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06-01-2006, 18:12 #1
[HL2] Mod Release: Goldeneye Source
De alpha van goldeneye: source is gereleased !!!
link: www.goldeneyesource.com en daar naar 'download' gaan
Enjoy!
PS: Er zit wel geen crosshair in het spel eh
no votes
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06-01-2006, 18:59 #2Member
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Zeker een aanrader!
Hoewel het nog maar een alpha is, is het toch al van hoogstaand niveau
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06-01-2006, 19:22 #3
bij mij komt er altijd server uses different class tables
Last edited by sash1m1; 06-01-2006 at 20:32.
no votes
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06-01-2006, 22:13 #4
Heb je de laatste versie gedownloadt? Misschien moet je eens Vapour downloaden (dit programma download de laatste updates voor je hl2 MODS) www.vapour-online.com
no votes
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06-01-2006, 23:09 #5
wa is eigenlijk juist de bedoeling van die mod? is het actie als hl²?

of een ander genre?
wel fps uiteraard?
uit de media tab van die site wordek ni echt wijzer
iemand die hem al gespeeld heeft?
Pc Specs: Amd64 3800+, 2*512MB Ram pc3200, Gigabyte K8NPRO-SLI nForce4, Geforce 7800GTno votes
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06-01-2006, 23:38 #6Member
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06-01-2006, 23:46 #7
mja
origineel was beter
dees kan mij absoluut ni bekorenYou either surf or you fight.no votes
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07-01-2006, 12:16 #8Member
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Je moet in gedachten houden dat dit nog maar een alpha is.
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07-01-2006, 12:30 #9
weet ik
vroeger was da een revolutionair spel maar nu stelt da ni veel meer voor buiten goeje herrineringen
die mensen zijn getalenteerd genoeg dus ze zouden beter is een compleet nieuw spel makenYou either surf or you fight.no votes
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07-01-2006, 12:34 #10Member
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Daar geef ik je absoluut gelijk in. Het is jammer dat zoveel talent 'verloren' gaat. Dan liever nog een post-apocalyptische mod die released geraakt
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07-01-2006, 16:03 #11Banned
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Is dat nu single player of multi of beide???
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07-01-2006, 16:17 #12Member
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Voorlopig enkel multiplayer.
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12-01-2006, 18:18 #13Member
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Even laten weten dat alpha 1.1 uit is. Dit is de changelog:
This is only ment to replace the files you have now in sourcemods\goldeneye
no other installation is required.
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* Fixed maplist and mapcycle having invalid map names.
* Fixed lack of spawnpoints on Caves, Facility, Facility_backzone and Egyptian.
* Fixed an issue with func_rebreakable_surf (destroy it, then it wouldn't take damage to anything but bullets )
* Fixed the throwing knife death icon (was not showing up)
* Fixed the reflection on the lab equipment so its not as strong.
* Fixed soundscape bug with ge_caves.
* Fixed floodlight_up not having collision.
* Fixed volume issues with caverns.mp3, egyptian.mp3, facility.mp3.
* Fixed startup menu music (wasn't being played).
* Fixed an issue we found with our debugging process, MDMP files ended up being useless to us last patch.
* Fixed weapons spawning in floor issue.
* Fixed reload exploit/bug that would allow someone to push "use" on a weapon spawn to keep picking up that weapon.
* Fixed glass distortion now only work in dx9, this was causing materials to go completely opaque for dx8.1 systems or less for some reason.
* Fixed minor spelling errors.
* Fixed minor map errors and all maps.
* Fixed Respawn of the armor
* Modified Facility_backzone bottling tanks now optimized.
* Modified KF7 now gets 30 rounds of ammo from ammopacks instead of 15
* Modified Armour takes full damage instead of a percentage of the damage.
* Modified Damages to the following weapons:
o KF7 from 18 to 12
o ZMG from 14 to 8
o AutoShotgun from 8 to 5
* Added ammo crates to replace the old and horrible looking HL2 ammo boxes.
* Added Community Project #2 submitted sprays(thanks to Xanatos and GobanzoMon).
* Added AutoShotgun death icon.
* Added several facility props.
* Added grittier normal map texture for the crates.
* Added the camera entities to the fgd (from halflife2.fgd).
* Added camera to the ge_facility washroom and a monitor in the security room.
* Added Intermission before a mapchange (mp_chattime sets the delay in seconds).
* Added command dev_spawnpoints for counting the number of spawn points.no votes
