View Poll Results: Arms, Fury of Protection

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  • Arms

    68 32.54%
  • Fury

    30 14.35%
  • Protection

    42 20.10%
  • Nooit een Warrior Gerollt, maar wil toch m'n stem uitbrengen

    69 33.01%
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  1. #1
    Joachim_staelen's Avatar
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    Fury en Arms Warriors, De Statistieken

    Yo mensen,

    Na een paar keer kijken op verschillende fora, heb'k hier een mooie vergelijking tussen Arms en Fury voor Warriors:

    Arcanite reaper: Dmg: 153-256, Speed: 3.80, DPS: 53.8, Sta: 13 Attack Power 62

    vs

    1 x Heartseeker (easy to get): Dmg: 49-92, Speed: 1.70, DPS: 41.5, Str: 4 Increased Critical 1
    1 x Bone Slicing Hatchet (not so hard to get): Dmg: 48-90, Speed: 1.70, DPS: 40.6, Agi: 13, Sta: 5



    Fury build: http://www.worldofwarcraft.com/info/class...00000000000
    Arms build
    Arms build: http://www.worldofwarcraft.com/info/class...00000000000

    Assume base crit of 10% before weapons. Assume 800AP on both warriors before weapons. No weapon enchants accounted for (although this will favor fury). No sharpening stones accounted for (though this will favor fury)

    Arms: (862AP) - 438.5 avg. / attack. 95% chance to hit = 416.5DPA 23% crit. 3.8 speed.
    Fury: (808AP)
    Mainhand - 168.5 avg. / attack. 95% chance to hit = 160 DPA 19.65% crit. 1.7 speed
    Offhand - 104.375 / attack (off hand spec). 75% chance to hit = 78.25 DPA 19.65% crit. 1.7 speed


    No rage used and no abilities/crits. This is just a pure comparison of damage performance of the weapons with their given accuracy.

    Base Weapon damage (with accuracy factored in)
    Arms:
    0 seconds: 416.5
    3.8 seconds: 833
    7.6 seconds: 1249.5
    11.4 seconds: 1666
    15.2 seconds: 2082.5
    19 seconds: 2499
    22.8 seconds: 2915.5
    26.6 seconds: 3332
    30.4 seconds: 3748.5

    Fury:
    0 seconds: 238.25
    1.7 seconds: 476.5
    3.4 seconds: 714.75
    5.1 seconds: 953
    6.8 seconds: 1191.25
    8.5 seconds: 1429.5
    10.2 seconds: 1667.75
    11.9 seconds: 1906
    13.6 seconds: 2144.25
    15.3 seconds: 2382.5
    17.0 seconds: 2620.75
    18.7 seconds: 2859
    20.4 seconds: 3097.25
    22.1 seconds: 3335.5
    23.8 seconds: 3573.75
    25.5 seconds: 3812
    27.2 seconds: 4050.25
    28.9 seconds: 4288.5
    30.6 seconds: 4526.75

    Arms: 109.6DPS
    Fury: 140.2DPS (168.24 with deathwish)

    Fury has a non-trivial 40% advantage here when speaking about raw weapon damage performance ... but this is no surprise. Two weapons > One. Now lets add in crits but lets still not spend any rage. I have calculated in the crits and for both builds a crit results in a net of 280% damage (60% of it over time). Additionally flurry procs on every crit which nets in a 30% increase in speed. However this can be averaged with the 19.65% crit rate and the 3 flurried swings averages out to a nominal reduction of speed by 14.43% ... so 1.7 speed is reduced to 1.45

    Weapon damage with crits but no active abilities factored in.

