-
22-09-2006, 17:52 #1Member
- Registered
- 14/10/02
- Location
- The Matrix
- Posts
- 7,303
- iTrader
- 1 (100%)
- Mentioned
- 0 Post(s)
- Reputation
- 8/20
[HL2] Eternal Silence en Iron Grip beta's in september!
Eternal Silence (http://www.eternal-silence.net/) is aangekondigd voor 23 september en Iron Grip gaat ook nog deze maand een beta releasen

Dit zijn twee mods die al meer als twee jaar in ontwikkeling zijn en waarvan we al veel gehoord hebben."At the beginning of the Portal development process, we sat down as a group to decide what philosopher or school of philosophy our game would be based on. That was followed by about fifteen minutes of silence and then someone mentioned that a lot of people like cake."
- Valveno votes
-
-
22-09-2006, 22:52 #2
Binnen 8uur ongeveer?
Pc Specs: Amd64 3800+, 2*512MB Ram pc3200, Gigabyte K8NPRO-SLI nForce4, Geforce 7800GTno votes
-
24-09-2006, 12:34 #3Member
- Registered
- 14/10/02
- Location
- The Matrix
- Posts
- 7,303
- iTrader
- 1 (100%)
- Mentioned
- 0 Post(s)
- Reputation
- 8/20
Eternal Silence is released: http://www.eternal-silence.net/ (trailer: http://es.spawnpoint.com/)
Iron Grip is aangekondigd voor 25 september, maandag dus
"At the beginning of the Portal development process, we sat down as a group to decide what philosopher or school of philosophy our game would be based on. That was followed by about fifteen minutes of silence and then someone mentioned that a lot of people like cake."
- Valveno votes
-
24-09-2006, 19:39 #4
jep, en ES is pretty nice
no votes
-
24-09-2006, 20:54 #5
hmm, ziet er toch wel cool uit, kgaant maar is downloaden denk ik
Pc Specs: Amd64 3800+, 2*512MB Ram pc3200, Gigabyte K8NPRO-SLI nForce4, Geforce 7800GTno votes
-
26-09-2006, 00:58 #6
en iemand al geprobeerd? ist cool?
no votes
-
04-10-2006, 13:54 #7Member
- Registered
- 14/10/02
- Location
- The Matrix
- Posts
- 7,303
- iTrader
- 1 (100%)
- Mentioned
- 0 Post(s)
- Reputation
- 8/20
Eternal Silence 1.1 is released en deze verandert het volgende:
Te downloaden op http://es.spawnpoint.com/[FIX] - Removed impulse 101 exploit
[FIX] - Allowed Bludgeon during reload
[FIX] - Reduced lag tremendously
[FIX] - Grouped impact shots together
[FIX] - Allowed OK button to be pressed when alive on class menu
[FIX] - Changed victory conditions to something more logical
[FIX] - Removed Ion bomb weapon switch exploit
[FIX] - Removed UTF Pistol Silencer
[ADD] - es_aethra_scenario now includes Aethra Core
[BAL] - Slowed down runspeed from 220 to 180
[BAL] - Reduced accuracy and damage on machineguns slightly
[BAL] - Increased Carbine damage
[BAL] - Added an extra ship spawn to NGM Surefire
[BAL] - Centered the hangar subsystem on Aethra"At the beginning of the Portal development process, we sat down as a group to decide what philosopher or school of philosophy our game would be based on. That was followed by about fifteen minutes of silence and then someone mentioned that a lot of people like cake."
- Valveno votes
-
04-10-2006, 14:39 #8Approved 9liver
- Registered
- 10/11/03
- Location
- Gent
- Posts
- 6,158
- iTrader
- 41 (100%)
- Mentioned
- 0 Post(s)
- Reputation
- 22/121
no votes
-
04-10-2006, 16:43 #9Member
- Registered
- 14/10/02
- Location
- The Matrix
- Posts
- 7,303
- iTrader
- 1 (100%)
- Mentioned
- 0 Post(s)
- Reputation
- 8/20
Je hebt elk een basis die je tracht te verdedigen en je moet degene van de vijand vernietigen. Je basis is een schip dat enkel toegankelijk is via de hangar.
Je moet dus met infantery combat je eigen basis verdedigen en met ruimteschepen naar de hangar van de vijand geraken.
Ik hoop dat het wat duidelijk is
"At the beginning of the Portal development process, we sat down as a group to decide what philosopher or school of philosophy our game would be based on. That was followed by about fifteen minutes of silence and then someone mentioned that a lot of people like cake."
- Valveno votes
-
08-10-2006, 17:06 #10Member
- Registered
- 14/10/02
- Location
- The Matrix
- Posts
- 7,303
- iTrader
- 1 (100%)
- Mentioned
- 0 Post(s)
- Reputation
- 8/20
Van Iron Grip is nu ook een patch met een hele lijst fixes.
"At the beginning of the Portal development process, we sat down as a group to decide what philosopher or school of philosophy our game would be based on. That was followed by about fifteen minutes of silence and then someone mentioned that a lot of people like cake."
- Valveno votes

