Thread: pmove_fixed
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08-11-2004, 21:29 #1
pmove_fixed
ik kan pmove_fixed niet veranderen :<
in al mn configs staat pmove_fixed 1 maar ingame blijft die 0. als ik ingame in console: /pmove_fixed 1 doe krijg ik een msg van ETpro en blijft die op 0 staan. ook maakt ETpro een cvar backup ofzo. ik heb er inmiddels al 17
in die backup staat doodleuk: pmove_fixed 1
help plz
pyRomaaN
#hyperion-gamingno votes
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08-11-2004, 21:36 #2
wat doet dat command?
s1Mii QcK+
L2 : Orc Warrior lvl 5xno votes
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08-11-2004, 21:37 #3Ere-Crew Member
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wordt geforced op nul door servers I think, anyway die cvar is useless geworden met b_fixedphysics
no votes
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08-11-2004, 21:37 #4Approved 9-lifer
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Da mag nie meer, Alle via clanbase settings moet dat nu op 0 staan en 1 mag dus nie.
It used to be empty hereno votes
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08-11-2004, 21:51 #5pyRomaaN
#hyperion-gamingno votes
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08-11-2004, 21:53 #6
b_fixedphysics -> unknown command "b_fixedphysics" terwijl ik aan het connecten ben op een volle telenet server
pyRomaaN
#hyperion-gamingno votes
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08-11-2004, 21:54 #7Ere-Crew Member
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Wat ik weet is dat met b_fixedphysics 1 iedereen aan 125fps voortbeweegt, ge moogt nog 333fps constant hebben.
no votes
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08-11-2004, 21:54 #8
pmove_fixed wordt gebruikt om te trickjumpen, niet legaal in wars dus, maak zelf een dedicated ETMAIN, non-pb server en geniet van de (vervalste) trickjumping
no votes
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09-11-2004, 00:15 #9
ik dacht dat fretn had gezegd dat die pmove_fixed in ET niets meer uithaalde ?
is maar een veronderstellingET: BZZTigA
RtCW: BZZTigA
Diablo II: lvl87 LightSorcno votes
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09-11-2004, 00:18 #10Ere-Crew Member
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no votes
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09-11-2004, 10:18 #11
WeblionX heeft dit ooit es mooi uitgeschreven op etpro docs forum, dus ik quote hem maar

http://bani.anime.net/banimod/forums...pic.php?t=4113Since Quake 3, the function that's responsible for game physics (amongst other things) is named Pmove(). Normally, this function is run once every client frame, and this is where framerate-dependant physics (most notably jump heights) come from. pmove_fixed is an attempt to level the playing field by running this function at a fixed rate (every pmove_msec milliseconds.) The default pmove_msec of 8 is equivalent to normal physics at 1000 / 8 = 125 frames/second.
* pmove_fixed can be set on either the client or the server--the client will default to the value on the server (And, on non-ETPro servers, it will be reset to the value of the server quite frequently due to some silliness in the code.) pmove_msec can only be set on the server side.
* b_fixedphysics is a server-side setting with similar goals to pmove_fixed. b_fixedphysics 1 avoids rounding the velocity at all (Removing the framerate-dependent behavior in movement); however, it offers b_fixedphysicsfps to adjust the jump velocity to emulate the old framerate-dependent behavior. This is the best of both worlds—no movement speed problems (as several people observed at 333fps) nor any of the problems that pmove_fixed brings with it (some parts of the game behave poorly at high fps, most notably mounted MG42 and mortar aiming), but the same jump heights trickjumpers would kill us for taking away. b_fixedphysics 2 is a cross between normal behavior and fixed behavior, which effectively just caps the maximum framerate-dependent behavior to 166fps.
* b_optimizedprediction is a client-side setting that (theoretically) has no effect other than increasing performance. Basically, etmain (and RTCW, and Q3) will re-do all the physics computations for up to the previous 64 frames in order to figure out where you should be for the current one. b_optimizedprediction will store the result of the previous computations and reuse them (Only if the results look acceptable based on the latest data the client has from the server) instead of doing all the math again. This provides a rather dramatic performance boost, especially if you have a high ping.
(Thanks to |Rain|'s post.)
conclusie: gebruik geen pmove_fixed meer, het geef probs met leanen, mg42's en mortars en nog meerDay by day photoblog: http://w.twwwo.be/no votes
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09-11-2004, 11:47 #12
zijn er geen andere cdommands waardoor je makkelijker springt. ik heb meestal wel 125 fps constant zeker op de trickjump mappen
pyRomaaN
#hyperion-gamingno votes
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09-11-2004, 18:18 #13
./com_maxfps 333
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09-11-2004, 18:37 #14Approved 9-lifer
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sv_gravity 250
.no votes
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09-11-2004, 18:51 #15Ere-Crew Member
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no votes
