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  1. #1
    toru's Avatar
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    CS:S - FPS > FPS configs <o/

    Post hier alle high FPS configs. Altijd handig. Liefst met resultaten erbij.


    AMADEUS config

    getest met: 3.6 ghz p4, 1 gig ddr2 (4-4-4-14), X850 XT PE

    Stress Test 285 fps op 640*480

    Code:
    //
    // Launch options: -console -heapsize 524288 -dxlevel 81 -nojoy -noipx -w 1280 -h 1024 -noforcemparms -noforcemaccel -noforcemspd refresh -75
    //
    // If the configs doesn't work for you, change the DXlevel!!
    // 
    // Last update: 6/27/2006
    //
    // Boxed shadows are now fixed.
    //
    // Couple of new mat commands and the "black box" bug has been fixed.
    // 
    // Specs:
    //
    // AMD 2800+ 2,3mhz 
    //
    // Nvidia geforce 6800LE
    //
    // 1024mb (333DDR)
    //
    // Stress test FPS 200,40 
    
    // Random stuff
    // -------------
    
    closecaption "0"
    spec_scoreboard "0"
    commentary_firstrun "0"
    scene_showfaceto "0"
    ai_report_task_timings_on_limit "0"
    ai_think_limit_label "0"
    npc_height_adjust "1"
    scene_showlook "0"
    scene_showmoveto "0"
    commentary "0"
    
    // DXlevel (70,80,81,90,95) ~ 70 Kielletty CB peluussa.
    // ----------------------------------------------------
    
    mat_dxlevel "81" 
    
    // Developer
    // ---------
    
    developer "0"
    
    // HUD
    // ---
    
    cl_showfps "2"				
    cl_showtextmsg "1"	
    hud_showtargetid "1"		
    muzzleflash_light "1"		
    
    // NET & FPS
    // ----------------------------------------------------------------------------------
    //
    //
    //cl_cmdbackup 2; 	  sending 2 history packets to the server each time
    //cl_interp 0.05; 	  setting max interpolation time to 0.05 seconds.
    //cl_interp_npcs 0.1; 	  interpolating npcs over a max of 0.1 seconds.
    //cl_interpolate 1; 	  interpolation is on
    //cl_lagcomp_errorcheck 1 setting server side lag compensation checking to on 
    //cl_lagcompensation 1;   turning on server side lag compensation
    //cl_smooth 0; 		  smooth eye movement after prediction errors is off
    //cl_smoothtime 0.01; 	  eye movement will be smoothed over a maximum of 0.01 seconds
    //
    //  N.B. You should override these rates for your internet connection ----
    //
    //rate 204800; 			rate set to 204KB/s
    //cl_updaterate 40; 		requesting 40 updates per second from the server
    // cl_cmdrate 35; 		sending 35 updates per second to the server
    //
    // --------------------------------------------------------------------------------------
    
    // Netcode settings
    // ----------------
    
    cl_smooth "0"		
    cl_smoothtime "0.01"	
    cl_lagcomp_errorcheck "1"	
    cl_interp "0.1"	
    cl_interp_all "0"		
    cl_interpolate "1"			
    cl_predictweapons "1"		
    cl_pred_optimize "2"		
    sv_unlag "1"			
    net_maxfragments "1280"		
    
    // Graphics
    // --------
    
    gl_clear "0"																						
    cl_lagcompensation "1"
    cl_allowdownload "1"			
    cl_drawmonitors "0"			
    cl_forcepreload "1"																		
    
    // Textures
    // ----
    
    texture_budget_background_alpha "9999999"				
    texture_budget_panel_height "0"				
    texture_budget_panel_width "0"																		
    
    // Mat commands
    // ------------
    
    mat_antialias "0"
    mat_disable_bloom "1"				
    mat_bumpmap "0"							
    mat_clipz "1"
    mat_diffuse "1"							
    mat_mipmaptextures "1" 		
    mat_compressedtextures "1"
    mat_bloomscale "0"									
    mat_fastnobump "1"	
    mat_filtertextures "1"											
    mat_filterlightmaps "1"						
    mat_monitorgamma "1.6"					
    mat_hdr_enabled "0"										
    mat_specular "0" 		
    mat_parallaxmap "0"				
    mat_picmip "0"					
    mat_trilinear "0"
    mat_forceaniso "0"
    mat_softwareskin "0"
    mat_softwarelighting "0"
    mat_reducefillrate "1"					
    mat_forcehardwaresync "0"
    mat_vsync "0"				
    mp_decals "0" 					
    r_decal_cullsize "0"	
    
