1. #1
    ArenA's Avatar
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    BC Leaked Talent Trees

    Warlock:

    http://img.photobucket.com/albums/v3...ictionTree.jpg
    http://i72.imagethrust.com/images/17...tion-tree.html
    http://i72.imagethrust.com/images/17...emon-tree.html


    Druids:

    General info:

    Fact: Blood elf starting area is damn cool.
    Total spell damage bonus is now displayed in the UI.
    Frenzied Regeneration now scales with stamina. For Rank 3, each point of rage is now converted to 17 health plus some percentage of your stamina (looks like 1%).
    Moonfury's tooltip now reads increases damage to all Balance damage spells, which means it probably is now applied after bonus spell damage effects.
    Travel Form model has been changed to a stag.
    No word about Stormcrow Form, but I wouldn't rule it out as a level 70 flying mount.


    Balance Talents

    Tier 5
    Gusting Winds: Increases the damage done by your Cyclone and Hurricane spells by 10/20/30%.

    Tier 6
    Dreamstate: Gives you a 33/66/100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.

    Tier 7
    Improved Moonkin Form: Requires 1 point in Moonkin Form. Increases all spell damage caused by 1/2/3% and reduces the base mana cost of Moonkin Form by 5/10/15%. Note: This means Moonkin now costs as much as Travel and Aquatic Forms.
    Strength of the Moon: Increases spell damage by up to 5/10/15/20/25% of your total intellect.

    Tier 8
    Empowered Starfire: Your Starfire spell gains an additional 2/4/6/8/10% of your bonus spell damage effects.

    Tier 9
    Force of Nature (Rank 1): The force of nature radiates from the Druid, silencing enemies within 10 yards for 2 sec. and causing 192-212 Nature damage. Note: 2 minute cooldown.


    Feral Combat Talents

    Tier 5
    Feral Recovery: All healing effects on you are increased by 10/20%. In addition, the act of shapeshifting has a 25/50% chance to remove one harmful effect.

    Tier 6
    Primal Instinct: Increases your chance to resist stun, charm, and trap effects by 3/6/9/12/15%.

    Tier 7
    Animal Reflexes: Increases your agility by 2/4/6/8/10% while in Cat, Bear, and Dire Bear forms.
    Predatory Will: Reduces the cooldown of Growl and increases the duration of Tigers Fury by 1/2 sec.

    Tier 8
    Heightened Senses: Increases your attack power by up to 10/20/30/40/50% of your intellect.

    Tier 9
    Scent of the Pack: Reduces damage taken in Bear Form and Dire Bear Form by 0.4%, and increases damage done in Cat Form by 0.6% for every party or raid member within 45 yards with Mark of the Wild or Gift of the Wild active.


    Restoration

    Tier 6
    Natural Resilience: Increases your mana regeneration while in all forms by 10/20/30%.

    Tier 7
    Healing Mastery: Increases the critical effect chance of your healing spells by 1/2/3/4/5%.
    Improved Innervate: Reduces the cooldown of Innervate by 20/40/60 sec.

    Tier 8
    Nature's Reprieve: Gives you a 20/40/60/80/100% chance to gain Mana equal to the base cost of your spell after healing a wounded target with Healing Touch, Regrowth, or Swiftmend.

    Tier 9
    Harmonize: Distributes damage taken by party members within 30 yards between the party while in effect. Note: Its a self cast buff that lasts up to 30 seconds.


    New Base Spells

    Cyclone (Balance): Throws your target into the air, disorienting the target and causing Nature damage over 3 seconds but making the target immune to other damage during that time.
    Mangle (Cat Form): Stuns the enemy and deals damage per combo point.
    Feral Strike (Bear Form): An attack that deals damage and converts each extra point of rage into damage and causes a high amount of threat.
    Enervate (Restoration): Drains mana, energy, or rage every second for 20 seconds.
    Control Beast (Balance): Controls a beast up to level 77 but increases the time between attacks by 25%. Lasts up to 1 min.



    Rogue:

    http://img79.imageshack.us/img79/4341/bcroguepa1.jpg
    Kagetaze - Level 60 Undead Priest (21/30/0)
    Member of Last Resort - Skullcrusher.EU
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  2. #2
    icerulez's Avatar
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    warriors:

    Protection
    Tier 1:
    Tactical Mastery (moved from tier 2 arms).

    Tier 2:
    Shield Specialization (moved from tier 2 proc).
    Iron Will removed (moved to tier 2 arms tree)
    Improved Bloodrage no longer a requirement for Last Stand

    Tier 3:
    Defiance
    Rank 0/3
    Requires 10 points in Protection
    Increases the threat generated by your attacks by 5% while in Defensive Stance.

