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  1. #1
    187(V)URD@'s Avatar
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    FINAL ChangeLog 3.5.0

    Code:
    Tactical Ops Community Patch Final ChangeLog
    
    #Fixed:
     - hostage hit sounds
     - fly-over-objects exploits
     - ladder tops pushing players upwards
     - various No Recoil bugs
     - nades not correctly exploding when killed while trying to throw a nade
     - hovering in the air while hacking a panel
     - selling armor when dead
     - sniper Bob after selling sniper
     - hostages not being rescued when entering rescue zone
     - climbing-the-mountains exploit
     - nades position error between client / server
     - unlimited nades exploit
     - unable to throw nades after a fast weapon switch
     - illegal HUD / model kicks
     - various Accessed Nones
     - double weapon IDs
     - behindview exploits
     - dropping weapons through walls
     - crash in bot code
     - weapon firing after bomb planting
     - weapon firing in preround
     - engine bug which allowed you to get ghost cam ingame
     - infinite M4 nades exploit
     - rotated view after being killed
     - some reloading bugs
     - bomb disappearing
     - unexisting knife anim
     - weird letters in player name making it impossible to join IRC
     - double preround in practice session 
     - several security problems
     - various buy system exploits
     - little aim error problems in water
     - Water floating in the wrong direction in some maps when playing as client
     - hacking/defusing causes nade to unprime
     - client server de-sync when crouching on sloped surfaces (e.g. scope bunker area)
     - zoomed crosshair drawn incorrectly
     - bug in client side move calculations
     - mesh drawn at the wrong location when swimming
     - hostage taunts for players
     - knife not properly hitting when it should
     - “say äüöß” etc. chars on Linux servers
     - bots leaving the game with the C4
     - extremely high throwing knife damage bug in water
     - spectators not seeing death messages
     - sniper accuracy bug when jumping
     - idle manager
     - dark skin underwater after firing an auto weapon
     - some swimming exploits
     - walking out of buy zone in preround
     - "say ;text" not working
     - smoke nades blocking movers (icy elevator)
     - scoreboard and buymenu broken after failed connect from ingame
     - crouching stairs up/down
     - GUI and menus being active at the same time
     - zoom in free cam after switching from a zooming player
     - game info not being updated properly
     - some zoom problem with weapons dropped by somebody who was sniping while being killed
     - nade hits causing FF even if it is disabled
     - name of the person being specated was not being shown
     - C4 being undefusable when a dead body is on top
     - selling not full clips giving too much money
     - shotgun anims not playing properly
     - M4M grenades not being destroyed after round end
     - "Walk" exploits
     - blood in preround
     - viewtarget change after death although a proper viewtarget had already been set
     - hitlocation when drowning
     - demorec not working properly when not using stopdemo
     - various menu stuff overlaying the team select menu
     - blood going through walls
     - nickname change in IRC not being recognized by the browser
     - knife slash sound not being played at the right time 
     - laser dot size bug
     - hostages not having hitzones
     - no hitboxes with throwing knifes
     - spectator cam staying after the death of the pawn being spectated
     - buyzone desync between client and server
     - various action menu bugs
     - being flashed through movers (doors)
     - concussion particles not being destroyed in preround
    
    #Changed:
      - longer able to address hostages through walls
      - now you can look around in preround
      - replaced Fire, AltFire and Crouch functions
      - no weapon pickup when full ammo
      - removed bogus UT commands
      - reduced traffic by 10%-40%
      - reduced server load by 10-25%
      - reduced server load during shooting by ~80%
      - reduced the serverload caused by spectators and dead players
      - removed "one hitbox fits all" code, added more realistic hitzones
      - fixed knife hitzones
      - double binds are now limited by TO
      - hack / defuse is now serverside
      - SaveConfig does not have an instant effect anymore to prevent lag scripts
      - console does not auto scroll down anymore, supports colors and shows the IP of the current server in the title
      - when throwing a nade and quickly changing team you wont damage your ex-team-mates anymore
      - random team is now really random
      - binocs mass
      - default IRC server
      - now you can’t stand up anymore when your collision cylinder would expand into someone else's and would kill him
      - when nades hit a window and don’t have enough pressure to destroy it they now bounce back
      - MinMoney is now -9999 
      - laserdot and flashlight are now predicted clientside to save network bandwidth
      - eyehight is now more realistic when swimming
      - To will not spawn too many smoke particles when there are already enough
      - taunts are only locally executed when playing active
      - no talk anim in water
      - removed extended TO banlist (TOST now handles this)
      - model selection screen now remembers last used model
      - display teamnames instead of numbers in the serverbrowser
      - when weapon is in zoom mode and you activate the scoreboard, you will now still see the weapon scope
      - it's now possible to change teams more than one time per round if you are admin
      - TO will not spawn too many blood drops anymore
      - eyeheight is now no longer reduced during shooting (removed viewshake)
      - now you get a refund for your weapons if you change team in preround
      - the buymenu now disappears when walking out of the buyzone
      - slash sound is now played when the actual hit check is done
      - no team selection when playing demos
      - spectating is now less laggy
      - increased msg price by 500$
    