    // Enable lod (Model detail level)
    // --------------------
    											
    r_propsmaxdist "0"												
    r_shadows "1"	
    
    // Eyes / face shapes	
    // -----------------------					
    
    r_eyes "0"	
    r_eyeglintlodpixels "0"
    r_eyesize "0"
    r_eyeshift_z "0"
    r_eyeshift_y "0"
    r_eyeshift_x "0"	
    r_eyemove "0"
    r_eyegloss "0"					
    r_teeth "0"											
    r_decals "0"																
    r_drawflecks "0"				
    r_dopixelvisibility "0"
    r_drawdetailprops "0"	
    r_DrawWater "0"
    r_drawparticles "0"
    r_drawropes "0"			
    r_drawskybox "0"
    r_drawmodeldecals "0"
    r_avglightmap "0"						
    r_renderoverlayfragment "0"
    r_radiosity "4"									
    r_occlusion "0"							
    r_shadowmaxrendered "1"					
    r_shadowrendertotexture "1"					
    r_worldlightmin "0"						
    r_worldlights "0"	
    r_flex "0"					
    fog_enable "0"	
    fog_enableskybox "0"											
    cl_ejectbrass "0"												
    
    // Ropes
    // -----
    
    rope_averagelight "0"					
    rope_smooth "0"							
    rope_wind_dist "0.01"						
    rope_subdiv "0"
    rope_smooth_minwidth "0"
    rope_smooth_minalpha "0"
    rope_smooth_maxalphawidth "0"
    rope_smooth_maxalpha "0" 
    rope_smooth_enlarge "0"
    rope_shake "0"
    rope_drawlines "0"
    rope_collide "0"
    sv_forcepreload "1"											
    
    // Ragdoll effects
    // -------------------------
    
    cl_wpn_sway_scale "0"
    cl_phys_props_enable "0"	
    cl_phys_props_max "0"
    cl_ragdoll_physics_enable "0" //enable/disable ragdoll physics
    cl_ragdoll_collide "0"		
    
    // Water
    // ----
    	
    fog_enable_water_fog "1"				
    r_waterforceexpensive "0"	
    r_waterdrawreflection "0"	
    
    // Rain
    // ---------------------------
    
    r_rainalpha "0"			
    r_rainalphapow "0"		
    r_raindensity "0"	
    r_rainradius "0"					
    r_rainsimulate "0"						
    r_rainsplashpercentage "0"	
    r_ropetranslucent "0"
    r_rainlength "0"		
    r_RainProfile "0"				
    r_RainSideVel "0"			
    r_rainspeed "0"			
    r_rainwidth "0"			
    
    // Sound
    // ----
    
    volume "1"
    sv_voiceenable "1" 
    voice_enable "1"
    voice_scale "1"
    voice_modenable "1" 
    snd_flushasync				
    soundscape_flush
    
    // Models
    // -------
    
    r_rootlod "7"
    r_lod "-5"
    cl_minmodels "1"		
    cl_min_ct "2"			
    cl_min_t "3"			
    r_modellodscale "0.1"		
    showhitlocation "1"
    r_drawbatchdecals "0"
    
    // Brightness
    // ---------
    
    r_dynamic "0"						
    r_avglight "0"			
    r_lightaverage "0"		
    r_lightinterp "0"		
    
    // Only for people who uses AMD processors, IMPROVES YOUR FPS HIGHLY!
    // -------------------------------------------------------------
     
    r_3dnow "1"				
    r_mmx "1"				
    r_sse "1"				
    r_sse2 "1"
    
    // Props
    // -----
    
    props_break_max_pieces "0"
    props_break_max_pieces_perframe "0"
    func_break_max_pieces "0"
    
    // JPG quality
    // ---------
    
    jpeg_quality "100"
    
    // Shows bulletholes
    // ---------
    
    weapon_showproficiency "1"
    
    // Overview health (hud command)
    // ----------------
    
    overview_health "1"
    
    // Binds etc.
    // -------------
    
    // "							"
    // "	        _                                     "
    // "	       /\\                                    "
    // "	      /  \\   __    ___	        ______          "
    // "         /    \\  |\\  //||         || __ \\       "
    // "        /      \\ ||\\// ||    _    || | | \\      "
    // "       /________\\|| \/  ||   /\\   || --   ||     "
    // "      /__________\\	         /__\\  ||     //       "
    // "     /	      \\	/____\\ ||____//        "
    // "    /              \\		-------.cfg     "
    // "   /                \\                            "
    // "  /                  \\                           "
    // " /____________________\\                          "
    // 
    
    clear
    
    echo Processor configs loaded...
    
