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  1. #1
    Marsmillo
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    [BF2] Community Updates - 1/11/06 and 1/18/06

    Community Update 1/11/06

    Hello everyone and a Happy New Year to all of you.

    Today we have some big announcements that we’re excited to share with you! First of all, news about 2 new booster packs that will expand the battlefields of Battlefield 2, Battlefield 2: Euro Force and Battlefield 2: Armored Fury.

    Euro Force will be released on February 8th and sees the introduction of the all-new European Army in 3 new maps. Each Euro soldier will come equipped with a new primary weapon, from the FNP90 to the Benelli Tactical Shotgun. There will also be 4 new vehicles, including the (in)famous Eurofighter. The 3 maps are “Operation Smoke Screen”, “The Great Wall of China” and “Taraba Quarry”.

    Armored Fury will be released on March 28th and the focus is on large mechanized battles, harking back to the El Alamein style maps on BF1942. There will be 3 new maps – “Midnight Sun”, “Operation Harvest” and “Operation Road Rage” – but also 2 new vehicle classes. Attack Jets and Recon Helicopters, which can spot nearby enemy units, will make their debut.

    Both packs will be available exclusively online at www.downloader.ea.com at $9.99 each (€9.99 in Europe and £5.99 in the UK).

    As well as these booster packs, we are of course still utterly devoted to providing updates to Battlefield 2. We can’t say it enough; thank you all for your support and dedication! Update 1.2 is currently undergoing public beta testing and will be released very soon. As with the first list, this second list includes confirmed fixes only:
    • Helicopter now carry 8 missiles rather than 14
    • TV-Guided missile now have a shorter range
    • Hit points on all air vehicles has been reduced
    • AA missile lock has been improved
    • Support kits have had their primary weapons adjusted for accuracy
    • Sniper kits have had their primary weapons adjusted for accuracy
    • Anti-Tank kits have had their primary weapons adjusted for accuracy
    • "Dolphin Diving" is no longer possible
    • Players can no longer jump and shoot at the same time
    • "Prone Spamming" is now fixed
    • "Sprint exploit" is now fixed
    • The Sa80 weapon has been improved
    • The G3A3 weapon has been improved
    • Reload while sprinting has been enabled
    • Chinese and MEC APCs can now shoot through penetrable materials
    • Damage decreased for the M134
    • Medic defibrillator paddles have been adjusted. They now reload while not in use.
    • Server search filters now work properly
    • All mines (Claymore, Anti-vehicle, C4) can now be picked up by the same class that dropped it by using the “G” key.
    • Mines can no longer be destroyed with other explosives
    • Flash bang effect radius decreased
    • Added unlocks for Sniper and AT kits
    • Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
    • Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
    • Fixed a bug whereby non-xpack mods cannot use xpack shaders.
    • Fixed bug in TV guided missiles of Havoc helicopter
    • Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
    • APC Update – “Chinese and MEC APCs can now shoot through penetrable materials”. This fix was a miscommunication to the patch team. Chinese and MEC APC’s have been reverted and the LAV25 now no longer shoots through penetrable materials.
    • Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
    • Performance gain found in static mesh rendering.
    • Detonation radius from grenade launcher explosions has been reduced.
    • Grenade launcher projectiles now have a minimum time before arming.

    As always, thanks for your support and keep talking – we’re listening.

    Your friends at EA and DICE
    Community Update - 1/18/06

    Listen up Soldiers!

    By now, you have all seen the list of fixes (zie bovenstaande quote) in the next update (1.2).
    We are still trying to nail down a few final items and put the final touches in place.

    Here's a list of additional items to look for in version 1.2:
    • UAVs are now visible in the world so if you are being scanned, you can know about it and take action against it.
    • Rank progression is no longer limited to the enlisted ranks. All officer ranks are now available.
    • Bug that allowed players in vehicles to contest a flag from outside the flag radius is now fixed.

    I’d also like to take this opportunity to clarify some confusion stemming from our updates.

    The first item is on the topic of grenades. Players will still be able to toss grenades while jumping. Although the ability to fire while jumping has been removed, players will still be able to initiate a grenade toss prior to jumping and follow through with the toss, thereby gaining themselves some extra distance. We understand that there will be some adjustment in tactics required when the patch comes out but we are confident that the community will quickly come to grips with the new tactics.

    The second item is on the topic of the booster packs. We have not created the maps as a separate expansion pack requiring a separate server. The booster packs will increase the content of the base game and thereby may be run on a server in regular rotation with the original maps.

    Hope that clears up some of questions you’ve all been asking.