    Arms: (each hit now nets 684.7 damage)
    0 seconds: 685
    3.8 seconds: 1369
    7.6 seconds: 2054
    11.4 seconds: 2739
    15.2 seconds: 3424
    19 seconds: 4108
    22.8 seconds: 4793
    26.6 seconds: 5477
    30.4 seconds: 6162


    Fury: (369.33 / 1.45 seconds)
    0 seconds: 369.33
    1.45 seconds: 738.66
    2.9 seconds: 1108
    4.35 seconds: 1477.33
    5.8 seconds: 1846.66
    7.25 seconds: 2216
    8.7 seconds: 2585.33
    10.15 seconds: 2954.66
    11.6 seconds: 3324
    13.05 seconds: 3693.33
    14.5 seconds: 4062.66
    15.95 seconds: 4432
    17.4 seconds: 4801.33
    18.85 seconds: 5170.66
    20.3 seconds: 5540
    21.75 seconds: 5909.33
    23.2 seconds: 6278.66
    24.65 seconds: 6648
    26.1 seconds: 7017.33
    27.55 seconds: 7386.66
    29.0 seconds: 7756
    30.45 seconds: 8125.33

    Arms: 180.1DPS
    Fury: 254.7DPS (305.64 with deathwish)

    Fury edges up its advantage to about 41% here. No rage has been spent but arms' higher crit percentage can't undo what flurry does for fury. (Flurry enjoys increasing returns with crit percentage ... something very rare in a game full of diminishing returns). Now lets spend some rage. For fairness lets assume both builds can generate enough rage to do BT or MS every 6 seconds. While I'm positive this is the case for fury (DW makes more rage naturally, flurry accelerates this, and unbridled wrath is just extra rage / 1.8 seconds) ... I'm not so confident that the Arms build can do this all of the time. It will highly depend on how much damage the MS warrior is taking as he will need some rage from that whereas fury can pay the rage bill without that. Regardless for the below assume both make enough rage to cover the costs.


    Arms: (each hit now nets 684.7 damage) MS hits for an average of 947.7
    0 seconds: 685
    3.8 seconds: 1369
    6.0 seconds: 2317 (MS)
    7.6 seconds: 3002
    11.4 seconds: 3687
    12.0 seconds: 4634 (MS)
    15.2 seconds: 5319
    18.0 seconds: 6267 (MS)
    19 seconds: 6951
    22.8 seconds: 7636
    24.0 seconds: 8584 (MS)
    26.6 seconds: 9268
    30.0 seconds: 10216 (MS)
    30.4 seconds: 10901

    Fury: (369.33 / 1.45 seconds) BT hits for an average of 501.
    0 seconds: 369.33
    1.45 seconds: 738.66
    2.9 seconds: 1108
    4.35 seconds: 1477.33
    5.8 seconds: 1846.66
    6.0 seconds: 2347.66
    7.25 seconds: 2717
    8.7 seconds: 3086.33
    10.15 seconds: 3455.66
    11.6 seconds: 3825
    12.0 seconds: 4326
    13.05 seconds: 4695.33
    14.5 seconds: 5064.66
    15.95 seconds: 5434
    17.4 seconds: 5803.33
    18.0 seconds: 6304.33
    18.85 seconds: 6673.66
    20.3 seconds: 7043
    21.75 seconds: 7412.33
    23.2 seconds: 7781.66
    24.0 seconds: 8282.66
    24.65 seconds: 8652
    26.1 seconds: 9021.33
    27.55 seconds: 9390.66
    29.0 seconds: 9760
    30.0 seconds: 10261
    30.45 seconds: 10630.33

    Arms: 338.13 DPS
    Fury: 338.21 DPS (405.85 with deathwish)

    Wow. Now that's a close race. Too close to call really. The intangibles make the difference I suppose. For sustained DPS (and this is what matters most in PvE) ... the two are virtually identical. Now the final comparison is a 100 rage burst. How much damage can each build do with 125 rage and 100% crit. 125 rage assumes you start with a full rage bar and can generate the 25 over the course of the fight (not even close to unreasonable)

    Fury:
    0 seconds: Deathwish - 10 rage
    0 seconds: Normal attack - 800.5 damage
    1 seconds: Bloodthirst - 2483.8 damage - 40 rage
    1.2 seconds: Normal attack - 3284.4 damage
    2 seconds: whirlwind - 4084.9 damage - 65 rage
    2.4 seconds: Normal attack - 4885 damage
    3.6 seconds: HS + offhand: - 6126.5 damage - 78 rage
    4.8 seconds: HS + offhand: - 7368 damage - 91 rage
    6.0 seconds: Bloodthirst - 9051.36 - 121 rage
    6.0 seconds: Normal attack - 9851.86