    Tier 6:
    Shield Mastery
    Rank 0/3
    Requires 25 points in Protection
    Increases the amount of damage absorbed by your shield by 10%

    Tier 7:
    Improved Defensive Stance
    Rank 0/3
    Requires 30 points in Protection
    Reduces all spell damage taken while in Defensive Stance by 2%

    Focused Rage
    Rank 0/3
    Requires 30 points in Protection
    Reduces the rage cost of all your offensive abilities by 1.

    Tier 8:
    Vitality
    Rank 0/5
    Requires 35 points in Protection
    Increases your Stamina by 2%

    Tier 9:
    Devastate
    Rank 0/1
    Requires 40 points in Protection
    15 rage 5 yard range
    Instant
    Requires One-Handed Melee Weapon

    An instant weapon attack that causes 50% of weapon damage plus and additional threat for each application of Sunder Armor on the target. In addition, this attack will renew the duration of tthe Sunder Armor effect.


    Fury

    Tier 7:
    Precision
    Rank 0/3
    Requires 30 Points in Fury Talents
    Increases your chance to hit with melee weapons by 1%

    Improved Whirlwind
    Rank 0/2
    Requires 30 Points in Fury Talents
    Reduces the rage cost of your whirlwind ability by 2.


    Tier 8:
    Improved Pummel
    Rank 0/2
    Requires 35 Points in Fury Talents
    Increases the duration of your Pummel ability by 1 sec and gives it a 25% chance to daze the target.

    Tier 9:
    Rampage
    Rank 0/1
    Requires 1 point in Bloodthirst
    Requires 40 Points in Fury Talents

    15 Rage
    Instant 3 min cooldown
    Warrior goes on a rampage, causing most successful melee attacks to increase the warriors attack power by 12. This effect will stack up to 10 times. Lasts 30 sec.


    Arms:

    Tier 2:
    Iron will (moved from protection tree)

    Tier 3:
    Deep wounds
    No longer has 3/3 Improved Rend Preq

    Anger management no longer has a preq


    Tier 6:
    Improved Disciplines
    Rank 0/3
    Requires 25 points in Arms Talents
    Reduces the cooldown on your Retaliation, Recklessness and Shield Wall abilities by 4 min and increases their duration by 2 sec.

    Tier 7:
    Second Wind
    Rank 0/3
    Requires 30 points in Arms Talents
    Whenever you are struck by Daze, Stun, or Immobilize effect you will generate 10 rage over 10 sec

    Tier 8:
    Blood Frenzy
    Rank 0/5
    Requires 35 points in Arms Talents
    Your Rend and Deep Wounds abilities also increase all melee damage taken by that target by 1%

    Tier 9:
    Endless Rage
    Rank 0/1
    Requires 40 points in Arms Talents
    30 Rage
    Instant 5 min
    Reduces the rage cost of all abilities by 100% for 10 sec.






    New Spells:

    Intervine
    10 rage 8-25 yard
    Instant 30 sec cooldown
    Requires Defensive stance
    Run at high Speed towards a porty member, intercepting the next melee or ranged attack made against them.

    Spell Reflection
    25 Rage
    Instant
    Requires Shields
    Requires Battle Stance, Defensive Stance.
    Raise your shield, reflecting the next spell cast on you. Lasts 5 sec.

    Commanding Shout
    10 rage
    Instant
    Increases total health of all party members within 20 yards by 450. Last 2 min.

    Victory Rush
    10 rage
    instant 5 sec cooldown
    Requires Battlestance, Beserker Stance
    Relish your victory after killing an enemy that yields experience or honor, increasing your chance to critically strike by 5% for 30 sec.


    paladins:

    Spiritual Attunement (66): Gives the Paladin mana when healed by other friendly targets. The amount of mana gained is equal to 10% of the amount healed.

    Blessing of Spell Warding (6Cool: A targeted party member is protected from all magical attacks for 10 sec, but during that time they are Silenced. Players may only have one Blessing on them per Paladin at any one time. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection, Blessing of Spell Warding, or Blessing of Protection again for 1 min.

    Crusader Aura (64): Increases the mounted speed by 20% for all party members within 40 yards. Players may only have one Aura on them per Paladin at any one time.

    Seal of Blood (64): All melee attacks deal additional Holy damage equal to 30% of normal weapon damage, but the Paladin loses health equal to 10% of the total damage inflicted. Unleashing this Seal's energy will judge an enemy, instantly causing 409 to 451 Holy damage at the cost of 136 to 151 health.

    Avenging Wrath (70): Increases all damage caused by 30% for 20 sec. Causes Forebearance.

