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Rankings are as follows:

Major
Moderate
Minor
Negligible / Nil



Spiderman 2 DS
---------------
Wi-Fi: Negligible / Nil
Spiderman 2 DS makes no known use of the Wi-Fi connectivity.

Touch Screen: Moderate
Indeed, the ever-present "buffet of moves" available is only accessible via the touch screen. The mini-games spliced in throughout the levels are also touch-screen only. A great deal of the gameplay is still played out through traditional means, however. The buffet of moves could also be handled via a menu screen - though more clunky, it proves that the touch screen isn't "needed" for this type of play.

Dual Screen: Minor
The inclusion of the touch-screen buffet of moves wouldn't be possible without a second screen. However, that's basically about it.

Microphone: Negligible / Nil
Spiderman 2 DS makes no known use of the built-in microphone.

Super Mario 64 DS
-----------------
Wi-Fi: Moderate
The Nintendo DS' Wi-Fi capabilities are used to host up to 4 players in multiplayer mode. One-card download is utilized as well, allowing these 4 players to sync up with only a single game card.

Touch Screen: Moderate
The only way you're getting analog control out of this game is via the touch screen's analog stick "emulation", which arguably leaves a lot to be desired. Though not much use in the main game, the touch screen does shine in the unlockable mini-games -- where the only means of playing them is via the touch screen.

Dual Screens: Moderate
Similar to above, the second screen isn't too functional in the main game, only showing a map of the area. However, the mini-games make use of the second screen quite a bit, wher some games require you to pay attention to your character on the top as activity is manipulated below.

Microphone: Negligible / Nil
Super Mario 64 DS makes no known use of the built-in microphone.

Feel the Magic XY/XX
---------------------
Wi-Fi: Negligible / Nil
Feel the Magic makes no known use of the built in wi-fi features.

Touch Screen: Major
The touch screen is the main attraction in Feel the Magic, which absolutely could not have be endone without it. Almost gameplay elements are done through the touch screen.

Dual Screen: Moderate
Some of the games make extensive use of the second screen in a similar fashion to Super Mario 64 DS' minigames; others do not.

Microphone: Major
Like the touch screen, some games can only be completed by using the mic. Quite a few, in fact, enough to make it a majorly utilized feature in the game. Whether it be blowing into the mic or "yelling" at the girl of your dreams, the mic is not used as much as the touch screen but still essential to the experience.

Asphalt: Urban GT
-----------------
Wi-Fi: Minor
Yes, Asphalt: Urban GT does offer wireless play for 4 players. However, one-card download is nowhere to be found.

Touch Screen: Negligible / Nil
The touch screen is barely used, only put into play for the most basic functions: selecting menu options.

Dual Screens: Minor
You could very well go through Asphalt without ever looking at the second screen during gameplay, but the map it provides can be handy, and it's also where your ranking among racers is displayed. Other data - such as your speed and nitro reserves - are kept on the gameplay screen.

Microphone: Negligible / Nil
Asphalt: Urban GT makes no known use of the microphone.

Ridge Racer DS
--------------
Wi-Fi: Major
Not only does Ridge Racer DS let you link up 6 players for wireless racing, but it does it through one-card download and opens up access to every single car and race track you've unlocked for use by other players.

Touch Screen: Moderate
The big thing about Ridge Racer DS is the analog "touch wheel" that Nintendo Software Technology implemented into the port. Whether or not it works well is up for debate, but it's there and ready to be tested by curious users. The game could still be played via the control pad.

Dual Screens: Minor
If you choose not to use the touch wheel, the significance of the second screen is basically nil, since all it's used for other than displaying the wheel is a race map and lap times. Those easily fit onto one screen if needed.

Microphone: Negligible / Nil
Ridge Racer DS makes no known use of the microphone.

Zoo Keeper
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Wi-Fi: Minor
Single card download is provided, but only allows for a 2 player multiplayer mode.

Touch Screen: Major
Since the game it's inspired by, Bejeweled, is best played with a mouse, it's fitting that Zoo Keeper is best played with the stylus as opposed to the D-pad - by an incredibly huge margin. When things get frantic, the touch screen is the only way to fly.

Dual Screens: Negligible / Nil
Almost nothing is gained by having the second screen in Zoo Keeper, except for the minor statistical information stored up there.

Microphone: Negligible / Nil
Zoo Keeper makes no known use of the microphone.

Wario Ware Touched!
--------------------
Wi-Fi: Negligible / Nil
Wario Ware Touched! makes no known use of the built-in wi-fi.

Touch Screen: Major
The whole point of Wario Ware Touched! is the utilization of the touch screen. Almost every game uses the touch screen and stylus, save for the few Microphone games in there.

Dual Screens: Minor
Except for some mini-games that show what you're supposed to mimic on the bottom screen, the second screen may often go unnoticed.

Microphone: Moderate
A few out of all the mini-games use the microphone. There is an entire grouping of games only playable by blowing into the mic, but that's all you do.

Yoshi's Touch n' Go
------------------
Wi-Fi: Minor
Yoshi's Touch n' Go makes use of one card download multiplayer, but only for two players.

Touch Screen: Major
A platform it isn't - Yoshi's Touch n' Go can only be played with the stylus and touch screen armed and ready. For the most part you don't control Yoshi; rather, you affect the environment in which he exists in with the stylus.

Dual Screens: Major
In both modes - falling and walking - the second screen is chockful of gameplay. When falling as Baby Mario, you are forced to keep an eye on him while creating his path on the screen below. While walking with Yoshi, enemies and coins float above in the top screen, forcing you to consider them as you guide Yoshi on the bottom screen.

Microphone: Minor
Though this function could also be relegated to the L button, blowing into the mic gets rid of errantly drawn clouds on the screen so that you can start with a clean slate.