    
    #Added:
      - one easteregg  ( one thing that didn't make in the retail version )
      - ServerIPToClipboard command
      - Built in support for colored crosshairs
      - remember laser on/off for M16 / DE (optional)
      - ignore all / none
      - TO_Mutator class
      - TO_Mover class
      - custom message box on connection failure
      - switch for hitflashes
      - improved spectator say command
      - ServerQuality command to check for high server cpu load / tickrate
      - better HUD tab in preferences
      - netspeed for each player is now in the HUD
      - new better buycommands 
      - switchfiremode command
      - option for auto teaminfo
      - TOScreenshot function with brightness and flush option
      - hud info for firemode
      - Option to display rounds played instead of time for players in the scoreboard
      - notification when using an invalid ID with ignore
      - option to disable objectives on connect
      - new OpenGL renderer
      - F6 now aborts server pinging
      - a powerful server filter
      - optional coloring for good / passworded servers
      - display admin say in the console
      - idle manager timeout can now be configured
      - show who threw a grenade
      - "FixGUI" command
    bron: http://forums.tactical-ops.de/showth...9&page=1&pp=50
    Last edited by Editor; 08-03-2005 at 10:59.

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  2. #2
    BZRK's Avatar
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    Quote Originally Posted by 187(V)URD@
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    - increased msg price by 500$

    yes
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  3. #3
    187(V)URD@'s Avatar
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    Indeed

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  4. #4
    H4ns //'s Avatar
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    zitten paar leuke dingen tussen zeker en vast...

    maar bij sommige dingen , waar er een deur dicht gaat, gaat er ergens anders weer een open

    clientside dingen enzo
    -_-
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  5. #5
    DuffMann's Avatar
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    increased msg price gaat te ver imo, dit is geen bugfix nimeer ....

    rest zit wel goede dingen bij, khoop dat de patch to niet gaat upfucken
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  6. #6
    KoeKaTsJoE's Avatar
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    Ziet er idd goed uit! Ik hoop dat vele servers zich direct gaan aanpassen aan de 3.5, of gaat dit een tijdje duren?
    Suzuki Gsx-r 600 K8: Picture (sold)
    Yamaha R6 2019 new : Picture
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  7. #7
    BZRK's Avatar
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    Bij allemaal gaat et vrij rap gaan, alleen op Telenet zou ik nie rekenen
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  8. #8
    -[Freak]-'s Avatar
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    dat ze maar wachten tot NA lancd
    Proud member of LoCos Amigos
    -=IKvCWeStErlO TilL i DiEI=-
    www.lancd.be
    no votes  

  9. #9
    Smashy's Avatar
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    hm, kheb goeie timing gekoze om te stoppe met d2
    gogo to 3.5
    DE plaats om games te kopen/verkopen : www.gameswap.be
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    Atheïsm : the solution || The internet's biggest flaw. (click me!)
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  10. #10
    -=BYE=-RiptoR's Avatar
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    Quote Originally Posted by Dahmer
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    hm, kheb goeie timing gekoze om te stoppe met d2
    gogo to 3.5
    Gij, stoppen met D2? Lap, de wereld gaat vergaan
    no votes  

  11. #11
    dommel's Avatar
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    yay @ verhoogde msg price, wie niet inzag dat de gameplay serieus fucked up was heeft toch wat stront in zen ogen

    (vind ik dus he)
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  12. #12
    G-ShOt^'s Avatar
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    Quote Originally Posted by -[Freak]-
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    dat ze maar wachten tot NA lancd
    die patch gaat der rapper zijn dan uw zaalplan!
    Impossible is just a big word thrown around by small men who find it easier to live in a world they've been given than to explore the power they have to change it. Impossible is not a fact. It's an opinion. Impossible is not a declaration. It's a dare. Impossible is potential. Impossible is temporary.
    Impossible is nothing.
    no votes  

  13. #13
    DBK's Avatar
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    Quote Originally Posted by G-ShOt^
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    die patch gaat der rapper zijn dan uw zaalplan!
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  14. #14
    BGA's Avatar
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    hehe G

    da em maar snel uitkomt !!
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  15. #15
    CmdrGod's Avatar
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    Quote Originally Posted by 187(V)URD@
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    - increased msg price by 500$
    excellent ^^
    no votes  

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