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12-05-2006, 17:53 #1MarsmilloGuest
[BF2] MOD: Project Reality minimod 0.3 Released
Yope,
Project Reality heeft v0.3 van hun minimod (?) vrijgegeven. Om eerlijk te zijn kan je al niet echt meer spreken van een minimod... maar bon, zij noemen het nog altijd hun minimod, ik kijk dan alvast uit naar de 1.0 van hun full mod...
Dear all,
The release of PRMM 0.3 is coming closer. We have made an incredible amount of changes to PRMM 0.25 which we believe will make this mod even more enjoyable and a step closer to a unique online experience incorporating a healthy amount of both realism and gameplay.
In a revolutionary attempt to modify the existing Battlefield 2 scoring system, we have implemented a ‘Threat and Worth’ point system, which is based on assigning point values for critical targets and threats, such as squad leaders or commanders (More on Threat and Worth below). Ultimately, the implementation of this system allows the player to prioritize his targets, and conserve resources for a higher-ranking threat.En dit is enkel maar de chance list van 0.2.25 naar 0.3...Game Modes included in PRMM 0.3:
- a) Extraction (aka XTRACT) – In this original PR game mode, one team works to withdraw a high-tier VIP from one point to another (in his attractive and quite shiny SUV), to a designated extraction point. That team succeeds by reaching the target destination with the VIP, while the defending team scores points by destroying this vehicle (and the VIP), and forcing heavy ticket bleeds on the attackers.
- b) Single Objective Mode – In this game mode, one team seeks to destroy a particularly important asset of the enemy’s to succeed. It’s up to brute force, or possibly some stealthy special operations tactics, to win this game mode.
- c) Advance and Secure – In this game mode, each team battles over a single flag at any given time. A team must capture that flag before moving on to the next designated flag. One should expect fierce battles erupting over those flags, with very concentrated action.
- d) Conquest – The typical Battlefield 2 battle that you have all become accustomed to.
New Maps:
- CP Abadan
- - Muttrah City
- Jabal Al Burj
- Road to Kyongan’Ni
- Jungle Fever
- Operation Nightshift
New Assets:
- Special Purpose Rifle (MK12 Mod 0)
- Sig Sauer P226
- Binoculars
- Night Vision
- Suburban aka SUV (acts as VIP Transport)
- SIMRAD
Threat and Worth Scoring:
You might be wondering how we managed to calculate the corresponding point values. The concept is rather simple. The target’s rating is a derivation of a target’s designated threat priority (listed below), and a calculated worth value, (which is calculated based on kills, deaths, and overall score, as compared to an average player in the game).
Simply put, the lower the threat rating of an attacker, and the higher the threat rating of the attacked, then the higher the kill bonus will be.
The current threat hierarchy has been presented below (in descending order, starting from the greatest threat):
- a) Fixed-wing aircraft
- b) Armored vehicles
- c) Helicopters
- d) Commanders
- e) Squad Leaders
- f) Transport vehicles
- g) Snipers
- h) Air defense installations
- i) Artillery pieces
- j) Ground defense installations
- k) Parachutists (Airborne units)
- l) Typical soldiers
The scores for each ascending threat are cumulative, as they build upon the point value of the previous.
However, the new point system is not only limited to the ‘Threat and Worth’ procedures. Below is a list of additional point system modifications:
- a) Destruction by the use of a remote controlled weapon. 12 points
- b) Killing another player. 4 points
- c) Reviving another player. 4 points
- d) Receiving a driver kill assist. 2 points
- e) A kill assist where you target the victim. 2 points
- f) A typical kill assist. 2 points
- g) A kill assist when you are in the passenger seat. 1 point
- h) Team vehicle damage. -1 point
- i) A team-kill by artillery. -1 point
- j) Team damage. -2 points
- k) A suicide. -2 points
- l) A team-kill. -8 points
Healing, ammo distribution and repair points will still yield points.
If you are in the vicinity of either your commander or squad leader, you will receive a 25% additional point bonus, and if you are in the vicinity of both, you will receive a 50% point bonus!
Commanders cannot score from ordinary soldier activities, but rather through commander-exclusive tasks. However, the rewards for these tasks are great.
At the end of the round, players will be rewarded based upon their survival rating. The more enemies that were killed, and the less deaths you sustain, the higher your bonus. Victim bonuses vary according to the mode in which they died.
Team-killing an objective in the ‘Extraction’ or ‘Objective’ game modes will result in a -25 point penalty.
