Changelog:
This mod, in its present form, includes the following changes -
* The default explosion has been changed.
* Tanks and jeeps have a new burn and smoke effect.
* Rotorwash for all choppers.
* Shockdust for tank-cannons.(Desert, grass, snow, and water)
* Smoke for tank mounted machine-guns.
* Fuel/ammo explosions.
* Chopper tail-rotor failure.
* All default weapons have smoke effects when fired. Also grenade-launchers.
* A lot of the default effects have been modified. These include blood, tank barrel fire and smoke, and the water-splash generated by bullets.
* Metallic debris from tanks and other vehicles when hit or destroyed by rocket-launchers or any form of grenades.
* Burn effect for planes going down.(One when in air, and one when at ground, crashed.) ,
* Rocket-launchers have backblast.
* Dustwave when land vehicles are destroyed.
* Some vehicles extra fuel that others can refuel from.
* Waterwave when boats are destroyed.
* Exhaust smoke from fighter-planes.
* New effect for tank-shells when they hit water and land.
* Dust/sand kicked up when infantry run on Desert Island and most other desert/sand islands.
* Bullet cartridges from rifles stay on the ground for some time after being shot off.
* All default rockets and missiles have extra flame effects.
* Excessive rotorwash on Desert Island and any other desert/sand islands.
* Fuel-stations and fuel-trucks explode much more realisticly when destroyed.
* Houses burn and or smoke when they are destroyed.
* Timed grenades; Grenades DON'T just explode upon impact.
* Barrels explode, fly into the air, and burn.
* Smoke from MG barrels when fired, and bullet-cartridges/brass is ejected.
* Burning debris sometimes fly off when aircraft are destroyed in the air..
* Water is tossed up into the air when a boat is destroyed.
* Blood squirt when units are hit.
* Dust/dirt kicked up from explosions.
* Water-splash effect for aircraft that crash in water/in the sea.
* Debris shoot off when aircraft are hit(not killed) in the air.
* Vehicles' speed is reduced a lot when destroyed or hits the ground(if it's not already there).
* Amphibious vehicles generate a waterous explosion when destroyed in water.