    121 rage used (-3 generated from unbridled wrath) = 118, 6 seconds, 9851.86 maximum damage = 1642DPS


    Arms:
    0 seconds: Mortal strike - 1614.2 damage - 30 rage
    0 seconds: Normal attack - 2780.4 damage
    1 seconds: Whirlwind - 3946.6 damage - 55 rage
    3.8 seconds: Heroic strike - 5479.9 damage - 68 rage
    6 seconds: Mortal strike - 7094.1 damage - 98 rage
    7.6 seconds: Heroid strike - 8627.3 damage - 111 rage

    111 rage used, 7.6 seconds, 8627.3 damage = 1135DPS (1182 at the 6 second mark).


    Fury is the hands down winner by the 6 second mark tallying up almost 10,000 damage, but Arms does 4000 damage in the first second alone ... then falls on it's face. It's obvious fury makes more rage and has more ways to spend it. Flurry + Heroic Strike is just sinister. Also fury loses less rage to heroic strike ... something many people overlook.


    Summary:

    Fury:
    - Will have more left over rage for other abilities like HS ... so will probably be able to eek out more DPS. Arms might not even be able to sustain the MS every 6 seconds above, fury will have no trouble with the BT though.

    - Gets some minor healing over the course of the fight. Nothing to really write home about.

    - Has improved intercept and is less affected by disarm.

    - Has Deathwish.

    - Attack rate will really hurt casters in melee range.

    - Deathwish changes everything. Fury + deathwish walks away from Arms in the DPS category.


    Arms:
    - Pretty much guaranteed to do more DPS than fury in PvP against CC based classes and kiters (hunters, mages, rogues).

    - Has a non-trivial advantage against healers. Fury would probably have no chance against a resto spec druid, but Arms does.

    - Has superior burst potential, can do 4000 damage in 1 second with 3 crits. A little luck with crits goes much farther.


    Ik Respec naar Fury, meer m'n speelstijl

    Greeeetttzzzzzzzz

    En neen, moet geen gezaag hebben dakket van een andere forum geript heb, zoek het zelf maar eens op anders
    Last edited by Joachim_staelen; 11-10-2005 at 22:52.
    Carpe Diem
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  2. #2
    coap's Avatar
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    werkt ni :P
    #TOF#TOF#TOF#TOF#TOF#TOF
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  3. #3
    Joachim_staelen's Avatar
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    Ziezo aangepast ;-) Allakhazam verandert graag van forumpagina's
    Carpe Diem
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  4. #4
    Drydope's Avatar
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    Arms/fury (31/20) Warriors > de rest.
    That's just the way it is.
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  5. #5
    Raukaris's Avatar
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    Quote Originally Posted by Drydope
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    Arms/fury (31/20) Warriors > de rest.
    That's just the way it is.
    omdat casters gimped zijn en amper dps kunnen increasen

    voorbeeld warrior vs mijn priest

    warrior for example een spinal reaper =dps increase = enorm
    priest neemt ik zeg maar iets benediction/anathema: dps increase? amper.

    zelfde armour

    warrior : plate met strength/sta
    priest : mana + spi (uitgaand van might en prophecy)

    kan niet wachten totdat blizz daar iets aan doet want hoe evrder we gaan in WoW (bwl en verder ofc) zullen casters achterblijven op melee
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  6. #6
    BaNoRaC's Avatar
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    pvp: arms/fury

    pve: fury/arms

    IMHO
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  7. #7
    Drydope's Avatar
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    Quote Originally Posted by Raukaris
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    kan niet wachten totdat blizz daar iets aan doet want hoe evrder we gaan in WoW (bwl en verder ofc) zullen casters achterblijven op melee
    Lol?
    En ik warriors maar imba vinden omdat ze niet kunnen healen .
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  8. #8
    puni's Avatar
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    Quote Originally Posted by Drydope
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    Lol?
    En ik warriors maar imba vinden omdat ze niet kunnen healen .
    Priest kan zichzelf inderdaad healen, maar andere casters (mage & warlock) kunnen dit niet. En dan nog, melee classes kunnen alsmaar meer dmg doen door betere wapens. Onze melee-dmg doet er niet toe, en dus worden wij alsmaar meer gimped naarmate het spel vordert.

