Thread: Warlock update!!!
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08-02-2005, 02:46 #1
Warlock update!!!
. Warlock Update! 2/7/2005 2:47:12 PM PST
I've spent a great deal of time gathering player feedback from this forum (some really amazing feedback!) and I wanted to take a moment and share with you what I've discussed with the developers. I know that the information below does not address every concern that has been expressed by Warlock players, however, I feel that it's a good start, and should only demonstrate the standard at which I plan on updating you guys with news and information. So please take a moment to read, enjoy, and discuss.
I realize that Soul Shards have been a hot topic amongst Warlock players, so I wanted to address them first. Soul Shards are intended to take up inventory space as we want players to strategically manage the number of shards they carry at a given time. However, we do realize that the system as it currently stands is a bit cumbersome and we're investigating the possibility of making the necessary improvements. While we're not dedicated to any one decision, the developers are seriously considering the possibility of introducing unique Warlock specific bags designed to carry Soul Shards. This change is not definite, however improvements in this area are in the works and an update will be provided as soon as I have additional information.
Another improvement planned concerning Soul Shards is how they will be obtained in PvP environments. Once the Honor system is implemented, opponents that are defeated in a manner considered "honorable", will grant the Warlock a Soul Shard. Although there are no plans of allowing for opposing faction guards and NPCs to grant Soul Shards, players should rest assured that many NPCs appearing in the unique Battleground areas will be "soul shard friendly". Between both Battleground NPCs and honorable kills granting soul shards, we don't anticipate that the Warlock will have any problems participating in the upcoming Battleground feature, or be impaired during regular PvP.
The role of the Infernal is intended to be that of a powerful but potentially dangerous summon. We really don't want to weaken it so that Warlocks can tote them around like common pets, seeing that they are very powerful in Warcraft lore. With this in mind, we do plan to increase the duration that that the Infernal remains under the Warlock's control when initially summoned into battle. It is also worth mentioning that the spell "Curse of Shadows" is extremely useful for maintaining control over the Infernal, and through extensive testing, we've found that using this spell combined with "Enslave Demon" allowed us to control the Infernal for very generous lengths of time. Lastly, while nothing is set in stone, the developers are investigating the possibility for allowing the Infernal to be summoned indoors, as well as out.
Issues with Warlock pets dismissing due to pathing problems is something that we're actively working to improve. While I don't have any information in particular to provide in this area, I did want to bring it up just so that you're aware that we're aware. You should begin to see improvements in the near future. In the meantime, please bear with us as we address said issues.
Thank you everyone that took the time to read this post. Please feel free to discuss this in the Warlock forum sticky post!
https://forums.worldofwarcraft.com/t...=new&tmp=1#newno votes
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08-02-2005, 03:20 #2Member
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nice post, soul shards and pet loss are two problems i've met while playing as a warlock in the final beta. haven't seen any high-lvl warlock content, but i'm happy they're fixing these problems
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08-02-2005, 03:22 #3Member
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Good job van Blizzard, 't is niet makkelijk een oplossing te vinden voor de warlocks imo..
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08-02-2005, 11:47 #4Member
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help kan maar nie beslissen wat te nemen: mage of warlock ??????
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08-02-2005, 12:14 #5
wij kunnen ook niet kiezen voor jou hé
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08-02-2005, 12:27 #6Member
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pets dat niet volgen is imo het meest irritante momenteel..als ze daar iets aan doen ben ik al wreed content =)
College Dropoutno votes
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08-02-2005, 12:42 #7Member
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vooral in instances vond ik die pets die niet volgen wreed irri...
in dungeons had je vaak verschillende niveau's om af te springen, en eenmaal gesprongen ben je meestal je pet kwijt.. (tenzij het een officieel pad is om bij een boss te raken of zo, dan verschijnen ze meestal ineens weer naast je)
niet *zo* irritant op zich, had je geen soulchards nodig om hem weer op te roepe ;p
iets waar ik op zitte denke had was dat je bv je minion kan 'dismissen' zodat ie verdwijnt, maar dat je op die manier wel een soulchard terugkrijgt..Last edited by Psy; 08-02-2005 at 12:44.
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08-02-2005, 13:09 #8Member
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08-02-2005, 13:13 #9Member
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idd maar wat is daar erg aan?
het duurt 10sec voor uw pet te summonen
in elke pve of pvp situatie gaat ge da tog nie kunnen exploiten alleen uit combat dus nie zo erg he
in in die 10 sec dat het duurt voor een nieuwe op de roepen hebde die gewonde pet al volledig terug gehealedGod created signatures for short messages, not to tell your lifestory.no votes
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08-02-2005, 13:15 #10Member
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Only art and science can and try to change the world, therefore paying millions to useless sportsmen is sheer idiocy.
The man, the legend: Dijkstrano votes
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08-02-2005, 13:22 #11Member
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08-02-2005, 13:55 #12Member
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hmm, hangt ervan af wa voor een groep ge hebt he
een voidwalker kan velen levens redden zenne, zeker al dat van de warlock zelf
enja, niks zo hatelijk als buiten iemand aan het followen zijn, om dan plots te merken dat u pet verdwenen is in thin air :/
wantja, soulshards zijn nu eenmaal iets da ni zomaar uit de lucht valt
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08-02-2005, 15:50 #13Member
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huh? lol
een voidwalker maakt een ENORM verschil in een party zenne..
tenzij ge een echt sterke guild of party hebt, dan kannek u wel gelijk geven..
maar voidwalkers zijn echt wel handig, op die manier hebbe healers ook stukke minder werk (en mana usage), al de damage word tenslotte opgenome door de voidwalker.
en succubus is enorm handig voor high level mobs imo.. (beetje als hunter pet maar minder hps)Last edited by Psy; 08-02-2005 at 16:03.
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08-02-2005, 15:58 #14Crew Member
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idd, ze verklaren mij altidj voor zot dat ik constant m'n voidwalker meesleur. dat k m'ne succubus of imp moet nemen.
ik heb dat dan eens gedaan om hun content te stellen, en ik moet zeggen, ze smeekten mij rap weer om de voidwalker op te roepen.QUOTE by Killer Queen : Thanks.. Das, Gij zijt misschien gedocumenteerd, maar ik maak dat goed door ervaring.
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08-02-2005, 16:22 #15Member
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vanaf hogere lvls (30 minimum) is imp wel de beste pet voor groups..
stamina buff, fire shield
en met de juiste talents (improved firebolt, improved imp) is imp the PWN
College Dropoutno votes
