View Poll Results: Arms, Fury of Protection
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Arms
68 32.54% -
Fury
30 14.35% -
Protection
42 20.10% -
Nooit een Warrior Gerollt, maar wil toch m'n stem uitbrengen
69 33.01%
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11-10-2005, 21:50 #1Approved 9liver
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Fury en Arms Warriors, De Statistieken
Yo mensen,
Na een paar keer kijken op verschillende fora, heb'k hier een mooie vergelijking tussen Arms en Fury voor Warriors:
Arcanite reaper: Dmg: 153-256, Speed: 3.80, DPS: 53.8, Sta: 13 Attack Power 62
vs
1 x Heartseeker (easy to get): Dmg: 49-92, Speed: 1.70, DPS: 41.5, Str: 4 Increased Critical 1
1 x Bone Slicing Hatchet (not so hard to get): Dmg: 48-90, Speed: 1.70, DPS: 40.6, Agi: 13, Sta: 5
Fury build: http://www.worldofwarcraft.com/info/class...00000000000
Arms build
Arms build: http://www.worldofwarcraft.com/info/class...00000000000
Assume base crit of 10% before weapons. Assume 800AP on both warriors before weapons. No weapon enchants accounted for (although this will favor fury). No sharpening stones accounted for (though this will favor fury)
Arms: (862AP) - 438.5 avg. / attack. 95% chance to hit = 416.5DPA 23% crit. 3.8 speed.
Fury: (808AP)
Mainhand - 168.5 avg. / attack. 95% chance to hit = 160 DPA 19.65% crit. 1.7 speed
Offhand - 104.375 / attack (off hand spec). 75% chance to hit = 78.25 DPA 19.65% crit. 1.7 speed
No rage used and no abilities/crits. This is just a pure comparison of damage performance of the weapons with their given accuracy.
Base Weapon damage (with accuracy factored in)
Arms:
0 seconds: 416.5
3.8 seconds: 833
7.6 seconds: 1249.5
11.4 seconds: 1666
15.2 seconds: 2082.5
19 seconds: 2499
22.8 seconds: 2915.5
26.6 seconds: 3332
30.4 seconds: 3748.5
Fury:
0 seconds: 238.25
1.7 seconds: 476.5
3.4 seconds: 714.75
5.1 seconds: 953
6.8 seconds: 1191.25
8.5 seconds: 1429.5
10.2 seconds: 1667.75
11.9 seconds: 1906
13.6 seconds: 2144.25
15.3 seconds: 2382.5
17.0 seconds: 2620.75
18.7 seconds: 2859
20.4 seconds: 3097.25
22.1 seconds: 3335.5
23.8 seconds: 3573.75
25.5 seconds: 3812
27.2 seconds: 4050.25
28.9 seconds: 4288.5
30.6 seconds: 4526.75
Arms: 109.6DPS
Fury: 140.2DPS (168.24 with deathwish)
Fury has a non-trivial 40% advantage here when speaking about raw weapon damage performance ... but this is no surprise. Two weapons > One. Now lets add in crits but lets still not spend any rage. I have calculated in the crits and for both builds a crit results in a net of 280% damage (60% of it over time). Additionally flurry procs on every crit which nets in a 30% increase in speed. However this can be averaged with the 19.65% crit rate and the 3 flurried swings averages out to a nominal reduction of speed by 14.43% ... so 1.7 speed is reduced to 1.45
Weapon damage with crits but no active abilities factored in.
Arms: (each hit now nets 684.7 damage)
0 seconds: 685
3.8 seconds: 1369
7.6 seconds: 2054
11.4 seconds: 2739
15.2 seconds: 3424
19 seconds: 4108
22.8 seconds: 4793
26.6 seconds: 5477
30.4 seconds: 6162
Fury: (369.33 / 1.45 seconds)
0 seconds: 369.33
1.45 seconds: 738.66
2.9 seconds: 1108
4.35 seconds: 1477.33
5.8 seconds: 1846.66
7.25 seconds: 2216
8.7 seconds: 2585.33
10.15 seconds: 2954.66
11.6 seconds: 3324
13.05 seconds: 3693.33
14.5 seconds: 4062.66
15.95 seconds: 4432
17.4 seconds: 4801.33
18.85 seconds: 5170.66
20.3 seconds: 5540
21.75 seconds: 5909.33
23.2 seconds: 6278.66
24.65 seconds: 6648
26.1 seconds: 7017.33
27.55 seconds: 7386.66
29.0 seconds: 7756
30.45 seconds: 8125.33
Arms: 180.1DPS
Fury: 254.7DPS (305.64 with deathwish)
Fury edges up its advantage to about 41% here. No rage has been spent but arms' higher crit percentage can't undo what flurry does for fury. (Flurry enjoys increasing returns with crit percentage ... something very rare in a game full of diminishing returns). Now lets spend some rage. For fairness lets assume both builds can generate enough rage to do BT or MS every 6 seconds. While I'm positive this is the case for fury (DW makes more rage naturally, flurry accelerates this, and unbridled wrath is just extra rage / 1.8 seconds) ... I'm not so confident that the Arms build can do this all of the time. It will highly depend on how much damage the MS warrior is taking as he will need some rage from that whereas fury can pay the rage bill without that. Regardless for the below assume both make enough rage to cover the costs.
