t zal cl_detailfade zijn. Dit is mijn config waar ik de laatste weken hard aan aan het werken ben.
Is nog niet perfect, zoals je ziet moet er nog aan een deel cmd 's getest worden etc 
Code:
//Config
sv_cheats "1"
bgmvolume "0" //CD sound playback volume
bloodspray "1" //Blood
cl_autowepswitch "0" //Automatically switch to picked up weapons
cl_buy_favorite_nowarn "0" //skips the error prompt when saving an invalid buy favorite
cl_buy_favorite_quiet "0" //skips the error prompt when saving a buy favorite
cl_c4dynamiclight "0" //Draw dynamic light when planted c4 flashes
cl_c4progressbar "1" //Draw progress bar when defusing
cl_detail_avoid_force "0" //!!!!
cl_detail_avoid_radius "0" //!!!!
cl_detail_avoid_recover_speed "0" //!!!!
cl_detail_max_sway "0" //!!!!
cl_detaildist "800" //!!!! needs testing
cl_detailfade "600" //!!!! needs testing
cl_downloadfilter "nosounds" //Determines wich files can be downloaded from the server (all, none, nosounds)
cl_drawshadowtexture "0" //!!!!
cl_forcepreload "1" //!!!! needs testing
cl_maxrenderable_dist "1600" //!!!! needs testing
cl_minmodels "1" //Uses one player model for each team
cl_min_t "1" //Controls wich Terrorist model is used when cl_minmodels is set to 1
cl_min_ct "1" //Controls wich CT model is used when cl_minmodels is set to 1
cl_phys_props_enable "0" //Disables clientside physics props
cl_phys_props_max "50" //Maximum clientside physics props
cl_radar_locked "0" //Lock the angle of the radar display
cl_radaralpha "255" //Radar alpha
cl_ragdoll_collide "0" //Disables colliding of ragdolls
cl_ragdoll_physics_enable "0" //Enable, disable ragdoll physics
cl_restrict_server_commands "0" //Restrics commands that the server can execute on clients
cl_rumblescale "0" //Scale sensitivity of rumble effects
cl_show_splashes "0" //Disables splashes when running in water
cl_showpausedimage "0" //Show the paused image when the game is paused
cl_winddir "0" //Wheater effects wind direction angle
cl_windspeed "0" //Weather effects wind speed scalar
fps_max "100" //Frame rate limiter
fog_enable "0"
fog_enable_water_fog "0"
g_ragdoll_fadespeed "600" //!!!!
g_ragdoll_maxcount "0" //!!!!
hud_centerid "1" //Center player name
hud_classautokill "0" //Auto kill player after choosing new playerclass
hud_deathnotice_time "4" //Time a death message will be displayed
hud_fastswitch "1" //Enables fast weapon switch
hud_saytext_time "6" //Time text from chat will be displayed
joy_forwardsensitivity
joy_sidesensitivity
jpeg_quality "100" //Jpeg screenshot quality (1-100)
lod_enable "1" //Enables LOD
m_customaccel "0" //Disables mouse acceleration
m_filter "0" //Mouse filtering, if set to 1 mouse is averaged over 2 frames
m_mouseaccel1 "0" //windows mouse acceleration
m_mouseaccel2 "0" //Windows mouse acceleration
m_mousespeed "1" //Windows mouse speed factor
mat_antialias "0" //Anti aliasing
mat_bumpbasis "0" //Disables bumpbasis
mat_bumpmap "0" //Disables bumpmapping
mat_colorcorrection "0" //Disable collorcorrection
mat_disable_bloom "1" //Disables bloom effect
mat_disable_fancy_blending "0" //Disable blending
mat_fastspecular "1" //Enables fast specular
mat_forceaniso "1" //Forces anisotropic filtering
mat_hdr_enabled "0" //Disables HDR
mat_hdr_level "0" //0 for no HDR 1 for LDR + bloom 2 for full HDR
mat_mipmaptextures "1" //Texture quality decreases with distance
mat_monitorgamma "1.6" //Monitor gamma
mat_picmip "2" //Texture quality
mat_specular "0" //Disables specularity for perftesting
mat_trilinear "0" //Disables trilinair filtering
mat_vsync "0" //Disables vsync
mp_decals "15" //How much decals will be shown
net_graph "3" //Draw the network usage graph
net_graphpos "1" //Network usage graph 's position
net_graphheight "150" //Netwerk usage graph 's height
r_3dnow "1" //Enables 3dnow CPU feature
r_3dsky "0" //Disables 3D sky
r_decal_cullsize "1" //Decals under this size in pixels are culled
r_decals "15" //Amount of decals that are visible
r_drawdetailprops "0" //Disables detailed props
r_drawflecks "0" //Draw bullet impacts
r_drawmodeldecals "0" //Disables model decals
r_eyes "0" //Disable model eyes
r_gamma
r_lightaverage "0" //Disables light average
r_lod "-1" //!!!! needs testing
r_modellodscale "1.0" //Transition power of LOD
r_occlusion "1" //Disables occlusion
r_propsmaxdist "100" //!!!! needs testing Maximum visible distance
r_rootlod "2" //Root LOD
r_shadowmaxrendered "10" //!!!! Maximum rendered shadows
r_shadows "1" //Enables schadows
r_sse "1"
r_sse2 "1"
r_teeth "0" //Disables model 's teeth
r_waterforceexpensive "0" //Simple reflections
r_worldlightmin "0.002" //Minimum world lights
r_worldlights "0" //Defines numer of worldlight for vector
r_ropetranslucent "0"
rope_wind_dist "1" //Don't use CPU applying small wind gusts to ropes when they're past this distance
showhitlocation "1" //Show hit location
violence_hblood "1" //Draw human blood
violence_hgibs "1" //Show human gib entities
sv_cheats "0"
//Sound
dsp_slow_cpu "1"
snd_disable_mixer_duck "0"
snd_foliage_db_loss "2"
snd_mixahead "0.1"
snd_musicvolume "0"
volume "1"
//Rates
cl_cmdrate "101"
cl_interp "0.01"
cl_interpolate "1"
cl_updaterate "101"
cl_smooth "1"
rate "25000"
cl_lagcomp_errorcheck "0"
cl_lagcompensation "1" //Perform server side lag compensation of weapon firing events (not needed on LAN)
cl_resend "10"
cl_smoothtime "0"
cl_timeout "20"
//Crosshair
cl_crosshaircolor "4"
cl_crosshairscale "1200"
cl_crosshairusealpha "0"
cl_crosshairalpha "999"
cl_dynamiccrosshair "0"
cl_righthand "1"
//Experiment
con_enable ""
con_filter_enable ""
con_filter_text ","
con_notifytime "8"
zoom_sensitivity_ratio "1"
clear
echo "BIG_JIM.cfg.css LOADED!"
echo " GL/HF "