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  1. #1
    Zerondar's Avatar
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    update: skills update + pvp extreme

    Game Update Notes

    Update – Thursday, August 25

    Elementalist

    * Meteor: Lowered Energy cost to 5

    * Fireball: Lowered Energy cost to 10 and recharge time to 7 seconds

    * Chain Lightning: Increased cast time to 3 seconds; decreased damage to 10..85; changed recharge to 10 seconds; lowered maximum distance between targets

    * Glyph of Sacrifice: Reduced recharge penalty on next spell to 90 seconds

    * Mark of Rodgort: Reduced cast time to 1 second; increased duration of burning effect to 1..4 seconds

    Mesmer

    * Cry of Frustration: Lowered casting time to .25 second

    * Mantra of Earth: Lowered Energy cost to 10

    * Mantra of Flame: Lowered Energy cost to 10

    * Mantra of Lightning: Lowered Energy cost to 10

    * Mantra of Frost: Lowered Energy cost to 10

    * Mantra of Recall: Lowered Energy cost to 10; lowered the amount of Energy you gain back to 3..28

    * Signet of Humility: Changed the related attribute to Inspiration Magic; changed duration of effect to scale from 1..16 seconds based on rank in Inspiration Magic

    * Shatter Hex: Reduced AOE to "nearby foes"; reduced damage to 30..120

    * Hex Breaker: Reduced duration to 15..90 seconds

    * Panic: Increased duration to 10..25 seconds; Increased AOE to "nearby foes"

    Monk

    * Healing Seed: Lowered Energy cost to 10; Decreased duration to 10 seconds

    * Scourge Sacrifice: Now affects all adjacent targets

    * Restore Condition: Lowered Energy to 5; reduced the amount healed to 10..70

    * Healing Hands: Increased the amount healed to 5..30

    * Draw Conditions: Added 1 second recharge time

    * Divine Boon: Added 1 second recharge time

    * Protective Bond: Energy lost per hit increased to 6..3

    * Aegis: Now only affects party members

    Necromancer

    * Putrid Explosion: Increased recharge time to 5 seconds

    * Consume Corpse: Decreased casting time to 1 second; increased Energy gained to 5..20

    * Blood Renewal: Increased Health regeneration to 3..6

    * Plague Signet: Decreased recharge time to 10 seconds

    * Deathly Chill: Increased secondary damage to 5..50

    * Dark Bond: Now affects all damage types, not just physical

    * Barbed Signet: Reduced recharge time to 20 seconds

    * Well of Suffering: Increased duration to 10..30 seconds; increased Health degeneration to 1..6

    * Grenth's Balance: Reduced recharge time to 15 seconds

    * Spinal Shivers: Increased duration to 10..40 seconds

    Ranger

    * Pets: Increased pets' run speed by 20%; increased pets' armor to 80 at level 20

    * Crippling Shot: Decreased recharge time to 1 second; decreased duration of Cripple to 8 seconds

    * Distracting Shot: Decreased attack time from .75 to .5 seconds

    * Punishing Shot: Decreased attack time from .75 to .5 seconds; increased recharge time to 8 seconds

    * Concussion Shot: Decreased attack time from .75 to .5 seconds

    * Nature's Renewal: Modified to no longer remove all Hexes and Enchantments when cast; now doubles the Energy degeneration for maintained Enchantments

    * Fertile Season: Reduced duration to 15..45 seconds

    * Quickening Zephyr: Increased Energy cost to 25; reduced duration to 15..45 seconds

    * All Spirits: The effects of Spirits no longer work on other Spirits (example: Fertile Season no longer adds Health and armor to other Spirits); also, when a Spirit is cast, it kills all other allied Spirits of the same type within its range

    Warrior

    * Dwarven Battle Stance: Increased duration to 5..11 seconds

    * "I Will Survive!": Decreased recharge time to 30 seconds

    * "I Will Avenge You!": Increased AOE to anywhere within your radar

    All Skills

    * Skills with a recharge time can no longer be reduced to 0 (example: if a spell has 1 second recharge time and you have both Quickening Zephyr and Serpent's Quickness active, the length of the recharge time will not drop below 1 second)

    Note: All skill ranges are for Attribute Level 0 through 15. For example, "Fertile Season: reduced duration to 15..45 seconds" would indicate that with 0 Attribute points, the duration would be 15 seconds, and with 15 Attribute points, the duration would be 45 seconds.

    Other Changes

    * Improved Guild-versus-Guild matchmaking so that high-rated guilds are matched more quickly.

    * Fixed spawns near closed doors in Underworld.

    * Added two Resurrection Shrines in The Crag and improved respawning location so that the party respawns together at the nearest friendly shrine.

    * Decreased match duration for The Crag to three minutes.

    * Killing a pet in PvP no longer rewards Faction.


    PvP Extreme Weekend Changes

    The following faction rewards will be in effect during the Guild Wars PvP Extreme Weekend from 12:01 AM PDT on August 26th until 11:59 PM PDT on August 28th.

