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    [HL2] DODInfos interviewt Day Of Defeat: Source team

    De Day Of Defeat fansite DODInfos heeft een interview gehad met John Morello van het Day Of Defeat: Source team. Het interview beantwoordt enkele vragen rond de ontwikkeling van DoD: Source.
    Q. What was the reason behind the decision to add HDR to DOD: Source? Also do you think HDR brings anything to the game-play itself or is it just simply cosmetic?

    John Morello II: Something we always keep in mind when creating features or technology here at Valve is will all of our products benefit from the investment. HDR was no different. It's one of those things that you get spoiled by very quickly. I remember a point where there was a bug and HDR wasn't working for that days' playtest, and immediately the world felt like it had lost something. It just wasn't as rich, and nearly everyone I spoke to after the test made a comment about it.
    Je vindt het interview hier .
    "At the beginning of the Portal development process, we sat down as a group to decide what philosopher or school of philosophy our game would be based on. That was followed by about fifteen minutes of silence and then someone mentioned that a lot of people like cake."

    - Valve
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