Arms: (each hit now nets 684.7 damage) MS hits for an average of 947.7
0 seconds: 685
3.8 seconds: 1369
6.0 seconds: 2317 (MS)
7.6 seconds: 3002
11.4 seconds: 3687
12.0 seconds: 4634 (MS)
15.2 seconds: 5319
18.0 seconds: 6267 (MS)
19 seconds: 6951
22.8 seconds: 7636
24.0 seconds: 8584 (MS)
26.6 seconds: 9268
30.0 seconds: 10216 (MS)
30.4 seconds: 10901
Fury: (369.33 / 1.45 seconds) BT hits for an average of 501.
0 seconds: 369.33
1.45 seconds: 738.66
2.9 seconds: 1108
4.35 seconds: 1477.33
5.8 seconds: 1846.66
6.0 seconds: 2347.66
7.25 seconds: 2717
8.7 seconds: 3086.33
10.15 seconds: 3455.66
11.6 seconds: 3825
12.0 seconds: 4326
13.05 seconds: 4695.33
14.5 seconds: 5064.66
15.95 seconds: 5434
17.4 seconds: 5803.33
18.0 seconds: 6304.33
18.85 seconds: 6673.66
20.3 seconds: 7043
21.75 seconds: 7412.33
23.2 seconds: 7781.66
24.0 seconds: 8282.66
24.65 seconds: 8652
26.1 seconds: 9021.33
27.55 seconds: 9390.66
29.0 seconds: 9760
30.0 seconds: 10261
30.45 seconds: 10630.33
Arms: 338.13 DPS
Fury: 338.21 DPS (405.85 with deathwish)
Wow. Now that's a close race. Too close to call really. The intangibles make the difference I suppose. For sustained DPS (and this is what matters most in PvE) ... the two are virtually identical. Now the final comparison is a 100 rage burst. How much damage can each build do with 125 rage and 100% crit. 125 rage assumes you start with a full rage bar and can generate the 25 over the course of the fight (not even close to unreasonable)
Fury:
0 seconds: Deathwish - 10 rage
0 seconds: Normal attack - 800.5 damage
1 seconds: Bloodthirst - 2483.8 damage - 40 rage
1.2 seconds: Normal attack - 3284.4 damage
2 seconds: whirlwind - 4084.9 damage - 65 rage
2.4 seconds: Normal attack - 4885 damage
3.6 seconds: HS + offhand: - 6126.5 damage - 78 rage
4.8 seconds: HS + offhand: - 7368 damage - 91 rage
6.0 seconds: Bloodthirst - 9051.36 - 121 rage
6.0 seconds: Normal attack - 9851.86
121 rage used (-3 generated from unbridled wrath) = 118, 6 seconds, 9851.86 maximum damage = 1642DPS
Arms:
0 seconds: Mortal strike - 1614.2 damage - 30 rage
0 seconds: Normal attack - 2780.4 damage
1 seconds: Whirlwind - 3946.6 damage - 55 rage
3.8 seconds: Heroic strike - 5479.9 damage - 68 rage
6 seconds: Mortal strike - 7094.1 damage - 98 rage
7.6 seconds: Heroid strike - 8627.3 damage - 111 rage
111 rage used, 7.6 seconds, 8627.3 damage = 1135DPS (1182 at the 6 second mark).
Fury is the hands down winner by the 6 second mark tallying up almost 10,000 damage, but Arms does 4000 damage in the first second alone ... then falls on it's face. It's obvious fury makes more rage and has more ways to spend it. Flurry + Heroic Strike is just sinister. Also fury loses less rage to heroic strike ... something many people overlook.
Summary:
Fury:
- Will have more left over rage for other abilities like HS ... so will probably be able to eek out more DPS. Arms might not even be able to sustain the MS every 6 seconds above, fury will have no trouble with the BT though.
- Gets some minor healing over the course of the fight. Nothing to really write home about.
- Has improved intercept and is less affected by disarm.
- Has Deathwish.
- Attack rate will really hurt casters in melee range.
- Deathwish changes everything. Fury + deathwish walks away from Arms in the DPS category.
Arms:
- Pretty much guaranteed to do more DPS than fury in PvP against CC based classes and kiters (hunters, mages, rogues).