    Arenas

    * Unique Kill: 20 in Team/Competition, 10 in Shiverpeaks, 5 in Ascalon

    * Victory: 25 in Team/Competition, 10 in Shiverpeaks, 5 in Ascalon

    * Bonus for Five Consecutive Victories: 25 in Team/Competition, 10 in Shiverpeaks, 5 in Ascalon

    * Bonus for Flawless Victory: 25 in Team/Competition, 10 in Shiverpeaks, 5 in Ascalon

    Tournament

    * Unique Kill: 20

    * Victory: 100 in early missions, 200 in later missions, 400 in Hall of Heroes

    * Bonus for Flawless Victory: 100 (same across all missions)

    Guild Battles

    * Unique Kill: 20

    * Victory: 500 - 2000 depending on your guild rating (500 at rating 1000, 2000 at rating 1600)

    * Bonus for Flawless Victory: 100 - 400 depending on your guild rating (100 at rating 1000, 400 at rating 1600)
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  2. #2
    Kalamita's Avatar
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    prot bond = dik gekloot
    -_-
    -_-
    -_-
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  3. #3
    Crashtestdummy's Avatar
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    tis gedaan me invincible monk, kgon nog rap men monk runes verkopen nu :/
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  4. #4
    W@RLoRD's Avatar
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    damn ze hebbe alle pvp tactieken gewoon vies verkloot
    paar keer Hoh winnen na elkaar zal nu heel moeilijk zijn
    nu gaan ter wel meer fire mages komen, air eles wa verminderen, mesmers gaat ni veel veranderen, invinci Monks idd weg, Putrid Explosion van de necros gaat ook niemeer gebruikt worden, spirit spammers weg, meer pets komen (armor 80 is bijna ne warrior )
    wel raar dat ze nix aan de smiting teams hebben gedaan, da gaat nu weer overdreven veel gebruikt worden
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  5. #5
    Kalamita's Avatar
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    Quote Originally Posted by Dude87
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    tis gedaan me invincible monk, kgon nog rap men monk runes verkopen nu :/
    invinci monk bestaat nog , en beter nog tis zelf plezant te worde om te farme me invinci monk
    nu moet ge gwn wa moeite doen vo te farme
    -_-
    -_-
    -_-
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  6. #6

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    fawk
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  7. #7
    Zerondar's Avatar
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    gebruik protective spirit in plaats van prot bond
    + healing breeze ipv div boone
    je zal meer hp hebben dan daarvoor
    kans dat prot spirit interupted wordt is klein

    grenth's ballance is nu een heel goede elite skill!!! (hint)
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  8. #8
    Kalamita's Avatar
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    Quote Originally Posted by elvenlord1
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    gebruik protective spirit in plaats van prot bond
    + healing breeze ipv div boone
    je zal meer hp hebben dan daarvoor
    kans dat prot spirit interupted wordt is klein

    grenth's ballance is nu een heel goede elite skill!!! (hint)
    gy verklapper
    -_-
    -_-
    -_-
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  9. #9
    Zerondar's Avatar
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    *je zal meer energy hebben dan daarvoor niet meer hp >>
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  10. #10
    Crashtestdummy's Avatar
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    mo/ne of ne/mo kan nu ook ownen

    dankzij blood renewal, protective spirit en lage health
    en die runes van necro zen goekoop

    im a genious :o
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  11. #11
    @p0c's Avatar
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    hmm eens zien wat ik van men ne/mo kan maken. ben benieuwd wat er beter gaat
    Mo/W of Ne/M
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  12. #12
    Zerondar's Avatar
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    nadeel nu is dat je geen 10 slagen in 1 seconde mag krijgen... want dan ben je dood
    mo/ele werkt ook goed (mistform)

    mo pure
    prot spirit + healing hands = een tijdje imune voor dmge

    prot spirit + shield of judgment (= minder slagen door knockdowns en ook dmge doen)


    shield of judgement is imho 1 van de beste elite skills voor monks
    het is een noob team killer
    ^^

    indien geen air spikers=> storm naar voor
    laat alle domme warriors je aanvallen
    cast shield of judgment
    zie ze +30 dmge krijgen elke keer ze je aanvallen + knockdown zodat je makkelijk kan healen


    grenths ballance is nu.... cool
    laat ze je gewoon aanvallen tot bijna dood
    grenth's ballance + vamp touch en andere hp steal spell = full hp en veel dmge doen

    heb een necro daarstraks tegen 2 warriors in leven gehouden dmv van life syphon en grenth's ballance
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  13. #13

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    Quote Originally Posted by elvenlord1
    This quote is hidden because you are ignoring this member. Show

    heb een necro daarstraks tegen 2 warriors in leven gehouden dmv van life syphon en grenth's ballance
    damn, ik denk dat ik één van die warriors was
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  14. #14
    zaj's Avatar
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    kan je met ranger imolation arrows doen +barrage? anders houk me poison ^^
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  15. #15
    Crashtestdummy's Avatar
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    kan er iemand die necro build es uittesten vo mij?, want ik ben nog lang nie lvl 20 :/

    heb al een stuk of 30 superior necro runes gekocht aangezien die toch ma aan 100gold staan

    koopt ze ma terwijl ge nu nog kunt en spaar ze ma goe, want ge gaat er rijk van worden alst evenlang duurt als van de monk om te nerven.

    heb het ook al op de grote forums gepost en blijkbaar ist geen slecht idee, dus de prijzen gaan gauw omhoog vliegen


    u can thank me later

    *edit*

    ge zult daar wss ook underworld mee kunnen soloen en blood renewal gaat ge zelfs nie nodig hebben, pak gewoon life transfer mee en life syphon, da blijft makkelijk vo 20 seconden
    Last edited by Crashtestdummy; 27-08-2005 at 09:48.
    |^^^^^^^^^^^^^^^^^^\||____
    |....The BEER TRUCK.... ||||'""|""°\_,__
    |___MIJN VIDEOS__l||__|__|___|) _____|
    |(@)(@)""""""""""""**|(@)(@)****|(@)|
    COPY THE BEER TRUCK INTO YOUR SIG TO HELP THE WORLD HAVE MORE BEER! AYE!
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