    [EA]Mike and the rest of the Battlefield Team
    Allemaal officheel van EA/Dice!
    Laatste stukje blijkt wel interssant te zijn!
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  2. #2
    Pesticide's Avatar
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    nog genen ETA van de patch ? ik had gehoopt dat em deze week uitkwam
    Oldsschool
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  3. #3
    FroFro's Avatar
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    2-3 februari
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    Thallyos's Avatar
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    Het zal in ieder geval geen januari zijn denk ik.
    Nothing to see here, please, continue elsewhere...
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  5. #5
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    The second item is on the topic of the booster packs. We have not created the maps as a separate expansion pack requiring a separate server. The booster packs will increase the content of the base game and thereby may be run on a server in regular rotation with the original maps.
    Chic, dan zitte te spelen op nen server, goe team, toffe sfeer. Karkhand, Sharqi, BOOSTERPACKMAP ==> boef, disconnect...

    FFS

    Nu vraag ik mij gewoon af, gaat dat een installatie zijn mee key en al, of zou de community een manier vinden om die nieuwe mappen gewoon te verplaatsten.
    nieuwemap.rfa in het mapke mods/maps

    kmoe die wapens en bullshit nie hebben, kwil gewoon geen disconnect aan mijn kloten omdat er op het scherm verschijnt "Insert 10 euro to continue playing"
    Has anyone else noticed that "Maddie" is an anagram of "I'm dead"?
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    booster packs kunne me gn klote schele

    .
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  7. #7
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    Quote Originally Posted by Lenny
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    Chic, dan zitte te spelen op nen server, goe team, toffe sfeer. Karkhand, Sharqi, BOOSTERPACKMAP ==> boef, disconnect...

    FFS

    Nu vraag ik mij gewoon af, gaat dat een installatie zijn mee key en al, of zou de community een manier vinden om die nieuwe mappen gewoon te verplaatsten.
    nieuwemap.rfa in het mapke mods/maps

    kmoe die wapens en bullshit nie hebben, kwil gewoon geen disconnect aan mijn kloten omdat er op het scherm verschijnt "Insert 10 euro to continue playing"
    shit man da gaat klote ze ze pff, maar da zal der wel bij staan zeker op de servers als ze boosterpacks draaien of niet en btw hopelijk doen ze dat bij telenet niet plz plz no!
    ++ Winnaar 9lives JPL prono - seizoen 2012-2013 ++
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  8. #8
    Epyon's Avatar
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    Ah, veel gaan die boostermaps toch niet gedraaid worden . Een gewone server die dat doet (zonder zicht te profileren als een boosterpackserver) loopt zo het risico 90% van zijn players te verliezen . Idem voor retailuitbreidingen zoals SF, maar daar zal het maar 70% ofzo zijn .
    ___/The Things Network Ghent
    Look at me still talking when there's Science to do. When I look out there it makes me GLaD I'm not you.
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    Thallyos's Avatar
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    Quote Originally Posted by BlackAngel86
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    shit man da gaat klote ze ze pff, maar da zal der wel bij staan zeker op de servers als ze boosterpacks draaien of niet en btw hopelijk doen ze dat bij telenet niet plz plz no!
    Eventueel (heel erg eventueel nog) dat er op de SF server boosterpacks komen, maar op de andere servers gaan er wss niet direct komen. De andere servers zitten nog wel eens vol, maar blijkbaar is SF toch niet zo populair
    Nothing to see here, please, continue elsewhere...
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  10. #10
    Epyon's Avatar
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    Ik ben alvast blij dat ik mijn €30 dan tóch niet uitgegeven heb .
    ___/The Things Network Ghent
    Look at me still talking when there's Science to do. When I look out there it makes me GLaD I'm not you.
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  11. #11
    FroFro's Avatar
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    't is ni omda de tng server van sf ni populair is da sf ni veel gespeeld wordt e
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  12. #12
    BleKKie's Avatar
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    idd waar, tis heel andere manier van spelen vind ek, tword mss hier niet zo veel gespeeld
    ++ Winnaar 9lives JPL prono - seizoen 2012-2013 ++
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  13. #13
    PureFun's Avatar
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    Zodra je begint met elke exp pack en booster pack te kopen ben je imo beter af met een mmorpg. Daar krijg je tenminste veel content en met wat geluk nog wat events
    Het zou natuurlijk handig zijn mocht er in de ingame browserserver een extra filter 'No boosterpacks' toegevoegd worden, maar waarom die functie toevoegen als ze natuurlijk zo veel mogelijk packs willen verkopen. Gewoon een reden te meer om een 3rd party browserserver te gebruiken.
    I'm a beautiful and unique snowflake
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  14. #14
    BleKKie's Avatar
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    dat ze maar van die serverbrowser afblijven, the serverbrowser will work perfectly now, ze zijn lijk met under eigen aant lachen, als ze dan nog een optie no boosterpacks moeten toevoegen, kweetnie of em dan nog perfect ga werken let's see
    ++ Winnaar 9lives JPL prono - seizoen 2012-2013 ++
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  15. #15
    massief's Avatar
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    verneuk eens een chopper
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