Flag capture values have been modified, and are displayed below:
- a) Flag Capture 16 Points
- b) Neutralize Flag 8 Points
- c) Flag Capture Assist 8 Points
- d) Neutralize Assist 4 Points
- e) Flag Defense 8 Points
When a teammate scores a point, you will receive 25% of its point value.
When a squad member scores a point, you will receive an additional 25% of its point value (50% total).
Penalties, however, are not shared to teammates.
Snipers receive bonuses based on the distance that the kill was made, with the specifics listed below:
50m = 50%
100m = 100%
150m = 150%
200m = 200%
250m = 250%
Note – Bonuses will continue to stack by 50% for every additional 50 meters added to the kill range.
Class Changes
- Added delays to hand & smoke grenades to avoid "nade spam"; you now have to wait a couple of seconds before using a grenade after selecting it, it takes longer to throw one and grenades take about 8 seconds to "reload". There is no reloading animation for grenades, but a reloading bar is displayed.
- Changed medic defibrulators to work on a battery charge system. Each Medic carries a battery capable of 6 revive charges. These can be re-supplied at any supply point.
- Changed medic kit to require that Medics are within 1 meter of the person they are treating. You will have to stay very close to the person to treat them.
- Added Sig P226 weapon to US Spec Ops.
- Sniper rifle adjustments: increased M24 damage; reduced Draugonov and T88 mag count to 3; increased T88 recoil
- Added Ammo Kit and Ammo Ability to Assault Class; note that a maximum of 3 ammo kits can exist at any time from a given soldier, a 4th kit thrown will expire the first one. Also note that there is a delay in tossing subsequent ammo kits, the soldier must reach into their butt pack to get another kit. There is no animation for this.
- Removed Ammo Kit and Ammo Ability from Support Class
- Reduced Support Class sprinting ability slightly
- Reduced Assault Class sprinting ability slightly
- Added SIMRAD w Range Finder to Special Ops Class. The laser target designation you might expect with a SIMRAD does not work, they are only binoculars. Note they can be used for spotting, both enemies and artillery by using the zoom and the comm rose.
- Added Binoculars to Sniper and Anti Tank classes
- Added NVG to all classes. Accessed with the "7" key. Only available on Night Maps; there is a charge indicator in the HUD when NVG enabled, they take some time to recharge when they run out.
- Added SLAM to Special Ops classes. This is a timed explosive device on a 15 second timer, less powerful than C4, quantity 3.
- Rearranged the Anti Tank class weapon slots to be more like Vanilla BF2. Slot "2" is pistol, Slot "4" is AT weapon; Changed AT ammo to 2 rounds; Added binoculars to AT Class.
- Changed Assault Class to only have 3 ammo bags; assault class now gets 4 grenades for the grenade launcher.
- Changed ammo kits so that they do not have reloading properties when held, the only way to get more ammo is to toss them and then pick one up.
- Removed Claymores from Snipers, added 1 smoke grenade to Snipers, added binoculars to Snipers.
- Added 1 smoke grenade to Medics, removed frag grenades
- Added Claymores to Engineers; removed frag grenades; Added 1 LARGE C4, detonated same as normal C4, note this C4 is mapped to key 8 ; limited AT mines to 3
Vehicle Changes
- Increased the armor on all heavy jeeps (Hummers, Vodniks, and Nanjings). They will now be more difficult to destroy with all weapons.
- AT rockets now effect different areas of tanks differently. To kill a tank with an AT rocket: Front 3, side 2, tracks/rear/top 1
- Tank HEAT shells more effective against APC and jeep rubber
- AT rockets more effective against APC and jeep rubber
- AT rockets more effective against jeep glass
- Airstrips, Helipads and Carriers will take much longer to rearm and repair aircraft. You will need to land to repair and rearm an aircraft.
- Adjusted APC armor
- AT rockets now more effective against APCs
- Added drivable Civilian Pickup. It's a white pickup on some maps (referred to as civiliancar2 in the Editor).
- Wreck fires added to all land vehicles. Wreck Smoke added to boats and all aircraft.
- Added ammo re-supply capabilities to APCs, Transport Helos and Heavy Jeeps (Hummers, Vodniks and Nanjings). This only works on soldiers, not vehicles. Note that ammo re-supply persists after the vehicle is destroyed, but there is a limited supply of ammo available from these vehicles. If the vehicle is not re-supplying you, it is out of ammunition supplies.