    New Talents:

    Holy

    Pure of Heart, requires 20, 3 point talent
    Increases the paladin's chance to resist curse/disease by 5(10/15?)%

    Purifying Power, requires 25, 2 point talent
    Reduces the mana cost of Consecration and Cleanse by 5(10?)%, and increases the critical strike chance of Holy Wrath and Exorcism by 10(20?)%

    Blessed Life, requires 30, 5 point talent
    All attacks against you have a 2(10?)% chance to cause half damage

    Light's Grace, requires 35, 3 point talent
    Your Holy Light has a 33(100?)% chance to cause our next Holy Light spell cast within 15 seconds take .5 seconds less casting time.

    Holy Guidance, requires 35, 5 point talent
    Your damage/healing is increased by 7(35)% of your Int.

    Divine Illumination, requires 40, 1 point talent
    Reduces mana costs of all spells by 50% for 20 seconds, 2 minute cooldown.

    Protection

    Improved Resistance Auras, requires 20 points, 2 point talent
    Your resistance auras also reduce spell damage by additional 3(6?)%

    Improved Divine Shield, requires 25, 2 point talent
    Lowers the cooldown for Divine Shield by 30 (60?) seconds, and lowers the attack speed penalty by 50(100?)%.

    Ardent Defender, requires 30, 5 point talent
    When your health is below 20(100???)%, reduces all damage against you by 10%
    Ed: I have no idea which part scales, but a perma defensive stance doesn't seem hideously out of line, and makes deep prot a whole new level of appealing.

    Lasting Defense, requires 35, 3 point talent
    When struck by a melee attack, you have a 4(12?)% chance to gain 50% of the damage taken in mana.

    Weapon Expertise, requires 35, 5 point talent
    Increases skill iwth all weapons by 2(10?)

    Avenger's Shield, requires 40, 1 point talent
    range 8-30 (shooting range), Requires shield, 30 sec cooldown
    (Listed are from the talent, it may scale with level, there don't seem to be any ranks on the trainer)
    500 mana, 270-330 damage.
    Hurls a holy shield at the enemy, dealing listed damage, and then bouncing to additional close targets. Affects 3 targets total.

    Retribution

    Crusade, requires 20, 3 point talent
    Increaes all damage to Humaniod, Undead, Demon and Elemential foes by 1(3?)%

    Improved Sanctity Aura, requires 25 and Sanctity Aura, 2 point talent
    The amount of healing done to targets affected by Sanctity Aura is increased by 3(6)%

    Divine Purpose, requires 30, 5 point
    Decrease the chance that melee and ranged attacks will critically hit you by 1(5?)%.

    Empowered Judgement, requires 35, 3 point
    Gives your Judgement a 33(100?)% chance to refund 50% of the mana cost of th judged spell

    Fanaticism, requires 35, 5 point
    Increases the critical strike chance of Seal of Command and all damaging Judgements by 2(10)%

    Sanctified Crusader, requires 40, 1 point
    In addition to the normal effect, your Judgement of the Crusader will increase the critical strike chance of all attacks made vs the judged target by an additional 2%


    Shamans:


    Enhancement Tree

    Tier 7 (30 Points Required)
    Dual Wield - 1 Rank - Allows one-hand and off-hand weapons to be equipped in the off-hand
    Mental Quickness - 3 Ranks - Reduces the mana cost of your instant cast spells by 2(4/6)%

    Tier 8 (35 Points Required)
    Dual Wield Specialization - 5 Ranks - Increases your chance to hit while dual wielding by an additional 2(4/6/8/10)%

    Tier 9 (40 Points Required)
    Shamanistic Rage - 17 mana - 2 min cooldown - Gives your successful melee attacks a chance to regenerate mana equal to 20% of your strength. Lasts 30 seconds.

    Restoration Tree

    Tier 7 (30 Points Required)
    Nature's Guardian - 5 Ranks - Whenever a damaging attack is taken that reduces you below 30% health, you have a 10% chance to heal 10% of your total health and reduce your threat level on that target. 5 second cooldown. (Not sure what number will scale here)

    Tier 8 (35 Points Required)
    Nature's Blessing - 3 Ranks - Increases your spell damage and healing by an amount equal to 10(20/30)% of your intellect.

    Tier 9 (40 Points Required)
    Earth Shield - 300 mana - 40 yard range - no cooldown - Protects the target with an earthen shield, giving a 30% chance of ignoring spell interruption when damaged and causing melee attacks to heal the target. This effect can only occur once every few seconds. 10 charges. Lasts 10 min. This shield can only be placed on one target at a time.