- Has a non-trivial advantage against healers. Fury would probably have no chance against a resto spec druid, but Arms does.
- Has superior burst potential, can do 4000 damage in 1 second with 3 crits. A little luck with crits goes much farther.
Ik Respec naar Fury, meer m'n speelstijl
Greeeetttzzzzzzzz
En neen, moet geen gezaag hebben dakket van een andere forum geript heb, zoek het zelf maar eens op anders
Last edited by Joachim_staelen; 11-10-2005 at 22:52.
Carpe Diem
no votes
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11-10-2005, 22:33 #2Member
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werkt ni :P
#TOF#TOF#TOF#TOF#TOF#TOFno votes
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11-10-2005, 22:55 #3Approved 9liver
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Ziezo
aangepast ;-) Allakhazam verandert graag van forumpagina's
Carpe Diem
no votes
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11-10-2005, 22:58 #4Member
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Arms/fury (31/20) Warriors > de rest.
That's just the way it is.no votes
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11-10-2005, 23:09 #5Member
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omdat casters gimped zijn en amper dps kunnen increasen
voorbeeld warrior vs mijn priest
warrior for example een spinal reaper =dps increase = enorm
priest neemt ik zeg maar iets benediction/anathema: dps increase? amper.
zelfde armour
warrior : plate met strength/sta
priest : mana + spi (uitgaand van might en prophecy)
kan niet wachten totdat blizz daar iets aan doet want hoe evrder we gaan in WoW (bwl en verder ofc) zullen casters achterblijven op meleeno votes
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11-10-2005, 23:12 #6
pvp: arms/fury
pve: fury/arms
IMHOno votes
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11-10-2005, 23:15 #7Member
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no votes
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11-10-2005, 23:38 #8Member
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Priest kan zichzelf inderdaad healen, maar andere casters (mage & warlock) kunnen dit niet. En dan nog, melee classes kunnen alsmaar meer dmg doen door betere wapens. Onze melee-dmg doet er niet toe, en dus worden wij alsmaar meer gimped naarmate het spel vordert.
PS: flame mij nu maar dood.Troj: Gij geeft het concept 'forumhoer' anders wel nieuwe dimensies
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Mijn FM09-journal: http://www.9lives.be/forum/football-...rnal-puni.htmlno votes
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11-10-2005, 23:38 #9Member
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Fury for coolness factor
Signature coming soon.no votes
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11-10-2005, 23:48 #10
arms fury hier (15,36,0)
no votes
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12-10-2005, 10:34 #11
De flamers zouden rap zwijgen moesten ze in bg een epic geared ms warrior tegenkomen. Moeten warriors daarom generfed worden? Ho, stop right there. Niet dus. Er zou meer een soort van league gebaseerd op gear moeten komen. Zodat nieuwe lv 60's met enkel green niet tegen full mc geared lv 60'ers komen te staan.
-=[MgC]=- a Be/Nl CSS/MoH:AA clan || #mgc @ quakenet
[Grim Batol (BB Mk2) 60 dorf Hunter || 58 gnome Rogue || 36 dorf Priest || 43 nelf Druid ]
[Defias Brotherhood 60 undead Priest || 60 troll Shaman || 49 undead Mage || 35 undead Rogue ]no votes
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12-10-2005, 11:27 #12Member
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End game:
Arms = Hoge DPS, redelijk eenvoudig om aan goede gear ervoor te komen
Fury = Meestal lagere DPS dan Fury, totdat ze héél goede Fury gear te pakken hebben, wat veel moeilijker is dan voor een Arms WarriorIl y a des gens qui parlent beaucoup, mais ne disent rien du tout
You ever notice how people who believe in creationism look really unevolved?
no votes
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12-10-2005, 11:31 #13Member
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k hou van men arms/prot warrior
WoW Guild DoG On Terenas Realm, contact us for infono votes
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12-10-2005, 11:34 #14Approved 9liver
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Lonewolf, dat is wel heel narrow denkend.
1) EEn league gebasseerd op gear ? Get real.
2) Uit punt 1 : die mannen zijn na een maand niet meer "groentjes" eh
3) Het gaat em niet enkel om instanced pvp.
4) Nog steeds geen oplossing voor de upgradebaarheid van classes.
Vreemd dat casters meer en meer beginnen te zagen erover. Moesten druids al die tijd hun bakkes niet houden wegens "te sterk"? :]
Mor jah we zullen maar niet klagen zeker, want blijkbaar zitten er nu epic druid wapens int spel... BInnen een maand of 2 zal er wel is ene in men pollen vallen zeker ?When in trouble, fear or doubt, run in circles, scream and shoutno votes
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12-10-2005, 12:43 #15no votes
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