- Added ammo re-supply capabilities to UAV trailer. This only works on vehicles, not soldiers. Note that ammo re-supply persists after the trailer is a wreck, but there is a limited supply of ammo available. If the UAV trailer is not re-supplying your vehicle, it is out of ammunition supplies.
- All Heavy Jeeps now carry 6 passengers (Hummer, Vodnik, and Nanjing)
- added 50% increase in blast radius, 50% increase in explosion force and 30% increase in bomb damage to mk82 and MEC/PLA 250 bombs (F18, J10, Mig29)
Game Play Changes
- Changed supply crates to require that players are within 1 meter to re-supply
- Set AAS as default game mode
- Enabled commander by default for all game modes; this can be adjusted in realityconfig.py
- Added attrition spawning system; for each death 1 second is added to your "you were killed" time (aka respawn time), to a maximum of 30 seconds. This does not affect your "man down" time (the time which you can be revived).
- Altered the UAV Trailer and Radar Dish so they can be destroyed. Note these will not respawn on most maps, so if they are destroyed they will not come back.
- Lowered the amount of ammo supplies from supply crates by about one third
- Added a squad hopping penalty system. When a DEAD player changes squads their respawn time will be increased by 30 seconds the next time they respawn.
- Enabled AAS CP scaling by default again. This had been disabled in 0.25. CP capture radius will scale, but it will be about half of what it was with 0.21
- You will see a kill message when you kill an enemy squad leader, commander or sniper
- Removed Artillery and Supply drop capabilities from Commander. These can ONLY be granted at the request of a Squad Leader. The buttons still show in the Commander HUD, but are only there to show the reloading status of these assets.
- Removed the "spotted" menu item from the Commander HUD. Commanders will still be able to zoom in on the Battlefield, but can no longer "call contacts" for their team.
Map Changes
- Audited most maps for play balance purposes (starting CP ownership should now be evenly distributed)
- Replaced Light Jeeps with Heavy Jeeps on most maps as the light jeep vehicles represented in BF2 are not typically used in real work military operations
- On most maps all CPs can now be captured, including Aircraft Carriers. The last CP owned by a team will take a long time to capture and the radius is very large.
- Removed F35s from most maps; Removed Fighter Bombers (F15, Su30, Su34) from most maps and replaced them with Fighters (F18, J10, Mig29)
- Audited a list of vBF2 maps to optimize them for PR: Strike at Karkand, Mashtuur City, Sharqi Peninsula, Dragon Valley, Dalian Plant, Gulf of Oman
- Set most 16 player configurations of maps to be primarily infantry combat with limited Heavy Jeep support and in some cases transport helicopters
Miscellaneous Changes
- Removed more "you scored points" messages from the HUD
- Rearranged the server configuration to give a more "Project Reality" experience with the default configuration
- Moved all server configuration variables to /mods/pr/python/game/realityconfig.py. These are documented within the file. Server admins can edit these values to configure servers.
- Added sv variable definitions into PR game mode files to ensure consistent configuration by server admins. Editable values are in realityconfig.py
- Audited hit points of UAV and Radar stations. UAV requires 5 SLAM or 2 C4 to destroy. Radar requires 3 SLAM or 1 C4 to destroy.
- Adjusted UAV and Radar so that they can be completely destroyed with enough C4 or SLAM, removing them from the map.
- On most maps UAV and Radar will never respawn once completely destroyed. When they are completely destroyed they will disappear from the map.
Meer info op hun site: www.realitymod.com
(* sorry, moet dringend weg, zal mijn post later proberen verder aan te vullen met screens, en downloadlinks * )no votes
- a) Extraction (aka XTRACT) – In this original PR game mode, one team works to withdraw a high-tier VIP from one point to another (in his attractive and quite shiny SUV), to a designated extraction point. That team succeeds by reaching the target destination with the VIP, while the defending team scores points by destroying this vehicle (and the VIP), and forcing heavy ticket bleeds on the attackers.
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13-05-2006, 19:44 #2MarsmilloGuest
Kan mijn post niet meer editen, maar hiet is de overige info die ik beloofd had om te geven!
Een paar screens:
Download Client files:
Download Server files:
Voor alle veiligheid die je alle eerdere versies van PRMM te verwijderen
voor alleer je deze nieuwe versie installeerd!
