Thread: FINAL ChangeLog 3.5.0
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07-03-2005, 20:57 #1Member
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FINAL ChangeLog 3.5.0
bron: http://forums.tactical-ops.de/showth...9&page=1&pp=50Code:Tactical Ops Community Patch Final ChangeLog #Fixed: - hostage hit sounds - fly-over-objects exploits - ladder tops pushing players upwards - various No Recoil bugs - nades not correctly exploding when killed while trying to throw a nade - hovering in the air while hacking a panel - selling armor when dead - sniper Bob after selling sniper - hostages not being rescued when entering rescue zone - climbing-the-mountains exploit - nades position error between client / server - unlimited nades exploit - unable to throw nades after a fast weapon switch - illegal HUD / model kicks - various Accessed Nones - double weapon IDs - behindview exploits - dropping weapons through walls - crash in bot code - weapon firing after bomb planting - weapon firing in preround - engine bug which allowed you to get ghost cam ingame - infinite M4 nades exploit - rotated view after being killed - some reloading bugs - bomb disappearing - unexisting knife anim - weird letters in player name making it impossible to join IRC - double preround in practice session - several security problems - various buy system exploits - little aim error problems in water - Water floating in the wrong direction in some maps when playing as client - hacking/defusing causes nade to unprime - client server de-sync when crouching on sloped surfaces (e.g. scope bunker area) - zoomed crosshair drawn incorrectly - bug in client side move calculations - mesh drawn at the wrong location when swimming - hostage taunts for players - knife not properly hitting when it should - “say äüöß” etc. chars on Linux servers - bots leaving the game with the C4 - extremely high throwing knife damage bug in water - spectators not seeing death messages - sniper accuracy bug when jumping - idle manager - dark skin underwater after firing an auto weapon - some swimming exploits - walking out of buy zone in preround - "say ;text" not working - smoke nades blocking movers (icy elevator) - scoreboard and buymenu broken after failed connect from ingame - crouching stairs up/down - GUI and menus being active at the same time - zoom in free cam after switching from a zooming player - game info not being updated properly - some zoom problem with weapons dropped by somebody who was sniping while being killed - nade hits causing FF even if it is disabled - name of the person being specated was not being shown - C4 being undefusable when a dead body is on top - selling not full clips giving too much money - shotgun anims not playing properly - M4M grenades not being destroyed after round end - "Walk" exploits - blood in preround - viewtarget change after death although a proper viewtarget had already been set - hitlocation when drowning - demorec not working properly when not using stopdemo - various menu stuff overlaying the team select menu - blood going through walls - nickname change in IRC not being recognized by the browser - knife slash sound not being played at the right time - laser dot size bug - hostages not having hitzones - no hitboxes with throwing knifes - spectator cam staying after the death of the pawn being spectated - buyzone desync between client and server - various action menu bugs - being flashed through movers (doors) - concussion particles not being destroyed in preround #Changed: - longer able to address hostages through walls - now you can look around in preround - replaced Fire, AltFire and Crouch functions - no weapon pickup when full ammo - removed bogus UT commands - reduced traffic by 10%-40% - reduced server load by 10-25% - reduced server load during shooting by ~80% - reduced the serverload caused by spectators and dead players - removed "one hitbox fits all" code, added more realistic hitzones - fixed knife hitzones - double binds are now limited by TO - hack / defuse is now serverside - SaveConfig does not have an instant effect anymore to prevent lag scripts - console does not auto scroll down anymore, supports colors and shows the IP of the current server in the title - when throwing a nade and quickly changing team you wont damage your ex-team-mates anymore - random team is now really random - binocs mass - default IRC server - now you can’t stand up anymore when your collision cylinder would expand into someone else's and would kill him - when nades hit a window and don’t have enough pressure to destroy it they now bounce back - MinMoney is now -9999 - laserdot and flashlight are now predicted clientside to save network bandwidth - eyehight is now more realistic when swimming - To will not spawn too many smoke particles when there are already enough - taunts are only locally executed when playing active - no talk anim in water - removed extended TO banlist (TOST now handles this) - model selection screen now remembers last used model - display teamnames instead of numbers in the serverbrowser - when weapon is in zoom mode and you activate the scoreboard, you will now still see the weapon scope - it's now possible to change teams more than one time per round if you are admin - TO will not spawn too many blood drops anymore - eyeheight is now no longer reduced during shooting (removed viewshake) - now you get a refund for your weapons if you change team in preround - the buymenu now disappears when walking out of the buyzone - slash sound is now played when the actual hit check is done - no team selection when playing demos - spectating is now less laggy - increased msg price by 500$ #Added: - one easteregg ( one thing that didn't make in the retail version ) - ServerIPToClipboard command - Built in support for colored crosshairs - remember laser on/off for M16 / DE (optional) - ignore all / none - TO_Mutator class - TO_Mover class - custom message box on connection failure - switch for hitflashes - improved spectator say command - ServerQuality command to check for high server cpu load / tickrate - better HUD tab in preferences - netspeed for each player is now in the HUD - new better buycommands - switchfiremode command - option for auto teaminfo - TOScreenshot function with brightness and flush option - hud info for firemode - Option to display rounds played instead of time for players in the scoreboard - notification when using an invalid ID with ignore - option to disable objectives on connect - new OpenGL renderer - F6 now aborts server pinging - a powerful server filter - optional coloring for good / passworded servers - display admin say in the console - idle manager timeout can now be configured - show who threw a grenade - "FixGUI" command
Last edited by Editor; 08-03-2005 at 10:59.
no votes
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07-03-2005, 21:02 #2no votes
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07-03-2005, 21:13 #3Member
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Indeed
no votes
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07-03-2005, 21:19 #4Member
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zitten paar leuke dingen tussen
zeker en vast...
maar bij sommige dingen , waar er een deur dicht gaat, gaat er ergens anders weer een open
clientside dingen enzo-_-no votes
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07-03-2005, 21:31 #5
increased msg price gaat te ver imo, dit is geen bugfix nimeer ....
rest zit wel goede dingen bij, khoop dat de patch to niet gaat upfuckenno votes
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07-03-2005, 22:21 #6Member
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no votes
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07-03-2005, 22:25 #7
Bij allemaal gaat et vrij rap gaan, alleen op Telenet zou ik nie rekenen
no votes
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07-03-2005, 22:47 #8
dat ze maar wachten tot NA lancd
Proud member of LoCos Amigos
-=IKvCWeStErlO TilL i DiEI=-
www.lancd.beno votes
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07-03-2005, 23:01 #9Approved 9-lifer
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hm, kheb goeie timing gekoze om te stoppe met d2

gogo to 3.5
DE plaats om games te kopen/verkopen : www.gameswap.be
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Atheïsm : the solution || The internet's biggest flaw. (click me!)no votes
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07-03-2005, 23:08 #10Member
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no votes
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07-03-2005, 23:48 #11
yay @ verhoogde msg price, wie niet inzag dat de gameplay serieus fucked up was heeft toch wat stront in zen ogen
(vind ik dus he)no votes
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07-03-2005, 23:54 #12Impossible is just a big word thrown around by small men who find it easier to live in a world they've been given than to explore the power they have to change it. Impossible is not a fact. It's an opinion. Impossible is not a declaration. It's a dare. Impossible is potential. Impossible is temporary.
Impossible is nothing.no votes
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08-03-2005, 00:01 #13Member
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no votes
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08-03-2005, 00:12 #14
hehe G

da em maar snel uitkomt !!no votes
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08-03-2005, 00:14 #15Member
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no votes