    echo "Everything Loaded up perfectly, enjoy the fragging! ;)"
    echo "~~~~ Version 2.10"
    echo "You have no right to claim these configs as your own!"
    Comment: De game is niet uberlelijk, en raakt ook beter lijkt het. Extra tip, delete het rates gedeelte (tis ne ratefucker)

    Gevonden op steampowered dus no hax included =)
    Last edited by toru; 29-06-2006 at 13:29.
    O_o
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  2. #2
    Fraggie's Avatar
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    Mss zou het handiger zijn als je zelf een timedemo maakt, met ingame acties. Zou een mooie thread kunnen worden dan .
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  3. #3
    flyingdutchman's Avatar
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    keanu ftw!
    50 fps @
    amd 1500
    512mb ram
    radeon 92**
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  4. #4
    xytro's Avatar
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    mijn systeempje:
    (CPU1) Intel® Pentium® 4 CPU 2.60GHz @ 2730MHz (ASUSTeK Computer Inc. P4P800SE mainboard) (RAM) 512MB, 227.59MB free (HDDs) 111GB, 30.7GB free
    (VGA1) NVIDIA GeForce 6600 (256MB), 1024x768x32, 60Hz (OS) Microsoft Windows XP Professional (SP2), 29m 28s uptime, 10h 7m 46s uptime record

    Ik haal er een goeie 60 (som 80 als het een kleine ruimte is) fps mee.

    mn autoexec.cfg (Meeste, bijna alles, dervan komt van fraggie zijn stickie )
    Code:
    cl_phys_props_enable "0" //1 - hiermee verdwijnen alle kleine emmertjes/..
    cl_phys_props_max "0" //300 - in combinatie gebruiken met het vorige
    cl_ragdoll_physics_enable "0" //1 - models zakken in de grond als dood zijn ipv dood te vallen
    cl_show_splashes "0" //1
    
    mat_bloom "0" //1 - zet het 'bloom' licht af (kleine fps boost)
    mat_bumpmap "0" //1 - verwijderd de bumpmapping
    mat_filterlightmaps "0" //1 - geen licht filtering meer
    mat_mipmaptextures "0" //1 - textures die ver in beeld staan, zullen er slechter uitzien
    mat_specular "0" //1 - disabled de speciale licht filter
    
    mp_decals "0" //300 - aantal bullet holes/..
    r_drawmodeldecals "0" //1 - geen decals op de models
    
    r_WaterDrawReflection "0" //1 
    r_WaterDrawRefraction "0" //1
    r_rainradius 0 //1500 - zet de regen af
    r_rainsimulate 0 //1 - " "
    r_rainsplashpercentage 0 //20 - eigelijk overbodig als je het regen al afgezet hebt..
    
    r_eyeglintlodpixels "0" //you know
    r_eyegloss "0" 
    r_eyemove "0" 
    r_eyeshift_x "0"
    r_eyeshift_y "0"
    r_eyeshift_z "0"
    r_eyesize "0"
    
    r_shadows 0 //1 - zet de schaduw onder de models af
    r_teeth 0 //1 - geen tanden in die models meer joy!
    r_worldlights 1 //2 minder lichten per vertex (zal weinig effect hebben op oude graka's)
    rope_smooth 0 //1 - geen AA op de touwtjes
    rope_wind_dist 0 //1000 - de touwen zullen hiermee stil staan
    
    cl_lagcomp_errorcheck 1
    cl_lagcompensation 1
    
    rate 25000
    cl_cmdrate 75
    cl_updaterate 75
    cl_interp 0
    cl_smooth 0
    
    cl_minmodels 1
    r_modellodscale 0.1
    r_rootlod 7
    
    mat_picmip 3
    mat_monitorgamma 1.6
    
    bind "`" "toggleconsole"
    
    alias gleft "cl_righthand 0; bind r gright"
    alias gright "cl_righthand 1; bind r gleft"
    bind r "gleft"
    Btw, als ge hyperthreading hebt, dan leg je die best af voor css (meer fps). Met dank aan finch voor deze
    Last edited by xytro; 29-06-2006 at 14:45.
    "Our car didn’t make the hill and it stopped in the middle of it, it was very dark there and we thought that we would die." - aPo!lo
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  5. #5

