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  1. #1

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    4de patch onderweg

    Ergens volgende week zal de 4de patch uitkomen:

    Onslaught related:
    - Fixed accessed none in mid-game GUI code
    - New, optimized Goliath shot hit effect
    - Fixed Raptor camera from clipping into the world
    - fixed collision hole in Goliath
    - vehicle splash rings
    - fixed daredevil message to only show the stats that made you a
    daredevil
    - Manta water spray effect
    - If two nodes are an equal number of links away from the enemy
    powercore, the autospawn system will now select the one physically
    closer to the core instead of randomly picking one.
    - Optimized some effects to improve client performance

    Onslaught AI:
    - greatly improved AI control of flying vehicles
    - fixed bot getting out of vehicle and instantly killed causing AI
    problems
    - bots in mantas and scorpions may jump out if about to be hit by avril
    - Improved Leviathan AI
    - improve Raptor firemode selection AI
    - bots like jumppads more in Onslaught
    - improved AI initial node rush
    - bots better at comboing with PRV side gun
    - improve AI vehicle route following (less backing up)
    - high skill bots jump out of mantas that have web projectile stuck to
    them
    - fixed occasional bot in vehicle getting stuck on inventoryspot
    - fixed bot avril locks when bot can't see target
    - fixed bots trying to heal node from too far away
    - fixed defenders staying in vehicle too long when node unpowered
    - PowerCores now block paths through them (need to rebuild paths for
    this to work)
    - bot Mantas more aggressive against foot enemies
    - bots smarter about navigationpoints blocked by vehicles
    - move as close as possible in vehicle if no path to dest (until
    currentpath isn't useable)
    - bots pick best side of vehicle to get out
    - Entering a vehicle turns off a pawn's and a pawn's weapon's
    AmbientSounds
    - bots keep manning tanks (and other "important" vehicles) when possible
    - bots do multiple dodges toward road pathnodes
    - improved bots staying focused on enemy attacking power core
    - if bot can't get out of vehicle turret, he tries to switch to driving
    vehicle if there's no driver
    - bots understand they can't shoot through powernode shields
    - bots don't toss spidermines into powernode shields
    - fixed bots in vehicles trying to use teleporters
    - improved bot use of handbraking for steering

    General game play:
    - removed log warnings when damagetype is none
    - fix for getplayerstart log spam in invasion
    - Fixed the single player not going to the SP_Main menu after showing
    the intro
    - fixed script warnings
    - Only allow suicides once every 10 seconds

    Demo Recording:
    - Added a hack so that demorecdrivers always convince the server that
    it's UTX files are Gen=1
    (fixes CTF flags not showing in demos recorded on dedicated server
    installs)

    Networking:
    - UT2K4 works with WinXP SP2 firewall
    - speed hack detection improvements (less problems for people with just
    bad connections)
    - Fixed Linux server crash when Master Server drops connection
    unexpectedly. (in 3270.1)
    - increased default ConnectionTimeout to 30 seconds
    - fixed cases where non-replicated emitters were being spawned server
    side (performance improvement)
    - Fix for server travel crash bug.
    - fixed destroyed vehicles disappearing so much on saturated connections
    - Properly handle the FailCode command coming from the server. This was
    what would cause a client to appear "locked solid" when 2 clients were
    trying to join the last slot.
    - "Only Official Maps" toggle in server browser now becomes disabled
    when mods are loaded.
    - Fixed the server browser Filters description overlap.
    - Fixed Classic Translocator Setting in net games.
    - The "Press F10 to" Connection Message makes its return.
    - Fixed vehicles looking flipped over on clients when they aren't
    - Servers recover if connection to master server fails during receive
    - Fixed HandleStream crash on server with some user Assault levels on
    connections with packet loss

    Editor:
    - added per layer detail settings for terrain deco layers
    - fixed particle editor crash

    Engine/General:
    - fix for proces****wall crash
    - fixed script assignment bug (assignment of deleted actors resulted in
    no change from the current value).
    - loading time speedup.
    no votes  

  2. #2
    chellesan's Avatar
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    tof, een goeie patch dus
    psn: chellesan
    twitch (hier stream ik mijn games en anime)
    myanimelist
    steam: chellesan
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  3. #3

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    Quote Originally Posted by zagevent
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    tof, een goeie patch dus
    als ge ons speelt wel ja
    You have to aim for the sky and the stars to even reach the branches of the trees.
    no votes  

  4. #4
    Mono's Avatar
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    als ze nu nekeer iets zouden doen aan de crashes die ik om de 5 minuten heb als ik insta speel
    sapere aude
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  5. #5
    -=BYE=-RiptoR's Avatar
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    Quote Originally Posted by Mono
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    als ze nu nekeer iets zouden doen aan de crashes die ik om de 5 minuten heb als ik insta speel
    Format?