    Elemental Tree

    Tier 5 (20 Points Required)
    Unrelenting Storm - 5 Ranks - Regenerate mana equal to 2(4/6/8/10)% of your intellect every 5 seconds, even while casting.

    Tier 6 (25 Points Required)
    Elemental Precision - Increases your chance to hit with Fire/Frost/Nature spells by 2(4/6)%
    Enhancement Tree

    Tier 6 (25 Points Required)
    Unleashed Rage - 5 Ranks - Causes your critical hits with melee attacks to increase all party members' attack power by 2(4/6/8/10)% if within 20 yards of the shaman. Lasts 10 sec.
    Restoration Tree

    Tier 5 (20 Points Required)
    Focused Mind - 3 Ranks - Increases your chance to resist Silence and Interrupt mechanics by an additional 5(10/15)%

    Tier 7 (30 Points Required)
    Elemental Shields - 3 Ranks - Reduces the chance you will be critically hit by melee and ranged attacks by 2(4/6)%

    Tier 8 (35 Points Required)

    Lightning Overload - 5 Ranks - Gives your Lightning Bolt and Chain Lightning spells a 1(2/3/4/5)% chance to cast a second identical spell on the same target at no additional cost.

    Tier 9 (40 Points Required)
    Totem of Wrath - 26 mana - 2 min cooldown - Summons a Totem of Wrath with 5 health at the feet of the caster. The totem increases the chance to critically hit with spells by 10% to all party members within 20 yards. Lasts 20 seconds.

    Here are all the new spells I see on the trainer for Shaman.

    Wrath of Air Totem - Level 64 - 320 mana - Summons a Wrath Of Air totem with 5 health at the feet of the caster. Party members within 20 yards of the totem have their magical damage from spells and effects increased by up to 101. Lasts 2 minutes.

    Heroism (Bloodlust for Alliance) - Level 70 - 750 mana - 10 min cooldown - Increases ranged, melee, and spell casting speed by 35% for all party members. Lasts 1 min.

    Water Shield - Level 62 - 50 mana - The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster, 83 mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Lasts 10 min.

    Earth Elemental Totem - Level 66 - 705 mana - 20 min cooldown - Summon an elemental totem that calls forth a greater elemental to protect the caster and his allies. Lasts 2 min.

    Also the new Mana Tide at level 68 restores 330 every 3 for 12 seconds (previous rank at 58 restores 290 every 3)

    Fire Elemental Totem - Level 68 - 680 mana - 20 min cooldown - Summons an elemental totem that calls forth a greater fire elemental to rain destruction on the caster's enemies. Lasts 2 min.
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  3. #3
    dr.salt's Avatar
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    Had al gelezen op ons guildforum , en zal zelfde heir zeggen ; druids get fucked again , gewoon niks intressants ....
    PSN: NoFunAtAll
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  4. #4
    JohnDodger's Avatar
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    Warrior Talents zijn echt wel
    What is going on inside your mind ?
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  5. #5
    TheFuckingDutchman's Avatar
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    Tactical mastery in prot? Dan moet je al levelende prot speccen?
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  6. #6
    DiabloNatchos's Avatar
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    Die van warriors worden aanzien als fake door velen (No wonder tbh, stealth & dual wield 2 handers? ) maar over de rest wordt er niets gezegt.

    Ik persoonlijk speel met een paladin ingame en ik moet zeggen dat de gelekte bc paladin talents er wel heel lekker uitzien :P
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  7. #7
    grasspriet's Avatar
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    Geen nieuws over priest ofzo?
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  8. #8
    blackman's Avatar
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    Quote Originally Posted by grasspriet
    This quote is hidden because you are ignoring this member. Show
    Geen nieuws over priest ofzo?
    ² voor hunters, ik heb er nog niets over gelezen :'( .
    INSERTYN
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  9. #9
    fatalerror's Avatar
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    i like the balanced druid stuff
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  10. #10
    VLokkY's Avatar
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    ik heb wel heel andere warrior talents gezien O_o
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  11. #11
    |T-J|'s Avatar
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    de arms-tree van warriors die eerst uitkwam was fake.
    als je de correcte beta-trees will zien moet je naar worldofraids.com gaan kijken.
    Currently playing: Tribes Ascend >< ><Twitter ><>< TeeJay.is grumpy
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  12. #12

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    checkt gewoon af en toe curse-gaming, daar staat er meer imo
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  13. #13
    ASS-asn's Avatar
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    lekker die shaman dingen ;D
    [Rasta]ASS-asn
    click4spyluckavi ASS+USP=WIN
    Emancipate yourself from mental slavery, none but ourselves can free our minds.
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