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    Code:
    //---------------- commands----//
    sv_autosave 0
    mat_monitorgamma 1.500000
    jpeg_quality 100
    
    cl_forcepreload 1
    sv_forcepreload 1
    cl_smooth 0
    cl_ejectbrass 0
    cl_ragdoll_collide 1
    cl_interp "0.01"
    cl_interpolate "1"
    // NETSETTINGS
    
    cl_allowdownload           "0"
    cl_allowupload             "0"
    cl_cmdrate                 "100"
    cl_cmdbackup               "100"
    cl_lagcompensation   "1"
    cl_lagcomp_errorcheck    "1"
    cl_resend                  "1.5"
    cl_updaterate              "101"
    cl_timeout                 "25"
    cl_interp            "0.01"
    cl_interpolate            "1"
    rate                       "20000"
    
    
    
    //---------------- fps tweaks ----//
    
    
    
    dsp_enhance_stereo 1
    cl_phys_props_enable "0"
    cl_ragdoll_physics_enable "0"
    cl_show_splashes           "0"
    fps_max 101
    mp_decals 200
    r_shadows 1
    cl_detailfade 				"999"
    
    r_eyeglintlodpixels "0" 
    r_eyegloss "0"
    r_eyemove "0"
    r_eyeshift_x "0"
    r_eyeshift_y "0"
    r_eyeshift_z "0"
    r_eyesize "0"
    r_shadows 0
    rope_smooth 0
    r_teeth 0
    // VIOLENCE
    
    violence_agibs    "1"
    violence_hgibs    "1"
    violence_hblood            "1"
    violence_ablood            "1"
    cl_show_bloodspray "1"
    //---------------- DISABLE RAIN ----//
    
    r_drawrain "0"
    r_rainalpha 0
    r_rainalphapow 0
    r_raindensity 0
    r_rainlength 0
    r_RainProfile 0
    r_RainRadius 0
    r_RainSideVel 0
    r_RainSimulate 0
    r_rainspeed 0
    r_RainSplashPercentage 0
    r_rainwidth 0
    
    
    //// Fps ////
    
    sv_alternateticks "0"
    dsp_spatial "40.000000" 
    dsp_speaker "50.000000" 
    dsp_water "14.0000"
    
    fog_enable "0" 
    fog_enableskybox "0"
    fog_enable_water_fog "0" 
    ////sOUNDsCRIPT////
    soundscape_flush
    soundscape_fadetime 999
    ////?////
    g_ragdoll_fadespeed "10"
    
    props_break_max_pieces "-1"
    
    showhitlocation "1"
    
    con_enable "1"
    ///BuyScript///
    bind "F12" "buy ak47;buy m4a1"
    bind "F11" "buy awp; buy hegrenade"
    bind "F10" "buy tmp; buy defuser"
    bind "F9" " buy famas"
    bind "F8" "buy mp5navy; buy defuser"
    bind "F7" "buy deagle"
    bind "F6" "buy vesthelm"
    bind "F5" "buy defuser"
    bind "F4" "buy smokegrenade"
    bind "F3" "buy hegrenade"
    bind "F2" "buy flashbang"
    bind "F1" "buy primammo; buy secammo"
    ///end///
    bind , jpeg
    
    
    
    
    
    
    ////f^stweak////
    cl_show_splashes 0
    
    mat_dxlevel 70
    mat_clipz 0
    mat_fastspecular 1
    mat_mipmaptextures 1
    mat_hdr_enabled 0
    mat_hdr_level 0
    mat_picmip 2
    mat_specular 0
    mat_trilinear 0
    mat_wateroverlaysize 16
    mat_vsync 0
    muzzleflash_light 0
    mat_picmip   "2"
    mat_filterlightmaps 1
    mat_forcedynamic           "0"
    mat_framebuffercopyoverlaysize "16"
    mat_camerarendertargetoverlaysize "16"
    mat_debugdepthval "32" 
    mat_debugdepthvalmax "32"
    mat_forceaniso "0" 
    mat_parallaxmap "0" 
    mat_reducefillrate "1" 
    mat_slopescaledepthbias_decal "-0.500000" 
    mat_slopescaledepthbias_normal "0" 
    mat_texture_limit "-1"
    mat_depthbias_normal "0" 
    mat_envmaptgasize "16"
    mat_envmapsize "32"
    mat_show_texture_memory_usage "0"
    mat_texturelist_files "1"
    mat_texturelist_directories "0"
    mat_texture_list_all "0"
    mat_antialias"0"
    mat_bumpmap 0
    mat_fastnobump 1
    mat_forceaniso "0"
    mat_trilinear "0"
    mat_debugdepthval 			"32" 
    mat_debugdepthvalmax 			"32"
    mat_show_texture_memory_usage 		"0"
    mat_texturelist_files 			"1"
    mat_texturelist_directories 		"0"
    mat_texture_list_all 			"0"
    