    Kon dees gelegenheid nie laten schieten
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  6. #6
    Mono's Avatar
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    Quote Originally Posted by -=BYE=-RiptoR
    This quote is hidden because you are ignoring this member. Show
    Format?

    Kon dees gelegenheid nie laten schieten
    bakkes als er niks zinnigs uitkomt

    "Only allow suicides once every 10 seconds " => wa een bs is dit nu...
    sapere aude
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  7. #7
    BlaDe's Avatar
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    dat viel mij ook meteen op..
    WTF @ that? wille ze daar wel is met hun poten van af blijven? da's een tactisch bijzonder handig ding dat ongeveer het enigste is waarmee ge vantijd massdef kunt breken?
    tette.
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  8. #8
    Tracker C's Avatar
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    - Only allow suicides once every 10 seconds

    omfg

    ja, viel mij ook direct op... serieus jong kutpatch :f
    :: =MP3=TrackerC :: ~*}BE.TrackerC{*~ :: «]R[TrackerC» :: .xL.TrackerC :: <~}P{~>TrackerC ::
    :: Veni Vidi Pwned! :: Retired from UT2004 <o/ ::
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  9. #9
    AvAtArKe's Avatar
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    laten we epic spamme
    da ze da daar maar uit halen O_°
    \/ erwtjes \/
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  10. #10
    MCCCXXXVII's Avatar
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    -geen insta spele voor die crash te fixe, nogal logisch
    -die suicides, ja das tactisch, ma ik denk toch ni da ge om de 10 seconde tactvol moet gaan zijn ?
    as ge ne keer verkeerd spawned ofzo, ok kill uwzelf, of as ge op weg zijt om in lava te valle maak uwzelf dan af zoiets doede toch ni om de 10 sec...
    das om die kutnoobs te stoppe die zo om te minste frags wille hale, -900 ofzo
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  11. #11
    Tracker C's Avatar
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    Quote Originally Posted by MCCCXXXVII
    This quote is hidden because you are ignoring this member. Show
    -geen insta spele voor die crash te fixe, nogal logisch
    -die suicides, ja das tactisch, ma ik denk toch ni da ge om de 10 seconde tactvol moet gaan zijn ?
    as ge ne keer verkeerd spawned ofzo, ok kill uwzelf, of as ge op weg zijt om in lava te valle maak uwzelf dan af zoiets doede toch ni om de 10 sec...
    das om die kutnoobs te stoppe die zo om te minste frags wille hale, -900 ofzo

    mor gij kieken :f

    da ge 2x achter elkaar slecht spawnt zijde geneukt eh
    en n00bs dan -900 willen halen? laat ze doen eh :f
    + in ne war gaat dur niemand -900 willen halen zu

    man man... zwijg mor al gij, zu ne stomme post, da suiciden is massa's belangrijk, en Epic moeten dur mee ulder poten van blijven.
    :: =MP3=TrackerC :: ~*}BE.TrackerC{*~ :: «]R[TrackerC» :: .xL.TrackerC :: <~}P{~>TrackerC ::
    :: Veni Vidi Pwned! :: Retired from UT2004 <o/ ::
    no votes  

  12. #12
    Lag's Avatar
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    kvin da persoonlijk nogal lame da suiciden... goeie aanpassing imo
    Intel Core 2 Quad Q9650 3.0Ghz :: 2 x 2GB Kingston 800MHz DDR2 Non-ECC CL5 :: Club3D HD 4870 X2 :: HP LP2065 :: Razer Lachesis :: Logitech G15 :: Razer Barracuda AC-1 & HP-1
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  13. #13
    MCCCXXXVII's Avatar
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    ah gaan we zo beginne

    woow 2 keer na 1 verkeerd spawne, en dan wilde suicide, ja idd, nu da ni meer ga is -heel- da spel verneukt, kei kut !
    ff relativere en minder ernstig neme allemaal zou helpe wete
    en anders code ge ff ne mutator om trug oneindig te make, uw servers draaie toch al vol allerhande mutator junk dus der kan der nog wel 1 bij

    tis epic hun spel, as gij ne auto hebt moet ik ook ni voor uw gaan staan keihard brulle GIJ MOET MET UW POTE VAN UW AUTO BLIJVE
    eh
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  14. #14
    -=BYE=-RiptoR's Avatar
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    Oe kunde nu verkeerd spawnen? OK, in ONS maybe, maar dan nog...
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  15. #15
    CBA's Avatar
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    Sja die iCTF'ers wille natuurlijk direct aan de andere hun vlag spammen

    Van mij mogen ze dat commando er zelf uithalen ...
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