserver settings based on the gui controls.
    * fix: #i previously did not report dropped items
    * fix: (RB) Weapon world models had SP mods when carried by players.

    * Servers


    gs2.slashquit.net:28010 SlashQuit.net Q4 1.4 1v1 #1
    gs2.slashquit.net:28020 SlashQuit.net Q4 1.4 1v1 #2
    gs2.slashquit.net:28030 SlashQuit.net Q4 1.4 CTF

    83.96.201.230:28004 / GUNK public Q4MAX 0.78 server - Gametype : Team DM
    83.96.201.230:28005 / GUNK private Q4MAX 0.78 server - Gametype : Team DM
    83.96.201.230:28006 / GUNK public Q4MAX 0.78 server - Gametype : Team DM
    83.96.201.230:28007 / GUNK private Q4MAX 0.78 server - Gametype : Team DM

    More links and mirrors will come out soon!
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  2. #2
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  3. #3
    marle's Avatar
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    fps onstabiel bij mij .

    vote si_fps 60 +1

    maarja, zal eens in mijn config prollen, voor te zien wat ik kan doen.
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  4. #4
    FoRCe's Avatar
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    *note* Do not push your servers too high with si_fps/net_serversnapshotdelay rates, because it will cause too many fps drops, higher ping, big lag and some servers crash... Q4MAX team recommends si_fps 90 / net_serversnapshotdelay 30 !!!


    hopelijk nie al teveel si_fps 120 servers, anders kan niemand zonder lag/stoot quaken

    si_fps 60 met 1.4beta is al smoother dan 1.3
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  5. #5
    Morrigu's Avatar
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    si_fps 100 is perfect imo
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  6. #6
    DiGiTiZ's Avatar
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    fps 90 / ssd 50 werkt perfect bij mij.
    wrom kuh3liga 60/30 wil is mij een raadsel :/
    SDSR of #SDSR op QuakeNet
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  7. #7
    FoRCe's Avatar
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    Duitsers ga je nooit begrijpen tot je er zelf ene wordt
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