    r_avglight 0
    r_cheapwaterend 1
    r_cheapwaterstart 1
    r_decal_cullsize 2
    r_propsmaxdist 1000
    r_drawdetailprops 0
    r_dynamic 0
    r_lightaverage 0
    r_lightinterp 0
    r_lod 2  // _adjusts model quality--set between -5 and 5_
    r_occlusion 0 // _disables occlusion--lowers image quality but gains FPS_
    r_renderoverlayfragment 0
    r_rootlod 1 // _lower overall game detail level_
    r_3dnow 1
    r_mmx 1
    r_sse 1
    r_sse2 1
    r_lod -1
    r_modellodscale 			"0.01"
     r_drawmodeldecals 0
    r_maxmodeldecal 25
    r_PhysPropStaticLighting   "0"
    r_DoCovertTransitions "1"
    r_modellodscale "0.01"
    r_drawflecks "1"
    r_decal_cullsize "1" 
    r_maxmodeldecal 			"1"
    r_waterforceexpensive "0"
    r_drawmodeldecals "1"
    r_fastzreject 1
    
    gl_clear "0"
    
    budget_show_history 0
    hud_deathnotice_time 3
    hud_drawhistory_time 1
    hud_saytext_time 5
    ///// SHADOW SETTINGS
    
    r_shadowrendertotexture   		"1"
    r_shadows   				"1"
    r_shadowmaxrendered 			"32"
    
    dsp_spatial 				"40.000000" 
    dsp_speaker 				"50.000000" 
    dsp_water 				"14.0000"
    Speelde ik vroeger mee, met gf2 32mb en haalde op d2 ~30fps, nu heb ik al 3 maanden niet meer gespeeld dusjah... Binnenkort met default cfg met radeon 9600 pro
    kiEp
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  6. #6
    C0re's Avatar
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    383 fps in stresstest met die cfg van toru . specs in sig .
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  7. #7
    toru's Avatar
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    Nice, very nice
    O_o
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  8. #8
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  9. #9

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    324.99 fps met cfg van toru...

    Kga die cfg gebruiken tbh, behalve da stuk van die rates dan, gaat keivloeiend en is belange niet zo lelijk.
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  10. #10
    C0re's Avatar
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    idd corrupt , kheb ook die netsettings verwijderd

    *edit* http://users.skynet.be/fa592185/screen/fpstest.JPG

    stresstest gedaan nadat mn pc al enkele uren aanlag , nog steeds behoorlijk .

    reso : 1280 * 960
    proc : amd64 4000+ @ 2.6 ghz
    gpu : ati x1900xt
    ram : 2 * ocz 512 ddr ( 2 3 2 5 ) plat.
    Last edited by C0re; 29-06-2006 at 18:56.
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  11. #11
    cool_boy_ke's Avatar
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    Bedankt !
    Amd Athlon XP 3000+
    1 GB RAM
    9600 PRO 256 MB
    Average framerate: 81.39 (voor de config rond de 50)

    Ik ga hem nu online testen
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  12. #12
    Ion1c's Avatar
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    moet je die config in uw normale cfg smijten of moe je da autoexec noemen ?
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  13. #13
    cool_boy_ke's Avatar
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    autoexec.cfg

    edit : hippestijn, die link in uw sig lijkt enorm veel op die die ik in mijn signature had
    Last edited by cool_boy_ke; 29-06-2006 at 22:09.
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  14. #14

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    -,- nie veel nut om 200 fps te hebben ipv 100 ksnap echt nie waarom dat mensen altijd de hoogste fps willen, juist alsof gij het verschil ziet tussen 80 en 300 bv.
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  15. #15
    C0re's Avatar
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    daar gaat et hem nie om , ik speel ook met max fps 101 . Tis gewoon de bedoeling om u fps zo constant mogelijk te houden . En ja ik zie het als mijn fps dropt van 100 naar 70 . Dus liever constant 100
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