Thread: Mage build

  1. #1
    m0x's Avatar
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    Mage build

    KHeb een vraagsken over mijn build, onderstaande build zou de mijne worden op lvl 60, isda een goede keuze? Of zou ik beter 31/20 Arcane/fire pakken?
    Ik zou dus graag redelijk veel dmg willen dealen in redelijk korte tijd.
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    Arcane Talents (20 points)

    # Improved Arcane Missiles - 5/5 points
    Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

    # Arcane Concentration - 5/5 points
    Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

    # Evocation - 1/1 point
    While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.

    # Improved Arcane Explosion - 4/5 points
    Reduces the casting time of your Arcane Explosion by 1.2 seconds.

    # Arcane Meditation - 5/5 points
    Allows 15% of your Mana regeneration to continue while casting.



    Frost Talents (0 points)

    # None


    Fire Talents (31 points)

    # Improved Fireball - 5/5 points
    Reduces the casting time of your Fireball by 0.5 seconds.

    # Ignite - 5/5 points
    Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.

    # Flame Throwing - 2/2 points
    Increases the range of your fire spells by 6 yards.

    # Incinerate - 2/2 points
    Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.

    # Pyroblast - 1/1 point
    Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds.

    # Burning Soul - 3/3 points
    Gives your fire spells a 65% chance to not lose casting time when you take damage.

    # Improved Flamestrike - 3/3 points
    Increases the critical strike chance of your Flamestrike spell by 15%.

    # Critical Mass - 3/3 points
    Increases the critical strike chance of your fire spells by 6%.

    # Blast Wave - 1/1 point
    A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 fire damage, and dazing them for 6 seconds.

    # Fire Power - 5/5 points
    Increases the damage done by your fire spells by 10%.

    # Combustion - 1/1 point
    When activated, this spell gives your next fire damage spell a 100% critical strike chance.
    2 x Synq X-trm 1's (2x Ortofon Concordes Pro's) + Ecler Nuo 4 + Traktor Scratch
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  2. #2
    CBA's Avatar
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    Ik zou één punt van arcane meditation in arcane explosion steken, dan heb je instant AE

    En combustion of Precense of Mind dat blijft iedereen z'n keuze
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  3. #3
    dee's Avatar
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    Of arcane meditation laten vallen en dat 1 puntje gebruiken voor IAE en de rest weet ik veel waar.
    Arcane meditation kan heel nuttig zijn maar er zijn wel een paar bedenkingen.
    - Geldt enkel voor spells die worden gecast. Channelen en de rest valt al uit de boot.
    - In principe moet je u ook toeleggen op +spirit om de mana/tick the maximaliseren.

    Ieder zijn zin natuurlijk, ik heb er persoonlijk geen 5 punten voor over.
    ( \_/ )
    (='.'=)
    (")_(")*
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  4. #4
    BaNoRaC's Avatar
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    weg met arcane meditation imo
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  5. #5
    little_guy9's Avatar
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    idd, weg met die meditation,

    Beter spenderen aan improved counterspell (beste spell tegen een priest of druid, kans op silence ownz ^^) en mana shield, aangezien ge geen frost shield hebt.
    Dan heb je nog 1 talentje over en kun je arcane expolosion vervolledigen

    en zoals gezegd: combustion Vs Precense of Mind is moeilijke keuze
    _____________________________
    under a pale grey sky the undead shall Arise
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