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10-10-2006, 01:03 #1
Official BC hunter talents & skills
http://www.wow-europe.com/en/info/un...er/spells.html
http://www.wow-europe.com/en/info/un...ents.html#none
Het meeste dan geleaked is is waar, zeeeeeer imba!
wel weining nieuwe trainable skills mr ziet er zeer goed uit.i always like some cheese with my whine!!1!1!
no votes
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10-10-2006, 01:06 #2Member
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PSN id: haboom
xbox: shab00m
youtube kanaal: http://www.youtube.com/user/haboom100
uploading = costume questno votes
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10-10-2006, 01:17 #3
I like SV treeeeeeeee ;p
no votes
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10-10-2006, 01:36 #4Member
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3 mooie 41 talents maar om eerlijk te zijn is maar één goeie en dat is 41 marksman .
De rest is cooldowned en moet je veel te veel mooie talents voor opofferen .PC||Antec P182 4x Noctua NF-P12 :: Asus P7P55D LE :: i7 860 @ 4.0 (20x200 Vcore 1.35v IMC 1.40v Scythe Mugen II) :: 4x2gig Corsair Dominator @ 1600 (8-8-8-20 1.6v) :: Asus 5870 @ 930/1250 :: 40gig Bootdisk SSD 500gig workdisk :: Roccat Kave :: Roccat Kone :: Logitech G19no votes
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10-10-2006, 08:33 #5Approved 9-lifer
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die gaan zo nog verdanderen ben ik zeker van
die shadowheal van priest hebben ze gelukkig ook al verandertno votes
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10-10-2006, 08:36 #6Member
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http://www.wow-europe.com/en/info/un...10320310500000
pvp/pve specced
mss dat ik nog expose weakness neem
heb LR en combat exp voor genoeg agiPS: ik wissel regelmatig letters van plaats, mijn excuses hiervoor!no votes
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10-10-2006, 21:02 #7Member
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Mijn build word http://www.wow-europe.com/en/info/un...10000000000000
Voor pve
Het zijn allemaal mooie talents echt hard om te kiezen tussen MM en Survival. Zou wel handig zijn om een paar hunters met Expose weakness in de raid te hebben.PC :
Asus P8H67 / Core i5 2300k / GEIL 8 GB DDR3-1333 Kit / MSI GTX 660 / Nine Hundred Ultimate Gamer Case / OCZ Modstream 520 watt / DELL U2412Mno votes
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10-10-2006, 21:03 #8Member
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ha ne keer hunter love
ps3 tag:Laere71
xbox360/xbox one:Laere1971
Bnet:Laere#2586
steam:Laereno votes
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11-10-2006, 12:58 #9Member
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beast within voor een beastmaster hunter,
en een feral druid krijgt +25% damage voor bleed effects (terwijl die dot geen kloten base damage doet op zich),
allez kom zeg waar zijn we mee bezig.
ik vind het met de dag zieliger worden.no votes
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11-10-2006, 13:33 #10Member
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11-10-2006, 14:19 #11no votes
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11-10-2006, 15:41 #12Blue post van enkele dagen geleden.1.Traps are now on a 30 sec cooldown, but can be used in combat (you no longer need to feign/trap).
2. When feign death is resisted, you are still reduced to 0 threat for any targets that did not resist feign death (although if any creature resists the feign, you won't be taken completely out of combat, you'll still be on the creature group's target list).
3. Attack Power and Crit related changes:
a. Hunters now get 1 AP per Agility rather than 2. This change helps us provide more interesting stat distributions on hunter items. Previously, Hunters valued Agility significantly above any other stat, such that it was extremely difficult for us to create variety among Hunter items. For example, before this change, we could have spent 1 stat point on an item to give you either 2 AP or 1 Agi (which gave 2 AP along with a small bonus to crit and a small bonus to dodge... clearly the better choice). However, several changes have been made along with this change in order to offset the AP loss.
b. Hunters now get significantly more crit per point of Agility than before (about 33agi/crit at level 60).
c. Hunters now get more dodge per point of Agility than before (about 20agi/dodge at lvl 60).
d. Ranged weapons have had their damage values significantly increased (and consequently the weapon's DPS)... this also helps make weapon upgrades feel more meaningful for Hunters than it did previously (along with the other changes, this change is retroactive).
e. Most Hunter equipment has been updated to have a better distribution between +Attack Power bonuses and Agility.
4. Aimed Shot related changes:
a. Aimed Shot now resets the Hunter's shot timer. This talent was always intended to be an "opening" shot, and not something that would be woven between shots. However, since Aimed Shot became such a core element for Hunter DPS, we didn't want to make this change until we were prepared to make several other changes to increase hunter DPS to offset it. Fortunately, this means that some of the odd side effects of the old Aimed Shot are no longer relevant, such as requiring hunters to use extremely slow weapons to maximize their DPS (weapons slow enough to be able to use Aimed Shot in between auto shots)
b. Arcane Shot now does substantially more damage than it did before, and scales with AP.
c. Steady Shot has been introduced as a core ability in the expansion, and provides much the same kind of game play as Aimed Shot did in the past (a shot you weave in between your normal shots), but to a much more manageable degree (since it's a 1.5 sec shot, it doesn't require as slow of a weapon to take advantage of, and doesn't require to stand still for as long).
5. Other note: Wyvern Sting may now be used in combat.no votes
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11-10-2006, 16:13 #13
klopt vorda, is nu ook op de BC site te vinden:
http://www.wow-europe.com/en/info/un...r/changes.htmlno votes
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11-10-2006, 17:00 #14
Nerf !!!!
Chenjiagou Taiji Quan | Hebei Xing Yi Quan | Cheng Bagua Zhangno votes
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11-10-2006, 19:14 #15Member
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PS: ik wissel regelmatig letters van plaats, mijn excuses hiervoor!no votes



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