Veel plezierno votes
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13-05-2006, 20:15 #3Approved 9-lifer
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no votes
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13-05-2006, 21:15 #4Approved 9liver
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is het zn 760mb waard?
Trakt.tv |USA 08-09-10-11: New York | USA 2011:San Francisco + Los Angeles | USA 2012:Florida + East Coast
USA 2013:Hawaii | 2014:Australia | 2015: Denver-Las Vegas| 2016: Auckland-Christchurch | 2017: Hawaii
2018: New York | 2019: Denver - San Francisco | Floridano votes
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14-05-2006, 00:34 #5Approved 9-lifer
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- 9/20
Ik vind het allessinds slecht.
De night maps zoals vb karkand hebben zware gfx bugs, afhankelijk van welke richting ik keek werd 3/4de van alle map textures volledig zwart.
Conquestmode heeft ook op veel servers de AAS? mode aan die ervoor zorgt dat je flag per flag moet cappen in de juiste volgorde. Op mappen zoals jaharl al burj? liggen bepaalde flags zo ver uit elkaar dat dit snel frustrerend wordt.
De map design van sommige mappen (zie edit) is slecht, bovenvermelde map heeft uitgestrekte vlakten en grote bergen die de mobiliteit verminderen en je verplichten om te wachten op een jeep/apc spawn.
Op deze map beschikt de us ook over een bh/transport chopper terwijl mec geen heli heeft. Het bh gevoel van voor de nerf keert terug.
Als je in een vehicle zit kan je geen external camera meer gebruiken, als passagier kan je dus nooit weten of driver noob346 niet recht op een afgrond afstevent voor een rituele zelfmoord.
Zit je in een vehicle en wordt dit vernietigd krijg je ook minpunten.
Er zijn geen crosshairs wat normaal is in een realism mod voor vb normale infantry guns, maar dat de jeep turrets geen crosshair en de apc passagiers wel een crosshair hebben is toch wel grappig.
Er zijn geen kill/deathmsgs dus om te weten of je die enemy zojuist gekilled hebt of hij dekking heeft genomen mag je snel even het scoreboard bekijken.
Muziek tijdens intro, mainmenu en loading zijn wel erg geschikt. Je mag wel het introfilmpje en de mainmenu achtergrond film weer deleten.
Edit : Hmm, veel hangt blijkbaar af van de map, zojuist toch een goede server gevonden met daytime urban maps met enkel infantry en echte transport heli's (dus geen flying deathstars ~BH) en was toch fun. Alleen spijtig dat er toch een aantal slechte maps tussen zitten zoals bovenvermelde jaharl al burl en een paar andere. Met een betere screening van maps kan dit een erg goede mod worden imo.Last edited by PureFun; 14-05-2006 at 01:12.
I'm a beautiful and unique snowflakeno votes
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14-05-2006, 01:22 #6
ik vindt em wel goed als je het op de juist manier speelt .
deze mod trekt op nix op een server zonder teamplay maar op een server met is het echt super , kheb juist gespeeld en het is op sommige moment zeer intens maar dan op andere mappen zeeer saai . De map waar purefun het overheefd suckt echt zwaar en is echt saai .
zonder ammo vallen met support gebeurd maar zelden als in je een deftig squad zit.
en ja nieuwe wapens heb ik maar 1 gezien da is een sniper rifle voor de us
semi auto met silencer.
je wordt ook beloont als je teamplay doet door extra punten want ik heb er opgelet als je dicht bij je teamleader blijft dat je sowieso punten krijgt
en qua voertuigen : nieuwe heb ik ook maar 1 gezien da is de little bird bij de us en de mounted machineguns heb een andere sound en je hebt wel degelijk een crosshair maar je moet inzoomen .
kan zijn dat er nog dingen zijn maar kheb maar 3 mappen kunnen spelen van de 11 zekerno votes
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14-05-2006, 01:48 #7MarsmilloGuest
Om eerlijk te zijn heb ik deze versie nog niet gespeeld
Kan maar uit vorige versies weet ik dat deze mod goeie en minder goeie punten heeft. En dat zeker veel afhangt van wie het speelt (realisme freak of niet bvb) en of er teamplay op de server is of niet en ...
Speel ervaring is zeer afhankelijk van de rest van je team.