    PS: flame mij nu maar dood.
    Troj: Gij geeft het concept 'forumhoer' anders wel nieuwe dimensies .

    Mijn FM09-journal: http://www.9lives.be/forum/football-...rnal-puni.html
    no votes  

  9. #9
    ShAkY*FoaL's Avatar
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    Fury for coolness factor
    Signature coming soon.
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  10. #10
    uterke's Avatar
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    arms fury hier (15,36,0)
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  11. #11
    lone.wolf's Avatar
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    Quote Originally Posted by puni
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    Priest kan zichzelf inderdaad healen, maar andere casters (mage & warlock) kunnen dit niet. En dan nog, melee classes kunnen alsmaar meer dmg doen door betere wapens. Onze melee-dmg doet er niet toe, en dus worden wij alsmaar meer gimped naarmate het spel vordert.

    PS: flame mij nu maar dood.
    De flamers zouden rap zwijgen moesten ze in bg een epic geared ms warrior tegenkomen. Moeten warriors daarom generfed worden? Ho, stop right there. Niet dus. Er zou meer een soort van league gebaseerd op gear moeten komen. Zodat nieuwe lv 60's met enkel green niet tegen full mc geared lv 60'ers komen te staan.
    -=[MgC]=- a Be/Nl CSS/MoH:AA clan || #mgc @ quakenet
    [Grim Batol (BB Mk2) 60 dorf Hunter || 58 gnome Rogue || 36 dorf Priest || 43 nelf Druid ]
    [Defias Brotherhood 60 undead Priest || 60 troll Shaman || 49 undead Mage || 35 undead Rogue ]
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  12. #12
    Tomba's Avatar
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    End game:
    Arms = Hoge DPS, redelijk eenvoudig om aan goede gear ervoor te komen
    Fury = Meestal lagere DPS dan Fury, totdat ze héél goede Fury gear te pakken hebben, wat veel moeilijker is dan voor een Arms Warrior
    Il y a des gens qui parlent beaucoup, mais ne disent rien du tout
    You ever notice how people who believe in creationism look really unevolved?
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  13. #13
    blasfie's Avatar
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    k hou van men arms/prot warrior
    WoW Guild DoG On Terenas Realm, contact us for info
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  14. #14
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    Quote Originally Posted by lone.wolf
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    De flamers zouden rap zwijgen moesten ze in bg een epic geared ms warrior tegenkomen. Moeten warriors daarom generfed worden? Ho, stop right there. Niet dus. Er zou meer een soort van league gebaseerd op gear moeten komen. Zodat nieuwe lv 60's met enkel green niet tegen full mc geared lv 60'ers komen te staan.
    Lonewolf, dat is wel heel narrow denkend.

    1) EEn league gebasseerd op gear ? Get real.
    2) Uit punt 1 : die mannen zijn na een maand niet meer "groentjes" eh
    3) Het gaat em niet enkel om instanced pvp.
    4) Nog steeds geen oplossing voor de upgradebaarheid van classes.


    Vreemd dat casters meer en meer beginnen te zagen erover. Moesten druids al die tijd hun bakkes niet houden wegens "te sterk"? :]

    Mor jah we zullen maar niet klagen zeker, want blijkbaar zitten er nu epic druid wapens int spel... BInnen een maand of 2 zal er wel is ene in men pollen vallen zeker ?
    When in trouble, fear or doubt, run in circles, scream and shout
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  15. #15

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    Quote Originally Posted by puni
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    Priest kan zichzelf inderdaad healen, maar andere casters (mage & warlock) kunnen dit niet.
    Als een warrior zou kunnen healen gelijk een warlock, zouden die ni dood te krijgen zijn...
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