Thread: [HL2] SDK Update
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21-12-2004, 13:55 #1Member
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[HL2] SDK Update
Een Source SDK update is beschikbaar en zal automatisch gedownload worden als je Steam herstart. De veranderingen zijn:
- Simplified directory structure.
- Face Poser application added.
- VConfig added, new tool to select game configurations.
- A "Reset Game Configurations" option has been added to the SDK Launcher.
- The Hammer Options dialog now reflects the selected Current Game.
- Added default Expert compile settings in Hammer.
- Viewmodel sources for Half-Life 2 included.
- Simplified debugging under Steam - no need to copy steam.dll and make steamapp.cfg.
- Added sdk.fgd, containing the entities in the programming tutorial.
- SDK Launcher startup time is much faster.
- Fixed issue with Hammer not copying .bsp to game directory.
- The buildcubemaps console command should now function correctly.
- The impulse 81 command to check cubemap placement should now function correctly.
- Fixed for various cases of path environment variables not working.
- Fixed detail props not being generated by vbsp.exe.
- The ability to edit Half-Life 2 levels and custom MODs.
- Includes all the game source code for Half-Life 2 and a sample multiplayer mod (Create a Mod).
- Source code for the compile tools.
- Documentation on programming for the Source Engine.
- Additional documentation on content creation.
- A number of additional sample maps.
- Sample models.
- A Source Engine model exporter for Maya.
"At the beginning of the Portal development process, we sat down as a group to decide what philosopher or school of philosophy our game would be based on. That was followed by about fifteen minutes of silence and then someone mentioned that a lot of people like cake."
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21-12-2004, 14:00 #2
omfg!
ownage!
ma duur wel lang voor updateno votes
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21-12-2004, 14:14 #3
jah zo ownage was het niet
zebben der weer ne goeie bug in gestoken
nu gaat niemeer.. ik zweer het als ik mijn map niemeer kan verder maken knal ik ze de kop in
naabs
voor mensen die nog moeten updaten
niet doen!no votes
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21-12-2004, 14:58 #4Member
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"At the beginning of the Portal development process, we sat down as a group to decide what philosopher or school of philosophy our game would be based on. That was followed by about fifteen minutes of silence and then someone mentioned that a lot of people like cake."
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21-12-2004, 15:07 #5no votes
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21-12-2004, 15:23 #6Member
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- Simplified directory structure.
fuck
- VConfig added, new tool to select game configurations.
yay
- A "Reset Game Configurations" option has been added to the SDK Launcher.
Pfft, goe vo mense da geen .txt files kunnen aanpassen
- Simplified debugging under Steam - no need to copy steam.dll and make steamapp.cfg.
nooit probs gehad met debugging
- Added sdk.fgd, containing the entities in the programming tutorial.



- SDK Launcher startup time is much faster.
werd verdomme tijd, ik zat gemiddeld 5 min. op die launcher te zien
no votes
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21-12-2004, 16:22 #7
bah is al fixed, de dirs waren veranderd
gewoon ff alle maps verwijderd, ernieuw laten kweken en dan ging het :/no votes
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21-12-2004, 16:40 #8Approved 9liver
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WTF wa is da met die configurations, kmoet da helemaal weer instellen of zo
?
no votes