Ooit wel eens 0.3 downloaden en spelenno votes
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14-05-2006, 10:33 #8
Die op bf2files.com op european server (belgacom) staat de nieuwe versie niet, dan maar de versie 0.2 gedownload..
die versie is dan wel maar 250mb
eCg . xyNiee
waddadillie-o?no votes
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16-05-2006, 18:38 #9MarsmilloGuest
Je kan hem ook downloaden op BF2-Mods.de
no votes
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16-05-2006, 22:22 #10Member
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ik vind dit een domme mod ... amper kogels heli vlieg lijk nix ge kunt niet in anederze hun heli enz enz domme mod
niet downloaden
8no votes
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16-05-2006, 23:35 #11MarsmilloGuest
Heb het onlangst gespeeld en vond het wel vrij goed...
Maar smaken verschillen é
En gelukkig voor mij denken vele andere er zo ook over en spelen ze deze mod
no votes
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16-05-2006, 23:50 #12Member
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leek me potentieel te hebben,
heel sterk teamplay gericht
maar da uitschakelen van 3th view in voertuigen
hmmmm
nie voor mijzzz ...no votes
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17-05-2006, 18:45 #13Member
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The way bf2 should have been.....
no votes
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06-06-2006, 18:16 #14MarsmilloGuest
UPDATE:
Sinds de 1.3 patch werken vele mods niet meer correct. Ook PRMM had hier last van en vandaar hebben ze vandaag een patch vrijgegeven om hun mod terug wat in deftige staat te kunnen spelen op BF2 1.3
Readme:NOTE: This requires BF2 1.3 and PRMM 0.30 installed.
CLIENT DOWNLOADS @ 280mb:
Torrent: http://www.gloryhoundz.com/bt/prmm_0...er.exe.torrent
K-Clan.org: ftp://62.75.204.179/Games/Mods/prmm_0314_patcher.exe
DVB Squad: http://prmm.dvbsquad.com/downloads/p...14_patcher.exe
SERVER DOWNLOADS @ 85mb:
Windows & Linux, complete server install
GloryHoundZ:http://www.gloryhoundz.com/prmm/down...314_server.zip
K-Clan.org :ftp://62.75.204.179/Games/Mods/prmm_0314_server.zip
Here is the readme for PRMM Build 0.314:
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4. Changes
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IMPORTANT Single Player Notes
- AAS mode (gpm_cq before running spfix.bat) is not supported in Single Player
- Extraction mode (gpm_xtract) is not supported in Single Player
- Single Objective mode (gpm_sobj) is not supported in Single Player
Class Changes
- Increased player jump height slightly
- Increased the time before stamina will start to regenerate after jumping
- Increased the delay in between changing stances slightly
Vehicle Changes
- Heavy Jeeps (Hummber, Vodnik, Nanjing) should now blow up much faster after taking an Anti Tank weapon hit.
- Added back in the nosecam ability. This will change in a future release when we adjust how the gunner HUD works in choppers, but nosecam is back in for now.
Weapon System Changes
- Adjusted Arty so that 2 SLAMs will wreck Artillery pieces
- Added a reload bar to Defibulators to indicate when the battery system is finished recharging
- Doubled the smoke grenade duration
Game Play Changes
- Removed ability to drop vehicles until we make some PR changes to it
- Disabled the PR Squad Hopping penalty system. The BF2 1.3 penalty system is used instead.
- Reduced volume and sound radius of SLAM timer beeps
- Removed Arty and Supply Drop capabilities from the Squad Leader map popup menu. These are now only available through the Squad Leader Comm Rose.
- Supply Drops will now take three or four minutes to fall to earth after the request is granted by the Commander. They will also not land exactly where you want them, so be careful where you make your request as they can land as much as 30m from where you requested them. THANKS TO WOLFI AT USI FOR HIS HELP WITH THIS!
- Removed healing abilites from Supply Crates. You must now find a Medic to get healed.
- Added back in Vehicle Resupply capabilities to Supply Crates.
- Boosted Ammo Kit reloading speed by 50%.
- Reduced initial grenade toss delay by about 70%.
- Reduced Grenade Reloading delay to 4 seconds from 8 seconds in 0.30.
- Added a "star" icon for the SUV to identify it distinctly. We'll replace this with a more appropriate icon in a future release.
Scoring System Changes
- We uh... fixed the bug where you got points when dead. Oops. You now only get points when you are alive.
- Removed Team Points scoring bonuses. You no longer get bonus points from team mates, only from squad mates.
- Doubled the points for Repair activities.
