1. #1
    DelaZ's Avatar
    Registered
    27/08/02
    Posts
    153
    iTrader
    0
    Mentioned
    0 Post(s)
    Reputation
    0/0

    [HL2] Insurgency Media Update

    Insurgency

    http://www.insmod.net
    http://www.insurgencymod.net

    Over the past few days, US Marines have encountered stiff resistance in various areas of Iraq. There were casualties suffered on both sides, and despite the intense firefights, some photos have emerged from the areas of operation.

    We finally release some screenshots...

    From Left to Right (top and bottom) - INS_Abel, INS_Jolan, INS_Baghdad, INS_Askari (top), and INS_Vlak (set in Croatia, bottom):

    http://www.insmod.net/images/media/s01.jpg
    http://www.insmod.net/images/media/s02.jpg
    http://www.insmod.net/images/media/s03.jpg
    http://www.insmod.net/images/media/s04.jpg
    http://www.insmod.net/images/media/s05.jpg
    http://www.insmod.net/images/media/s06.jpg
    http://www.insmod.net/images/media/s07.jpg
    http://www.insmod.net/images/media/s08.jpg

    These screenshots still contain a lot of work in progress content. Any content that is used from Half-Life 2 is there temporarily until ours can be created and implemented. The Marine model does not yet have the customization system enabled, so the appearance will vary more once that is complete. We are aware of any visual bugs or issues, such as lighting of models or player shadows, and we are continuing to sort out as many bugs as possible (some have already been resolved since these shots were taken!). Everything you see will be improved upon.

    We still require a few more staff members to be dedicated to polishing up our artwork and levels. We require Environment Modelers and Skinners to create such objects as foliage, windows, rubble, and other miscellaneous map assets that our Level Designers request. We also require Texture Artists who have experience in creating high quality assets in Photoshop for either Characters, Vehicles, Environment Models, Foliage, or Level Textures. Finally, we require a Player Animator who has experience with 3D Studio Max along with creating and compiling animations in the Source Engine. If you are interested in such a position, drop by our GameSurge IRC Channel #insurgency and private message either Argyll or Jeremy. Be prepared to show examples of your work.

    Keep an eye on the Dev. Showcase Forum (for registered members only) within the next couple of days... there could be more in-game media popping up there in the meantime until the next update!
    no votes  

  2. #2
    BlackShadow's Avatar
    Registered
    17/07/02
    Location
    Haaltert
    Posts
    623
    iTrader
    0
    Mentioned
    0 Post(s)
    Reputation
    0/0
    nice, wanneer komt er weer een public versie uit?
    Deze zal zeker de meest gespeelde mod worden.
    Time is the school in which we learn, time is the fire in which we burn.
    no votes  

  3. #3
    kakature's Avatar
    Registered
    16/02/04
    Location
    Ja
    Posts
    21,649
    iTrader
    10 (100%)
    Mentioned
    0 Post(s)
    Reputation
    45/198
    De maps zien er echt prachtig uit .
    Doet me sterk denken aan Battlefield 2.

    no votes  

  4. #4
    Jixop's Avatar
    Registered
    02/03/05
    Location
    Wilrijk
    Posts
    503
    iTrader
    0
    Mentioned
    0 Post(s)
    Reputation
    0/0
    is da eigenlijk niet meer iets voor CSS? of is da enkel een mod van HL² en niet onlline? of is da een mod van HL: dm ? ik bergijp het niet zo goed en ben te tam om heel die site te zien.

    in elk geval ziet er het proberen waard!
    It's always easier to get forgiveness than permission.
    no votes  

  5. #5
    Acra's Avatar
    Registered
    03/08/02
    Location
    Leuven
    Posts
    1,207
    iTrader
    0
    Mentioned
    0 Post(s)
    Reputation
    0/1
    ziet er nice uit
    no votes  

  6. #6
    kakature's Avatar
    Registered
    16/02/04
    Location
    Ja
    Posts
    21,649
    iTrader
    10 (100%)
    Mentioned
    0 Post(s)
    Reputation
    45/198
    Quote Originally Posted by Jixop
    This quote is hidden because you are ignoring this member. Show
    is da eigenlijk niet meer iets voor CSS? of is da enkel een mod van HL² en niet onlline? of is da een mod van HL: dm ? ik bergijp het niet zo goed en ben te tam om heel die site te zien.

    in elk geval ziet er het proberen waard!
    Een Half-Life 2 Mod. CSS & HL2DM zijn ook Mods van Half-Life 2.

    no votes  

  7. #7
    Insano's Avatar
    Registered
    14/10/02
    Location
    The Matrix
    Posts
    7,303
    iTrader
    1 (100%)
    Mentioned
    0 Post(s)
    Reputation
    8/20
    Zeer mooie media update, ik heb hem al een paar dagen geleden gezien.

    Ik heb gehoord dat INS eerst een demo ging uitbrengen voordat de hele versie werd released.
    "At the beginning of the Portal development process, we sat down as a group to decide what philosopher or school of philosophy our game would be based on. That was followed by about fifteen minutes of silence and then someone mentioned that a lot of people like cake."

    - Valve
    no votes  

  8. #8

    Registered
    10/10/04
    Posts
    1,845
    iTrader
    0
    Mentioned
    0 Post(s)
    Reputation
    0/0
    Ownage level design/modeling
    no votes  

  9. #9

    Registered
    27/09/04
    Posts
    214
    iTrader
    0
    Mentioned
    0 Post(s)
    Reputation
    0/0
    BUh, je moet niet gaan overdrijven he jongeman. Het ziet er proper uit maar allemaal pretty basic...ownage is wel wat anders.
    no votes  

  10. #10
    pericolos0's Avatar
    Registered
    12/10/03
    Posts
    144
    iTrader
    0
    Mentioned
    0 Post(s)
    Reputation
    0/0
    ge laat het klinken alsof er ni veel werk in steekt . wat is ownage dan?
    www.insmod.net - level design / texture art
    no votes  

  11. #11
    Insano's Avatar
    Registered
    14/10/02
    Location
    The Matrix
    Posts
    7,303
    iTrader
    1 (100%)
    Mentioned
    0 Post(s)
    Reputation
    8/20
    Quote Originally Posted by PredeFineD
    This quote is hidden because you are ignoring this member. Show
    BUh, je moet niet gaan overdrijven he jongeman. Het ziet er proper uit maar allemaal pretty basic...ownage is wel wat anders.
    Pretty basic?

    ...
    "At the beginning of the Portal development process, we sat down as a group to decide what philosopher or school of philosophy our game would be based on. That was followed by about fifteen minutes of silence and then someone mentioned that a lot of people like cake."

    - Valve
    no votes  

  12. #12
    DelaZ's Avatar
    Registered
    27/08/02
    Posts
    153
    iTrader
    0
    Mentioned
    0 Post(s)
    Reputation
    0/0
    http://games.telenet.be/forum/search...earchid=423101

    check gewoon zn andere posts gewoon een aansteller
    no votes  

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Log in

Log in