Gamecloud heeft een interview vrijgegeven met Valve's Doug Lombardi omtrent het verdelen van games via Steam.
Gamecloud - First, why did Valve wish to get into distributing its games via the Internet?

Doug Lombardi - After shipping a number of multiplayer games, such as Counter-Strike and Team Fortress Classic, we wanted to solve a number of issues that would improve the customer experience. We made simple advancements such as including a server browser within the game itself that, at the time, was a nice step forward in putting players together. But, as online gaming grew, it was obvious that things such as auto-updating and more sophisticated anti-cheat measures were going to be requirements. We couldn't find an existing solution for these issues, so we started development internally. Several other features have been added along the way. Steam is now the backend for all of our games, serving millions of gamers, allowing us to conduct more robust and secure betas of new products, and sell the final products directly.
Begin juli gaat de eerste niet-Valve game vrijgegeven worden die op Steam wordt gereleased. Hopelijk volgen er nog meer
Gamecloud - When will we hear more about Steam being used by other developers besides Valve's games and is it Valve's intention to have Steam licenses be a solid revenue stream for the company, much like its Source engine license?

Doug Lombardi - The first announcement will be made in early July. More to follow.
Je kan het hele interiew lezen op GameCloud .