- Added a Sniper Target Priority bonus: when snipers kill a squad leader, commander or another sniper they get a double points bonus (on top of ranged and threat and worth bonuses)
New Game Modes
- no new game modes with 0.31
New Maps
- no new maps with 0.31
Map Changes
- Made some tweaks to balance Steel Thunder 16p
- Modified the Steel Thunder AAS order for 16p
- Fixed EnvMaps issue with Night Maps. This *may* help with the black textures issue, but if not the workaround is still to set dynamic shadows to medium.
- Added more transport vehicles and helicopters to Jabal
- Fixed Jabal description
- Removed xtract support from S@K2 and CP Abadan as these maps have not been tweaked for xtract mode.
- Added Mk12 Sniper kit to Strike at Karkand and Sharqi Night for USMC
- Changed both teams to use Woodland camo on night maps to address "glowing" soldier issues.
- Made some balancing tweaks to Muttrah City
- Added more spawn points to CP Abadan to fix the "red spawn" problem
- Made some minor object placement fixes for Mashtuur Day & Night
- Removed the train accident spawn point for MEC in Strike at Karkand on 32p & 64p configurations for XTRACT mode only
Miscellaneous Changes
- Updated Credits List that was waaaaay out of date
- Fixed an issue where the TV Station Helipad was repairing Helicopters too fast and from too large a radius. You should now have to land to re-arm and repair helicopters at the TV Station.
- Added a definition for radio spam controls. Default is that more than 4 radio messages in 4 seconds will result in a 30 second ban from using the chat message system.
Server Administration Changes
- Added an AAS time limit setting to realityconfig.py. Default is 1 hour; Setting this to 0 will disable time limits for AAS.
- Edited the default map list to only have a single mode in each grouping. Conquest (AAS) is the default game mode. Other supported modes are included in the maplist.con file, but they are commented out.
- Set the python files included with Project Reality to read only to avoid conflicts with ABR ranking system. You will need to wait until the new files are distributed through ABR before marking these read/write.
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5. Bug Fixes
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- Validated inclusion of BF2 1.3 bugfixes
- Made a change to grenades to avoid an instant reload exploit
- Changed Little Bird icon to Transport Helo icon from Attack Helo icon
- Fixed a CTD issue with squad leader menu commands and BF2 1.3
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6. Known Issues
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- 031 BUG: The game mode filter in the server browser is screwed up. This appears to be a BF2 1.3 related bug, but we have not been able to solve it. If servers are not showing up in the list, just click to BFHQ, then click back and it should refresh the list.
- 031 BUG: Steel Thunder appears to have significant lag problems in 32p and 64p configurations. We are investigating the cause and hope to have a fix for a future release. These configurations are not recommended, the map appears to play fine up to about 24 players.
- 030 BUG: When riding in an APC in any position, or when riding in a Jeep in the gunner or driver position there is no resupply indicator in the HUD although you are being resupplied
- 030 BUG: Wreck Fires do not cause damage to players; will fix in a future release
- 030 BUG: BFHQ is missing some weapon descriptions and images; will fix in a future release
- 030 BUG: You should FIRST turn on your Soldier NVG before getting into a helicopter, then turn on the NVG in the helicopter for a better picture. We are looking into this issue for a future release.
- 030 BUG: On Extraction mode maps the attacking team (not the escort team) cannot enter certain areas of the map (to avoid camping the spawns). You will get an "outside the combat area" message but there are no red stripes indicating the boundaries. We will investigate this for a future release.
- 030 BUG: Some users have reported black textures on buildings on night maps when running dynamic shadows on HIGH settings. We do not know what the cause is. Work around is to run dynamic shadows on medium settings; the visual difference is not that significant and we decided to release it with this bug and work around.
- 030 BUG: Not all map / game mode combinations have loading maps yet; will fix in a future release
- 030 BUG: The light signature from firing weapons at night does not properly reflect off all surrounding surfaces; will fix in a future release
- BF2 1.2x BUG: Problems zooming in or out when armor is reloading or overheated.
- BF2 1.2x BUG: Secondary weapons do not play the overheat sound
- BF2 1.2x BUG: Mods will show their size as the total size of the BF2 installation including all other installed mods and maps. This is innacurate. Project Reality 0.3 uses about 900mb of disc space.
- BF2 1.2x BUG: Empty friendly vehicles show up on the minimap as occupiedno votes
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06-06-2006, 19:06 #15
nja, is het waard? want zo goed vond ik hem niet , en deze patch heeft ook nietzoveel veranderingen zeker?
no votes
